Dark Troll Summoner | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Neutral Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Dark Troll Summoner is a neutral creep found in:
Abilities[]
Raise Dead
Ability
No Target
No Target
The Dark Troll Summoner stirs the ground underfoot, raising the remains of trolls long dead, bringing to life three Skeleton Warriors who will fight at his side.
Neutral Health Threshold: 50%
Number of Skeletons: 3
Skeleton Warrior Health: 250/275/300/375
Skeleton Warrior Attack Damage: 12/15/18/21
Duration: 35
Holy Persuasion increases the level of certain persuaded creeps' ability by 1 and unlocks the 4th ability level.
- The Skeleton Warriors are spawned next to the Dark Troll Summoner.
- As a neutral unit:
- Casts ability when below 50% max health.
- The troll always casts this when attacked or when neutral creep within the camp is killed.
- As a player-controlled unit:
- No restrictions.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
- Raise Dead has 4 levels by default, but the 4th level can only be unlocked by the following sources:
Innate[]
Neutral Upgrade
Ability
Passive
Passive
Affects
Neutral Units
Neutral Units
Neutral creeps now increase their stats as time passes by.
Max Stack: 30
Upgrade Interval: 450
Health Bonus per Interval: 30
Armor Bonus per Interval: 0.5
Base Attack Damage Bonus per Interval: 3
Attack Speed Bonus per Interval: 5
Gold Bounty Increase per Interval: 1
Experience Bounty Increase per Interval: 5
- Each upgrade interval is at 7.5 mins after the game horn.
- Instantly updates all existing neutral creeps upon each upgrade interval.
- Grants the following total permanent bonuses at max stacks during the 225th minute (3:45:00 game-time):
- 900 health bonus.
- 15 armor bonus.
- 90 base attack damage bonus.
- 150 attack speed bonus.
- Additional 30 and 150XP bounty.
- The total values on each upgrade cycle can be seen in each of the camps' articles.
- Additionally, certain neutral creeps' abilities instantly update their ability level every 15 mins, up to 2 times, after the game horn.
Skeleton Warrior[]
Skeleton Warrior | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Neutral Creep | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ability
Aura
Aura
Affects
Allies
Allies
Skeleton's allies gain bonus attack damage. This Aura stacks.
Neutral Radius: 800
Player-Controlled Radius: 1200
Attack Damage Bonus: 3
Aura Linger Duration: 0.5
- Multiple instances of the aura fully stack.
- When player-controlled, all neutral creep auras have a 1200 radius.
- Does not affect invulnerable units.
- The aura's buff lingers for seconds.
Gallery[]
Old Skeleton Warrior model
Recent Changes[]
Version
Description
- Raise Dead [?]
- The neutral creep now only casts ability when below 50% max health.
- Skeleton Warrior
- Increased health from 250 to 250/275/300/375.
- Increased min attack damage from 11 to 11/14/17/20.
- Increased max attack damage from 13 to 13/16/18/22.
- Raise Dead
- Increased cooldown from 18 to 20.
- Reduced duration from 40 to 35.
- Skeleton Warrior
- Reduced armor from 1 to 0.
- Reduced mana from 550 to 250.
- Increased armor from 1 to 4.
- Increased base attack time from 1.35 to 2.
- Increased attack speed from 100 to 150.
- Increased turn rate from 0.5 to 0.9.
- Reduced gold bounty from 43‒50 to 42‒48.
- CHANGEDdefense class from Basic to Default. [?]
- REMOVEDEnsnare.
- Raise Dead
- No longer requires a dead unit within 600 radius to cast.
- Increased number of Skeleton Warriors from 2 to 3.
- Skeleton Warrior
- Reduced attack damage from 24‒25 to 11‒13.
- Increased turn rate from 0.5 to 0.9.
- Reduced gold bounty from 6‒12 to 4‒6.
- Reduced experience bounty from 12XP to 4XP.
- CHANGEDattack class from Basic to Default. [?]
- CHANGEDdefense class from Basic to Default.
- ADDEDnew Rally ability.