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Charges in to reposition his enemies. | |
A Magnoceros does not believe in chance, and the eruption of Mount Joerlak was no accident. For this reason Magnus set out, never to return to his kin until those responsible had been Impaled upon his horn. For enemies who are foolish enough to gather learn to fear the horn of Magnus. With a deep bellow, he Empowers his companions to strike beyond their normal scope, and devastates entire enemy columns with subterranean Shockwaves. Able to pull nearby foes together with his most remarkable ability, Reverse Polarity, dazed and immobilized, Magnus Skewers them with his horn to bring them before his merciless allies. | |
Roles: | Initiator Disabler Nuker Escape |
Complexity: | |
Adjectives: | Legs ( 2 )
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Bio[]
▶️ "No, I blame no one who covets my horn. But to desire more than sight of it is a guarantee of death."
Lore:
The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance… nor does it ever change its mind.
But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next.
Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin…but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance.
But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next.
Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin…but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance.
Alias:
Magnataur
Voice:
Abilities[]
Magnus sends out a wave of force, damaging enemy units in a line and pulling them towards him.
Wave Radius: 200
Movement Speed Slow: 60%
Pull Distance: 100
Pull Duration: 0.2
Slow Duration: 0.75
Increases travel distance and speed, and causes Shockwave to come back. Return wave slows units, but deals half damage to creeps.
Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its reverberations.
- The Shockwave travels at a speed of 900 ( 1200), taking 1.33 ( 1.44) seconds to reach the maximum distance.
- Hit enemies are pulled towards the center of the Shockwave and towards Magnus.
- The further enemies are from the center of the shockwave, the stronger the pull force is towards its center than towards Magnus.
- Pulles hit enemies 100 range over 0.2 seconds, resulting in a speed of 500.
- The shockwave first applies the debuffs, then the damage.
- Plays an initial sound and particles upon start casting.
- When upgraded, the shockwave travels back to where the caster was upon cast, and not to where the caster currently is, or is upon reaching max distance.
- The returning shockwave acts like a separate cast. Therefore, enemies at the very tip may be hit only once.
- This is because Shockwave does not hit units behind the caster, so units hit by it 200 range beyond its max travel distance do not get hit upon returning.
- On the other side, units 200 range beyond the original cast point do get hit.
- On its way back, the shockwave can hit previously already hit enemies a second time. The slow from the returning shockwave lasts longer.
- The slow of multiple casts does not stack, it only refreshes the duration. This includes the returning shockwave from the upgrade.
Gives an allied unit bonus damage and cleave on attack.
Cast Range: 800
Cleave Starting Radius: 150
Cleave Distance: 650
Cleave End Radius: 360
Duration: 40
With a deep bellow, Magnus displays his true power.
- Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- The unit's current main damage is periodically checked, and the bonuses adapted instantly.
- Grants melee targets cleave and attack damage, and ranged targets only attack damage.
- Cleave damage cannot be amplified with spell damage amplification and cannot spell lifesteal.
- Cleave damage is reduced by Damage Block.
- Cleave damage depends on the attack damage value of the cleaving unit, not on how much their primary attack target took.
- The complete cleave area is shaped like an isosceles trapezoid in front of the attacking unit.
- Fully stacks with other sources of cleave. Each source of cleave works completely independent.
- Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by cleave.
- Despite the visual effect, cleave damage is applied instantly in the whole area.
Magnus rushes forward, goring enemy units on his massive tusk. Units hit on the way will be dragged to the destination, then damaged and slowed. Magnus gets bonus strength for every unit that he skewers.
Cast Range: Global
Skewer Radius: 135
Damage: 70/140/210/280
Move Speed Slow: 25%/30%/35%/40%
Attack Speed Slow: 25/30/35/40
Strength Bonus per Hit Enemy: 1/2/3/4
Strength Bonus Duration: 5
Slow Duration: 3.25
Magnoceros horns are valuable in direct proportion to their danger to prospective merchants.
- Magnus charges at a speed of 950.
- Moves Magnus in 31.67 range instances. When targeting any distance which is not a multiplier of that number, it gets rounded down.
- During the Skewer, Magnus is fully disabled.
- Enemy heroes within 135 radius around Magnus get moved in front of him and dragged along.
- Dragged heroes are fully disabled during the drag.
- Dragged heroes land 200 range away in front of Magnus at the end of the charge.
- Can charge through and drag enemies over impassable terrain.
- Skewer first applies the slow debuff, then the damage.
- Destroys trees within 200 radius during the charge, and 400 radius at the destination point.
- Can also drag illusions and creep-heroes.
Radius: 410/510/610
Damage: 200/350/500
Magnus fights with the fury of the erupting Mt. Joerlak.
- Instantly pulls all affected units 150 range in front of Magnus.
- Reverse Polarity first applies the debuff, then the damage.
- There is no limit of how many units can be affected.
- The particle effects and a sound effect start playing at the beginning of the cast.
Talents[]
Hero Talents | ||
---|---|---|
+1s Reverse Polarity Stun Duration | 25 | +20% Empower Damage/Cleave |
+500 Skewer Range | 20 | +10 Armor |
+75 Shockwave Damage | 15 | +12 Strength |
+200 Health | 10 | +25 Attack Speed |
Notes:
- The health talent increases maximum health capacity, and keeps the current health percentage.
- The strength talent effectively grants Magnus 270 health, 1.5 health regen, 1.2% magic resistance and 12 attack damage.
- The armor talent does not benefit illusions.