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Tanky frontliner who protects and heals his allies. | |
A guardian at the front lines of battle, Omniknight is always eager to join his team in battle. Whether healing an ally with Purifying lights that also harm nearby foes, protecting his allies with the All Seeing One's grace, or battering an enemy with his Mighty Hammer. In decisive moments of the battle, he calls forth the Guardian Angel, granting himself and nearby allies total physical immunity, Repelling and nullifying the enemies' attacks for a short time. | |
Roles: | Support Durable Nuker |
Complexity: | |
Adjectives: | Legs ( 2 )
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Bio[]
▶️ "I have gazed into the Omniscience, and it has gazed into me."
Lore:
Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade.
After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them.
The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.
After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them.
The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.
Voice:
Abilities[]
Instantly heals all friendly units in an area and damages all enemy units near them.
Cast Range: 300
Cast Radius: 400
Priests of the Omniscience are adept at removing impurities from fellow warriors.
- Targets the ground, healing all allies within the area.
- Since the cast radius is larger than the cast range, Omniknight is always healed as well, considering default cast range.
- The damage is applied around each healed ally. The damage of overlapping areas fully stack.
- Despite the visual effects, the damage is applied instantly to all enemy units within range of the target.
Ability
Target Unit
Target Unit
Affects
Allies
Allies
Creates a divine barrier around an ally which grants them increased Damage Resistance.
Cast Range: 500
Incoming Damage Reduction: 10%/20%/30%/40%
Duration: 8
When faced with the pit of sacrifice, Purist's resilience to magic was tested and affirmed.
- Applies a strong dispel on the target upon cast.
- Heavenly Grace first applies the buff, then the dispel.
- Stacks additively with other sources of damage reduction.
Ability
Aura
Aura
Affects
Allies
Allies
Greatly increases the movement, attack and regeneration capabilities of allied units close to Omniknight.
- The aura's debuff lingers for 1 second.
- Can regenerate up to 120/240/360/480 health in one minute.
- Despite the tooltips, the level 20 talent increases the speed values by the listed amount properly.
- Also despite the tooltip, the talent does not affect the health regen value.
Ability
No Target
No Target
Affects
Allies
Allies
Omniknight summons a Guardian Angel that grants immunity from physical damage.
The All Seeing One casts down his protection over those that Purist calls friend.
- Affects all allied units, except for wards, couriers, invulnerable and hidden units.
- Affects buildings only when upgraded with Aghanim's Scepter.
Talents[]
Hero Talents | ||
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-8s Heavenly Grace Cooldown | 25 | +200 Purification Damage/Heal |
+5 Mana Regen | 20 | -12% Degen Aura |
+90 Damage | 15 | +6 Armor |
+75 Purification AoE | 10 | +250 Mana |
Notes:
- The mana talent increases maximum mana capacity, and keeps the current mana percentage.
- The armor talent does not benefit illusions.
- This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
- The level 20 talent affects Regen Aura, increasing the speed values.