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Weaver
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
16 + 1.8
14 + 3.1
13 + 1.8
Level 0 1 15 25 30
Health 120 472 1022 1682 1924
+1 +2.44 +4.71 +7.41 +8.4
Mana 75 231 531 891 1023
+0 +0.65 +1.91 +3.41 +3.96
Armor 1 3.33 10.57 17.73 20.65
Magic Resist 25% 26.3% 28.82% 31.82% 32.92%
Damage Block -
Damage

36
46

50
60

93
103

136
146

153
163

Attack Rate 0.67/s 0.74/s 0.99/s 1.22/s 1.32/s
Attack Range Ranged 425 (800)
Attack Speed ▶️ 120 (1.8s BAT)
Attack Animation 0.64 + 0.36
Projectile Speed 900
Move Speed ▶️ 275 (Nighttime 305)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Goo
Internal Not Provided


Rewinds time to reverse damage and position.
All Weavers worked to maintain the fabric of creation, save one Skitskurr, who took it upon himself to create that which had not been woven. Cast out for his ambitions, Skitskurr was now free from his obligations, free to weave a new reality of his own. Opening a gap in spacetime, the Weaver invites "The Swarm" — young Weavers to latch onto enemies, and nibble away at their armor. Nearly impossible to pin down, he slips into micro-wormholes, passing through enemies and reappearing with Shukuchi. The fabric of time frays around Skitskurr, occasionally replaying, causing his Geminate Attacks to be witnessed — and felt — more than once. The Weaver takes brinkmanship to an extreme. Fighting to the verge of death, Skitskurr turns back the clock with Time Lapse, reversing his injuries and undoing his foes' efforts, much to their dismay.
Roles: Carry Carry Escape Escape
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Bio[]

Weaver minimap iconSkitskurr, the Weaver
▶️ "Fate weaves the threads of our lives together. Fate also wields the blade that cuts them short."
Lore:
The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain—to weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven.

The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.
Voice:

Abilities[]

The Swarm
Does not pierce spell immunity. QR
The Swarm icon
Affects
Enemies
Damage
Physical
Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.
Cast Range: 3000
Max Travel Distance: 3000
Beetles Spawn Radius: 300
Beetles Latch Radius: 100
Number of Beetles: 12
Attacks to Destroy: 3 (Talent 7)
Cooldown symbol
 20
Mana symbol
 110
Buff/Debuff
Modifiers
Swarm Debuff
Death
Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat.

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Creep
This unit has no health.
This unit has no mana.
Level

  • The Swarm moves forward at a speed of 600, taking 5 seconds to reach max distance.
  • The beetles are not attackable when traveling as a swarm. They become attackable only after latching onto targets.
  • Beetles have the highest priority for auto-attack behaviors.
  • The beetles spawn within a 300 radius around of Weaver (random position) and move forward as a swarm.
  • When an enemy unit comes within 100 radius of a beetle, the beetle latches onto it, unless it already has a beetle latched onto it.
    • This means that multiple casts cannot affect the same unit more than once simultaneously.
    • The beetles can latch on invulnerable units, but not on invisible or hidden units.
    • If a beetle's target turns hidden after latching, it still stays on it and is not removed.
    • If a beetle's target turns invisible after latching, the beetle dies instantly (credited to no one), if the unit is not under True Sight.
    • When the beetles get affected by Chronosphere icon Chronosphere they instantly die, credited to no one.
  • The beetles can latch on units 3400 range away (spawn radius + travel distance + latch radius).
  • When attached, the beetle always stays 64 range in front of the unit.
  • The beetles do not actually attack their targets, but rather the spell simply deals damage to them in the set intervals while the beetle is attached.
  • The armor reduction is independent from the damage. It keeps reducing armor on ethereal targets, but not invulnerable targets.
    • The armor reduction is directly bound to the beetle, so it disappears always together with it.
  • Beetles attack in 1.25/1.1/0.95/0.8 second intervals, starting immediately when latching on a unit, resulting in up to 13/15/17/21 attacks.
  • The armor reduction is applied with the same intervals, but happens before the damage is applied.
  • The Swarm can deal up to 234/300/374/504 damage to each latched enemy (before reductions).
  • Can reduce up to 13/15/17/21 (Talent 19.5/22.5/25.5/31.5) armor per unit.
  • The beetles provide flying vision while traveling forwards and while attached to a unit.


Shukuchi
Does not pierce spell immunity. WC
Shukuchi icon
Ability
No Target
Affects
Self / Enemies
Damage
Magical
Weaver shifts out of visibility, gaining the ability to move at maximum speed through physical units--doing harm to any enemies it passes through.
Fade Time: 0.25
Damage Radius: 175
Damage: 75/150/225/300 (Talent 175/250/325/400)
Haste Speed: 550 (Talent 750)
Duration: 4
Cooldown symbol
 12/10/8/6
Mana symbol
 70
Buff/Debuff
Modifiers
Shukuchi
Death
As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft.

  • Shukuchi does not interrupt Weaver's channeling spells upon cast.
  • Can only damage the same unit once per cast.
  • Applies a haste on Weaver, meaning he cannot be slowed below the set value.
  • During the fade time, Weaver can cast spells, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
  • Allows Weaver to path through other units, including wards, but not through buildings.
  • Unlike other phasing invisibility spells, Shukuchi turns Weaver phased directly on cast, instead of after the fade time.
  • Weaver can pick up or drop items without breaking the invisibility.
  • If the level 25 talent is skilled during Shukuchi, the bonus movement speed is applied immediately.


Geminate Attack
Cannot be used by illusions. Can be disjointed. Pierces spell immunity. EK
Frosthaven Geminate Attack icon
Ability
Passive
Affects
Enemies
Allows Weaver to dispatch two attacks at once.The second attack targets several enemies, as well as Weaver's primary target.
Effect Delay: 0.25
Geminate Attack Count: 1 (Talent 2)
Bonus Target: 2/3/4/5
Bonus Targets Range Bonus: 150
Cooldown symbol
 9/7/5/3
Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed — and felt — more than once.

  • Causes Weaver to perform instant attacks on the attacked target and additional targets around Weaver 0.25 seconds after the leading attack.
    • This means the leading attack does not need to hit the target. It being launched is enough to trigge Geminate Attack.
    • The extra attacks can proc any attack modifier or any on-hit effect normally, and have no True Strike.
  • The search radius is based on Weaver's attack range + 150, resulting in a search radius of 575, considering his default attack range.
  • Targets the closest enemy to Weaver. The primary attack target does not count towards the bonus targets, and is always hit, regardless of distance.
  • The level 25 talent makes Weaver release a second Geminate Attack 0.25 seconds after the first extra attack, so 0.5 seconds after the leading attack.


Time Lapse
Pierces spell immunity. RT
Time Lapse icon
Affects
Self
(Upgradable by Aghanim's Scepter. Allied Heroes)
Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.
Cast Animation: 0.3+0 (With Aghanim's Scepter 0.3+0.53)
Cast Range: 0 (With Aghanim's Scepter 1000)
Lapsed Time: 5
Cooldown symbol
 70/55/40 (With Aghanim's Scepter 16)
Mana symbol
 150/75/0
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Reduces cooldown, and allows Weaver to cast Time Lapse on an ally.
If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged.

  • Weaver is ordered to stop right after getting moved back. However, shift-queued commands are not canceled.
  • Only affects Weaver's position, health, mana and status debuffs. Buffs are not removed.
  • It does not matter how long Weaver is already affected by debuffs, they simply are completely removed, if they can be removed.
  • Time Lapse does not damage Weaver, it manipulates his health. So it does not interact with any on-damage effect.
  • When cast right after respawning, the health, mana and position are set to what they were before the death.
    • This means that Time Lapse does not kill the caster when cast immediately after respawning.
  • When having Aghanim's Scepter icon Aghanim's Scepter, Time Lapse turns into a unit-targeted spell, able to target allied heroes.
    • Double-clicking the ability with Aghanim's Scepter automatically targets self.
    • Applies the disjoint and strong dispel on the target ally as well.
    • Does not order the target to stop, so their channeling spells are not canceled. This is also why it has a backswing when upgraded.
    • When cast on allies who just respawned, their health, mana and position are not set back to what they were before the death.
    • This means allies cannot be sent back to their death location after respawning, unlike how Weaver can when cast on self.


Talents[]

Hero Talents
+1 Frosthaven Geminate Attack icon Geminate Attack25+200 Shukuchi icon Shukuchi Movement Speed
+2 Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "The Swarm". Attacks to Kill20+0.5 Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "The Swarm". Armor Reduction
+100 Shukuchi icon Shukuchi Damage1515% Cooldown Reduction
+15 Damage10+7 Strength attribute symbol Strength
Notes:
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