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Provides instant mana to allies. | |
What appears to be a frail old man on his steed is, in truth, a Fundamental, the Keeper of the Light. Ezalor's staff Illuminates the darkest corners, banishing evil from the realm. He replenishes his companions with Chakra Magic, while casting a Blinding Light over the land, causing attacks to miss. Heads turn to stare at a mysterious shimmering orb, unable to look away as the Keeper's allies encircle foes hypnotized by the flickering lights of the Will-O-Wisp. Effortlessly weakening his foes, Binding them to the primordial light. Revealing his full power, he enters Spirit Form, riding forth in all planes at once, Recalling his allies to further press the assault. | |
Roles: | ![]() ![]() ![]() |
Complexity: | ![]() ![]() |
Adjectives: | Legs ( 2 )
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Bio[]
▶️ "They say twas I who carried the first light into the universe. They might be right, I can't quite recall."
Lore:
Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental Plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.
Aliases:
Keeper, Ezalor, KOTL
Voice:
Abilities[]
Illuminate
Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
Wave Radius: 375
Max Channel Time: 2
Damage/Heal Increase per Second: 100/150/200/250
Allows Illuminate to heal allies for 100% of its damage values during daytime.
Ezalor's hidden light reveals itself in marvelous fashion.
- The Damage and heal increase by 1/1.5/2/2.5 for every 0.01 seconds, starting as the 0.3 second cast time begins.
- The damage/heal increasing talent does not alter this. The talent's bonus is added after the scaling damage is calculated.
- This means it can deal and heal for a minimum of 30/45/60/75 (
230/245/260/275) damage/heal.
- This also means that the maximum damage and heal are reached after 1.7 seconds of channeling.
- Checks the current daytime upon releasing the wave.
- Cannot heal invulnerable or hidden.
- During the channeling, the spell spawns vision fields in a line in front of Ezalor.
- The vision fields provide 375 range flying vision and last for 10.34 seconds each.
- The first vision field spawns 150 range in front of Ezalor. The following ones spawn 150 range away from the previous vision fields.
- The vision fields are spawned in 0.5 second intervals, starting 0.5 seconds after channeling start, resulting in up to 4 fields.
- When the channeling gets canceled, it stops spawning vision fields. This does not affect the travel distance of the wave.
- When fully channeled, all vision fields together reach up to 825 range away with their vision.
- The Spirit Form buff is granted by Aghanim's Scepter. It has only visual purposes and does nothing.
- Replaces Illuminate until the channeling ends.
- Interrupts Keeper of the Light's channeling spells upon cast.
Blinding Light
Ability
Target Area
Target Area
Affects
Enemies
Enemies
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.
Radius: 600
Knockback Distance: 350
Damage: 50/100/150/200
Miss Chance: 70%
Knockback Duration: 0.4
Miss Duration: 3/4/5/6
The Primordial light turns the tides of battle in favor of Ezalor and his allies.
- Knocks units back at a speed of 875. Knockback distance is always 350, no matter how far the unit is from the center.
- Units are not disabled during the knockback. They can still turn, attack, cast spells and use items. Channeling spells are not interrupted.
- Can knock units over impassable terrain. Destroys trees within 150 radius of affected units upon landing.
Chakra Magic
Ability
Target Unit
Target Unit
Affects
Allies
Allies
Restores mana to the target unit and reduces cooldowns of all abilities currently on cooldowns by a fixed amount.
Current Cooldowns Reduction: 3/4/5/6
In the same vein, Ezalor bestows his harmony among others.
- Chakra Magic and Chakra Burn are linked abilities; leveling up one automatically levels up the other as well.
- Only reduces cooldowns of every non-ultimate ability, including passive abilities.
Chakra Burn
Damages an enemy unit and heavily reduces their magic resistance.
Magic Resistance Reduction: 20%/30%/40%/50%
Damage Duration: 1
Debuff Duration: 8
In the same vein, Ezalor bestows his harmony among others.
- Chakra Magic and Chakra Burn are linked abilities; leveling up one automatically levels up the other as well.
- Deals 20/30/40/50 (80/90/100/110) damage in 0.2 second intervals, starting 0.2 seconds after cast, resulting in 5 damage instances.
- The magic resistance reduction starts at 0, and increases by 4%/6%/8%/10% together with each damage instance.
Ability
Target Area
Target Area
Affects
Enemies
Enemies
Summons Ignis Fatuus at the targeted area. Alternates on and off every second. When active, it causes all enemies near it to stare hypnotized at it. Can be attacked by units outside of the radius, dies after a certain number of attacks.
Radius: 675
Attacks to Destroy: 4/5/6
Hypnotize Movement Speed: 25
Initial Delay: 1
Off Duration: 1.85
On Duration: 1.3
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Creep | |||||||||
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- While flickering, hypnotizes all enemies within the area, setting their movement speed to 25, forcing them to move towards the wisp, and preventing them from acting.
- Destroys trees within the radius upon cast.
Talents[]
Hero Talents | ||
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+200 Illuminate Damage/Heal | 25 | +2 Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Will-O-Wisp". Flicker |
+300 Chakra Magic Mana/Damage | 20 | +40% Magic Resistance |
+350 Cast Range | 15 | 15% Spell Amplification |
+25 Movement Speed | 10 | 8% Spell Lifesteal |
Notes:
- The cast range talent also affects the max distance of Illuminate.
- The spell lifesteal talent stacks additively with other sources of spell lifesteal.
- The spell lifesteal talent heals for 1.6% from non-hero units. Treats creep-heroes as creeps and does not heal off of illusions.
- The magic resistance talent stacks multiplicatively with other sources of magic resistance.
- The magic resistance talent increases Keeper of the Light's magic resistance to 55%.