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Can freeze his enemies in time. | |
Darkterror is a being for whom the laws of spacetime do not apply. He fast-forwards Back and Forth through space, Time Walking past obstacles, manipulating it to dodge any damage taken and Pausing his enemies in place momentarily. Enemies near him feel his gravitational presence and experience Time Dilation, slowing not only their movement, but also the rate at which spells can be cast. He rips open a rift, bringing all but himself to a complete standstill. Frozen in Time, enemies can only stand oblivious as the Faceless Void dismantles them from within. | |
Roles: | Carry Initiator Disabler Escape Durable |
Complexity: | |
Adjectives: | Legs ( 2 )
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Bio[]
▶️ "From a place beyond time, and time beyond counting."
Lore:
Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.
Alias:
FV
Voice:
Abilities[]
Time Walk
Ability
Target Point
Target Point
Affects
Self
Self
Rushes to a target location while backtracking any damage taken the last %backtrack_duration% seconds. Applies damage to units passed through.
Cast Range: Global
Damage Radius: 200
Damage: 80/120/160/200
Backtracked Time: 2
Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant.
- Time Walk moves Faceless Void with a speed of 3000.
- Faceless Void is invulnerable during Time Walk.
- Does not disjoint projectiles upon cast.
- Does not travel the full distance, when targeting closer than the max distance.
- Upon cast, any damage Faceless Void took in the last 200 seconds gets healed back up. This includes damage dealt by allies.
- Only backtracks the 3 damage types. Heals and HP Removal are not backtracked.
- Status buffs and debuffs, cooldowns and mana are completely unaffected.
Ability
Passive
Passive
Affects
Self
Self
Faceless Void dodges damage by jumping backward in time, eluding both physical and magical attacks.
Proc Chance: 8%/11%/14%/17%
Darkterror sees what has yet to be seen.
- Backtrack is a damage negating effect, it is not evasion.
- This means it only negates damage, it does not evade any side effects of spells or attacks, like disables.
- Evasion has priority over Backtrack. When evasion procs, Backtrack cannot proc on that attack.
- Despite the ability description, Backtrack can negate all 3 damage types.
- Increases Faceless Void's effective HP by an average of 8.7%/12.36%/16.28%/20.48%.
Proc Chance: 13%/16%/19%/22%
Radius: 200
Duration: 0.75
The strike of the Faceless Void lands with dimension shifting force.
- Does not stack with other bashes. The bash from Skull Basher and Abyssal Blade is completely disabled for Faceless Void.
- The proccing attack first applies the debuff, then its own damage.
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- It can be lifestealed off of, but it is not considered by crit or cleave.
- It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
- The area effect is centered on Faceless Void, not on the attacked target.
- The damage in the area is based on the damage the attack target took from the attack.
- The damage is applied to all enemies within the area, including the primary attack target. This means the primary target is effectively damaged twice.
- This damage counts as attack damage, so it is unaffected by spell damage amplification and spell lifesteal.
- Does not make Faceless Void perform instant attacks, so attack modifiers are not applied within the area.
- Adds an average of 6.5/9.6/13.3/17.6 ( 24.7/32/39.9/48.4) magical damage to every attack against the primary target.
- Time Lock uses pseudo-random distribution.
Ability
Target Area
Target Area
Affects
Enemies / Allies
Enemies / Allies
Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. Only Faceless Void and any units he controls are unaffected. Invisible units in the sphere will be revealed.
Cast Range: 600
Haste Speed: 1000
Duration: 5/6/7
When a rift opens to Claszureme, all poor souls caught within will likely never return.
- Chronosphere affects all units which are not owned by Faceless Void, including buildings, wards and allies.
- Does not affect hidden units and invulnerable heroes. All other invulnerable units are fully affected.
- Instantly destroys The Swarm beetles.
- While in the Chronosphere, Faceless Void and any units he controls are phased and hasted, meaning they cannot be slowed below the set value.
- Faceless Void and illusions of him are never disabled by any Chronosphere.
- However, the movement speed and phase is only provided to the caster of it.
- Provides 475 radius flying vision and True Sight over the whole affected area for its duration.
- Affected units are stunned. When other units walk inside the area, they also get affected for its remaining duration.
- Cancels most sources of Forced Movement upon applying the disabling debuff on a unit.
- Despite its visual effects, the effective area is a cylinder not a sphere.
Talents[]
Hero Talents | ||
---|---|---|
+175 Chronosphere AoE | 25 | 20% Lifesteal |
+500 Time Walk Cast Range | 20 | +40 Attack Speed |
+300 Health | 15 | +70 Time Lock Damage |
+8 Strength | 10 | +15 Damage |
Notes:
- The strength talent effectively grants Faceless Void 144 health, 0.8 health regen and 0.64% magic resistance.
- This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
- The health talent increases maximum health capacity, and keeps the current health percentage.
- The lifesteal talent stacks additively with other sources of lifesteal.