Pangolier | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Dashes and rolls in to disrupt enemy movements. | |
Fond of wine, women, and eager to dash into danger at a moment's notice, the Pangolier can Swashbuckle and hold his own. He thrives on disrupting enemy movements and placing himself in the midst of chaos. Artfully guiding his rapier between cracks in armor as he fends off attacks with his Protective Scales, this graceful swordsman is always ready to Roll into the battlefield, Thundering like a Boulder and slamming foes aside, clearing the path to victory. | |
Roles: | Carry Nuker Disabler Durable Escape Initiator |
Complexity: | |
Adjectives: | Legs ( 2 )
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Bio[]
▶️ "The honorable Donté Panlin, at your service."
Lore:
The men and women that make up the Nivan Gallants live a life of swordplay, chandelier swinging, and tawdry romance. And while all adhere to their creed that "A life of adventure is the only life worth living," the exploits of Donté Panlin still manage to raise the eyebrows of even the most hedonistic of swordsmen.
There is no monster he won’t slay. No creature he won’t woo. No tyrant he won’t stand against. And no noble immune to his silver tongue.
There is no monster he won’t slay. No creature he won’t woo. No tyrant he won’t stand against. And no noble immune to his silver tongue.
Alias:
AR
Voice:
Abilities[]
Swashbuckle
Vector Targeted. Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes.
Lucky Shot has a chance to activate from this damage.
Lucky Shot has a chance to activate from this damage.
Cast Range: 1000
Slash Range: 900
Slash Width: 125
Number of Slashes: 4
Slash Interval: 0.1
The Pangolier's blade is even nimbler than his tongue.
- Casting Swashbuckle during Rolling Thunder immediately cancels Rolling Thunder.
- Pangolier dashes towards the targeted point at a speed of 2000. Can dash over impassable terrain and through trees.
- After the dash, Pangolier performs 4 slashes towards the targeted direction.
- Slashes in 0.1 second intervals, starting immediately upon reaching the target point, taking 0.3 seconds in total.
- During the dash and the 4 slashes, Pangolier is stunned, and therefore unable to act.
- Causes Pangolier to perform instant attacks on all hit enemies.
- These attacks have True Strike, and can therefore never miss. They also ignore disarms.
- Can proc any attack modifier (including Lucky Shot) on all of the hit targets normally.
- Procs Echo Sabre on all hit targets without putting the item on cooldown.
- Cleave effects are based on the hit enemies position, damaging a trapezoid area the opposite direction where the attacks came from.
- Despite the audio, the slashes do not hit ethereal units, so that attack modifiers may not proc.
- Also applies instant attacks on all enemies Pangolier directly dashes through.
- Sets Pangolier's damage to the given values. This means attack damage bonuses and reductions are completely ignored.
- Items which add a flat attack damage bonus on proc (e.g. Skull Basher or Javelin) still apply their damage.
- All slashes together can deal up to 96/168/240/312 ( 256/328/400/472) damage per hit enemy (before reductions).
- The slashes can hit units up to 1025 range away from Pangolier after the dash.
- When used at max cast range, can hit units up to 2025 range away from the original cast location.
- Choosing the damage increasing talent during an active cast immediately updates the damage of the remaining slashes.
Pangolier jumps in the air and slams back to the ground, damaging all enemies in a radius. For each enemy hero hit, he gains a percentage of incoming damage reduction for a short time.
Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs.
Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs.
Radius: 500
Jump Distance: 225
Damage: 75/150/225/300
Damage Reduction per Stack: 1%/2%/3%/4%
Max Stacks: 20
Damage Reduction Duration: 8
Jump Duration: 0.4
Jump Duration During Rolling Thunder: 0.75
Only in the midst of his enemies does the Pangolier truly thrive.
- Pangolier jumps 225 range forwards when cast, 250 range high. While in the air, other units can pass below him.
- During Rolling Thunder, Shield Crash only moves on the z axis (vertical movement), and does not move him on the x and y axis (horizontal).
- However, due to how vertical and horizontal movement stack with each other, it does not interfere with spells which move Pangolier on the x and y axis.
- This means when cast during Rolling Thunder, he effectively jumps in an arc, using the height of the jump and the velocity of Rolling Thunder.
- During the short jump, Pangolier is stunned, and therefore unable to act. However, he is not disabled when jumping during Rolling Thunder.
- When Rolling Thunder expires during the jump of Shield Crash, its duration gets expanded based on how long the jump takes, so that the velocity is kept until landing.
- However, when Rolling Thunder is ended manually during the jump, via its sub-spell, the velocity is lost, so that Pangolier falls straight down.
- The actual length of the jump depends on the terrain. This means jumping onto a higher/lower ground results in a shorter/longer jump. This does not affect the jump distance.
- This is how much resistance he has with a certain amount of heroes hit on each level.
- Level 1: 1%/2%/3%/4%/5%/7%/8%/9%/10%/11%/12%/13%/14%/15%/16%/17%/18%/19%/20%
- Level 2: 2%/4%/6%/8%/10%/14%/16%/18%/20%/22%/24%/26%/28%/30%/32%/34%/36%/38%/40%
- Level 3: 3%/6%/9%/12%/15%/21%/24%/27%/30%/33%/36%/39%/42%/45%/48%/51%/54%/57%/60%
- Level 4: 4%/8%/12%/16%/20%/28%/32%/36%/40%/44%/48%/52%/56%/60%/64%/68%/72%/76%/80%
- The visual effect (5 shields circling) around Pangolier has 3 different states, based on how many enemies were hit.
- When recast while still having the buff from a previous cast, it refreshes, and the damage resistance updates if more enemies were hit, but not if less were hit.
- The cast backswing increases to 0.54 during Rolling Thunder.
- The proccing attack first applies the debuff, then its own damage.
- Multiple instances of either debuff fully stack, and they also stack with each other.
- This means an enemy can be affected by multiple disarm and by multiple silence debuffs at the same time, each of them slowing.
- Lucky Shot uses pseudo-random distribution.
Pangolier curls into a magic-immune ball and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage and stunning them when they land.
Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction.
Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction.
Collision Radius: 150
Damage: 250/350/450
Roll Speed: 600
Turn Rate in Degrees per Second: 120
Turn Rate Boost After Start/Jump/Bounce: 165
Enemy Knockback Distance: 150
Enemy Bounce Duration: 0.4
Enemy Stun Duration: 1/1.25/1.5
Modifiers
Gyroshell
Death
Gyroshell Ricochet
Death
Gyroshell Bounce
Death
Gyroshell Timeout
Death
Gyroshell Stunned
Where his ancestors sought only refuge, the Pangolier saw opportunity…
- Applies spell immunity for the duration and a basic dispel upon cast.
- For better readability, the turn rate during Rolling Thunder is given as degrees per second, instead of radians per 0.03 seconds.
- 120 degrees per second equal a turn rate of 0.063.
- The turn rate is boosted by an additional 165 degrees upon beginning to roll, upon hitting a cliff or wall, or upon landing after Shield Crash.
- This boost lasts for 0.25 seconds. It effectively increases the turn rate to 0.149 for that time.
- Pangolier takes a maximum of 180° turns per move order he gives. This means he does not move in a circle around one targeted point.
- Pangolier's final path and direction pre move order depends on a vector from Pangolier's position to targeted point, which is always parallel with the path.
- Upon colliding with unpathable terrain, Pangolier stops for 0.2 seconds and then starts rolling the direction he came from.
- Pangolier is not disabled while rolling and can use any items and abilities normally.
- The roll speed is fixed and cannot be altered in any way.
- Every enemy coming within 150 of Pangolier while rolling gets damaged, knocked back, and stunned.
- The damage and knockback happen immediately on contact. The stun is applied right after the knockback, although the knockback itself is disabling as well.
- Enemies are knocked 150 range away from Pangolier over 0.4 seconds. Can knock enemies over impassable terrain.
- This means the disable lasts a total of 1.4/1.65/1.9 seconds.
- The Timeout debuff prevents units from getting hit by Rolling Thunder again. Its duration equals the combined duration of the knockback and the stun and cannot be altered.
- Rolling Thunder first applies the damage, then the debuffs.
Ability
No Target
No Target
Affects
Self
Self
Halt!
Donté Panlin stops when he pleases.
- Replaces Rolling Thunder for its duration or until used.
Talents[]
Hero Talents | ||
---|---|---|
-35s Rolling Thunder Cooldown | 25 | -3s Swashbuckle Cooldown |
+20 Strength | 20 | +40 Swashbuckle Damage |
+2s Rolling Thunder Duration | 15 | 2s Shield Crash CD in Ball |
+20 Movement Speed | 10 | +3 Mana Regen |
Notes:
- The strength talent effectively grants Pangolier 360 health, 2 health regen and 1.6% magic resistance.