Fountain
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Main Article: Buildings
Abilities[edit]
Ability
Aura
Aura
Affects
Allies
Allies
Heals 5% HP and 6% mana per second.
Notes:
- The aura's buff lingers for 3 seconds.
- Can fully regenerate a unit's health within 20 seconds and mana within 16.67 seconds.
- Due to the aura lingering for 3 seconds, Bottles keep on refilling even when already outside of its range, until the buff is gone.
- Affects invulnerable but not hidden units.
Ability
Aura
Aura
Affects
Enemies
Enemies
Adds the ability to see invisible units and wards to any allied vision within the structure's range.
Notes:
- The True Sight is provided within the whole area, regardless of the buildings actual vision. It is fully unobstructed.
- The True Sight is provided by an aura which affects enemies. Its debuff lingers for 0.5 seconds.
- Cannot detect units under the effect of Shadow Dance, Smoke of Deceit, and Techies' traps and mines within the aura of Aghanim's Scepter upgraded Minefield Sign.
Ability
Passive
Passive
Affects
Enemies
Enemies
Taking increasingly more damage from the fountain each time you are attacked
Notes:
- On each attack, first adds 1 stack and then deals damage based on the stack count.
- This means that the bonus damage is applied even with the first attack.
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- Each successful attack refreshes the whole stack. Missed attacks neither place the buff, nor add a stack or refresh it.
- The number of stacks is visible on the debuff icon placed on attacked units.
- Does not work against wards.