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Monkey King
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
19 + 2.8
22 + 3.2
20 + 1.8
Level 0 1 15 25 30
Health 120 538 1396 2276 2628
+1.5 +3.21 +6.74 +10.34 +11.78
Mana 75 315 615 975 1107
+0 +1 +2.26 +3.76 +4.31
Armor -3 0.67 8.13 15.47 18.47
Magic Resist 25% 27% 29.52% 32.52% 33.62%
Damage Block 16 (50%)
Damage

29
35

51
57

95
101

139
145

157
163

Attack Rate 0.59/s 0.72/s 0.98/s 1.24/s 1.35/s
Attack Range Melee 300 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.45 + 0.2
Projectile Speed Instant
Move Speed ▶️ 300 (Nighttime 330)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 8
Bound Radius 8
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_monkey_king


Springs from the cover of the tree tops.
Always in search of a good fight, Monkey King Dances and travels atop of trees aiming to Spring from leafy cover and surprise his enemies. A tuft of hair—plucked from his head—scatters into the wind, calling and commanding upon an army of Monkey Soldiers to overwhelm opponents, this agile Trickster revels in the chaos of battle, ready to show is Mastery over his arts, slamming his legendary Boundless Staff down on any hopes of escape.
Roles: Carry Carry Escape Escape Disabler Disabler Initiator Initiator
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Bio[]

Monkey King minimap iconSun Wukong, the Monkey King
▶️ "There's a lot of stories about the Monkey King. Some of 'em are even true."
Lore:
For 500 years the mountain pressed down upon him, only his head free from the crushing weight of the stonewrought prison the elder gods had summoned to halt his childish rebellion. Moss grew along the lines of his exposed face, tufts of grass sprouted from his ears; his vision was framed in wildflowers reaching from the soil around his cheeks. Most thought him long dead, tormented by the gods for waging war against the heavens until naught but his legend survived. But, as the stories go, the Monkey King cannot die.

So he waited. Until the gods came to offer a chance at absolution, he endured. And when they did come to name the price, Sun Wukong accepted their charge: he would accompany a young acolyte on a secret pilgrimage, protect him from demons and dangers of the road, and guide the man home in possession of a coveted relic. Do that, and humbly obey the human's commands in service to their holy mission, and Wukong would prove himself reformed.

For a change, Sun Wukong fulfilled his oath to the gods with honor, and atoned for the sins of past insurrections. The acolyte, much learned in hardships, was returned to his home temple, relic in hand; and Wukong-finding himself for the first time in proper standing with any gods of consequence-was content for a short while to give up his old thirst for adventure and glory. But the Monkey King was born for mischief...and offending the gods never gets old.
Alias:
MK
Voice:

Abilities[]

Boundless Strike
Boundless Strike icon
Affects
Enemies
Damage
Physical
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with a critical hit based on his attack. Has True Strike.
Cast Animation: 0.4+0.5
Cast Range: 1200
Effect Length: 1200
Effect Width: 150
Critical Damage: 150%/175%/200%/225% (Talent 200%/225%/250%/275%)
Stun Duration: 0.4/0.8/1.2/1.6
Cooldown symbol
 22
Mana symbol
 100
Buff/Debuff
Modifiers
Boundless Strike Stun
The legendary Jingu Bang grows to match its master's will, ensuring no enemy can escape the Monkey King's reach.

  • Boundless Strike's effects are instantly applied within its whole area. There is no travel time.
  • The effect starts 75 range in front of Monkey King and has an actual length of 1125, adding up to 1200 effective length.
    • It can hit units up to 1350 range away (starting distance + length + width).
    • It can also hit units 75 range behind Monkey King, due to its radius and starting position.
  • Causes Monkey King to perform an instant attack on all hit enemies. The stun is independent from these attacks.
    • These attacks have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier on all of the hit targets normally, with cleave being the only exception.
    • Also procs Jingu Mastery icon Jingu Mastery, placing the debuff on all hit enemy heroes, or adding to the counter if already debuffed.
    • Despite the audio, Daedalus icon Daedalus has still only a chance to proc. Boundless Strike does not guarantee chance-based effects to proc.
    • Since Boundless Strike has an ensured critical hit, crits with a lower value have no effect if they proc (higher crit value takes priority).
  • Jingu Mastery loses a charge whenever Boundless Strike is cast, regardless of whether it hits a unit or not.
    • The bonus attack damage is applied to all hit targets, and it does lifesteal for each hit target, despite using up only one charge.
  • The strike first applies the debuff, then the damage.
  • The sound during the cast animation is audible to everyone.


Tree Dance
Tree Dance icon
Affects
Self
(Trees)
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage from player controlled units or Roshan while on the ground puts Tree Dance on cooldown.
Cast Range: 1000 (Talent 1600)
Damage Cooldown: 3
Day Tree Vision: 800 (Talent 1100)
Night Tree Vision: 400 (Talent 700)
Unperch Stun Duration: 4
Cooldown symbol
 1.2
Buff/Debuff
Modifiers
Bounce Leap
Death
Tree Dance Activity
Death
Bounce Perch
Death
Tree Dance Hidden
Death
Unperched Stunned
Sun Wukong dances nimbly along the treetop canopy, always just out of arm's reach.

  • Monkey king leaps to the target tree at a speed of 700, reaching the tree within up to 1.43 (Talent 2.29) seconds.
  • Leaps in an arc, with a top height of 192. During the leap, other units may pass below Monkey King.
  • Although it visually looks like Monkey King is above the ground while perched, he still is considered to be on the ground. The height is part of the animations.
  • Tree Dance has several different cooldowns which activate at different times.
    • Upon cast, the leap duration is added to the cooldown, resulting in a cooldown of 1.3 to up to 2.63 (Talent 3.49) seconds, based on the distance.
    • Upon reaching the tree, it goes on cooldown for 1.2 seconds, which matters only if the cast cooldown was skipped (with e.g. Chakra Magic icon Chakra Magic).
    • Upon unperching with a move or attack command, it goes on a 1.2-second cooldown. Does not go on cooldown when unperched in other ways.
    • Upon taking damage from The Grand Magus greater than 0 while on the ground, it goes on a 3-second cooldown.
    • All of these cooldowns are unaffected by percentage-based cooldown reductions. Flat reductions and cooldown resets work.
  • During the leap, Monkey King is disabled, unable to perform any actions. The last given order gets queued up and executed as soon as he lands.
  • During the leap and while on a tree, Monkey King gains flying vision, but has his vision reduced to 800/400 (Talent 1100/700).
    • Moon Shard icon Moon Shard's bonus night vision still works and increases his night vision range.
  • While perched on a tree, Monkey King is hidden from sight. He can only be seen with flying vision.
    • He can also be seen when standing 2 levels of ground higher than the tree Monkey King sits on, allowing wards to spot him when the ward is on an elevated ward spot.
  • While on a tree, Monkey King can perform any action normally, with some of them unperching him, while others do not.
  • While on a tree, Tree Dance can be cast again, targeting another nearby tree. All trees within cast range are highlighted with a white glow.
  • Monkey King only gets stunned if his tree he leaps towards, or he sits on, gets destroyed. Getting unperched in other ways (e.g. forced movement) does not result in a stun.
  • The Tree Dance activity modifier only appears during the leap and is responsible for the jump animation.


Primal Spring
Primal Spring icon
Affects
Enemies
Damage
Magical
Monkey King springs out from his tree perch, damaging and slowing enemies in the area where he lands. Damage and slow amounts are in proportion to channel duration.
Cast Range: Global
Max Leap Distance: 1000
Radius: 375
Max Channel Time: 1.6
Max Damage: 140/210/280/350
Max Movement Speed Slow: 20%/40%/60%/80%
Slow Duration: 4
Cooldown symbol
 19/17/15/13
Mana symbol
 100
Buff/Debuff
Modifiers
Bounce Leap
Death
Tree Dance Activity
Death
Spring Slow
Leaping from the safety of cover into the midst of his enemies, Sun Wukong attacks without mercy.

  • This ability is automatically leveled whenever Tree Dance icon Tree Dance is leveled.
  • This ability is only active during the cast time of Tree Dance, during the leap from the ground onto a tree and while on a tree.
    • It is inactive while leaping from a tree to another tree, and while on the ground.
  • Since Tree Dance disables Monkey King during the leap, casting Primal Spring while leaping to a tree queues up the order, so that it is cast immediately once on the tree.
  • Leaps towards the target area at a speed of 1300, reaching it in up to 0.77 seconds, based on distance.
  • The damage and slow are based on the time spent channeling, meaning their potency increases per each server tick (0.03 seconds) spent channeling, up to 54 times.
    • The damage increases by The damage increases by 2.642/3.962/5.283/6.604 (Talent 10.189/11.509/12.83/14.151) per server tick, starting immediately, reaching 142.6/214/285.3/356.6 (Talent 550.2/621.5/692.8/764.2) damage in 1.6 seconds.
    • The slow increases by 0.4%/0.8%/1.1%/1.5% per server tick, also starting immediately, reaching 20%/40%/60%/80% slow in 1.6 seconds.
  • Hitting the same enemy multiple times with Primal Spring refreshes the slow duration, but does not update the slow value based on channel time.
  • Primal Spring first applies the damage, then the debuff.
  • During the leap, Monkey King still remember last given order and complete it once landing happens.
  • If forced movement affect MK while jump happening, all Primal Spring's effect will be cancelled completely.
  • The visual effects at the target area during the channeling are visible to allies only.
  • The channeling sound is audible to enemies, even through the fog of war.
  • The Tree Dance activity modifier only appears during the leap and is responsible for the jump animation.


Spring Early
Does not proc any on-cast effects when cast. EG
Spring Early icon
Ability
No Target
Affects
Self
There is no description for this ability.
Cooldown symbol
 0

  • Immediately ends the channeling of Primal Spring, causing Monkey King to jump earlier.
  • Cannot be shift-queued.


Jingu Mastery
Frosthaven Jingu Mastery icon
Ability
No Target
Affects
Self
Active ability. Monkey King gains four charged attacks that have bonus damage and lifesteal.
Charges: 4
Attack Damage Bonus: 60/90/120/150 (Talent 135/165/195/225)
Lifesteal: 15%/30%/45%/60%
Duration: 10
Cooldown symbol
 26/22/18/14
Mana symbol
 80/90/100/110
Buff/Debuff
Modifiers
Quadruple Tap Bonuses
Quadruple Tap Counter
Death

  • A charge gets used upon successfully attacking any unit, including buildings, wards and allied units, always applying the bonus damage.
  • When leveling up Jingu Mastery while wielding the buff, the attack damage bonus and lifesteal update after using one charge.
  • The lifesteal does not work against buildings and allies, but works against any other unit, including wards.
  • Stacks additively with other sources of lifesteal.
  • Boundless Strike also uses Jingu Mastery's effects, hitting all enemies with the bonus damage and the lifesteal, but only using up one charge per cast.
    • Even when not hitting any enemy, Boundless Strike still takes one charge of Jingu Mastery.


Mischief
Mischief icon
Ability
No Target
Affects
Self
Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise. Grants invulnerability for 0.2 upon transforming.
Set Movement Speed (Default): 200
Set Movement Speed (as Courier): 380
Search Radius: 350
Invulnerability Duration: 0.2
Cooldown symbol
 20
Buff/Debuff
Modifiers
Transform
Watch out for that tree.

  • This is an innate ability and does not need to be learned. It is not bound to any ability, but to Monkey King himself.
  • Interrupts Monkey King's channeling spells, move orders and attack orders upon cast.
  • When a tree is within 350 range upon cast, it transforms Monkey King into that tree instead. If multiple trees are within range, a random one of them is chosen.
  • When within 350 range of a rune spot, it transforms Monkey King into a random rune suitable for that rune spot.
  • Monkey King's movement speed is set to 200 while transformed (380 when transformed as a courier). Besides with hastes, his movement speed cannot be altered by anything.
  • Monkey King's selection box adapts to the disguise models. However, his collision size does not change.
  • Monkey King's minimap icon is hidden to the enemy while disguised. In addition, his over-head health and mana bar is hidden to everyone, including the player.
  • Auto-attack ignores the Monkey King, so that lane creeps, neutral creeps, towers and fountains do not automatically attack him.
    • Units of players which have auto-attack enabled do not attack him automatically either, but can be forced to attack him. The ground-attack move also ignores him.
    • Monkey King is still fully affected by every spell. He can be targeted normally. Attachable particle effects of spells still attach to him.
  • Damage greater than 0 dispels the effect. Does not get dispelled by damage flagged as HP Removal.


Revert Form
Revert Form icon
Ability
No Target
Affects
Self
Reverts Monkey King's shape to his original form.
Cooldown symbol
 1

  • Replaces Mischief icon Mischief until the disguise ends.
  • Interrupts Monkey King's channeling spells, move order and attack order upon cast.


Wukong's Command
Wukong's Command icon
Damage
Physical
Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.
Cast Animation: 1.2+0.37
Cast Range: 550
First Ring Radius: 300
Second Ring Radius: 750
Third Ring Radius: 0 (Talent 1100)
Leadership Radius: 780 (Talent 1130)
Number of First Ring Soldiers: 5
Number of Second Ring Soldiers: 9
Number of Third Ring Soldiers: 0 (Talent 7)
Soldiers Attack Interval: 1.3
Armor Bonus: 12/18/24 (Talent 112/118/124)
Max Duration: 13
Cooldown symbol
 130/110/90
Mana symbol
 100
Buff/Debuff
Modifiers
Fur Army Damage Bonus
Death
Monkey King rips out a tuft of fur to blow at his enemies, charging each strand to transform into a copy of himself.

  • Upon cast, 14 (Talent 21) clones of Monkey King spawn which immediately walk to their determined spot in the formation.
  • The clones walk at a speed of 700 and have unobstructed movement, walking through cliffs and trees.
  • The formation they take is always the same except when space is limited by the edges of the map.
    • The first ring soldiers form a pentagon within a 300 radius circle, with the tip always facing north.
    • The second ring soldiers form a nonagon within a 750 radius circle, with the tip always facing north as well.
    • (Talent The third ring soldiers form a heptagon within a 1100 radius circle, with the tip always facing north as well.)
  • The soldiers are invulnerable and considered hidden (although visible), making them immune to almost every spell.
  • The soldiers are hero clones of Monkey King, copying all attributes of Monkey King, with some special exceptions. They are not illusions.
    • Their attack speed is locked so that they always attack once every 1.3 seconds. Attack speed buffs and slows do not affect them.
    • Their day and night vision is reduced to 600. They provide the vision while walking to their spot and while standing there.
    • The clones only attack enemies they see. Invisible enemies and enemies inside the Fog of War within the circles are not attacked.
    • The clones also copy most of Monkey King's items, and are therefore able to use attack modifiers and bestow auras he had upon cast.
    • The clones do not copy Abyssal Blade icon Abyssal Blade, Aegis of the Immortal icon Aegis of the Immortal, Gem of True Sight icon Gem of True Sight, Skull Basher icon Skull Basher and Urn of Shadows icon Urn of Shadows.
    • The permanent buffs of Aghanim's Scepter Synth icon Aghanim's Scepter Synth and Glaives of Wisdom icon Intelligence Steal are copied as well.
    • However, other permanent buffs (e.g. Moon Shard icon Moon Shard, Duel icon Duel) are not copied.
    • Since their attack speed is locked, Echo Sabre icon Echo Sabre does not allow them to quickly attack twice. The slow is still applied though.
    • Jingu Mastery icon Jingu Mastery does not work for the clones. They neither add stacks on enemies, nor gain the buff if Monkey King had it upon cast.
    • Since the soldiers use regular attacks, their damage is reduced by damage block.
  • If Monkey King moves more than 780 (Talent 1130) range away from the center of the circle, or when he dies, the soldiers disappear and the spell ends.
  • Recasting Wukong's Command while a previous cast is still active immediately ends the previous cast.


Talents[]

Hero Talents
+1 Wukong's Command icon Wukong's Command Ring25+100 Armor Wukong's Command icon Wukong's Command
+400 Primal Spring icon Primal Spring Damage20+50% Boundless Strike icon Boundless Strike Crit
+75 Jingu Mastery icon Jingu Mastery Damage15+600 Tree Dance icon Tree Dance Cast Range
+20 Attack Speed10+300 Tree Dance icon Tree Dance Vision AoE
Notes:
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