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Wave 1: Kobolds, Kobolds Everywhere![]

Kobold
Kobold
Kobold Soldier model
Neutral Creep
40
+0.5
This unit has no mana.
Level
Armor Armor 1
Magic Resistance 0%
Attack Damage ▶️ Unknown
14 ‒ 15
Attack Range Melee 100
Acquisition Range 600
Attack Animation 0.38+0.6
Projectile Speed Instant
Move Speed ▶️ 270 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 800
Bounty Gold 0
Experience 16
Notes Difficulty level bonus:
  • +45 health
  • +2 attack damage
  • +0.25 armor
  • +1 movement speed
  • +2 experience


Strategy

227 Kobolds will spawn in the following: 24 waves of 8, and 7 waves of 5 at the beginning. Fairly weak, and should be easy to clear away without taking high damage.

Gnoll
Gnoll
Vhoul Assassin model
Neutral Creep
75
+0.5
This unit has no mana.
Level
Armor Armor 1
Magic Resistance 0%
Attack Damage ▶️ Unknown
30 ‒ 36
Attack Range Ranged 500
Acquisition Range 800
Attack Animation 0.4+0.3
Projectile Speed 1500
Move Speed ▶️ 270 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 400
Bounty Gold 0
Experience 24
Notes Difficulty level bonus:
  • +50 health
  • +2 attack damage
  • +0.25 armor
  • +1 movement speed
  • +15 experience

Strategy

After 30 seconds has passed since the first Kobolds have spawned, 40 Gnolls will spawn in 8 waves of 5. Weak, but can be a minor threat to melee heroes due to their attack range.

Troll Healer
Troll Healer
Dark Troll Summoner model
Neutral Creep
400
+0.25
300
+2.5
Level
Armor Armor 1
Magic Resistance 20%
Attack Damage ▶️ Unknown
22 ‒ 28
Attack Range Ranged 500
Acquisition Range 800
Attack Animation 0.3+0.3
Projectile Speed 1200
Move Speed ▶️ 285 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 800
Bounty Gold 0
Experience 32
Abilities Voodoo Restoration icon Healing Aura
Notes Difficulty level bonus:
  • +55 health
  • +2 attack damage
  • +1 armor
  • +1 movement speed
  • +13 experience

Strategy

4 Troll Healers will spawn with the last 4 waves of Kobolds, 1 in each wave. Focus on them as Healing Aura heals for a fair amount and also gives bonus armor to the creeps around them.

Healing Aura
Can be used by illusions. Pierces spell immunity.
Voodoo Restoration icon
Ability
Aura
Affects
Allies
Regenerates health around the caster.
Radius: 450
Heal Per Second: 22/23/24/25
Armor Bonus: 8/12/18/22
Buff/Debuff
Modifiers
Healing Aura
Death

  • The aura's buff lingers for 0.5 seconds.
  • Multiple instances of Healing Aura stack.

Wave 2: Left 5 Dead[]

Zombie
Zombie
Undying Zombie model
Neutral Creep
120
+0.25
This unit has no mana.
Level
Armor Armor 3
Magic Resistance 33%
Attack Damage ▶️ Unknown
18 ‒ 22
Attack Range Melee 128
Acquisition Range 600
Attack Animation 0.3+0.3
Projectile Speed Instant
Move Speed ▶️ 120 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400
Bounty Gold 0
Experience 35
Notes Difficulty level bonus:
  • +40 health
  • +10 attack damage
  • +1 armor
  • +1 movement speed
  • +20 experience

Strategy

120 Zombies will spawn in the following: 6 waves of 6, 9 waves of 8, 4 waves of 3, and 4 waves of 10.

Volatile Zombie
Volatile Zombie
Undying Zombie model
Neutral Creep
360
+0.25
This unit has no mana.
Level
Armor Armor 3
Magic Resistance 33%
Attack Damage ▶️ Unknown
37 ‒ 45
Attack Range Melee 128
Acquisition Range 600
Attack Animation 0.3+0.3
Projectile Speed Instant
Move Speed ▶️ 85 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400
Bounty Gold 0
Experience 35
Abilities Acid Spray icon Burst
Notes Difficulty level bonus:
  • +40 health
  • +10 attack damage
  • +1 armor
  • +1 movement speed
  • +20 experience

Strategy

9 Volatile Zombies will spawn, with one in each wave. They explode when they die and leave a pool of acid on the ground. Both the explosion and pool of acid deal very high damage, and it is recommended to kill the Volatile Zombies from afar.

Burst
Pierces spell immunity.
Acid Spray icon
Ability
Passive
Affects
Enemies
Damage
Composite
Zombie explodes on death damaging everyone around it. Leaves a pool of acid that damages enemies.
Radius: 250
Explosion Damage: 450/650/850/1050
Damage per Second: 118/128/138/158
Armor Reduction: 3/4/5/6
Knockback Distance: 250
Acid Duration: 16
Buff/Debuff
Modifiers
Acid Spray
Death

  • Knocks enemies back at a speed of 500, resulting in a 0.5 second knockback duration.
  • Enemies are stunned during the knockback.
  • The armor reduction is provided by an aura. Its debuff lingers for 0.5 seconds.
  • Deals damage in 1 second intervals, starting 1 second after receiving the debuff, resulting in up to 16 instances.
  • Can deal up to 1888/2048/2208/2528 (2338/2698/3058/3578 with explosion) damage to a single unit (before reductions).


Corpse Lord
Corpse Lord
Undying icon
Neutral Creep
1200
+1
200
+5
Level
Armor Armor 5
Magic Resistance 33%
Attack Damage Unknown
37 ‒ 45
Attack Range Melee 128
Acquisition Range 600
Attack Animation 0.3+0.3
Projectile Speed Instant
Move Speed 125 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400
Bounty Gold 0
Experience 25
Abilities Soul Rip icon Summon Zombies
Notes Difficulty level bonus:
  • +75 health
  • +5 attack damage
  • +0.25 armor
  • +1 movement speed
  • +13 experience

Strategy

12 Corpse Lords will spawn, with one in each wave. Not threatening on its own, the Corpse Lord will spawn Berserk Zombies, which are very aggressive. Take them down as fast as possible.

Summon Zombies
QQ
Soul Rip icon
Damage
Physical
Summons a horde of zombies.
Channel Time: 2.2/2.1/2
Number of Zombies: 8
Cooldown symbol
 10
Mana symbol
 100

  • The zombies spawn all together randomly around the Corpse Lord.
Berserk Zombie
Berserk Zombie
Undying Zombie Torso model
Summoned Neutral Creep
180
+5
This unit has no mana.
Level
Armor Armor 4
Magic Resistance 33%
Attack Damage Unknown
18 ‒ 22
Attack Range Melee 128
Acquisition Range 600
Attack Animation 0.3+0.3
Projectile Speed Instant
Move Speed 120 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400
Bounty Gold 0
Experience 30
Abilities Rage icon Berserk
Notes Difficulty level bonus:
  • +75 health
  • +10 attack damage
  • +1 armor
  • +1 movement speed
  • +20 experience

Strategy

8 are spawned from the Corpse Lord when it uses Summon Zombies. They will close the distance using Berserk, and can deal a lot of damage if its still in effect. Keep a distance away from them and attack once the Berserk buff runs out.

Berserk
QQ
Rage icon
Ability
No Target
Affects
Self
Enrages the zombie giving bonus attack and movement speed.
Attack Speed Bonus: 200/220/240/260
Movement Speed Bonus: 255
Duration: 3
Cooldown symbol
 10
Buff/Debuff
Modifiers
Berserk

  • Interrupts the zombie's channeling spells on cast.
  • The Berserk Zombies cast this upon taking damage.

Wave 3: The Ugly Stick[]

Ogre Grunt
Ogre Grunt
Ogre Bruiser model
Neutral Creep
800
+0.5
This unit has no mana.
Level
Armor Armor 1
Magic Resistance 0%
Attack Damage ▶️ Unknown
44 ‒ 52
Attack Range Melee 100
Acquisition Range 600
Attack Animation 0.3+0.3
Projectile Speed Instant
Move Speed ▶️ 245 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 800
Bounty Gold 0
Experience 93
Notes Difficulty level bonus:
  • +75 health
  • +15 attack damage
  • +1 armor
  • +1 movement speed
  • +20 experience


Strategy

64 Ogre Grunts will spawn in 16 waves of 4.

Ogre Shaman
Ogre Shaman
Ogre Magi icon
Neutral Creep
650
+1
450
+6
Level
Armor Armor 0
Magic Resistance 20%
Attack Damage Unknown
23 ‒ 31
Attack Range Melee 100
Acquisition Range 600
Attack Animation 0.3+0.3
Projectile Speed Instant
Move Speed 245 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 800
Bounty Gold 0
Experience 62
Abilities Bloodlust icon Carnal Bloodlust
Notes Difficulty level bonus:
  • +75 health
  • +5 attack damage
  • +0.25 armor
  • +1 movement speed
  • +13 experience


Strategy

32 Ogre Shamans will spawn in 16 waves of 2. They're less resistant than the Ogre Grunts, but they can buff other units. Focus them first before their buffs can become a threat.

Carnal Bloodlust
Bloodlust icon
Affects
Allies
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.
Cast Animation: 0.45+0.67
Cast Range: 600
Movement Speed Bonus: 10%/12%/14%/16%
Attack Speed Bonus: 20/40/60/80
Duration: 30
Cooldown symbol
 20
Mana symbol
 75
Buff/Debuff
Modifiers
Bloodlust

  • Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose.
  • Causes the target's model size to increase by 25% for its duration. This has no impact on its collision size.
Ogre Commander
Ogre Commander
Ogre Bruiser model
Neutral Creep
3800
+8
This unit has no mana.
Level
Armor Armor 2
Magic Resistance 20%
Status Resistance 100%
Attack Damage ▶️ Unknown
124 ‒ 130
Attack Range Melee 120
Acquisition Range 600
Attack Animation 0.3+0.3
Projectile Speed Instant
Move Speed ▶️ 110 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 800
Bounty Gold 0
Experience 345
Abilities Double Edge icon Smash
Notes Difficulty level bonus:
  • +800 health
  • +30 attack damage
  • +1 armor
  • +5% magic resistance


Strategy

3 Ogre Commanders will spawn, with one in each wave. Very slow, with a smaller attack range than standard melee units, they're very easy to avoid. Smash deals high damage, but is easily telegraphed due to its cast time.

Smash
Double Edge icon
Damage
Physical
Smashes targets in front of the ogre into the ground.
Cast Range: 300
Radius: 150
Damage: 275/500/725/950
Stun Duration: 3
Cooldown symbol
 4

Wave 4: Smashed to Slithereens[]

Shadeshore Pouncer
Shadeshore Pouncer
Slark icon
Neutral Creep
165
+12
This unit has no mana.
Level
Armor Armor 1
Attack Damage Unknown
60 ‒ 75
Attack Range Melee 100
Acquisition Range 600
Attack Animation 0.467+0.3
Projectile Speed Instant
Move Speed 375 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1800
Bounty Gold 0
Experience 25
Abilities Pounce icon Pounce
Notes Difficulty level bonus:
  • +35 health
  • +1 health regeneration
  • +5 attack damage
  • +0.25 armor
  • +3 movement speed
  • +25 experience


Strategy

120 Shadeshore Pouncers will spawn in 20 waves of 6. They can easily slip through using Pounce, and will probably attack the inner towers and ignore the outer ones.

Pounce icon
Ability
No Target
Affects
Enemy Heroes / Self
Damage
Magical
Leaps towards a target and damages any targets encountered along its path.
Leap Distance: 700
Latch Radius: 95
Damage: 35/50/65/80
Cooldown symbol
 4

  • The Shadeshore Pouncer leaps forward at a speed of 933.33 for up to 0.75 seconds.
  • Always jumps for the full distance, unless an enemy hero gets within 95 radius of Pouncer during the jump.
  • The Pouncer cannot act during the leap.
Slarbasher
Slarbasher
Slardar icon
Neutral Creep
500
+6
250
+0
Level
Armor Armor 7
Magic Resistance 33%
Attack Damage Unknown
75 ‒ 100
Attack Range Melee 128
Acquisition Range 600
Attack Animation 0.3+0.64
Projectile Speed Instant
Move Speed 335 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400
Bounty Gold 0
Experience 25
Abilities Guardian Sprint icon Sprint
Slithereen Crush icon Bash


Strategy

14 Slarbashers will spawn, with one in each wave. They gain bonus damage when using Sprint, but will not use Bash if there's only one hero around. Don't group up, or the Slarbashers will try to chain-stun you.

Sprint
Guardian Sprint icon
Ability
No Target
Affects
Self
Bonus movement speed when activated.
Move Speed Bonus: 20%
Duration: 20
Cooldown symbol
 28
Mana symbol
 50
Buff/Debuff
Modifiers
Sprint
Death

  • Sprint does not interrupt the Slarbasher's channeling spells upon cast.


Bash
Slithereen Crush icon
Ability
No Target
Affects
Enemies
Damage
Physical
Enemies around the Slarbasher are stunned. Only occurs when two or more heroes are near.
Cast Animation: 0.35+0.6
Radius: 350
Damage: 150/200/250/300
Move Speed Slow: 20%
Attack Speed Slow: 20
Slow Duration: 3/3.5/4/4.5
Stun Duration: 2/2.5/3/4
Cooldown symbol
 8
Mana symbol
 80/95/105/115
Buff/Debuff
Modifiers
Slithereen Crush
Stunned

  • The stun and slow are applied at the same time, so the effective slow duration is 1/1/1/0.5 seconds.
  • The stun's debuff is not visible in the HUD.

Wave 5: They Speak for the Trees[]

Forest Prophet
Forest Prophet
Nature's Prophet icon
Neutral Creep
1000
+6
250
+5
Level
Armor Armor 5
Magic Resistance 25%
Attack Damage Unknown
85 ‒ 125
Attack Range Ranged 600
Acquisition Range 800
Attack Animation 0.4+0.77
Projectile Speed 1125
Move Speed 295 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400800
Bounty Gold 0
Experience 25
Abilities Sprout icon Sprout
Wrath of Nature icon Summon Treant


Strategy

20 Forest Prophets will spawn, with one in each wave. They can only create one Treant at a time, but very frequently as the spell only has a cooldown of 2 seconds. Multiple Forest Prophets will try to chain-Sprout you, heavily restraining your movement and vision. As ranged heroes, staying close to towers will help you against the vision-blocking effect.

Sprout icon
Sprouts a ring of trees around a unit, trapping it in place.
Cast Animation: 0.35+1.14
Cast Range: 600
Trees Spawn Radius: 150
Duration: 3/3.75/4.5/5.25
Cooldown symbol
 11/10/9/8
Mana symbol
 100/120/140/160

  • The Forest Prophet only directly targets enemies. It never targets the ground.
  • Creates a tree on every 45th° of a 150 radius circle, resulting in 8 trees forming a ring and trapping the targeted unit.
  • Destroying one tree is enough to allow units to walk in and out of the ring of trees.
  • Trees created with Sprout act exactly like the other trees on the map. They block vision, pathing and interact with spells the same way.
  • Sprout grants 1000 range flying vision around the targeted point for its duration.
  • Sprout trees have a different model and are smaller than other trees on the map and they do not have a dying animation.


Summon Treant
WW
Wrath of Nature icon
Damage
Physical
Summons a treant to fight for the caster. Requires a tree to convert.
Cast Animation: 0.5+1.23
Cast Range: 750
Radius: 100
Number of Treants: 1
Treant Duration: 60
Cooldown symbol
 2
Mana symbol
 20

  • Nature's Call can only create as many treants as there are trees in the target area.
  • Destroys all trees in the target area, regardless of how many treants are created.
  • The Treant always spawns at the center of the area.
  • Must have at least 1 tree within its area to be castable. Targeting a tree-less area wastes the spell.
Treant
Treant
Nature's Prophet Treant model
Summoned Neutral Creep
450
+0.5
This unit has no mana.
Level
Duration Ability Duration 60
Armor Armor 0
Magic Resistance 0%
Attack Damage ▶️ Unknown
62 ‒ 80
Attack Range Melee 100
Acquisition Range 600
Attack Animation 0.467+0.533
Projectile Speed Instant
Move Speed ▶️ 300 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1200800
Bounty Gold 0
Experience 30


Strategy

1 Treant is spawned by the Forest Prophets per cast. Although 1 is not much, there are 20 Forest Prophet which summon them frequently, which can overwhelm the players if not taken care of.

Aged Treant
Aged Treant
Treant Protector icon
Neutral Creep
1750
+20
500
+5
Level
Armor Armor 10
Magic Resistance 25%
Attack Damage Unknown
300 ‒ 500
Attack Range Melee 128
Acquisition Range 600
Attack Animation 0.3+0.4
Projectile Speed Instant
Move Speed 120 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400
Bounty Gold 0
Experience 100
Abilities Living Armor icon Living Armor


Strategy

5 Aged Treants will spawn, with one in each wave. They are very slow, but deal very high damage. They have relatively low HP compared to Ogre Commanders, but can use Living Armor on other units.

Living Armor
Living Armor icon
Affects
Allies
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources. Dispels when a number of damage instances are taken.
Cast Animation: 0.5+0.4
Cast Range: Global
Damage Block Instances: 4/5/6/7
Damage Block: 20/40/60/80
Health Regeneration Bonus: 4/7/10/13
Duration: 15
Cooldown symbol
 32/26/20/14
Mana symbol
 50
Buff/Debuff
Modifiers
Living Armor

  • Restores health in the form of health regeneration, so it regenerates 0.4/0.7/1/1.3 health in 0.1 second intervals.
  • Can heal the target for up to 60/105/150/195 health if the armor stays for its full duration.
  • Blocks damage after all kinds of reductions. Fully ignores damage lower than 5 (after reductions).
  • Can block up to 80/200/360/560 damage.


Wave 6: I Lost Count[]

Broodqueen
Broodqueen
Broodmother icon
Neutral Creep
15000
+15
This unit has no mana.
Level
Armor Armor 20
Magic Resistance 25%
Status Resistance 50%
Attack Damage Unknown
175 ‒ 350
Attack Range Melee 100
Acquisition Range 600
Attack Animation 0.5+0.5
Projectile Speed Instant
Move Speed 522 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400800
Bounty Gold 0
Experience 350
Abilities Spin Web icon Spin Web
Spawn Spiderlings icon Lay Eggs
Mana Burn icon Self Haste
Incapacitating Bite icon Incapacitating Bite


Strategy

Only one Broodqueen will spawn in the entire wave. She will lay webs around, and also spawn Eggs. She moves at maximum movement speed, but can use Self Haste to get rid of any slows.

Spin Web
Spin Web icon
Affects
Self
A sticky web is spun.
Cast Range: 1000
Web Radius: 900
Max Amount of Webs: 2/4/6/8
Fade Delay: 2
Health Regen Bonus: 2/4/6/8
Move Speed Bonus: 20%/25%/30%/35
Cooldown symbol
 20
Buff/Debuff
Modifiers
Spin Web Invisible Applier
Death
Spin Web
Death
Invisible
Death

  • Affects the Broodqueen, and all Spiderlings under its control.
  • Movement speed and health regeneration are instantly granted upon entering the web.
  • Restores health in the form of regeneration, so it restores 0.2/0.4/0.6/0.8 health in 0.1 second intervals, which is 2/4/6/8 per second.
  • Can restore up to 120/240/360/480 health in one minute.
  • The invisibility has a fade delay of 2 seconds and instantly starts upon entering the web.
  • When leaving the radius of the web, all its granted effects linger for 0.15 seconds.


Lay Eggs
WW
Spawn Spiderlings icon
Ability
No Target
Lays several eggs.
Number of Eggs: 6
Cooldown symbol
 14


Self Haste
EE
Mana Burn icon
Ability
No Target
Affects
Self
Gives Broodqueen maximum movement speed and lets her move through units.
Movement Speed: 522
Duration: 6
Cooldown symbol
 12
Buff/Debuff
Modifiers
Haste
Unknown

  • Applies haste on Broodqueen, making her immune to movement speed slows.
  • Also phases her, allowing her to path through units, trees and impassable terrain.


Incapacitating Bite
Can be used by illusions. Disabled by Break. Does not pierce spell immunity.
Incapacitating Bite icon
Ability
Passive
Affects
Enemies
Broodqueen's venom cripples enemy units, causing her attacks to slow, as well as giving the affected unit a chance to miss its attacks.
Move Speed Slow: 10%/20%/30%/40%
Miss Chance: 30%/40%/50%/60%
Duration: 2
Buff/Debuff
Modifiers
Incapacitating Bite Orb

  • Successive hits with Incapacitating Bite on the same target do not stack, only the debuff gets refreshed.


Egg
Egg
Unknown icon
Summoned Neutral Creep
400
+1
This unit has no mana.
Level
Armor Armor 0
Magic Resistance 75%
Collision Size 24
Vision Range (G) 100
Bounty Gold 0
Experience 10
Abilities Spawn Spiderlings icon Hatch


Strategy

6 Eggs are spawned every time Broodqueen uses Lay Eggs. They are stationary, but have high magic resistance. Broodmotherlings will spawn from them after a period of time.

Hatch
Spawn Spiderlings icon
Ability
No Target
Affects
Self
Likely something undesirable.
Number of Broodmotherlings: 1
Cooldown symbol
 14

  • Ability is on cooldown as the egg is spawned.
  • Once off cooldown the ability gets instantly used.
Broodmotherling
Broodmotherling
Broodmother icon
Summoned Neutral Creep
500
+15
This unit has no mana.
Level
Armor Armor 20
Magic Resistance 25%
Attack Damage Unknown
90 ‒ 175
Attack Range Melee 100
Acquisition Range 600
Attack Animation 0.5+0.5
Projectile Speed Instant
Move Speed 290 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400800
Bounty Gold 0
Experience
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed


Strategy

Spawned from Eggs, the Broodmotherlings will spawn 2 to 4 Spiderlings every 10 seconds.

Spawn Spiders
QQ
Spawn Spiderlings icon
Ability
No Target
Damage
Physical
Spawns a random amount of Spiderlings.
Maximum number of loops have been performed
Cooldown symbol
 10

  • The Broodmotherling casts this whenever it is off cooldown.
  • Cannot have more than 32 Spiderlings per Broodmotherling.
Spiderling
Spiderling
Broodmother Spiderling model
Summoned Neutral Creep
200
+0.5
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
This unit has no mana.
Level
Armor Armor 0
Magic Resistance 0%
Attack Damage Unknown
30 ‒ 37
Attack Range Melee 100
Acquisition Range 600
Attack Animation 0.5+0.3
Projectile Speed Instant
Move Speed 280 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400800
Bounty Gold
Maximum number of loops have been performed
Experience
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed


Strategy

Spawned from Broodmotherlings, the Spiderlings are quite frail, but can apply a slow when attacking a hero.

Poison Sting
Pierces spell immunity.
Poison Sting (Spiderling) icon
Ability
Passive
Affects
Enemies
Damage
Magical
Poisons enemies on attack.
Maximum number of loops have been performed
Buff/Debuff
Modifiers
Maximum number of loops have been performed

  • Successive hits with Poison Sting on the same target do not stack, only the debuff gets refreshed.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 2 (6) damage ticks.

Wave 7: Burn Notice[]

Flame Ancient
Flame Ancient
Roshan model
Neutral Creep
1500
+20
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
250
+5
Level
Armor Armor 7
Magic Resistance 50%
Attack Damage ▶️ Unknown
200 ‒ 300
Attack Range Melee 128
Acquisition Range 600
Attack Animation 0.3+0.3
Projectile Speed Instant
Move Speed ▶️ 270 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400
Bounty Gold
Maximum number of loops have been performed
Experience
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed


Strategy

9 Flame Ancients will spawn, with one in each wave. They are a high threat, the only recommended strategy is to keep clear from the area in front of them.

Breathe Fire
Does not pierce spell immunity.
Maximum number of loops have been performed
QQ
Fireblast icon
Affects
Enemies
Damage
Magical
A column of fire spews forth sweeping in an arc across the front of the caster. Cannot be interrupted.
Maximum number of loops have been performed
Cooldown symbol
 10

  • The Flame Ancient is completely immune to disables while channeling this spell.
  • The Flame Ancient starts spewing fire 45° to its right and turns 90° counterclockwise over 2 seconds.
  • While turning, lines of fire are released in 0.2 second intervals, starting immediately on cast, resulting in 10 lines.
  • All 10 lines together can deal 1600/2000/2400/2800 damage to a single enemy (before reductions).
Shrack
Shrack
Leshrac icon
Neutral Creep
550
+5
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
500
+0
Level
Armor Armor 5
Magic Resistance 33%
Attack Damage Unknown
40 ‒ 55
Attack Range Ranged 600
Acquisition Range 800
Attack Animation 0.3+0.77
Projectile Speed 800
Move Speed 375 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400
Bounty Gold
Maximum number of loops have been performed
Experience
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed


Strategy

18 Shracks will spawn in 9 waves of 2. They can cast Split Earth, which stuns for a high duration, but has a high delay before being cast. The targeted area will turn red once they start casting it. It is recommended to not remain stationary at all time to avoid being hit by Split Earth.

Split Earth
Does not pierce spell immunity.
Maximum number of loops have been performed
QQ
Split Earth icon
Affects
Enemies
Damage
Magical
The earth splits and spikes upwards in an area around the target location.
Maximum number of loops have been performed
Cooldown symbol
 8
Mana symbol
 100

  • Destroys trees within the affected radius.
  • Creates a red indicator at the targeted during the effect delay, visible to everyone.

Wave 8: Compound Interest[]

Crumbling Golem
Crumbling Golem
Mud Golem model
Neutral Creep
2400
+1
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
This unit has no mana.
Level
Armor Armor 4
Magic Resistance 45%
Attack Damage ▶️ Unknown
242 ‒ 262
Attack Range Melee 128
Acquisition Range 600
Attack Animation 0.3+0.3
Projectile Speed Instant
Move Speed ▶️ 75 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400
Bounty Gold
Maximum number of loops have been performed
Experience
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed


Strategy

20 Crumbling Golems will spawn in 10 waves of 2. When one dies, it splits into 3 Golem Chunks. While slow, they deal high damage. Focus on one at a time, switching to its splits until they don't split any further.

Crumble
Wall of Replica icon
Ability
Passive
Damage
Physical
The spirit from the golem is transferred into the pieces of his shattered body.
Maximum number of loops have been performed

  • The Golem Chunks are knocked back 200 range over 0.5 seconds as they spawn.
  • The golems are disabled during the knockback.
Golem Chunk
Golem Chunk
Mud Golem model
Summoned Neutral Creep
900
+1
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
This unit has no mana.
Level
Armor Armor 2
Magic Resistance 45%
Attack Damage ▶️ Unknown
242 ‒ 262
Attack Range Melee 60
Acquisition Range 600
Attack Animation 0.3+0.3
Projectile Speed Instant
Move Speed ▶️ 230 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400
Bounty Gold
Maximum number of loops have been performed
Experience
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed


Strategy

3 Golem Chunks will spawn each time a Crumbling Golem is killed. They are faster than Crumbling Golems, and can attack faster as well. They will split into 4 Golem Splinters when killed. Focus on one at a time, and switch to its splits until they are killed.

Crumble
Wall of Replica icon
Ability
Passive
Damage
Physical
The spirit from the golem is transferred into the pieces of his shattered body.
Maximum number of loops have been performed

  • The Golem Splinters are knocked back 200 range over 0.5 seconds as they spawn.
  • The golems are disabled during the knockback.
Golem Splinter
Golem Splinter
Mud Golem model
Summoned Neutral Creep
350
+0
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
This unit has no mana.
Level
Armor Armor 2
Magic Resistance 30%
Attack Damage ▶️ Unknown
130 ‒ 142
Attack Range Melee 40
Acquisition Range 600
Attack Animation 0.3+0.3
Projectile Speed Instant
Move Speed ▶️ 345 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400
Bounty Gold
Maximum number of loops have been performed
Experience
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed


Strategy

4 Golem Splinters will spawn each time a Golem Chunk is killed. Relatively frail compared to the other Golems, they are very fast and have the attack speed to match as well. They will easily catch up to heroes if they haven't bought upgraded boots at that point.

Wave 9: Bear Force One[]

Large Spirit Bear
Large Spirit Bear
Lone Druid Spirit Bear model
Neutral Creep
1600
+2
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
This unit has no mana.
Level
Armor Armor 8
Magic Resistance 0%
Attack Damage ▶️ Unknown
205 ‒ 250
Attack Range Melee 128
Acquisition Range 600
Attack Animation 0.43+0.67
Projectile Speed Instant
Move Speed ▶️ 300 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400800
Bounty Gold
Maximum number of loops have been performed
Experience
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed


Strategy

36 Large Spirit Bears will spawn in the following: 18 waves of 1, and 9 waves of 2. They have no magic resistance at all.

Small Spirit Bear
Small Spirit Bear
Lone Druid Spirit Bear model
Neutral Creep
1000
+2
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
This unit has no mana.
Level
Armor Armor 4
Magic Resistance 0%
Attack Damage ▶️ Unknown
135 ‒ 180
Attack Range Melee 128
Acquisition Range 600
Attack Animation 0.43+0.67
Projectile Speed Instant
Move Speed ▶️ 300 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400800
Bounty Gold
Maximum number of loops have been performed
Experience
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed


Strategy

36 Small Spirit Bears will spawn in the following: 10 waves of 3, 8 waves of 2, and 9 waves of 1. They have no magic resistance at all.

Bear Chieftan
Bear Chieftan
Lone Druid icon
Neutral Creep
2500
+2
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
This unit has no mana.
Level
Armor Armor 20
Magic Resistance 0%
Attack Damage Unknown
350 ‒ 400
Attack Range Melee 128
Acquisition Range 600
Attack Animation 0.43+0.53
Projectile Speed Instant
Move Speed 250 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400800
Bounty Gold
Maximum number of loops have been performed
Experience
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed


Strategy

4 Bear Chieftans will spawn, with one in each wave. They can cast Bloodlust on units. They have high armor, but no magic resistance, making magical damage more efficient.

Bloodlust
Does not pierce spell immunity.
Maximum number of loops have been performed
QQ
Bloodlust icon
Affects
Allies
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.
Maximum number of loops have been performed
Cooldown symbol
 20
Mana symbol
 75
Buff/Debuff
Modifiers
Maximum number of loops have been performed

  • Causes the target's model size to increase by 25% for its duration. This has no impact on its collision size.
Enraged Bear
Enraged Bear
Ursa icon
Neutral Creep
8000
+2
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
3000
+5
Level
Armor Armor 12
Magic Resistance 35%
Status Resistance 35%
Attack Damage Unknown
150 ‒ 200
Attack Range Melee 128
Acquisition Range 600
Attack Animation 0.43+0.3
Projectile Speed Instant
Move Speed 250 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400800
Bounty Gold
Maximum number of loops have been performed
Experience
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed


Strategy

2 Enraged Bears will spawn, with one in each wave. They have all of Ursa minimap icon Ursa's spells. The Enraged Bear has less armor and attack damage than the Bear Chieftan, but can reach maximum attack speed and highly increase its damage output using Enrage. It becomes less threatening as its current HP goes down.

Earthshock
Does not pierce spell immunity.
Maximum number of loops have been performed
QQ
Earthshock icon
Ability
No Target
Affects
Enemies
Damage
Magical
The Enraged Bear slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.
Maximum number of loops have been performed
Cooldown symbol
 6
Mana symbol
 75
Buff/Debuff
Modifiers
Maximum number of loops have been performed


Overpower
Pierces spell immunity.
Maximum number of loops have been performed
WW
Overpower icon
Ability
No Target
Affects
Self
Using his skill in combat, the Enraged Bear gains increased attack speed for a set number of attacks or until the duration expires.
Maximum number of loops have been performed
Cooldown symbol
 10
Mana symbol
 45/55/65/75
Buff/Debuff
Modifiers
Maximum number of loops have been performed

  • Does not guarantee full attack speed. The provided attack speed can be negated by strong attack speed slows.
  • Attacking items or missed attacks does not use up any charges.
  • The number of charges left is visible on the buff icon.
  • Successive casts do not stack, but refresh the whole amount of charges instead.


Fury Swipes
Cannot be used by illusions. Pierces spell immunity. EE
Fury Swipes icon
Ability
Passive
Affects
Enemies
Damage
Physical
The Enraged Bear's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. Each hit on the same target within 15 seconds, including the first hit, deals damage and increases the damage taken by subsequent attacks. If the same target is not attacked after 15 seconds, the bonus damage is lost.
Maximum number of loops have been performed
Buff/Debuff
Modifiers
Maximum number of loops have been performed

  • On each attack Fury Swipes first adds 1 stack and then deals damage based on the stack count.
    • This means that the bonus damage is applied even with the first attack.
  • The damage is dealt in one instance together with the bear's attack damage.
  • Each successful attack refreshes the whole stack. Missed attacks neither place the buff, nor add a stack or refresh it.
  • The number of stacks is visible on the debuff icon placed on attacked units.


Enrage
Pierces spell immunity.
Maximum number of loops have been performed
RR
Enrage icon
Ability
No Target
Affects
Self
The Enraged Bear goes into a frenzy, gaining a percentage of his current health as bonus damage. Lasts 15 seconds.
Maximum number of loops have been performed
Cooldown symbol
 25
Buff/Debuff
Modifiers
Maximum number of loops have been performed

  • Interrupts the bear's channeling spells upon cast.
  • Checks the bear's current health periodically and adapts the bonus damage instantly.
  • Enraged Bear gains 400/480/560 damage if cast at full health.

Wave 10: Chin' Choppa Chin' Choppa![]

Pudge's Offspring
Pudge's Offspring
Pudge icon
Neutral Creep
15000
+10
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
1500
+10
Level
Armor Armor 25
Magic Resistance 50%
Status Resistance 75%
Attack Damage Unknown
450 ‒ 575
Attack Range Melee 128
Acquisition Range 600
Attack Animation 0.5+1.17
Projectile Speed Instant
Move Speed 350 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 2000
Bounty Gold
Maximum number of loops have been performed
Experience
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
Notes Difficulty level bonus:
  • +500 health
  • +25 attack damage
  • +1 armor
  • +1 movement speed
  • +100 experience


Strategy

2 Pudge's Offspring will spawn at different locations in the entire wave. The towers and altar aren't their primary objective, instead they will try to seek out the heroes. Stuns should be used to interrupt Pudge's Offsprings out of Dismember, or magic immunity onto caught allies to prevent them from taking damage as a full channeling will kill any hero.

Pudge's Offspring has Force Staff icon Force Staff, Phase Boots icon Phase Boots, Drum of Endurance icon Drum of Endurance and Urn of Shadows icon Urn of Shadows. The latter two have 10 charges.

Giant Meat Hook
Partially pierces spell immunity.
Maximum number of loops have been performed
QQ
Meat Hook icon
Affects
Enemies / Allies
Damage
Pure
Get over here!
Cast Animation: 0.3+0.53
Maximum number of loops have been performed
Cooldown symbol
 7
Mana symbol
 100
Buff/Debuff
Modifiers
Maximum number of loops have been performed
Maximum number of loops have been performed

  • The Meat Hook travels at a speed of 1600.
  • Pudge's Offspring is disabled during the cast backswing of Meat Hook.
  • The hook can hit units up to 2100 range away (2000 travel distance + 100 search radius).
  • The search radius is centered around the hook's tip. Getting close to other parts of the hook has no effect.
  • Can only affect units while extending. Cannot affect any unit while retracting.
  • The hook flies through impassable terrain and trees. It also can drag units over them.
  • Hooked enemies are fully disabled for the entire pull duration, unless the enemy is invulnerable.
    • Allies, or invulnerable enemies are not disabled. They can act freely while being pulled by the hook.


Self Haste
Pierces spell immunity. WW
Mana Burn icon
Ability
No Target
Affects
Self
Gives Pudge's Offspring maximum movement speed and lets him move through units.
Maximum number of loops have been performed
Cooldown symbol
 12
Buff/Debuff
Modifiers
Maximum number of loops have been performed

  • Applies haste on the Pudge's Offspring, making it immune to movement speed slows.


Dismember
Blocked by Linken's Sphere. Pierces spell immunity.
Maximum number of loops have been performed
EE
Dismember icon
Affects
Enemies
Damage
Magical
Dismembers a target over time causing damage and holding them in place.
Maximum number of loops have been performed
Cooldown symbol
 20
Mana symbol
 100/130/170/170
Buff/Debuff
Modifiers
Maximum number of loops have been performed

  • Provides True Sight over the target until the channeling ends.
  • Deals damage in 1 second intervals, starting immediately upon cast, resulting in up to 9 damage instances.

Wave 11: Danger Zone[]

Goblin M.Launcher
Goblin M.Launcher
Gyrocopter icon
Neutral Creep
2500
+0.25
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
600
+4
Level
Armor Armor 12
Magic Resistance 35%
Attack Damage Unknown
12 ‒ 14
Attack Range Ranged 1050
Acquisition Range 1050
Attack Animation 0.3+0.97
Projectile Speed 3000
Move Speed 500 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1500
Bounty Gold
Maximum number of loops have been performed
Experience
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
Notes Difficulty level bonus:
  • +75 health
  • 10+ attack damage
  • 1+ armor
  • 1+ movement speed
  • 20+ experience


Strategy

8 Goblin M. Launchers will spawn, with one in each wave. They do minimal damage, but have high movement speed. Instead, they rely on casting Launch Missile to deal damage. These missiles deal very high damage, and can kill weaker heroes if it travels long enough. Missiles have 650 HP, take 100 damage from hero attacks, and 50 from towers. Magic immunity will block the damage and stun.


Homing Missile
Gyrocopter Homing Missile model
Neutral Uncategorized Units
Maximum number of loops have been performed
Maximum number of loops have been performed




650
+0
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
This unit has no mana.
Level 1
Duration Permanent
Armor Armor 0
Magic Resistance 0%
Vision Range (G) 400
Bounty Gold
Maximum number of loops have been performed
Experience
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
Notes Uncontrollable

Launch Missile
Blocked by Linken's Sphere. Does not pierce spell immunity.
Maximum number of loops have been performed
QQ
Homing Missile icon
Affects
Enemies
Damage
Magical
Launches a homing missile at a target.
Cast Animation: 0.3+0.5
Maximum number of loops have been performed
Cooldown symbol
 18
Buff/Debuff
Modifiers
Maximum number of loops have been performed

  • Homing Missile's initial speed is 340 and increases by 20 per second.
  • Though the damage is capped, the missile's speed keeps on increasing until it hits the target or is destroyed.
  • The missile is placed 150 range in front of Goblin M.Launcher and starts moving 3 seconds after cast.
  • The crosshair over the target is visible to allies only.
  • Although the spell grants no vision over the target, the missile follows and hits invisible units, without affecting it.
  • When the missile hits its target, its 400 range flying vision stays at the location for 3.5 seconds.
  • The missile's damage is based on the distance between the rocket's starting position (150 range in front of Gyrocopter upon cast).
  • To deal more than minimum damage, the missile has to hit its target at least 751/951/1151/1351 range away from its starting position.
  • This is how much damage the Homing Missile deals (before reductions) at certain distances:
    • 300 Distance: 750/950/1150/1350 damage
    • 600 Distance: 750/950/1150/1350 damage
    • 900 Distance: 900/950/1150/1350 damage
    • 1200 Distance: 1200/1200/1200/1350 damage
    • 1500 Distance: 1500/1500/1500/1500 damage
    • The damage is capped at 1500 distance.
Disassembler
Disassembler
Clockwerk icon
Neutral Creep
3000
+2
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
3000
+5
Level
Armor Armor 10
Magic Resistance 0%
Attack Damage Unknown
86 ‒ 110
Attack Range Melee 128
Acquisition Range 600
Attack Animation 0.33+0.64
Projectile Speed Instant
Move Speed 250 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400800
Bounty Gold
Maximum number of loops have been performed
Experience
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed


Strategy

20 Disassemblers will spawn, with one in each waves. They have high HP, and will go straight for the inner towers.

Wave 12: Stay Frosty![]

Minor Frost Lich
Minor Frost Lich
Lich icon
Neutral Creep
1800
+5
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
1000
+2
Level
Armor Armor 8
Magic Resistance 35%
Attack Damage Unknown
40 ‒ 55
Attack Range Ranged 600
Acquisition Range 800
Attack Animation 0.3+0.54
Projectile Speed 800
Move Speed 265 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1400
Bounty Gold
Maximum number of loops have been performed
Experience
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed


Strategy

11 Minor Frost Liches will spawn, with one in each waves. They can cast Chain Frost when two heroes are nearby, which deals high damage. It is recommended to split up when it casts that spell.

Chain Frost
Partially blocked by Linken's Sphere. Partially pierces spell immunity.
Maximum number of loops have been performed
QQ
Chain Frost icon
Affects
Enemies
Damage
Magical
Releases an orb of frost that bounces between heroes.
Cast Animation: 0.4+0.93
Maximum number of loops have been performed
Cooldown symbol
 20
Mana symbol
 50
Buff/Debuff
Modifiers
Maximum number of loops have been performed

  • Chain Frost travels at a speed of 522 and cannot be disjointed.
  • The projectile bounces in 0.2 second intervals.
  • Can bounce on the same unit multiple times, but only when another target was between the bounces.
  • A mini-stun is applied immediately upon cast and lasts for 0.1 seconds.
  • Can deal up to 2850/3300/3750 damage to a single unit (before reductions), since it can hit one unit up to 6 times.
  • All jumps together can deal up to 5225/6050/6875 (Upgradable by Aghanim's Scepter. infinite) damage (before reductions).
  • The projectile has 1000 range flying vision. The vision is not provided during the 0.2 second jump intervals.
Snow Satyr
Snow Satyr
Satyr Mindstealer model
Neutral Creep
750
+0.75
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
1000
+0
Level
Armor Armor 6
Magic Resistance 30%
Attack Damage ▶️ Unknown
110 ‒ 120
Attack Range Melee 100
Acquisition Range 600
Attack Animation 0.467+0.3
Projectile Speed Instant
Move Speed ▶️ 265 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 850800
Bounty Gold
Maximum number of loops have been performed
Experience
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
Notes Difficulty level bonus:
  • +75 health
  • +5 attack damage
  • +0.25 armor
  • +1 movement speed
  • +13 experience


Strategy

127 Snow Satyrs will spawn in the following: 11 waves of 8, and 3 waves of 10. They are of moderate threat, but they spawn along side the Minor Frost Lich and can overwhelm you.

Ice Apparition
Ice Apparition
Ancient Apparition icon
Neutral Creep
1500
+25
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed
This unit has no mana.
Level
Armor Armor -1
Magic Resistance 35%
Attack Damage Unknown
19 ‒ 29
Attack Range Ranged 600
Acquisition Range 800
Attack Animation 0.45+0.3
Projectile Speed 1250
Move Speed 195 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (F) 1400800
Bounty Gold
Maximum number of loops have been performed
Abilities
Maximum number of loops have been performed
Maximum number of loops have been performed
Maximum number of loops have been performed


Strategy

6 Ice Apparitions will spawn, with one in each wave. They have flying movement, so they can move over terrain. They cast Ice Blast, which creates an ice vortex on the ground at the target location, and will explode when it comes into contact with a unit. Both the Ice Blast, and the ice vortex will slow units down.

Ice Blast
Partially pierces spell immunity.
Maximum number of loops have been performed
RT
Ice Blast icon
Affects
Enemies
Damage
Magical
An explosive ball of icy hail that can be used to strike targets anywhere on the map.
Cast Animation: 0.01+1.07
Maximum number of loops have been performed
Cooldown symbol
 15
Buff/Debuff
Modifiers
Maximum number of loops have been performed

  • The projectile travels at a speed of 1100.
  • The Ice Vortex is created at the targeted area upon cast. It is visible to everyone and shows the blast's destination.
  • The Vortex' slow is provided by an aura. Its debuff lingers for 0.5 seconds.

Wave 13: Reborn[]

Phase 1

The Unknown Unit icon Wraith King will focus on a target, and will occasionally switch. He is fairly slow, but can cast two spells. Wraithfire Blast will deal damage and stun any targets in comes in contact it. It has a cast point of 1.05 seconds, and it should be avoided by stepping out of the way when he raises his arm to cast it. Wraithfire Eruption is a high damage area-of-effect stun with a cast time of 2.5 seconds. The Wraith King will put his sword down and a glowing green ring will appear around him when he starts casting Wraithfire Eruption. Allies should step out of the ring to avoid being hit by the spell.

When the Wraith King is killed, it will trigger Reincarnation.

Phase 2

Along with his previous spells, the Unknown Unit icon Wraith King also has increased stats and gains the Soul Rip icon Summon Wraiths spell to augment him further. Whenever he summons Empowering Wraiths, they should be focused as their buffs stack and give the Wraith King very high damage and attack speed.

When the Wraith King is killed, it will trigger Reincarnation.

Phase 3

Unknown Unit icon Wraith King's stats are increased even further, and gains the Healing Ward spell. He will spawn a Wraith Obelisk on the map, which spawns Soul Restorers that restore his health when they reach him.

Empowering Wraith[]

8 Unknown Unit icon Empowering Wraiths are spawned around the Wraith King when he uses the Soul Rip icon Summon Wraiths spell. They will immediately use Bloodlust icon Witch Buff, which grant him bonus attack speed, movement speed, and damage. The buff stacks, so the Empowering Wraiths should be killed as soon as possible.

Wraith Obelisk & Soul Restorers[]

The Unknown Unit icon Wraith Obelisk is spawned by the Wraith King, and will spawn 3 Unknown Unit icon Soul Restorers every 6 seconds. They will head for the Wraith King to restore his health. They will die upon using Purification icon Ghost Heal.


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