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Main Article: Buildings
Abilities[]
Ability
Aura
Aura
Affects
Allies
Allies
Heals 5% HP and 6% mana per second.
- The aura's buff lingers for 3 seconds.
- Fully affects invulnerable but not hidden units.
- Grants the following effects:
- Can fully regenerate a unit's max health and mana within 20 and 16.67 seconds respectively.
- Replenishes Regenerate charges, the lingering buff is instantly removed when Regenerate charges are replenished outside the aura's effect radius.
- Invulnerability to Couriers and heroes upon respawning.
- The buff grants ally heroes invulnerability and are untargetable until a command is issued (e.g. unit orders, casting abilities, etc.) when an enemy unit is within 1200 radius.
- While invulnerable, the heroes' model is tinted black.
Fountain Damage
- Fountain Damage is considered as a conditional attack damage bonus.
- Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to the Fountain's attack damage.
- Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
- On each attack Fountain Damage first adds 1 stack and then deals damage based on the stack count.
- This means that the bonus attack damage is applied even with the first attack.
- Each successful attack refreshes the whole stack. Missed attacks neither place the buff, nor add a stack or refresh it.
- The number of stacks is visible on the debuff icon placed on affected units.
- With its current attack rate of 6.67, Fountain Damage increases the Fountain's damage by 20 per second.
- Grants the Fountain's outgoing attacks a percentage-based accuracy preventing its attacks from being missed by 25% from evasion or blind effects.
- Stacks multiplicatively with other outgoing accuracy sources.
- Does not work against wards.
Ability
Aura
Aura
Affects
Enemies
Enemies
Adds the ability to see invisible units and wards to any allied vision within the structure's range.
- Grants unobstructed True Sight within 1200 radius regardless of the building's actual vision.
- All effects are granted by an aura and its debuff lingers for 0.5 seconds.
- Fully affect invulnerable units.
- Cannot detect units under the following ability effects:
- Shadow Dance and Depth Shroud.
- Disguise and Solitary Disguise.
Ability
Passive
Passive
Reinforced Units and Buildings Deal Bonus Damage to other Reinforced Units and Buildings and take less attack damage from other units.
- Treats creep-heroes and Roshan as creeps.
- Reinforced units include all units with the Reinforced ability (i.e. Siege Creep and all buildings).
- If a non-hero unit has a piercing attack, it is only affected by the attack damage reduction against piercing attacks, and not by the reduction against non-hero units.
- Player-controlled units includes summons and Dominated creeps.
- Treat creep-heroes and illusions as heroes.