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{{Patch layout |
{{Patch layout |
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+ | | before = 2011-02-12 |
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+ | | after = 2011-03-03 |
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⚫ | |||
− | | before = [[February 12, 2011 Patch]] |
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⚫ | |||
− | | after = [[March 03, 2011 Patch]] |
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⚫ | |||
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* Added Faceless Void, Viper, and Tiny. |
* Added Faceless Void, Viper, and Tiny. |
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* New set of Kunkka animation; i.e. runs, attacks, abilities |
* New set of Kunkka animation; i.e. runs, attacks, abilities |
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* The chain lightning effect from maelstrom and mjollnir now draws as a chain instead of as forked lightning. |
* The chain lightning effect from maelstrom and mjollnir now draws as a chain instead of as forked lightning. |
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* Shops, items on the ground, and runes now highlight green instead of white. This is to indicate that right-clicking on them will interact with them. |
* Shops, items on the ground, and runes now highlight green instead of white. This is to indicate that right-clicking on them will interact with them. |
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− | * Neutrals now highlight red |
+ | * Neutrals now highlight red instead of white. This is to indicate that right-clicking on them will attack them. |
* Bots now know how to use the side shops. |
* Bots now know how to use the side shops. |
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* Lots of late-game tuning of bot pushing/defending/farming. |
* Lots of late-game tuning of bot pushing/defending/farming. |
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* Added tombstone for resurrecting hero deaths. |
* Added tombstone for resurrecting hero deaths. |
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− | == |
+ | == Fixes == |
− | * Fixed Illusions created from an enemy unit not switching their |
+ | * Fixed Illusions created from an enemy unit not switching their FoW team correctly and thus giving vision for the enemy. |
* Fixed Vengeful Spirit's Wave of Terror not being lethal. |
* Fixed Vengeful Spirit's Wave of Terror not being lethal. |
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* Fixed Dead units talking. |
* Fixed Dead units talking. |
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* Fixed the radius and shape of Plasma Field. |
* Fixed the radius and shape of Plasma Field. |
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* Faceless Void's Chronosphere now affects magic-immune units. |
* Faceless Void's Chronosphere now affects magic-immune units. |
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− | * Added the duration |
+ | * Added the duration extension that happens when Eidolons split. |
− | * Fixed an issue with the timing of neutral camps spawning. They now spawn properly at 0:30, 1:00, 2:00, 3:00 ...etc., |
+ | * Fixed an issue with the timing of neutral camps spawning. They now spawn properly at 0:30, 1:00, 2:00, 3:00 ...etc., instead of 0:30, 1:30, 2:30, ...etc. |
* Changed Windrunner's Shackleshot to prioritize direction over distance when finding an attach target. Also better tracks the direction of the projectile |
* Changed Windrunner's Shackleshot to prioritize direction over distance when finding an attach target. Also better tracks the direction of the projectile |
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* Fixed Sonic Wave travel distance. |
* Fixed Sonic Wave travel distance. |
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* Fixed Lich's Chain Frost hitting couriers. |
* Fixed Lich's Chain Frost hitting couriers. |
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* Swapped Necronomicon's summoned units position in multiunit selection. |
* Swapped Necronomicon's summoned units position in multiunit selection. |
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− | + | }} |
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+ | [[ru:Обновление от 19 февраля 2011]] |
Latest revision as of 11:06, 16 September 2017
Patches (latest) | ← February 12, 2011 Patch | February 19, 2011 Patch | March 03, 2011 Patch → |
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Sources
Source: New Heroes
Patch Notes
Changes
- Added Faceless Void, Viper, and Tiny.
- New set of Kunkka animation; i.e. runs, attacks, abilities
- Added the announcer (temp voice)! Will comments on first blood, kill streaks, multi-kills, base under attack, and game start/end.
- Added new scoreboard.
- The chain lightning effect from maelstrom and mjollnir now draws as a chain instead of as forked lightning.
- Shops, items on the ground, and runes now highlight green instead of white. This is to indicate that right-clicking on them will interact with them.
- Neutrals now highlight red instead of white. This is to indicate that right-clicking on them will attack them.
- Bots now know how to use the side shops.
- Lots of late-game tuning of bot pushing/defending/farming.
- Added tombstone for resurrecting hero deaths.
Fixes
- Fixed Illusions created from an enemy unit not switching their FoW team correctly and thus giving vision for the enemy.
- Fixed Vengeful Spirit's Wave of Terror not being lethal.
- Fixed Dead units talking.
- Fixed issue where when giving commands via the minimap, the confirmation effects and some spell effects would be drawn at zero Z (below the ground).
- Fixed issue where if you attempted to drop an item using the minimap, your hero would move to the origin and drop it there.
- Fixed Bloodstone not reducing gold lost and respawn time on death.
- Fixed the radius and shape of Plasma Field.
- Faceless Void's Chronosphere now affects magic-immune units.
- Added the duration extension that happens when Eidolons split.
- Fixed an issue with the timing of neutral camps spawning. They now spawn properly at 0:30, 1:00, 2:00, 3:00 ...etc., instead of 0:30, 1:30, 2:30, ...etc.
- Changed Windrunner's Shackleshot to prioritize direction over distance when finding an attach target. Also better tracks the direction of the projectile
- Fixed Sonic Wave travel distance.
- Fixed Dragon Slave distance and shape.
- Fixed long standing bug where VO lines werent being played sequentially and could repeat multiple times in a row.
- Fixed bug that could create "undead" creeps that were unkillable.
- Fixed Lich's Chain Frost hitting couriers.
- Swapped Necronomicon's summoned units position in multiunit selection.