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Swaps between ranged and melee attacks at will. | |
Jah'rakal is an intolerable scoundrel, even for a troll. As such, being kicked out of the troll encampment only served to fuel his anger. The next day, he returned with axes in hand, and slew his former comrades in a Berserker's Rage. With each passing blow, the self-styled Troll Warlord accelerates his swings in an irate Fervor. Instantly able to swap between melee and ranged attacks, he throws his Whirling Axes to cripple from afar, while chopping down adjacent foes. To challenge Jah'rakal is to invite one's own death. The Troll Warlord enters a Battle Trance, channeling pure hatred into unequaled speed as he rampages forward, decimating his opponents in a storm of bloody axes. | |
Roles: | ![]() ![]() ![]() ![]() |
Complexity: | ![]() ![]() |
Adjectives: | Legs ( 2 )
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Bio[]
▶️ "I suffer the innocents and guilty alike. There are no innocents."
Lore:
It's an easy thing to offend a troll. A prickly and contentious race, trolls thrive on argument and strife, missing no excuse to raise their voices in dispute. Males grow to maturity in subterranean chambers beneath their matriarch's domicile, feeding and amusing themselves while contributing nothing. Often they stay for years beyond the age of maturity, while the matriarch provides them with sustenance. When young trolls are finally pushed from their sub-chamber, they gather with others of their kind, forming roving gangs of malcontents who complain loudly about all manner of vexation.
As much as trolls love to argue, imagine how rare it is for a troll to be driven from his own kind for being too difficult to get along with. Such was Jah'rakal's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and abrasive, that even other trolls found his company intolerable. After one particularly vitriolic outburst in which he claimed the lion's share of loot from their latest raid, his cohorts finally snapped. They turned on him, beat him with clubs, and drove him from the encampment. Enraged at his banishment, he returned the next day, armed with steel, and slew them all, one by one. He then swore a blood oath: he would ever after be a fighting force unto himself. Now he roams the world as the Troll Warlord, bitter and angry, the Imperial high commander of an army of one.
As much as trolls love to argue, imagine how rare it is for a troll to be driven from his own kind for being too difficult to get along with. Such was Jah'rakal's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and abrasive, that even other trolls found his company intolerable. After one particularly vitriolic outburst in which he claimed the lion's share of loot from their latest raid, his cohorts finally snapped. They turned on him, beat him with clubs, and drove him from the encampment. Enraged at his banishment, he returned the next day, armed with steel, and slew them all, one by one. He then swore a blood oath: he would ever after be a fighting force unto himself. Now he roams the world as the Troll Warlord, bitter and angry, the Imperial high commander of an army of one.
Voice:
Abilities[]

Icon while active.
While active, Troll Warlord swaps from using ranged to melee attacks. Melee attacks have a chance to ensnare, preventing the target from moving or using mobility spells. Berserker's Rage also grants additional movement speed, armor, and increased attack speed.
Whirling Axes has different functionality while Berserker's Rage is active.
Whirling Axes has different functionality while Berserker's Rage is active.
Armor Bonus: 6
Movement Speed Bonus: 10/20/30/40
Attack Range Loss: 350
Base Attack Time: 1.45
Root Chance: 10%/12%/14%/16%
Root Duration: 0.8/1.2/1.6/2
Like his anger, Troll Warlord's supply of axes is infinite.
- Berserker's Rage does not interrupt Troll Warlord's channeling spells upon cast.
- When toggling on, disables Whirling Axes (Ranged) and then enables Whirling Axes (Melee).
- When toggling off, all changes are reverted and he becomes a ranged unit again.
- Turns Troll Warlord into a melee unit with 150 attack range, meaning items treat him as such (e.g. Battle Fury, Stout Shield).
- When toggling on while a ranged projectile is flying, it is treated as a melee attack by items, but cannot root with Berserker's Rage.
- This means that it can cleave in an area behind the target if Troll Warlord has Battle Fury, he gains the stronger lifesteal from Vladmir's Offering, and items such as Quelling Blade, Sange and Eye of Skadi use the melee attack values.
- Berserker's Rage persists through Troll Warlord's death. If Berserker's Rage was active upon death, he respawns with it activated.
- The proccing attack first applies the debuff, then its own damage.
- The root of Berserker's Rage uses pseudo-random distribution.
Troll hurls a fistful of five axes in a cone shape over 1000 range, slowing and damaging enemy units.
Cast Range: 1000
Axes Travel Distance: 1000
Axes Radius: 100
Axes Spread End Radius: 206.17
Move Speed Slow: 40%
Slow Duration: 2.5/3/3.5/4
Only axes fueled by hate whirl with such a deadly spin.
- Whirling Axes (Ranged) is only available when Berserker's Rage is toggled off.
- The axes travel at a speed of 1500, taking 0.67 seconds to travel the full distance.
- Spawns 5 axes which spread up to 25 degrees and affect units within 100 radius around them.
- Has no starting radius, the axes spawn at one point in front of Troll Warlord. So the total area is shaped like a cone.
- Can hit units up to 1100 range away (travel distance + axes radius).
- The axes first apply the damage, then the debuff.
Spin Radius: 350
Axes Radius: 100
Miss Chance: 60%
Blind Duration: 5
Whirl Duration: 3
Keep your enemies close.
- Whirling Axes (Melee) is only available when Berserker's Rage is toggled on.
- Interrupts Troll Warlord's channeling spells upon cast.
- If Troll Warlord dies, the spell ends and the axes disappear.
- The axes always spawn towards east and west at Troll Warlord's position and rotate clock-wise.
- The axes travel at a speed of 1250 and move out at a speed of 233.33 until reaching the max distance in 1.5 seconds, and then move back to Troll Warlord at the same speed.
- Only units within 100 range of an axe get damaged and blind
- Can hit units up to 450 range away (max spin radius + axes radius).
- The full damage and debuff is dealt the first time a unit comes in contact with an axe, being hit by the other axe does not deal extra damage or reapply the debuff.
- The axes first apply the damage, then the debuff.
- The visual effects of this spell are offset and do not reflect the actual currently affected area.
Ability
Passive
Passive
Affects
Self
Self
With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to half of the current value.
- Troll Warlord gains or loses stacks as soon as his attacks land on the target.
- This means that missed or disjointed attacks do not count, and in ranged form, it reacts on projectile hit, not launch.
- This is how much attack speed Fervor grants with a certain amount of stacks on each level.
- When already having stacks, the first attack against a new target halves the current stacks stacks, without granting a new stack.
- When having an odd amount of stacks, the value is rounded down.
Ability
No Target
No Target
Affects
Self
Self
Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes. Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed, movement speed, damage, cleave, and Invulnerability. Applies a Basic Dispel.
Enemy Search Radius: 900
Cleave Starting Radius: 150
Cleave Distance: 360
Cleave End Radius: 650
Cleave Damage: 74%
Lifesteal: 40%/60%/80%
Movement Speed Bonus: 30%/35%/40%
Attack Speed Bonus: 140/170/200
Duration: 6.5
An adrenaline rush of pure hatred quickens your blades.
- Battle Trance interrupts Troll Warlord's channeling spells upon cast.
- Applies a basic dispel on Troll Warlord upon cast.
- While active, Troll Warlord cannot be given any order at all if an enemy is within the search radius. If not, he can be controlled normally.
- Once having chosen a target, Troll Warlord sticks with it until it cannot be attacked anymore.
- When cast while already attacking a unit, Troll Warlord sticks to that unit as well.
- Does not target buildings, wards, or invulnerable or ethereal enemies.
- Grants Troll Warlord 100% incoming damage reduction, so he cannot be damaged at all during Battle Trance.
- Only increases base damage and that given by the primary attribute. Raw bonus damage is not increased.
- The unit's current main damage is periodically checked, and the bonuses adapted instantly.
- Cleave damage cannot be amplified with spell damage amplification and cannot spell lifesteal.
- The complete area is shaped like an isosceles trapezoid in front of Troll Warlord.
- Fully stacks with other sources of cleaves. Each source of cleave works completely independent.
- Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by cleave.
- Despite the visual effect, cleave damage is applied instantly in the whole area.
Talents[]
Hero Talents | ||
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Battle Trance 20% Bonus Damage | 25 | -6s Whirling Axes Cooldown |
+50 Damage | 20 | 20% Evasion |
+75 Whirling Axes Damage | 15 | +3 Max Fervor Stacks |
+250 Health | 10 | +10 Agility |
Notes:
- The health talent increases maximum health capacity, and keeps the current health percentage.
- The agility talent effectively grants Troll Warlord 2 armor, 12.5 attack speed, 0.63% movement speed and 10 attack damage.
- This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
- The evasion talent stacks multiplicatively with other sources of evasion.