Fell Spirit | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Neutral Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Fell Spirit is a neutral creep found in:
Ability[]
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Silences target unit.
Projectile Speed: 500/600/700/800
Silence Duration: 3
Holy Persuasion increases the level of certain persuaded creeps' ability by 1 and unlocks the 4th ability level.
- The projectile travels at a speed of 500/600/700/800.
- As a neutral unit:
- The spirit never casts this ability.
- As a player-controlled unit:
- No restrictions
- Has a cast backswing of 1.1 when cast by Rubick (acquired through casting Spell Steal on Doom).
- Vex has 4 levels by default, but the 4th level can only be unlocked by the following sources:
Innate[]
Neutral Upgrade
Ability
Passive
Passive
Affects
Neutral Units
Neutral Units
Neutral creeps now increase their stats as time passes by.
Max Stack: 30
Upgrade Interval: 450
Health Bonus per Interval: 30
Armor Bonus per Interval: 0.5
Base Attack Damage Bonus per Interval: 3
Attack Speed Bonus per Interval: 5
Gold Bounty Increase per Interval: 1
Experience Bounty Increase per Interval: 5
- Each upgrade interval is at 7.5 mins after the game horn.
- Instantly updates all existing neutral creeps upon each upgrade interval.
- Grants the following total permanent bonuses at max stacks during the 225th minute (3:45:00 game-time):
- 900 health bonus.
- 15 armor bonus.
- 90 base attack damage bonus.
- 150 attack speed bonus.
- Additional 30 and 150XP bounty.
- The total values on each upgrade cycle can be seen in each of the camps' articles.
- Additionally, certain neutral creeps' abilities instantly update their ability level every 15 mins, up to 2 times, after the game horn.
Trivia[]
- Judging by the unused
modifier_fel_beast_haunt_on_death modifier
on the Vex ability, it was meant to be a passive ability that triggers when the Fell Spirit dies, targeting the unit that killed it.
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Vex [?]
- Increased projectile speed from 500 to 500/600/700/800.
- Reduced cooldown from 15 to 15/13/11/7.
- Increased mana from 0 to 200.
- Increased base attack time from 1.5 to 2.
- Increased attack speed from 100 to 135.
- Increased turn rate from 0.5 to 0.9.
- Reduced gold bounty from 17‒20 to 14‒15.
- Increased experience bounty from 28XP to 26XP.
- CHANGEDattack class from Basic to Default. [?]
- CHANGEDdefense class from Basic to Default. [?]
- ADDEDnew Vex ability.
- Launches a projectile that silences the target.
- Duration: 3
- Mana cost: 75
- Cooldown: 15
- Notes: The projectile travels at a speed of 500 and cannot be disjointed. Does not pierce spell immunity. Does not trigger spell block or spell reflection.
- Reduced experience bounty from 31XP to 28XP.
</div> </div>