Old Abilities
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Time Walk (6.13-6.85b)[]
Time Walk (6.13-6.85b)
Ability
Target Point
Target Point
Affects
Self / Enemies
Self / Enemies
Rushes to a target location while slowing the movement speed of all enemies along its path for 3 seconds.
Cast Range: 700/900/1100/1300
Max Travel Distance: 700/900/1100/1300
Slow Radius: 300
Move Speed Slow: 20%/30%/40%/50%
Slow Duration: 3
Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant.
- Time Walk moves Faceless Void with a speed of 3000.
- Faceless Void is invulnerable during Time Walk.
- Does not disjoint projectiles upon cast.
- The slow can hit units up to 1000/1200/1400/1600 range away (700/900/1100/1300 max travel distance + 300 slow radius).
- Does not travel the full distance, when targeting closer than the max distance.
Time Walk (6.10-6.12b)[]
Ability
No Target
No Target
Affects
Enemies / Self
Enemies / Self
Quickly moves around the battlefield attacking units in a 400 radius.
Radius: 400
Attack Damage Bonus: 15%/30%/45%/60%
Search Interval: 0.5
- This ability got reworked into the following Time Walk (6.13-6.85b) in the 6.13 gameplay patch.
- Faceless Void is invulnerable and cannot be controlled during Time Walk. Does not disjoint projectiles upon cast.
- Searches for units within the radius in 0.5 second intervals, starting immediately upon cast. Stops instantly when it cannot find any valid target.
- The radius is centered at the point Faceless Void was upon cast for the whole duration, not around him.
- If no units are within the radius upon cast, the spell will not go into cooldown, but will still use the mana.
- Faceless Void performs instant attacks on each selected enemy, so attack modifiers can proc, and the attacks can miss.
Carrion Swarm (Pre 6.10)[]
Sends a horde of bats to damage enemies.
Cast Range: 600
Starting Radius: 110
Travel Distance: 810
End Radius: 300
Damage: 100/175/225/300
- This ability got replaced by Time Walk (6.10-6.12b) in the 6.10 gameplay patch.
- When targeting a unit, the Carrion Swarm will be released towards its current location upon cast.
- Carrion Swarm travels at a speed of 1100.
- Can hit units up to 1110 range away (810 travel distance + 300 end radius).
- The complete area is shaped like a cone.
Backtrack (6.10-6.85b)[]
Ability
Passive
Passive
Affects
Self
Self
Faceless Void dodges damage by jumping backward in time, eluding both physical and magical attacks.
- This ability was replaced by Time Dilation in the 6.86 gameplay patch.
- Backtrack belongs to the group of damage negating effects. It is not evasion.
- This means it only negates damage, it does not evade any side effects of spells or attacks, like disables.
- When an attack has e.g. Diffusal Blade and Backtrack triggers on the attack, the damage is avoided, but the mana burn still takes effect.
- This also means that Monkey King Bar will not stop Backtrack from avoiding attack damage.
- Evasion has priority over Backtrack. When evasion procs, Backtrack can't proc on that attack.
- Backtrack has the 3rd highest priority in the group of damage negating effects.
- This means when combined with e.g. Aphotic Shield or Living Armor, Backtrack negates damage while the shield or armor do not.
- As with all damage manipulating effects and despite the ability description, Backtrack can negate all 3 damage types.
- Increases Faceless Void's effective HP by an average of 11%/18%/25%/33% against those.
- Backtrack fully ignores damage which is flagged as HP Removal.
Evasion (Pre 6.10)[]
Ability
Passive
Passive
Affects
Self
Self
Gives a percent chance to avoid attacks.
Dodge Chance: 14%/21%/28%/35%
- This ability got replaced by Backtrack (6.10-6.85b) in the 6.10 gameplay patch.
- Since the Warcraft 3 engine rounds the numbers of this kind of abilities automatically down to the closest 5, the actual dodge chance was 15%/20%/30%/35%.
Time Lock (Pre 7.20)[]
Time Lock (Pre 7.20)
Proc Chance: 10%/15%/20%/25%
Hero Duration: 1
Non-Hero Duration: 2
The strike of the Faceless Void lands with dimension shifting force.
- Does not stack with other bashes. The bash from Skull Basher and Abyssal Blade is completely disabled for Faceless Void.
- The proccing attack first applies the debuff, then its own damage.
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- It can be lifestealed off of, but it is not considered by crit or cleave.
- It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
- Adds an average of 5/11.25/20/31.25 ( 15/26.25/40/56.25) magical damage to every attack.
- Time Lock uses pseudo-random distribution.
Temporal Drag (6.07-Pre 6.10)[]
Ability
No Target
No Target
Affects
Enemies
Enemies
Darkterror tears time apart, slowing down all enemy units for 5 seconds.
Radius: Global
Movement Speed Slow: 40%/50%/60%
Attack Speed Slow: 10/20/30
Slow Duration: 5
- This ability got replaced by Chronosphere in the 6.10 gameplay patch.
- Slows all enemy units on the map once upon cast.
Stop Time (Pre 6.07)[]
Ability
No Target
No Target
Affects
Enemies
Enemies
Darkterror stops time for 2.5 seconds.
Radius: 1000/1500/2000
Duration: 2.5
- This ability got replaced by Temporal Drag in the 6.07 gameplay patch.
- Stuns all enemy units within the radius once upon cast.
- In earlier versions, this ability used to be global. It also used to affect buildings from 6.00 to 6.06.