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Disrupts enemy team with his chain stuns. | |
Woken from the depth of the earth, Raigor Stonehoof shapes the battlefield with seismic force. With his long ranged Fissure, the Earthshaker creates impassable terrain where none existed before. Never afraid to be outnumbered, the Earthshaker turns the tables with a grand Echo Slam, demolishing entire armies in the process. Whatever survives his disruptive Aftershocks still has a mighty swing to look forward to, an Enchanted Totem with the power that demolishes mountains. | |
Roles: | Support Initiator Disabler Nuker |
Complexity: | |
Adjectives: | Legs ( 2 )
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Bio[]
▶️ "There may be many earths, but there's only one Earthshaker."
Lore:
Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious.
During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket.
He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket.
He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
Voice:
Abilities[]
Fissure
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Fissure Pathing Block Radius: 24
Fissure Damage/Stun Radius: 225
Damage: 110/180/250/320
Stun Duration: 1/1.25/1.5/1.75
Fissure Duration: 8
The Nishian totem splits the world to its core with tectonic force.
- Fissure's effects are instantly applied within its whole area. There is no travel time.
- The Fissure consists of 24 ( 31) segments, which are placed in a straight line in front of Earthshaker.
- The segments have a collision size of 24 and a distance of 8.25 between each other, with the first one being placed 8.25 range in front of Earthshaker.
- This means the Fissure's effective blocking area is 1350 ( 1743.75) range long and 24 range wide.
- Every unit (except wards and buildings) which is within that area upon cast is pushed aside.
- The stun and damage are applied in a circular shape around each segment. This means the total damage/stun area consists of multiple overlapping circles, and not a smooth line.
- Fissure first applies the debuff, then the damage.
- Flying units and units with free pathing are not blocked by Fissure.
- They still are fully affected by it otherwise when hit. They are pushed aside, stunned and damaged.
- Units not controlled by any player do not try to path around the Fissure, but simply walk against it as if it is not there.
- This effectively causes them to get stuck, until they change directions (e.g. when aggro-ing them), or until the Fissure dissipates.
Affects
Self
Self
Empowers Earthshaker's totem, causing it to deal extra damage on the next attack.
Attack Damage Bonus: 100%/200%/300%/400%
Damage Bonus Duration: 14
Enchant Totem becomes a 900 range ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping.
Raigor's gorilla strength can destroy mountains.
- Only increases base damage and that given by the primary attribute of Earthshaker. Raw bonus damage is not increased.
- The Enchant Totem buff grants True Strike, so the attack cannot miss.
- When upgraded, the spell turns into an area targeted spell. It may only target the ground or self.
- Double-clicking the ability automatically targets self.
- When targeting self, the ability behaves like the unupgraded version, using the 0.69 + 0.57 second cast animation and not leaping.
- When targeting the ground, it uses a 0 second cast time and a 0.2 second cast backswing, during which Earthshaker is disabled.
- The leap duration is always the same, so the speed adapts based on the targeted distance. The leap height is always 562 range.
- During the leap, Earthshaker is fully disabled, unable to move, turn, attack or cast spells or items.
- The spell counts as cast as soon as the leap starts. However, Aftershock and the totem buff are applied upon landing.
- Aftershock and the totem buff are applied even when Earthshaker gets disabled or dies during the leap.
- Getting hit by other sources of forced movement causes the leap's trajectory to change, but it is not interrupted.
- However, getting hit by forced movement causes the ability to not apply Aftershock or the totem buff upon landing.
- The spell is fully and immediately canceled when getting moved upwards or teleported by other spells.
- While in the air, other units may pass below Earthshaker.
- The targeting reticule shows the radius of Aftershock, even when it hasn't been learned yet.
Radius: 300
Damage: 75/100/125/150
Stun Duration: 0.6/0.9/1.2/1.5
The earth trembles beneath the mighty footsteps of Raigor.
- Aftershock and Aftershock Totem are linked abilities; leveling up one automatically levels up the other as well.
- Aftershock does not trigger upon using items.
- Aftershock first applies the debuff, then the damage.
- Applies its own effects before the effects of the triggering spell are applied.
- The stun does not stack with the stun of Fissure. It follows the regular rule of stuns – the longer stun overrides the shorter one.
- Applies damage after stun.
Earthshaker places a Totem at the target location. When allies within the totem's area of effect use abilities, they apply Aftershock to nearby enemies.
Cast Range: 150
Aura Radius: 1600
Attacks to Destroy: 16
Totem Duration: 20
Aura Linger Duration: 0.5
The earth trembles beneath the mighty footsteps of Raigor and his allies.
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Creep | |||||||||
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- Aftershock and Aftershock Totem are linked abilities; leveling up one automatically levels up the other as well.
- Also affects Earthshaker himself, stacking with his passive Aftershock.
- This means when in totem range, Earthshaker triggers Aftershock twice.
Initial Search Radius: 600
Echo Search Radius: 600
Base Damage: 100
Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.
- Echo Slam interrupts Earthshaker's channeling spells upon cast.
- Each enemy within the initial search radius sends echo waves towards enemies within the echo search radius.
- The echo waves travel at a speed of 600.
- The echo search radii are centered around each unit hit by the initial damage.
- Echo waves are sent out to every enemy unit within the search radius, except to the unit itself.
- This means the echo waves targets can be up to 1200 range away from Earthshaker upon cast.
- This also means when only one enemy is within the radius, it takes no damage, since it cannot send echoes to itself.
- Hit enemy heroes send two echoes to every valid target within the radius, and not only to other heroes.
- Wards and buildings are completely ignored, meaning they do not release and are not targeted by echoes.
- Fully affects invisible units and units in the Fog of War.
Talents[]
Hero Talents | ||
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-2s Enchant Totem Cooldown | 25 | +50% Magic Resistance |
+400 Fissure Range | 20 | +50 Echo Damage |
+7 Armor | 15 | +30 Movement Speed |
+250 Mana | 10 | +30 Damage |
Notes:
- The mana talent increases maximum mana capacity, and keeps the current mana percentage.
- This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
- The armor talent does not benefit illusions.
- The magic resistance talent stacks multiplicatively with other sources of magic resistance.
- The magic resistance talent increases Earthshaker's magic resistance to 62.5%.