Dota 2 Wiki
Main Article: Lane Creeps
Flagbearer Creep
Lane Creep
550
+0.5
+ 12HP/Interval
This unit has no mana.
Level 3
Armor Armor 2
Magic Resistance 40%
Status Resistance 0
Attack Damage Runty
19 ‒ 23 + 1/Interval
Attack Range Melee 100
Acquisition Range 500
Attack Speed 1 attack(s) per second. 100 • 1s BAT
Attack Animation 0.467+0.533
Projectile Speed Instant
Move Speed 325 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 36
Bound Radius 16
Vision Range (G) 750
Bounty Gold 3439 + 1/Interval
Experience 57
Model Scale 0.93
Abilities Inspiration Aura
Notes The upgrade interval is 7.5 mins.
Intern
npc_dota_creep_badguys_flagbearer
npc_dota_creep_goodguys_flagbearer


Additional Information[]

Spawn Timing
Ability
Passive
Increases the number of lane creeps as time passes by.
Initial Spawn Time: 120
Flagbearer Creep Spawn Interval: 60
Number of Flagbearer Creep Spawn: 1

  • The initial creep wave does not spawn the Flagbearer Creep.
  • The first Flagbearer Creep spawns at the 2:00 game-time, replacing a random Melee Creep in that creep wave.
    • Subsequently, it replaces a Melee Creep in every 60-second interval.
    • The number of Flagbearer Creep per creep wave remains at 1, and does not increase as the game progresses.


Abilities[]

Inspiration Aura
Cannot be used by illusions. Disabled by Break. Pierces spell immunity.
Ability
Aura
Affects
Allies
The Flagbearer inspires all allies, granting them bonus health regeneration.
Health Regen Radius: 700
Gold Bonus Radius: 1200
Health Regen Bonus: 3
Min Gold Bonus: 44
Max Gold Bonus: 49
Aura Linger Duration: 0.5
Buff/Debuff
Modifiers [?]
modifier_creep_bonus_xp
Undispellable
modifier_flagbearer_creep_aura_effect
Undispellable

  • Grants unreliable gold to all enemy heroes within 1200 radius around the Flagbearer Creep when killed by an enemy player.
    • A player may receive the gold bonus only once per Flagbearer Creep, even with multiple heroes within the aura radius.
  • Grants its default kill gold bounty (36 Gold) with the gold bonus (46 Gold) of Inspiration Aura.
    • Gold granted is independent of the actual kill gold bounty granted to the player. This includes kills by Transmute.
  • Does not grant the gold bonus from the aura when denied.
  • The Flagbearer Creep is not upgraded along with the other lane creeps, meaning the gold bonus stays the same throughout the match.
  • The health regeneration is granted by an aura, its buff lingers for 0.5 seconds.
    • Can regenerate up to 180 health in one minute.


Runty
Can be used by illusions. Not disabled by Break.
Ability
Passive
Runty Units Deal reduced damage to hero units
Attack Damage Reduction Against Heroes: 25%
Attack Damage Reduction Against Reinforced Units: 30%
Buff/Debuff
Modifiers [?]
modifier_creep_irresolute
Undispellable


Melee Creep Upgrade
Ability
Passive
Lane creeps increase their stats as time passes by.
Max Stack: 30
Upgrade Interval: 450
Health Bonus per Interval: 12
Base Attack Damage Bonus per Interval: 1

  • Each upgrade interval is at 7.5 mins after the game horn.
    • Does not update current existing lane creeps upon each upgrade interval.
  • Grants the following total permanent bonuses at max stacks during the 225th minute (3:45:00 game-time):
    • 360 health bonus.
    • 30 base attack damage bonus.
  • There is no limit to the unit's Gold Gold bounty increase.