Main Article: Lane Creeps
| Flagbearer Creep | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Lane Creep | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Additional Information[]
Spawn Timing
Ability
Passive
Passive
Affects
Lane Creeps
Lane Creeps
Increases the number of lane creeps as time passes by.
Initial Spawn Time: 120
Flagbearer Creep Spawn Interval: 60
Number of Flagbearer Creep Spawn: 1
- The initial creep wave does not spawn the Flagbearer Creep.
- The first Flagbearer Creep spawns at the 2:00 game-time, replacing a random Melee Creep in that creep wave.
- Subsequently, it replaces a Melee Creep in every 60-second interval.
- The number of Flagbearer Creep per creep wave remains at 1, and does not increase as the game progresses.
Abilities[]
Ability
Aura
Aura
Affects
Allies
Allies
The Flagbearer inspires all allies, granting them bonus health regeneration.
- Grants unreliable gold to all enemy heroes within 1200 radius around the Flagbearer Creep when killed by an enemy player.
- A player may receive the gold bonus only once per Flagbearer Creep, even with multiple heroes within the aura radius.
- Grants its default kill gold bounty (36
) with the gold bonus (46
) of Inspiration Aura.
- Gold granted is independent of the actual kill gold bounty granted to the player. This includes kills by Transmute.
- Does not grant the gold bonus from the aura when denied.
- Treats clones as heroes. Treats illusions, creep-heroes, and other player-controlled units as creeps.
- Neither affects invulnerable nor hidden heroes.
- The Flagbearer Creep is not upgraded along with the other lane creeps, meaning the gold bonus stays the same throughout the match.
- The health regeneration is granted by an aura, its buff lingers for 0.5 seconds.
- Can regenerate up to 180 health in one minute.
Ability
Passive
Passive
Runty Units Deal reduced damage to hero units
- Treats creep-heroes as heroes, but Roshan as a creep.
- Reinforced units include all units with the
Reinforced ability (i.e. Siege Creep and all buildings).
Melee Creep Upgrade
Ability
Passive
Passive
Affects
Lane Creeps
Lane Creeps
Lane creeps increase their stats as time passes by.
Max Stack: 30
Upgrade Interval: 450
Health Bonus per Interval: 12
Base Attack Damage Bonus per Interval: 1
- Each upgrade interval is at 7.5 mins after the game horn.
- Does not update current existing lane creeps upon each upgrade interval.
- Grants the following total permanent bonuses at max stacks during the 225th minute (3:45:00 game-time):
- 360 health bonus.
- 30 base attack damage bonus.
- Although the Super Flagbearer Creep and Mega Flagbearer Creep exist in the game files, they do not spawn when the enemy Barracks are destroyed.
| |||||||||||

