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Patches (latest) February 21, 2022 Patch February 23, 2022 Patch February 24, 2022 Patch

Sources

Source: Patch Notes

Version Notes

Updated to game version 7.31.

GENERAL UPDATES

  • Base hero gold bounty increased from 120 + L*8 to 125 + L*8 where L = hero level
  • Reworked bounty gold streak formula:
    • Old:
      • Streak gold = (35x-5) where x = current streak
    • New:
      • Streak gold= (5x^2 + 5x) where x = current streak
    • Streak gold goes from
      • 100/135/170/205/240/275/310/345
    • to
      • 60/100/150/210/280/360/450/550


  • Reworked XP streak formula
    • Old:
      • Streak XP = 10(x-1) * L, where x = current streak and L = hero level
    • New:
      • Streak XP= ( x^2 - x + 8) * L, where x = current streak and L = hero level
    • Streak bounty goes from
      • 20/30/40/50/60/70/80/90 * L
    • to
      • 14/20/28/38/50/64/80/98 * L


  • Cooldown reduction now stacks diminishingly
  • Moved the Bounty Runes from the triangle to the primary jungle
  • Moved the Dire and Radiant offlane towers 320 units further away from base
  • Attack and armor types are now represented through abilities. Most damage remains unchanged with a few exceptions in creep vs creep and creep vs tower situations
    • Added new ability: Piercing. Piercing units deal 150% bonus damage to non-hero units and 50% less damage to Standard Units
    • Added new ability: Reinforced. Reinforced units deal 150% bonus damage to other Reinforced units and reduce damage received from heroes by 50% and from non-hero units by 30%
    • Added new ability: Runty. Runty units deal 25% less damage to heroes
  • Piercing, Reinforced, and Runty aren't stealable (e.g: Devour)
  • Ranged creeps and their upgrades all have the Piercing ability
  • All buildings and siege units now have the Reinforced ability
  • Melee creeps and their upgrades all have the Runty ability
  • Serpent Wards and Plague Wards now have the Piercing ability
  • Eidolons, Treants and Lycan Wolves no longer have the Basic attack type.
  • Neutral creeps now all have the standard attack type. Most neutral creeps have had their damage adjusted so that the net damage is similar.
  • Most Neutral creeps that used to have a Piercing attack type now have the Piercing ability.
  • Neutral Items now show through Fog of War for the team they belong to until they are picked up.
  • Neutral creeps now increase their HP by 30, armor by 0.5, base damage by 3, attack speed by 5, gold bounty by 1 and XP bounty by 5 every 7.5 minutes, up to 30 times. (Last upgrade at 225 mins, same intervals as lane creeps)
  • Neutral creep base attack time has been increased to 2 and base attack speed has been adjusted to compensate. The main implication is that neutral creeps are more resilient versus attack speed slow

THE JUNGLE BITES BACK

New Neutral Creeps

Ancient Ice Shaman icon.png
Ice Shaman throws a bomb to an enemy unit or building dealing 50 damage per second for 8 seconds.
Deals only 25% damage to buildings.
Range: 700.
Mana cost: 100.
Cooldown: 30s
Ancient Frostbitten Golem icon.png
Grants 10% Cooldown Reduction
Radius : 1200
(Note: All neutral creep auras have a radius of 800 when they aren't player controlled)
Warpine Raider icon.png
Throws a seed to a unit slowing for 100% for 1s and dealing 100 damage. Can bounce to nearby enemies up to 4 hits (3 bounces).
Range : 500
Mana cost: 100
Cooldown: 15s

Neutral Creep Changes

Kobold Foreman icon.png
Kobold Soldier icon.png
Every third attack Kobold Soldier will disarm its target for 3 seconds
Attack Counter does not increase while ability is on Cooldown
Cooldown: 9s
Kobold icon.png
Allied heroes within a 1200 radius gain 20 gold per minute
Hill Troll Berserker icon.png
Whenever Hill Troll Berserker attacks a unit it applies break to it for 3 seconds.
Cooldown: 10s
Hill Troll Priest icon.png
Heal increased from 15 to 100
Mana cost increased from 5 to 60
Cooldown increased from 0.5 to 10
Grants 15% heal amplification to all allies within 1200 range
Vhoul Assassin icon.png
"Reduces health regeneration by 75%"
No longer deals 2 damage per second
Duration decreased from 20 to 10
Hero duration decreased from 10 to 2
Ghost icon.png
Fell Spirit icon.png
"Silences a unit for 3 seconds"
Mana cost: 75
Range: 600
Cooldown 15s
Harpy Scout icon.png
"Can be toggled to gain flying movement and lose 50% movement speed. Harpy Scout is disarmed while flying."
Costs 2.5% max mana per second
Initial Mana cost: 20
Harpy Stormcrafter icon.png
Mud Golem icon.png
Deals double damage to creeps
Will occasionally cast Hurl Boulder at player controlled creeps
Multiple golems won't chain cast their rocks
Shard Golem icon.png
Deals double damage to creeps
Will occasionally cast Hurl Boulder at player controlled creeps
Multiple golems won't chain cast their rocks
Ogre Bruiser icon.png
Ogre slowly charges a a big attack, stunning all units in a 200 radius in front of him
Charge time: 2.8s
Stun: 3s
Damage: 200 + 8% of current target HP
Cooldown: 12s
Mana cost: 0
Will occasionally cast Ogre Smash! in their camps.
Multiple Ogres won't chain cast their stun.
Ogre Frostmage icon.png
Satyr Banisher icon.png
Satyr Mindstealer icon.png
Passively grants nearby allies mana regeneration
Radius: 1200
Mana regeneration bonus: 2.5
Aura linger duration: 0.5
Satyr Tormenter icon.png
Alpha Wolf icon.png
Giant Wolf icon.png
Releases a roar, reducing the total attack damage of nearby enemies
Radius: 300
Attack damage reduction: 50%
Duration: 4
Mana cost: 50
Cooldown: 16
Will cast Intimidate on nearby enemies when on low health in his camp
Centaur Courser icon.png
Centaur Conqueror icon.png
Hellbear Smasher icon.png
When the Hellbear Smasher dies, nearby allies temporarily gain bonus attack damage
Radius: 700
Attack damage bonus: 50%
Duration: 5
Hellbear icon.png
Passively increases the attack speed of nearby allies.
Radius: 1200
Attack speed bonus: 15
Duration: 5
When the Hellbear Smasher dies, nearby allies temporarily gain bonus attack speed.
Radius: 700
Attack speed bonus: 100
Duration: 5
Wildwing icon.png
Channeling - Creates an invulnerable Unknown Unit icon.png Tornado at the targeted point that can be controlled. The tornado has the Tempest aura.
Whenever a Wildwing Ripper icon.png Wildwing Ripper dies to a hero in his camp, there's a 33% chance that nearby Wildwings will cast Tornado on the attacker
Cast range: 500
Max channel time from 40 to 15
Mana cost from 200 to 100
Cooldown reduced from 70 to 40
Tornado now lasts for 5 seconds after channel is interrupted
Wildwing Ripper icon.png
Pushes the target unit towards the chosen direction.
Cast range: 400
Push distance: 400
Push duration: 0.5
Mana cost: 100
Cooldown: 30
Vector-targeted
As a neutral creep, the wildwing only casts this while attacked, targeting heroes that are chasing other heroes, pushing them in the opposite direction
Dark Troll Summoner icon.png
  • Increased armor from 1 to 4
  • Increased base attack time from 1.35 to 2
  • Increased attack speed from 100 to 150
  • Increased turn rate from 0.5 to 0.9
  • Reduced mana from 550 to 250
  • Reduced gold bounty from 43‒50Gold to 42‒48Gold
  • Removed Ensnare
  • Active: Raise Dead
    • No longer requires a dead unit within 600 radius to cast
    • Skeleton Warriors summonned from 2 to 3
Dark Troll Summoner Skeleton Warrior icon.png
Passively grants nearby allies flat attack damage
Radius: 1200
Attack damage bonus: 3
This Aura stacks
Hill Troll icon.png
Throws a net at a target, rooting it in place
Cast range: 550
Duration: 1.75
Mana cost: 75
Cooldown: 15
Will sometimes cast Ensnare to targets attacking it
Ancient Black Dragon icon.png
Ancient Black Drake icon.png
Passively increases incoming spell damage on nearby enemies.
Radius: 1200
Incoming spell damage amplification: 5%
Ancient Granite Golem icon.png
Ancient Rock Golem icon.png
Passively reduces the armor of nearby enemies
Radius: 1200
Armor reduction: 2
Ancient Thunderhide icon.png
Ancient Rumblehide icon.png

TEAM TECHIES

Techies icon.png
New Sticky Bomb
Lobs a Sticky Bomb towards a target area. If it falls next to an enemy hero it will stick to them, slowing their movement speed. The bomb will explode after 3 seconds, dealing damage within an area.
Cast range: 1000
Radius: 250
Movement speed slow: 25%/35%/45%/55%
Damage radius: 300
Activation delay: 3
Cooldown: 12/10/8/6
Mana cost: 100/115/130/145
New Reactive Tazer
Techies trigger an electric charge giving him bonus movement speed. Enemies attacking Techies will be disarmed. At the end of its duration, it will disarm all enemies within 400 radius.
Self movement speed bonus: 15%/20%/25%/30%
Buff duration: 6
Disarm radius: 400
Disarm duration: 3
Cooldown: 28/24/20/16
Mana cost: 60
  • Blast Off!
    • No longer can be cast while leashed.
    • Max health as self damage is no longer lethal.
    • Reduced max health as self damage from 50% on each level to 50%/45%/40%/35%.
    • Reduced damage from 300/400/500/600 to 275/350/425/500.
    • Rescaled cooldown 35 on each level to 45/40/35/30.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Reactive Tazer can be cast on allies and deals 300 damage in its final detonation.
  • Moved Proximity Mines to the 4th ability slot.
    • Only detonates if there's a damageable target within radius. Spell immune enemies will reveal the Unknown Unit icon.png Proximity Mine but can't attack them, and they will not detonate.
    • Proximity Mine now applies a 5 second 10%/15%/20% magic resistance reduction debuff on all enemies within its radius. Debuff do not stack, however multiple Proximity Mines refresh the debuff.
    • Increased cast range from 100 to 400.
    • Reduced minimum distance between mines from 400 to 350.
    • Increased damage radius from 400 to 500.
    • Reduced activation delay from 1.75 to 1.
    • Reduced detonation delay from 1.6 to 1.
    • Rescaled damage from 200/380/560/740 to 400/575/750.
    • Reduced charge restore time from 23 to 19/17/15.
    • Rescaled mana cost from 110/130/150/170 to 110/140/170.
  • Talent Talents:
    • Level 15 right talent: +300 Blast Off! damage reduced to +200.
    • Level 20 left talent: -22s Blast Off! cooldown reduced to -15s.
    • Level 20 right talent changed: +40 movement speed ➜ +100 Sticky Bomb damage.
    • Level 25 left talent changed: 60 mines movement speed ➜ -0.8s Proximity Mines activation delay.

Items

New Items

Revenant's Brooch icon.png
  • Requires Witch Blade icon.png Witch Blade + Mystic Staff icon.png Mystic Staff + 800 Gold Default recipe icon.png Recipe (total cost 6200 Gold)
  • +45 Intelligence attribute symbol.png Intelligence
  • +40 Attack speed
  • +8 Armor
  • +300 Projectile speed
  • Active: Your next 5 attacks have true strike and deal magical damage. Can attack Ethereal units. Expires after 15s. Mana cost: 250. Cooldown: 45s
  • Passive: Causes your next attack to apply a poison for 4s slowing by 25% and dealing 1x your Intelligence as damage every second. Can only trigger once every 9 seconds
Wraith Pact icon.png
  • Requires Vladmir's Offering icon.png Vladmir's Offering + Point Booster icon.png Point Booster + 400 Gold Default recipe icon.png Recipe (total cost 4200 Gold)
  • +250 Health
  • +250 Mana
  • Passive: Vladmir's Aura. Grants 15% Lifesteal, 18% Bonus Damage, 1.75 mana regeneration and 3 armor to allies in a 1200 AoE
  • Active: Can be cast within 350 range to create a totem that reduces all enemies' attack and spell damage within 900 AoE by 25% and deals 25 damage per second. Totem can move at 150 movement speed. Lasts 25s or 5 hero hits (10 creep hits). Mana cost: 100. CD: 60s
Boots of Bearing icon.png
  • Requires Tranquil Boots icon.png Tranquil Boots + Drum of Endurance icon.png Drum of Endurance + 1500 Gold Default recipe icon.png Recipe (total cost 4125 Gold)
  • +8 Strength attribute symbol.png Strength
  • +8 Intelligence attribute symbol.png Intelligence
  • +65 Movement speed
  • +15 Health regeneration
  • 8 charges. Gains a charge every 3 minutes
  • Active: Consumes a charge to give +50 attack speed and 15% movement speed to allies within 1200 radius for 6 seconds. During the first 2 seconds allies can't be slowed by other abilities. Does not stack with Drum of Endurance Active
  • Passive: Swiftness Aura: Grants +20 movement speed to allies within 1200 radius. Does not stack with Drum of Endurance Aura.

Reworked Items

Bloodstone icon.png
  • Old:
    • Voodoo Mask icon.png Voodoo Mask + Kaya icon.png Kaya + Soul Booster icon.png Soul Booster (Total Cost 5750g Gold)
    • +16 Intelligence
    • +425 Health
    • +425 Mana
    • +8% Spell Damage
    • +15% Spell Lifesteal (Hero)
    • +3% Spell Lifesteal (Creep)
    • +100% Mana Regen Amplification
    • +30% Spell Lifesteal Amplification
    • Active: Bloodpact
      • Converts 30% of your max mana to health regeneration over 2 seconds.
      • 85s CD
      • Costs 30% of max mana
    • Passive: Mana Battery
      • Each charge provides 0.2 MP regen and 0.35% spell amplification. Nearby kills provide 1 charges. Dying causes you to lose 3 charges. Starts with 14 charges
  • New:
    • Soul Booster icon.png Soul Booster + Voodoo Mask icon.png Voodoo Mask 900 Gold Default recipe icon.png Recipe (Total Cost 4600 Gold)
    • +550 Health
    • +550 Mana
    • +25% Spell Lifesteal (heroes)
    • +5% Spell Lifesteal (creeps)
    • Active: Bloodpact
      • Double Bloodstone's Spell Lifesteal and also converts the same percentage of damage dealt to mana. Lasts 6 seconds.
      • Costs 10% of your Health to cast. When cast, grants the Drained debuff, ignoring extra Bloodpact effects for 40s.
      • Cooldown: 40s


Orchid Malevolence icon.png
  • Old:
    • Oblivion Staff icon.png Oblivion Staff + Oblivion Staff icon.png Oblivion Staff + 475 GoldDefault recipe icon.png Recipe (Total Cost 3475 Gold)
    • +20 Intelligence
    • +30 Attack Damage
    • +25 Attack Speed
    • +4 Mana Regeneration
    • Active: Soul Burn
      • Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.
      • Mana cost: 100
      • Cooldown: 18s
  • New:
    • Blitz Knuckles icon.png Blitz Knuckles + Claymore icon.png Claymore + Void Stone icon.png Void Stone (Total Cost 3175 Gold)
    • +40 Attack Speed
    • +30 Attack Damage
    • +3 Mana Regeneration
    • Active: Soul Burn
      • Silences the target unit for 5 seconds.
      • At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage
      • Mana cost: 100
      • Cooldown: 18s


Bloodthorn icon.png
  • Old:
    • Orchid Malevolence icon.png Orchid Malevolence + Hyperstone icon.png Hyperstone + 800 GoldDefault recipe icon.png Recipe (Total Cost 6275 Gold)
    • +25 Intelligence
    • +90 Attack Speed
    • +30 Damage
    • +5.5 Mana Regeneration
    • Active: Soul Rend
      • Silences a target for 5 seconds.
      • At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage.
      • All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage
  • New:
    • Orchid Malevolence icon.png Orchid Malevolence + Mage Slayer icon.png Mage Slayer + 925 GoldDefault recipe icon.png Recipe (Total Cost 6500 Gold)
    • +20 Intelligence
    • +60 Attack Speed
    • +50 Damage
    • +5 Mana Regeneration
    • +20% Magic Resistance
    • Active: Soul Rend
      • Silences a target for 5 seconds.
      • At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage.
      • All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage.
    • Passive: Mage Slayer
      • Places a debuff when you attack enemies, causing them to do 35% less spell damage for 6 seconds


Ethereal Blade icon.png
  • Old:
    • Eaglesong icon.png Eaglesong + Ghost Scepter icon.png Ghost Scepter + 1000 GoldDefault recipe icon.png Recipe (Total Cost 4300g) Gold)
    • +40 Agility
    • +10 Strength
    • +10 Intelligence
    • Active: Ethereal Blast
      • Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage.
      • Enemy targets are also slowed by 80%, and take 1.5x your primary attribute + 125 as magical damage
      • Duration 4 seconds
      • Cooldown: 20s
  • New:
    • Kaya icon.png Kaya + Ghost Scepter icon.png Ghost Scepter + 1100 GoldDefault recipe icon.png Recipe (Total Cost 4650g Gold)
    • +25 Intelligence
    • +5 Agility
    • +5 Strength
    • +24% Spell Lifesteal Amplification
    • +12% Spell Amplification
    • +75% Mana Regen Amplification
    • Active: Ethereal Blast
      • Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage.
      • Enemy targets are also slowed by 80%, and take 1.5x their primary attribute + 50 as magical damage
      • Duration 4 seconds
      • Cooldown: 22s

Rebalanced Items

Aghanim's Shard icon.png
  • Now purchasable at 15 minutes instead of 20
Arcane Blink icon.png
Armlet of Mordiggian icon.png
  • Health drain per second increased from 40 to 45
Blade Mail icon.png
  • Reduced Default recipe icon.png Recipe cost from 575 Gold to 550 Gold (total cost decreases from 2125 Gold to 2100 Gold).
Boots of Travel icon.png
Boots of Travel 2 icon.png
Bottle icon.png
  • Using the Bottle removes the lingering Rejuvenation Aura buff (i.e: you can only use it once for free once you leave the fountain)
Bracer icon.png
  • Now doubles its bonuses after minute 25
Null Talisman icon.png
Wraith Band icon.png
  • Now doubles its bonuses after minute 25
Crimson Guard icon.png
Desolator icon.png
  • Damage reduced from 55 to 50
  • Now gains +2 damage if an enemy hero dies with this item's Corruption Debuff up to a Maximum of 25.
Drum of Endurance icon.png
Dust of Appearance icon.png
  • Reveal
    • Now also deals 25 damage to enemies revealed when cast.
Diffusal Blade icon.png
Eye of Skadi icon.png
  • Bonus Strength attribute symbol.png / Agility attribute symbol.png / Intelligence attribute symbol.png all attributes reduced from 25 to 22
  • Bonus health increased from 200 to 220
  • Bonus mana increased from 200 to 220
Force Staff icon.png
  • Force
    • Cooldown reduced from 23s to 20s
Gem of True Sight icon.png
  • Now has an active Reveal.
  • No longer reveals invisibility when dropped.
Ghost Scepter icon.png
Glimmer Cape icon.png
Healing Salve icon.png
  • Salve
    • Duration increased from 10s to 13s
    • Healing per second reduced from 40 to 30 (Total heal reduced from 400 to 390)
Holy Locket icon.png
  • Bonus mana reduced from 325 to 300
Hood of Defiance icon.png
Hurricane Pike icon.png
  • Hurricane Thrust
    • Cooldown reduced from 23s to 20s
    • Cast range increased from 550 to 650
    • Enemy cast range increased from 400 to 450
    • Attack range increased from 140 to 150
    • Ally push speed increased from 1200 to 1500
Kaya and Sange icon.png
Meteor Hammer icon.png
  • Meteor Hammer
    • Mana cost reduced from 125 to 100
    • Unit damage per second reduced from 90 to 60
    • Stun duration decreased from 1.5s to 1.25s
    • Impact radius increased from 315 to 400
Nullifier icon.png
Pipe of Insight icon.png
Quelling Blade icon.png
  • Reduced gold cost from 130 Gold to 100 Gold.
  • Quell
    • melee damage reduced from 12 to 8
    • ranged damage reduced from 6 to 4
Battle Fury icon.png
  • Reduced Quelling Blade icon.png Quelling Blade cost from 130 Gold to 100 Gold (total cost decreases from 4130 Gold to 4100 Gold).
Radiance icon.png
  • Recipe reworked. Now requires Sacred Relic icon.png Sacred Relic + Talisman of Evasion icon.png Talisman of Evasion (total cost reduced from 5100 Gold to 5050 Gold)
  • Can now be disassembled.
  • Now grants 15% evasion
  • Blind effect reduced from 17% to 10%
  • Can no longer be toggled on or off when the owner is out of the game (e.g.: Shadow Demon Disruption)
Refresher Orb icon.png
Sange and Yasha icon.png
Satanic icon.png
Soul Ring icon.png
  • Increased Default recipe icon.png Recipe cost from 225 Gold to 245 Gold (total cost increases from 680 Gold to 700 Gold).
Swift Blink icon.png

Rebalanced Neutral Items

Tier 1

Trusty Shovel icon.png
  • Bonus health decreased from 100 to 75
Arcane Ring icon.png
Tumbler's Toy icon.png
  • Vault
    • Cooldown reduced from 20s to 15s
Broom Handle icon.png
  • Armor increased from +3 to +4
  • Damage decreased from +14 to +8

Tier 2

Quicksilver Amulet icon.png
Ring of Aquila icon.png
  • Damage decreased from +7 to +3
Essence Ring icon.png
Grove Bow icon.png
Brigand's Blade icon.png
  • Damage bonus per health missing increased from 8 to 10
Pupil's Gift icon.png
  • Secondary stats bonus increased from 14 to 15
Fae Grenade icon.png
  • Shadow Brand
    • Damage per second increased from 35 to 40
    • No longer grants vision to both teams

Tier 3

Spider Legs icon.png
  • Scurry
    • U
      Renamed to Skitter.
    • Bonus movement speed decreased from 22% to 18%
    • Duration increased from 3 to 3.5s
Enchanted Quiver icon.png
  • Bonus damage increased from +200 to 225
  • Bonus range from +400 to +350
Quickening Charm icon.png
Ceremonial Robe icon.png
  • Bonus mana reduced from 350 to 250
Psychic Headband icon.png
Paladin Sword icon.png
  • Bonus damage reduced from 20 to 16
Blast Rig icon.png
  • Hair Trigger
    • Trigger/explosion radius increased from 300 to 400
    • Explosion damage reduced from 300 to 250

Tier 4

Telescope icon.png
Ascetic's Cap icon.png
Timeless Relic icon.png
The Leveller icon.png
Spell Prism icon.png
Ninja Gear icon.png
Witchbane icon.png

Tier 5

Book of Shadows icon.png
Fallen Sky icon.png
  • Strength attribute symbol.png Strength reduced from 20 to 15
  • Intelligence attribute symbol.png Intelligence reduced from 20 to 15
  • Fallen Sky
    • Damage per second to buildings increased from 50 to 60
    • Damage per second to units reduced from 90 to 60
Pirate Hat icon.png
Arcanist's Armor icon.png
  • Mega Shield
    • Now only affects heroes
    • Reflect percentage increased from 35% to 40%

Heroes

Abaddon icon.png
Alchemist icon.png
  • Unstable Concoction
    • Grants Alchemist 5/10/15/20% movement speed while charging
    • Explosion now damages enemy creeps within its radius
Ancient Apparition icon.png
  • Cold Feet
    • Now deals damage in 0.5s intervals instead of 1s. (Total damage remains unchanged)
  • Ice Vortex
    • Slow rescaled from 15/20/25/30% to 16/19/22/25%
    • Magic amplification rescaled from 12/16/20/24% to 16/19/22/25%
  • Chilling Touch
    • Cooldown reduced from 15/11/7/3s to 12/9/6/3s
    • Mana cost reduced from 30/45/60/75 to 30/40/50/60
    • Damage reduced from 50/90/130/170 to 40/80/120/160
  • Talent Talents:
    • Level 20 Talent -6% Ice Vortex slow/magic resistance reduced to -5%
Anti-Mage icon.png
  • Base Strength attribute symbol.png Strength reduced from 23 to 21
  • Mana Break
    • Now can stack with Diffusal Blade icon.png Diffusal Blade's mana burn
    • Now additionally slows enemy movement speed for 10/20/30/40% for 0.75s when it burns all its target's mana. (Illusions also apply this effect)
Arc Warden icon.png
  • Agility attribute symbol.png Agility gain increased from 2.5 to 3.0
  • Spark Wraith
    • Damage increased from 100/170/240/310 to 100/180/260/340
  • Tempest Double
    • Now has a 50% attack damage penalty if more than 2000 units away from Arc Warden
  • Talent Talents:
    • Level 15 Talent +8 Armor replaced with +2s Flux Duration
    • Level 25 Talent +35% Lifesteal replaced with Tempest Double has 50% Cooldown Reduction
Axe icon.png
  • Battle Hunger
    • Now deals physical damage
    • Damage rescaled from 16/24/32/40 to 10/15/20/25 + 1x Axe's Armor
    • No longer grants movement speed to Axe
    • Now only slows enemies as long as they are not facing Axe
    • Slow rescaled from 12/13/14/15% to 8/17/26/35%
  • Counter Helix
    • Aghanim's Shard icon.png Aghanim's Shard debuff now reduces total attack damage taken by Axe from the affected unit. (This makes Blade Mail icon.png Blade Mail deal full damage back since the outgoing damage isn't reduced)
  • Culling Blade
    • Killing an enemy hero grants a permanent +1/1.5/2 armor bonus to Axe
    • Cooldown increased from 75/65/55s to 100/85/70s
    • Mana cost rescaled from 60/120/180 to 100/125/150
    • Movement speed bonus rescaled from 30% to 20/25/30%
    • Attack speed bonus rescaled from 30 to 20/30/40
    • Damage is now pure and pierces magic immunity
    • Damage increased from 150/250/300 to 250/350/450
  • Talent Talents:
    • Level 10 Talent +12% magic resistance replaced with +20 movement speed
    • Level 15 Talent +25 movement speed replaced with +10% Battle Hunger slow
    • Level 20 Talent +20 Health regeneration replaced with +1 permanent armor per Culling Blade kill (Note: This is retroactive)
    • Level 20 Talent +150 Culling Blade threshold replaced with +150 Culling Blade damage/threshold
    • Level 25 Talent: +100 Battle Hunger DPS replaced with 2x Battle Hunger armor multiplier
Bane icon.png
Batrider icon.png
Beastmaster icon.png
  • Base Damage reduced by 2
  • Talent Talents:
    • Level 15 Talent +30 Movement Speed replaced with +25 Movement Speed Beastmaster Controlled Units
Bloodseeker icon.png
  • New Aghanim's Scepter icon.png Aghanim's Scepter ability Blood Mist. Bloodseeker sprays his blood in an area, taking 5% max HP in pure damage every second while dealing 5% of a unit's max HP to enemies within a 450 radius, and slowing his enemies by 25%. While Blood Mist is active, Thirst's healing is increased by 50%. CD: 4s Cannot be turned off while on cooldown
  • Talent Talents:
    • Level 20 talent +400 Health replaced with +15% Spell Lifesteal
    • Level 25 Talent -4s Blood Rite cooldown replaced with 2 Rupture charges
Bounty Hunter icon.png
Brewmaster icon.png
  • Cinder Brew
    • Casting Cinder Brew now also drenches Brewmaster himself in his Brew. Brewmaster doesn't get the negative effects
  • Drunken Brawler
    • Reworked. Brewmaster gains three stances based on his elements that he can freely switch to. Stances have stronger effects if Brewmaster is affected by Cinder Brew
    • Earth Brawler Stance grants 1/3/5/7 armor and 5/10/15/20% magic resist. Effect is tripled if Brewmaster is affected by Cinder Brew
    • Storm Brawler Stance grants Brewmaster 15/20/25/30% evasion and 5/7/9/11% movement speed. Effect is tripled if Brewmaster is affected by Cinder Brew
    • Fire Brawler Stance grants Brewmaster 24% chance of dealing a 145/160/175/190% damage critical hit. Chance is tripled if Brewmaster is affected by Cinder Brew
  • Primal Split
    • Aghanim's Shard icon.png Aghanim's Shard no longer grants Brewmaster's attack procs to the Void Brewling
    • Aghanim's Shard icon.png Aghanim's Shard now grants Void Brawler stance: Grants Brewmaster 20% Status Resist and a 25% movement slow for 2 seconds on attack. Effects are tripled if Brewmaster is affected by Cinder Brew
  • Talent Talents:
Bristleback icon.png
  • Base movement speed increased from 290 to 295
  • Strength attribute symbol.png Strength gain reduced from 2.9 to 2.5
  • Warpath
    • Max charges increased from 5/7/9 to 6/8/10
  • Talent Talents:
    • Level 10 Talent +2 mana regeneration reduced to 1.5
    • Level 25 Talent 13% spell lifesteal reduced to 12%
    • Level 25 Talent +24 Warpath damage per stack increased to +25
Broodmother icon.png
Centaur Warrunner icon.png

Strength attribute symbol.png Strength gain reduced from 4.6 to 4.0 Base armor increased by 1

Chaos Knight icon.png
Chen icon.png
  • Holy Persuasion
    • Bonus movement speed increased from 10/15/20/25 to 10/20/30/40
  • Hand of God
    • Heal reduced from 275/400/625 to 200/300/400
    • Now additionally applies a 20/30/40 Health heal per second for 10 seconds
  • Talent Talents:
Clinkz icon.png
Clockwerk icon.png
Crystal Maiden icon.png
  • Increased Crystal Nova attack speed slow from 20/30/40/50 to 30/45/60/75.
  • Arcane Aura now restores 6/12/18/24 mana to all allies within 1200 radius whenever Crystal Maiden minimap icon.png Crystal Maiden casts any of her abilities (excluding item abilities).
  • Talent Talents:
    • Level 10 right talent: +200 health increased to +250.
    • Level 15 right talent: +6% Arcane Aura magic resistance ➜ +20 Arcane Aura mana restore per ability cast.
Dark Seer icon.png
Dark Willow icon.png
Dawnbreaker icon.png
  • Starbreaker
    • Reduced swipe radius from 360 to 300.
    • Increased smash radius from 250 to 300.
    • Increased swipe damage from 20/30/40/50 to 25/40/55/70.
    • Reduced smash damage from 30/60/90/120 to 25/40/55/70.
    • Increased mana cost from 80 to 100.
  • Celestial Hammer
    • Increased fire trail radius from 150 to 200.
    • Increased hammer search damage radius from 150 to 200.
    • Reduced hammer damage radius from 250 to 200.
  • Increased Luminosity allied heal percentage from 35% to 50%.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
  • Talent Talents:
    • Level 10 right talent changed: +30 Starbreaker swipe attack damage bonus ➜ +25 Starbreaker swipe attack damage bonus and smash damage bonus.
    • Level 15 right talent: +40% Luminosity critical damage increased to +50%.
Dazzle icon.png
  • Reduced Poison Touch cooldown from from 27/24/21/18 to 27/23/19/15.
  • Shallow Grave now also grants the affected target 2%/4%/6%/8% incoming heal amplification for each 10% of health missing.
  • Shadow Wave
    • Reduced mana cost from 90/100/110/120 to 90 on each level.
    • Rescaled cooldown from 14/12/10/8 to 12/11/10/9.
  • Added a new ultimate ability Good Juju, this ability takes up the fourth slot.
    • Dazzle minimap icon.png Dazzle now has two ultimate abilities. Leveling this ability automatically levels Bad Juju as well.
Good Juju
Whenever Dazzle casts an ability all of his abilities' cooldowns are reduced.
Current cooldowns reduction: 1/1.5/2
Notes: Passive ability.
  • Reworked Bad Juju and moved it to the fifth ability slot.
Old Bad Juju
Passively reduces cooldowns on your abilities and items. Anytime you cast a spell, all nearby enemies will have their armor reduced. Debuff stacks and refreshes duration.
Cooldown reduction: 26%/38%/50%
Debuff radius: 1200
Armor reduction per cast: 2/2.25/2.5
Duration: 8
New Bad Juju
Whenever a unit is affected by one of Dazzle's abilities, they lose armor if they are an enemy, gain armor if they are an ally for a period of time. Can be activated to deal damage and heal all allies within radius as well.
Radius: 1200
Armor reduction/bonus: 1/2/3
Damage per second: 30/40/50
Heal per second: 30/40/50
Cooldown: 15
Mana cost: 50/75/100
Can be cast on self of an ally to reduce their item cooldowns.
Item cooldown reduction: 50%
Cooldown: 180
Mana cost: 250
Death Prophet icon.png
Disruptor icon.png
  • Reduced Thunder Strike damage per strike from 45/70/95/120 to 35/60/85/110.
  • Glimpse
    • Reduced mana cost from 100 on each level to 55/70/85/100.
    • Reduced cooldown from 48/38/28/18 to 24/22/20/18
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Thunder Strike
      • No longer can target self or allies. However, allies within the affected enemy's radius still gain the bonuses.
      • Reduced radius bonus from 410 to 210.
      • Reduced ally movement speed bonus from 50% to 25%.
      • Reduced ally attack speed bonus from 75 to 50.
      • Increased ally buff duration from 1.25 to 1.5.
Doom icon.png
  • Devour
    • Now grants 1/3/5/7 bonus armor while devouring a creep.
    • Reduced gold bonus from from 60/110/160/210 to 50/100/150/200.
  • Infernal Blade
    • Increased base damage per second from 16/24/32/40 to 20/30/40/50.
    • Reduced max health as damage per second from 1.25%/2.5%/3.75%/5% to 1%/2%/3%/4%.
  • Increased Doom mana cost from 150/200/250 to 150/225/300.
Dragon Knight icon.png
Drow Ranger icon.png
  • Gust now also grants 10% movement speed bonus to the caster for 3/4/5/6 seconds.
  • Reduced Multishot attack range as travel distance multiplier from 2 to 1.75.
Earth Spirit icon.png
  • Increased health regeneration from 0.25 to 1.
  • Reduced Strength attribute symbol.png strength gain from 4.4 to 3.8.
  • Boulder Smash
    • Reduced cast point reduced 0.01 to 0.
    • Increased damage from 105/170/235/300 to 120/180/240/300.
    • Increased unit knockback distance from 480/600/680/800 to 500/600/700/800.
  • Rolling Boulder
    • Reduced cast point from 0.01 to 0.
    • Reduced effect delay from 0.6 to 0.5.
    • Increased projectile speed from 800 to 1000.
    • Reduced stone roll distance from 1500 to 1200.
    • Rescaled damage from 70/90/110/130 to 30 + 100% Strength attribute symbol.png strength as damage.
    • Increased mana cost from 50 to 70.
  • Geomagnetic Grip
    • Increased cast point from 0.01 to 0.1.
    • Reduced mana cost from 100 to 75.
  • Increased Magnetize cast point from 0.01 to 0.2.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Enchant Remnant
      • Increased cast range from 125 to 175.
      • Now has 500 cast range when cast on an ally.
Earthshaker icon.png
Elder Titan icon.png
Moves the spirit towards the target location.
This is equivalent to selecting the Astral Spirit and Keyboard White Mouse Right.png Right Click on that location.
Ember Spirit icon.png
  • Sleight of Fist
    • No longer deals reduced damage to creeps.
    • Reduced cooldown from 18/14/10/6 to 15/12/9/6.
    • Rescaled hero attack damage bonus from 40/80/120/160 to 60/90/120/150.
  • Flame Guard
    • Now absorbs 70% of incoming magical damage taken.
    • Reduced magical damage absorbed from from 110/240/370/500 to 85/190/295/400.
  • Increased Fire Remnant from 0 to 0.1.
  • Talent Talents:
    • Level 10 left talent: +280 Flame Guard magical damage absorbed reduced to +200.
Enchantress icon.png
  • Increased Agility attribute symbol.png agility gain from 1.8 to 2.1.
  • Impetus
    • Now deals 200% damage against creeps (and illusions).
    • Reduced mana cost from 55 to 50.
  • Reduced Nature's Attendants mana cost from 170/160/150/140 to 140 on each level.
Enigma icon.png
Faceless Void icon.png
Grimstroke icon.png
  • Stroke of Fate
    • Reduced ink travel speed from 2400 to 2000.
    • Reduced cast point from 0.8 to 0.6.
    • Reduced base damage from 120/180/240/300 to 100/160/220/280.
    • Increased damage increment per hit from 18/27/36/45 to 20/30/40/50.
Gyrocopter icon.png
  • Homing Missile
    • Rescaled damage from 100/175/250/325 to 90/180/270/360.
    • Reduced stun duration from 2.25/2.5/2.75/3 to 1.8/2.2/2.6/3.
  • Rescaled Flak Cannon from 24/22/20/18 to 20 on each level.
Hoodwink icon.png
  • Acorn Shot
    • No longer benefits twice by cast range bonuses.
    • Increased initial projectile speed from 1800 to 2100.
  • Rescaled Scurry passive evasion bonus from 8%/16%/24%/32% to 15%/20%/25%/30%.
  • Talent Talents:
Huskar icon.png
Invoker icon.png
  • Increased movement speed from 275 to 285.
  • Reduced Wex movement speed bonus from 1%/2%/3%/4%/5%/6%/7% to 0.8%/1.6%/2.4%/3.2%/4%/4.8%/5.6%.
  • Rescaled Ghost Walk movement speed change on self from -30%/-20%/-10%/0%/10%/20%/30%/40% to -15%/-10%/-5%/0%/5%/10%/15%/20%.
    • Ability formula: -40 + (10 * Wex)-20 + (5 * Wex)
  • Reduced Ice Wall mana cost from 175 to 125.
  • Increased Alacrity mana cost from 60 to 100.
  • Invoker Forged Spirit icon.png Forged Spirit
    • Renamed attack type from Hero to Default. [1] [2]
    • Melting Strike
      • Rescaled armor reduction per hit from 1 on each level to 0.8/0.9/1/1.1/1.2/1.3/1.4/1.5.
        • Ability formula: 10.7 + (0.1 * Exort)
      • No longer has a 20 armor reduction max cap.
      • Now has a max stack of 20. [?]
  • Talent Talents:
    • Level 15 right talent changed: +1 Melting Strike armor reduction ➜ +50 Invoker Forged Spirit icon.png Forged Spirit attack speed.
    • Level 20 left talent: +35 Alacrity attack damage/speed reduced to +30.
    • Level 25 left talent: 2.5x Quas regen, Wex speed, Exort damage increased to 3x.
Io icon.png
Jakiro icon.png
  • Reduced base Strength attribute symbol.png strength from 27 to 25.
  • Reduced Dual Breath instances of damage from 11 to 10.
  • Ice Path
    • Increased stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5.
    • Increased cooldown from 12/11/10/9 to 21/17/13/9.
  • Reduced Liquid Fire cooldown from 20/15/10/4 to 16/12/8/4.
  • Reduced Macropyre cast point from 0.55 to 0.4.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Reduced Macropyre path bonus duration from 30 to 25.
Juggernaut icon.png
Keeper of the Light icon.png
  • Illuminate
    • Reduced cast point from 0.3 to 0.
    • Increased wave radius from 375 to 400.
    • Increased max vision from 1125 on each level to to 1125/1275/1425/1575.
  • Increased Blinding Light knockback duration from 0.4 to 0.8.
  • Reduced Spirit Form cooldown from 70 to 65.
Kunkka icon.png
Legion Commander icon.png
Leshrac icon.png
Lich icon.png
Lifestealer icon.png
  • Increased Rage cooldown from 18 on each level to 21/20/19/18.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Open Wounds
      • When the target affected by Open Wounds is dealt 500 damage, the ability prioritizing heroes, will fester and spread to a random other enemy within 700 radius.
      • Reduced duration from 8 to 7.
Lina icon.png
  • Fiery Soul
    • Now gains a charge whenever Lina minimap icon.png Lina's abilities damages an enemy.
    • Increased max charges from 3 to 7.
    • Increased stack duration from 12 to 15.
    • Reduced movement speed bonus per charge from 4%/5%/6%/7% to 1.5%/2%/2.5%/3%.
    • Reduced attack speed bonus per charge from 30/50/70/90 to 10/20/30/40.
  • Reworked Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Old: Increases Laguna Blade cast range by 150 and turns it into a ground-targeted ability and removes the cast delay, traveling the full distance and hitting every enemy unit that comes within 125 range of it.
    • New: All of Lina's abilities deal 10 more damage for each Fiery Soul charge.
  • Talent Talents:
    • Level 20 left talent: +30/+2% Fiery Soul attack/movement speed per stack increased to +15/+1%.
Lion icon.png
Lone Druid icon.png
  • Lone Druid Spirit Bear icon.png Spirit Bear
    • Increased base attack damage from 20 to 28.
    • Entangling Claws
      • Now deals its damage per second immediately when applied.
      • Reduced damage interval from 0.25 to 0.2.
      • Rescaled damage per second from 60 on each level to 30/40/50/60.
      • Rescaled duration from 0.75/1.5/2.25/3 to 1/1.6/2.2/2.8.
  • Spirit Link now also shares 10%/15%/20%/25% of Lone Druid minimap icon.png Lone Druid's armor with the Spirit Bear and vice versa.
  • Dying while casting True Form no longer puts the ability on cooldown.
Luna icon.png
Lycan icon.png
Magnus icon.png
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Old: Causes Shockwave to release 3 waves, one going centered and the other 2 at 30° angles towards the left and right. After reaching max distance, the shockwaves return, dealing 75% damage and pulling enemies towards the returning point.
    • New: Increases Shockwave range by 150 and wave radius by 50. Shockwaves now erupt after 1.5 seconds, dealing an additional of 50% of Shockwave's base damage, applying a debuffs that slows movement speed and reduces base armor by 50%. Affected units recover over 5 seconds.
  • Talent Talents:
Marci icon.png
  • Rebound
    • No longer can target enemy units.
    • Increased ally movement speed bonus from 35% to 45%.
  • Reduced Unleash pulse damage from 60/130/200 to 50/100/150.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Reduces Unleash cooldown by 10. While Unleash is active, casting other abilities trigger Unleash pulses based on its current level.
  • Added Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Adds an Autocast option to Rebound. When cast while autocast is on, causes the ability to throw the target instead of rebounding off them.
Mars icon.png
  • Increased Strength attribute symbol.png strength gain from 3.4 to 3.7.
  • Increased Spear of Mars cooldown from 14/13/12/11 to 15/14/13/12.
  • Arena Of Blood
    • No longer can escape via vertical movement.
    • Reduced spear damage from 100/160/220 to 100/150/200.
Medusa icon.png
Meepo icon.png
Mirana icon.png
  • Reduced base attack damage from 27-32 to 24-30.
  • Reduced armor from -1 to -2.
  • Reduced attack speed from 115 to 110.
  • Rescaled base and Agility attribute symbol.png agility gain from 18 + 3.7 to 24 + 3.4.
  • Reduced Starstorm mana cost from 80/105/130/155 to 80/95/110/125.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Leap
      • No longer grants the caster 150% critical damage on all attacks while having the Leap buff.
      • Now deals 150 damage in a forward cone to enemy units within 500 radius, slowing their movement speed by 30% for 2.5 seconds.
Monkey King icon.png
Morphling icon.png
Naga Siren icon.png
Nature's Prophet icon.png
Necrophos icon.png
Night Stalker icon.png
Nyx Assassin icon.png
  • Increased Impale cooldown from 14 on each level to 17/16/15/14.
  • Mana Burn
    • Rescaled cooldown from 28/20/12/4 to 20/15/10/5.
    • Reduced mana cost from 100 on each level to 70/80/90/100.
    • Reduced Intelligence attribute symbol.png intelligence as damage multiplier from 3.5/4/4.5/5 to 2.3/3.2/4.1/5.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Vendetta
      • No longer reduces the target's magic resistance.
      • Now increases target's incoming spell damage by 17%. This debuff is applied before the damage.
  • Talent Talents:
Ogre Magi icon.png
  • Increased Fireblast mana cost from 70/80/90/100 to 70/85/100/115.
  • Increased Ignite cooldown from 15 to 17.
  • Talent Talents:
    • Level 15 left talent: +275 health reduced to +250.
    • Level 20 right talent: +25 Strength attribute symbol.png strength reduced to +30.
    • Level 25 right talent changed: 20% Bash, 1.5s duration [?] ➜ 17% Fireblast passive proc chance. [?]
Omniknight icon.png
Old Hammer of Purity
Causes Omniknight's next attack to deal bonus pure damage based his base damage and reduces all outgoing damage from the target.
Base damage: 60
Main attack damage as damage: 115%
Outgoing dmage reduction: 60%
Duration: 4
Cooldown: 10
Mana cost: 40
Notes: This is an attack modifier.
New Hammer of Purity
Omniknight throws his hammer, deals damage based on his base damage and slows the target for the duration.
Cast range: 350
Base damage: 50/75/100/125
Main attack damage as damage: 60%/70%/80%/90%
Movement speed slow: 14%/22%/30%/38%
Duration: 5
Notes: The projectile has a 1200 speed.
Degen Aura
Greatly degenerates the movement capabilities of enemy units that stray too near.
Radius: 400
Movement speed slow: 40%
Aura linger duration: 1
Oracle icon.png
  • Fate's Edict
    • Increased duration from 3/3.5/4/4.5 to 3.5/4/4.5/5.
    • Increased cooldown from 16/13/10/7 to 17/14/11/8.
  • Reduced Purifying Flames mana cost from 80/85/90/95 to 80 on each level.
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Old: Causes Fate's Edict to no longer grant 100% magic resistance to enemy targets and to no longer disarm allied targets.
    • New: Grants Oracle minimap icon.png Oracle the Rain of Destiny ability.
Rain of Destiny
Brings forth rain on an area. Units within radius recieve damage or heal and recieve incoming heal amplification or reduction depending on their team.
Radius: 650
Heal/Damage per second: 50
Incoming heal amplification/reduction: 25%
Duration: 10
Cooldown: 40
Mana cost: 150
Outworld Destroyer icon.png
  • Reduced Arcane Orb current mana as damage from 16% on each level to 13%/14%/15%/16%.
  • Reduced Essence Flux mana restore from 30%/40%/50%/60% to 25%/35%/45%/55%.
Pangolier icon.png
  • Increased Swashbuckle damage per slash from 24/42/60/78 to 25/45/65/85.
  • Lucky Shot
    • Rescaled armor reduction from 4/5/6/7 to 2/4/6/8.
    • Rescaled duration from 2/3/4/5 to 2.5/3/3.5/4.
  • Talent Talents:
    • Level 20 left talent: +18 Strength attribute symbol.png strength reduced to +20.
    • Level 25 right talent: -2.5s Swashbuckle cooldown increased to -3s.
Phantom Assassin icon.png
Phantom Lancer icon.png
Phoenix icon.png
  • Increased Strength attribute symbol.png strength gain from 3.5 to 3.6.
  • Increased Agility attribute symbol.png agility gain from 1.3 to 1.5.
  • Reduced Icarus Dive movement speed slow from 19%/22%/25%/28% to 16%/19%/22%/25%.
  • Fire Spirits
    • Rescaled cooldown from 51/44/37/30 to 50/40/30/20.
    • Reduced mana cost from 120 to 100.
  • Talent Talents:
    • Level 10 right talent: +24% Icarus Dive movement speed slow increased to +25%.
    • Level 20 right talent changed: +1000 Icarus Dive range ➜ +1.5% Sun Ray max health as damage.
    • Level 25 left talent changed: +1.5% Sun Ray max health as damage ➜ +1000 Icarus Dive range.
Puck icon.png
Pudge icon.png
  • Reduced base armor from 0 to -1.
  • Increased Intelligence attribute symbol.png intelligence gain from 1.5 to 1.8
  • Flesh Heap
    • No longer grants magic resistance.
    • Reduced Strength attribute symbol.png strength bonus per death from 1.5/2/2.5/3 to 1.1/1.4/1.7/2.
    • Added an active component to ability.
Can now be cast to grant damage block against all 3 damage types. Can be cast while channeling.
Active damage block: 5/10/15/20
Active duration: 7
Cooldown: 30/25/20/15
Mana cost: 50
Pugna icon.png
  • Decrepify
    • No longer interrupts channeling.
    • Increased mana cost from 60 to 80.
  • Nether Ward
    • Now reduces enemies' outgoing spell damage by 10%/15%/20%/25%.
    • Unknown Unit icon.png Nether Ward no longer heals for 2 hits whenever Mana Flare is triggered. [?]
  • Reworked Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Old: When cast on an enemy, causes Life Drain to create new Life Drain links on other enemy heroes within cast range +200 for every 1.5 seconds spent channeling. The channeling only ends if there are no links up anymore, or the channel duration runs out.
    • New: Increases Nether Ward cast range by 350. When cast on Unknown Unit icon.png Nether Ward, Life Drain refracts its damage to all enemy heroes within 1600 radius for 70% of its damage. The effect is interrupted if Nether Ward is destroyed.
Queen of Pain icon.png
Razor icon.png
Riki icon.png
Rubick icon.png
Sand King icon.png
Shadow Demon icon.png
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Splits Demonic Purge ability up into Demonic Purge and Demonic Cleanse.
    • Both of these abilities takes up the 5th and 6th slot respectively. Leveling one ability automatically levels the other as well.
Demonic Cleanse
Repeatedly applies a basic dispel on the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.
Shadow Fiend icon.png
Shadow Shaman icon.png
  • Shackles
    • Reduced damage from 60/160/260/360 to 60/130/200/270.
    • Now heals its caster by 60/130/200/270 health over its duration.
  • Increased Shadow Shaman Serpent Ward icon.png Serpent Ward attacks to destroy from 2 to 4 (towers and heroes still require 2 hits).
Silencer icon.png
Skywrath Mage icon.png
Slardar icon.png
Slark icon.png
  • Reduced base Strength attribute symbol.png strength from 21 to 20.
  • Pounce
    • Now deals 40 latch damage upon contact.
    • Increased latch radius from 95 to 120.
  • Talent Talents:
Snapfire icon.png
Sniper icon.png
Spectre icon.png
  • Desolate
    • Reduced radius from 425 to 400.
    • Increased damage from 18/32/46/60 to 21/34/47/60.
  • Reduced Haunt mana cost from 150/200/250 to 150/175/200.
  • Talent Talents:
    • Level 20 right talent: +400 health reduced to +350.
    • Level 20 left talent: +14% Spectral Dagger movement speed slow/bonus reduced to +12%.
Spirit Breaker icon.png
  • Increased Charge of Darkness mana cost from 100 to 120.
  • Bulldoze
    • Reduced movement speed bonus from 10%/16%/22%/28% to 10%/15%/20%/25%.
    • Rescaled status resistance bonus from 34%/46%/58%/70% to 35%/45%/55%/65%.
  • Rescaled Greater Bash movement speed as damage 14%/20%/26%/32% to 15%/20%/25%/30%.
  • Talent Talents:
Storm Spirit icon.png
Sven icon.png
Templar Assassin icon.png
  • Psi Blades
    • No longer has a spill range multiplier of 1.5.
    • Now grants flat spill range bonus of 550/600/650/700.
  • Talent Talents:
    • Level 15 left talent changed: +120 Psi Blades range ➜ +120 Psi Blades attack/spill range.
    • Level 15 right talent: 15% evasion increased to +20%.
    • Level 25 left talent: +8 Refraction instances reduced to +7.
Terrorblade icon.png
Tidehunter icon.png
Timbersaw icon.png
  • Whirling Death
    • Increased base damage from 60/100/140/180 to 80/120/160/200.
    • Reduced primary attribute reduction from 13%/14%/15%/16% to 12% on each level.
    • Increased cooldown from 6 on each level to 7.5/7/6.5/6.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Flamethrower
      • Reduced damage per second from 90 to 80.
      • Increased cooldown from 18 to 20.
Tinker icon.png
Warp Flare
Throws a grenade towards a unit, dealing damage, teleporting it away from Tinker and reduces both their cast and attack range for the duration.
Damage: 50
Push distance: 600
Cast/Attack range reduction: 40%
Debuff duration: 3
Cooldown: 15
Mana cost: 150
Notes: Has a projectile speed of 1900.
Tiny icon.png
  • Increased Avalanche stun duration per interval from 0.2 to 0.3.
  • Toss
    • No longer deals 30% tossed bonus unit damage.
    • Increased grab radius from 275 to 300.
    • Rescaled damage from 80/150/220/290 to 75/150/225/300.
    • Reduced avalanche damage multiplier from 2.5 to 2.
  • Tree Grab
    • Rescaled unit attack bonus damage from 20% to a flat 20 damage.
    • Reduced building attack damage bonus from 70%/100%/130%/160% to 55%/70%/85%/100%.
  • Unit-targeted Tree Throw now also slows the affected target's movement speed and attack speed by 20% for 2 seconds.
  • Grow
    • Now also grants 100/200/300 toss bonus unit damage.
    • Now also grants additional 50% bonus attack damage when carrying a tree.
  • Talent Talents:
    • Level 15 right talent changed: +20% Tree Grab unit attack damage bonus ➜ +50% Grow bonus attack damage while carrying a tree.
Treant Protector icon.png
  • Living Armor
    • Rescaled armor bonus from 5/6/7/8 to 3/6/9/12.
    • Rescaled total heal from 60/100/140/180 to 45/80/125/180.
    • Increased duration from 12 on each level to 15/20/25/30.
    • Increased cooldown from 26/22/18/14 to 30/25/20/15.
Troll Warlord icon.png
Tusk icon.png
  • Reduced movement speed from 315 to 310.
  • Increased Ice Shards damage from 70/140/210/280 to 75/150/225/300.
  • Increased Snowball base damage from 80/120/160/200 to 80/140/200/260.
  • Walrus PUNCH!
    • Reduced critical damage from 350%/375%/400% to 300%/350%/400%.
    • Reduced cooldown from 36/24/12 to 20/15/10.
    • Rescaled mana cost from 50/75/100 to 75 on each level.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Walrus Kick
      • Changed ability targeting type from point-targeted to unit-targeted/vector targeting.
      • Now also deals 350 damage within 250 radius of the landing area.
      • Cooldown is reduced by 50% when kicking a creep.
      • Increased cooldown from 8 to 12.
  • Talent Talents:
    • Level 10 left talent: +0.4s Walrus PUNCH! stun duration increased to +0.5s.
    • Level 20 left talent: +80% Walrus PUNCH! critical damage reduced to +75%.
Underlord icon.png
Opens a dark rift at the targeted friendly unit's or building's position. After a short delay, Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at anytime during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.
Cast Range: Global
Radius: 600
Teleport delay: 6/5/4
Cooldown: 130/115/100
Mana cost: 100/200/300
Opens 2 portals, one next to Underlord and one in the target location. Allies can channel a portal to teleport to the other side. Allies that pass through the portal temporary gain damage reduction and movement speed. Casting this ability will cause Underlord to immediately start teleporting.
Cast Range: 4000
Channel distance: 400
Channel time: 3
Incoming damage reduction: 10%/20%/30%
Movement speed bonus: 10%/20%/30%
Buff duration: 5/6/7
Portals duration: 20
Cooldown: 140/120/100
Mana cost: 100
Undying icon.png
  • Soul Rip
    • Rescaled max units from 8/9/10/11 to 10 on each level.
    • Rescaled damage and heal per unit from 19/26/33/40 to 15/25/35/45.
    • Rescaled mana cost from 85/100/115/130 to 90/100/110/120.
    • Reduced cooldown from 24/18/12/6 to 18/14/10/6.
  • [U] Changed Undying Zombie icon.png Undying Zombie attack class from Pierce to Default.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Increased Flesh Golem cooldown reduction bonus from 30 to 35.
Ursa icon.png
  • Talent Talents:
    • Level 20 right talent: +10% Enrage status resistance bonus increased to +15%.
    • Level 25 right talent changed: +500 Earthshock radius ➜ -3s Earthshock cooldown.
Vengeful Spirit icon.png
Venomancer icon.png
  • Increased base attack damage from 18‒21 to 22‒25.
  • Poison Sting
    • No longer deals damage on the same interval that applies the debuff.
    • Increased damage per second from 6/14/22/30 to 8/16/24/32.
  • Poison Nova
    • Increased travel speed from 500 to 550.
    • Rescaled damage radius from 630 on each level to 595/645/695.
  • Talent Talents:
Viper icon.png
Visage icon.png
Void Spirit icon.png
Warlock icon.png
Weaver icon.png
Windranger icon.png
Winter Wyvern icon.png
  • Increased Winter's Curse cast range from 700 in each level to 700/750/800.
Witch Doctor icon.png
  • Paralyzing Cask
    • Now has a creep damage percentage of 200%.
    • Reduced creep stun duration from 5 to 1.
    • Reduced creep base damage from 75 to 40.
  • Reduced Death Ward cooldown from 80 to 70.
Wraith King icon.png
Zeus icon.png
New ability: Heavenly Jump
Zeus performs a Heavenly Jump, shocking the closest visible nearby enemy (prioritizing heroes) within search radius, reducing their movement speed, attack speed, and increasing their cast time. Zeus gets unobstructed vision around him for 3 seconds. Can't be cast while leashed.
Search radius: 700/800/900/1000
Movement speed slow: 100%
Attack speed slow: 100
Enemy cast time increase: 50%
Debuff duration: 1/1.5/2/2.5
Vision range bonus: 900
Buff duration: 3
Cooldown: 25/20/15/10
Mana cost: 50/60/70/80
  • Reworked Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Old: Static Field can be cast to perform a Heavenly Jump, shocking the closest visible enemy (prioritizing heroes) within its search radius, dealing Static Field damage and reducing their movement speed. If Zeus was moving forward, he will jump towards that direction. Zeus gets 900 unobstructed vision.
    • New: Grants Zeus minimap icon.png Zeus the Static Field ability.
Static Field
Zeus shocks any enemy hit by his abilities, causing damage proportional to their current health.
Current health as damage: 9%

Patch Notes

  • Added various strings for Steam Controller.
  • Updated various terrains.
  • Updated various strings for upcoming treasure items.
Primal Beast icon.png
  • Updated The Disciple's Path voice response with various heroes.
    • Updated lantern model in debut page.
Drow Ranger icon.png
  • Unleash
    • Updated ability particles and ability effects.
    • Updated hero portrait when ability is active.
Jakiro icon.png
  • Updated default hero model and animations.
  • Updated Dual Breath ability animations.
Bloodseeker icon.png
  • Updated default hero model and animations
  • Updated attack sound effects.
  • Updated footsteps sounds.
  • Updated Blood Rite ability casting sound effects.
  • Updated Rupture ability sound effects.
  • Increased Juggernaut minimap icon.png Juggernaut weapon sound spread radius from 300 to 600 and other weapon sound effects.
  • Updated Marci minimap icon.png Marci's normal attack and attack impact sound effects.
  • Hammer of Purity
    • Updated ability cast and sound effects.
    • Added ability particles and projectile impacts.
  • Renamed Spider Legs icon.png Spider Legs active ability from Scurry to Skitter. [?]
  • Updated various localization files.

Update 2

  • Fixed being unable to publish guides for Primal Beast minimap icon.png Primal Beast.
  • Updated Tinker minimap icon.png Tinker default hero model.
  • Reactive Tazer
    • Updated ability particles.
    • Fixed ability detonating sounds.
  • Updated Sticky Bomb ability explosion particles.
  • Updated Proximity Mines background and foreground explosion particles.
  • Updated * Sticky Bomb cart models.
  • Updated various localization files.
  • Wex
    • Updated ability tooltips.
    • Updated ability descriptions.
  • Radiance icon.png Radiance
    • Fixed item not using the correct components and values as adjusted in 7.31.
    • Fixed not being able to disassemble item.

Update 3

  • Rip Tide
    • Added and updated ability modifier for its counter.
    • Updated ability description.
    • Updated Talent talent ability tooltip.
  • Upgradable by Aghanim's Scepter. Shockwave
    • Added eruption particles.
    • Added eruption sound effects.
  • Added Reactive Tazer ability ambient particles, lightning/electricity arcs particles, and ambient trail particles.
  • Warp Flare
    • Updated ability description.
    • Updated ability modifiers.
  • Removed the aforementioned unreleased item's item icons.
  • Fixed and added various tooltips during game pause.
  • Updated various localization files.

Update 4

Update 5

  • Updated various localization files.

Update 6

  • Sticky Bomb
    • Updated ability effects.
    • Updated ability sound effects.
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