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Stalks invisibly to ambush lone enemies. | |
As Clinkz loosed his final arrow, the demon Maraxiform ignited the land with Hellfire, burning him to the bone. Yet, the heroic bowman did not die. He had slain the demon, and unwittingly earned king-mage Sutherex's reward — Eternal life. Immortalized at the precipice of death, Clinkz now makes advantageous use of his skeletal body. Camouflaged, he walks into hostile lands, forming Death Pacts with wildlife to learn their ways and empower his shots and vitality. The demon's inferno burns within his ribs, with which he now rains Fiery Death upon his foes, Searing His Arrows to devastating effect. When backup is needed, Clinkz calls upon a Burning Army of skeletal compatriots, incinerating his foe in flames of their Hellfire barrage. | |
Roles: | ![]() ![]() ![]() |
Complexity: | ![]() ![]() |
Adjectives: | Legs ( 2 )
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Bio[]
▶️ "Better to run than curse the road."
Lore:
At the base of the Bleeding Hills stretches a thousand-league wood, a place called the Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from Sixth Hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of Sixth Hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of Hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as Hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying Hell's breath with him on his journey into eternity.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of Sixth Hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of Hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as Hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying Hell's breath with him on his journey into eternity.
Voice:
Abilities[]
Strafe
Ability
No Target
No Target
Affects
Self
Self
Clinkz nimbly attacks with a barrage of arrows. Dramatically increases attack speed for a short time and grants Clinkz the ability to automatically dodge projectiles.
Attack Speed Bonus: 110/160/210/260
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.
- Strafe does not interrupt Clinkz' channeling spells upon cast.
- Does not disjoint projectiles upon cast, or upon enemy projectile launch. They are disjointed upon reaching Clinkz.
- This means when Strafe expires before an already launched projectile hits, it does not get disjointed and fully affects Clinkz.
- Does not disjoint projectiles coming from allies. This includes enemy projectiles that bounce off of allies onto Clinkz.
- The disjoint takes place before evasion, Spell Block and Spell Reflection do, meaning they cannot trigger on projectiles during Strafe.
- Successive casts of Strafe do not stack, but refresh the duration, and update the attack speed to the current level.
Searing Arrows
Imbues Clinkz's arrows with fire for extra damage and applies spill damage to enemies behind the target.
- Uses Clinkz's 650 (Talent 775) attack range when using autocast. Manually casting it uses the 640 (Talent 765) cast range.
- The bonus damage is dealt in a separate damage instance, and counts as spell damage.
- This means it is not affected or considered by anything that works with attack damage.
- This also means that it fully works with spell damage amplification and spell lifesteal.
- The spill damage hits enemies in a line behind the target, based on the angle between Clinkz and the target.
- The affected area has a rectangular shape, with a width of 125 and with the spill range as length.
- The spill damage is based on the damage the primary target took from the attack, including Searing Arrows' own damage bonus.
- Attack modifiers are only applied to the primary target.
- When choosing the level 25 talent, whenever Searing Arrows is used, a different random target within its cast range is also targeted by a second Searing Arrow.
- Since it uses the spell's cast range, effects which increase its cast range increase the secondary arrows' range as well.
- The secondary arrow has no target priorities. It simply chooses a random valid target within cast range.
- The secondary arrow spills damage behind its target as well.
Ability
No Target
No Target
Affects
Self
Self
Clinkz moves invisibly through units until the moment he attacks or uses an ability. When he moves through a unit, he temporarily steals a portion of its attack damage.
Contact Radius: 175
Fade Time: 0.6
Move Speed Bonus: 20%/35%/50%/65%
Enemy Attack Damage Loss: 5
Self Attack Damage Bonus per Stack: 3/6/9/12
Max Stacks: 20
Stacks Duration: 15
Skeleton Walk Duration: 20/25/30/35
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.
- Skeleton Walk does not interrupt Clinkz' channeling spells upon cast.
- During the fade time, Clinkz can cast spells, use items and perform attacks without breaking the invisibility.
- Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
- Clinkz can pick up or drop items without breaking the invisibility.
- Reduces the attack damage of every enemy unit Clinkz walks through, and grants Clinkz a damage stack.
- Directly affects the main attack damage of enemies and Clinkz, instead of being attack damage bonus/reduction.
- Although the amount of damage bonus stacks are limited, there is no limit on how many enemies can have their damage reduced.
- Gaining a new stack refreshes the duration of all existing stacks.
Affects
Enemy Heroes
Enemy Heroes
Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and die with 2 attacks from a hero. Skeletons use your current Searing Arrows ability and attack any units nearby. Base damage is equal to your hero's base damage. Attack range is equal to your hero's attack range.
Cast Range: 1200
Spawn Range: 1300
Number of Archers: 6/8/10
Archers Spawn Interval: 0.4
Hero Attacks to Destroy: 2
Non-Hero Attacks to Destroy: 8
Archers Attack Interval: 1.3/1.05/0.8
Duration: 20
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- Burning Army can be cast without having to face towards the targeted area.
- Spawns the arches in the given line one after another, starting immediately upon cast.
- It takes 2/2.8/3.6 seconds for all archers to spawn.
- The first archer spawns at the initial targeted location. Following archers spawn with 250/178.57/138.89 in between each.
- The archers spawn facing the same direction as Clinkz does as they spawn.
- The spawned archers cannot be controlled. They automatically attack nearby enemy units, regardless of auto-attack settings.
- However, it is possible to turn the autocast on their Searing Arrows off.
- The archers cannot attack the Odobenus Tombstones of the Odobenus Frost Mages.
- The attack damage of the archers is periodically set equal to the main attack damage of Clinkz.
- This means raw attack damage bonuses are not copied, only base attack damage, and damage gained by the primary attribute is copied.
- This also means they fully benifit from the Skeleton Walk damage stacks.
- The attack range of the arches is also periodically set equal Clinkz' attack range.
- The archers have Searing Arrows, with the same level as on Clinkz.
- The level for it set for each archer as it spawns. Leveling it afterwards does not update its level on the archers.
- Although being identical to Clinkz's Searing Arrows, and having a mana pool, the archers do not need mana to cast it.
- The archers fully benifit from the Searing Arrows damage and Searing Arrows multishot talents, and do spill.
Talents[]
Hero Talents | ||
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Searing Arrows Multishot | 25 | +3s Strafe Duration |
+16 Health Regen | 20 | +125 Attack Range |
+30 Searing Arrows Damage | 15 | 20% Evasion |
+5 Armor | 10 | +12% Magic Resistance |
Notes:
- The attack range talent also affects the cast range of Searing Arrows.
- The armor talent does not benefit illusions.
- The magic resistance talent stacks multiplicatively with other sources of magic resistance.
- The magic resistance talent increases Clinkz's magic resistance to 34%.
- The evasion talent stacks multiplicatively with other sources of evasion.