Faceless Void

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Faceless Void
Faceless Void icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
20 + 2.4
19 + 3
15 + 1.5
Level 0 1 15 25 30
Health 200 600 1260 1980 2260
Health regen 0.5 2.5 5.86 9.46 10.86
Mana 75 255 507 831 939
Mana regen 0 0.75 1.8 3.15 3.63
Armor 1 4.17 11.17 18.17 21
Att/sec 0.59 0.7 0.95 1.19 1.29
Damage 37‒43 56‒62 98‒104 140‒146 157‒163
Magic resistance 25%
▶️ Movement speed 300
▶️ Attack speed 100
Turn rate 0.9
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.5+0.56
Base attack time 1.7
Damage block 16
Collision size 24
Gib type Default

Darkterror, the Faceless Void, is a melee agility hero played as an offlaner or carry. Given a little time, he becomes a terrifying hero capable of destroying entire enemy teams in seconds.

Wielding his cosmically powered mace, each blow can lock his foes in time, stopping them in place. He can jump into or out of combat using Time Walk while simultaneously reverting any damage he has taken in the last few seconds. Darkterror can also pause his foes' cooldowns with Time Dilation, lowering their movement speed in the process. His ultimate, Chronosphere, freezes time for everything within its area of effect, giving him time to pummel any enemies caught within without resistance for several seconds. It's one of the most devastating initiation spells in the game and can win team fights before his opponents can even react.


Faceless Void minimap icon.pngDarkterror, the Faceless Void
▶️ "From a place beyond time, and time beyond counting."
Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.


Time Walk
Time Walk icon.png
(Upgradable by Aghanim's Scepter. Enemies)
Rushes to a target location while backtracking any damage taken in the last 2 seconds.
Cast Animation: 0.3+0
Cast Range: Global
Max Travel Distance: 650 (With Aghanim's Shard 1050)
Backtracked Time: 2
With Aghanim's Scepter Time Lock Radius: 350
Cooldown: 24/18/12/6 (Talent 22/16/10/4)
Mana: 40
Aghanim's Scepter upgrade: Applies a Time Lock proc to all units at the landing destination.
Aghanim's Shard upgrade: Increases Time Walk cast range by 400. Grants a new ability: Reverse Time Walk.
Does not pierce spell immunity. Does not apply Time Lock on spell immune enemies.
Buff modifier_faceless_void_time_walk_tracker: Undispellable. Persists death.
Buff modifier_faceless_void_time_walk: Dispellable with death only.
Buff modifier_faceless_void_time_walk_shardbuff: Dispellable with death only.
Debuff modifier_faceless_void_time_lock_force_proc: Dispellable with any dispel.
Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant.


  • Time Walk moves Faceless Void with a speed of 3000.
  • Does not disjoint projectiles upon cast.
  • Does not travel the full distance, when targeting closer than the max distance.
  • Upon cast, any damage Faceless Void took in the last 2 seconds gets healed back up. This includes damage dealt by allies.
  • Status buffs and debuffs, cooldowns and mana are completely unaffected.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Time Walk triggers Time Lock based on its current level on every enemy within 350 radius at the destination point.
    • Does not perform instant attacks to trigger the Time Lock. Instead, the force proc modifier is placed on enemies, which makes Time Lock trigger on them.
    • Dispelling this debuff does not remove the Time Lock stun, but it prevents the Time Lock instant attack from occuring.

Time Dilation
Time Dilation icon.png
No Target
Faceless Void traps all nearby enemies in a time dilation field for 8/9/10/11 seconds, extending their cooldowns and slowing their movement and attack speed by 10% for each cooldown extended. Deals damage per second for each cooldown.
Cast Animation: 0.1+0.4
Radius: 775
Cooldown Rate Reduction: 60%
Slow per Extended Cooldown: 10%
Damage per Second per Extended Cooldown: 10/11/12/13
Duration: 8/9/10/11
Cooldown: 28/24/20/16
Mana: 60/70/80/90
Does not pierce spell immunity. Effects persist if debuff was placed before spell immunity and when not dispelled.
Debuff modifier_faceless_void_time_dilation_slow: Dispellable with any dispel.
For those facing off against Darkterror, each moment seems to stretch into eternity.


  • Causes enemy cooldowns and charge-based abilities to recharge 60% slower while they have the debuff.
    • Affects cooldowns of passive abilities, but not the cooldown of items.
  • Deals damage in 1.1-second intervals, starting 1.1 seconds after the debuff is placed, resulting in up to 7/8/9/10 possible instances.
  • This is how much it can slow and how much damage it can deal for a certain amount of cooldowns, considering the cooldowns are present for the entire duration:
    • 1 Cooldown: 70/88/108/130 damage and 10% movement speed slow.
    • 2 Cooldowns: 140/176/216/260 damage and 20% movement speed slow.
    • 3 Cooldowns: 210/264/324/390 damage and 30% movement speed slow.
    • 4 Cooldowns: 280/352/432/520 damage and 40% movement speed slow.
    • 5 Cooldowns: 350/440/540/650 damage and 50% movement speed slow.
    • 6 Cooldowns: 420/528/648/780 damage and 60% movement speed slow.
  • The slow and damage per second have no stack limit. Each ability on cooldown adds a stack.
    • Also counts the cooldown of hidden abilities, like Invoker minimap icon.png Invoker's uninvoked spells or Morph's copies.
    • Rubick minimap icon.png Rubick's stolen spells which are on cooldown and already lost do not count, as they are not hidden, but removed.
  • The debuff checks all cooldowns continuously, and adapts the slow and damage values and stack count immediately.
  • Abilities affected by Time Dilation can still be reset (e.g. Refresher Orb icon.png Refresher Orb).
  • Multiple instances of Time Dilation do not stack, but refresh the duration.

Time Lock
Time Lock icon.png
Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.
Proc Chance: 12%/16%/20%/24%
Damage: 15/20/25/30 (Talent 70/75/80/85)
Second Attack Delay: 0.33
Hero Duration: 0.65
Non-Hero Duration: 2
Buff modifier_faceless_void_time_lock: Undispellable. Persists death.
Debuff modifier_faceless_void_timelock_freeze: Dispellable with strong dispels.
The strike of the Faceless Void lands with dimension shifting force.


  • The proccing attack first applies the debuff, then its own damage.
  • Time Lock works against allied units, but not against wards and buildings.
  • Despite the visual effect, the angle of the second attack is still based on Faceless Void's position, so cleave hits towards where he is facing, and not the image that appears.
  • Adds an average of 1.8/3.2/5/7.2 (Talent 8.4/12/16/20.4) damage to every attack.

Reverse Time Walk
Reverse Time Walk icon.png
No Target
Replaces Time Walk with Reverse Time Walk for 1.5 seconds after landing. If used in this time period, you will reverse your time walk back to your previous cast location. Does not affect health or proc scepter hits.
Cast Animation: 0+0
Reversal Time Window: 1.5
Cooldown: 0.5
Mana: 0


  • This ability stays inactive until Time Walk is cast and turns inactive again once Faceless Void seconds pass.
    • In Ability Draft, this ability appears to the right side of the ultimate ability slot and has no hotkey.
  • When cast, moves Faceless Void back to where he was as he cast Time Walk, using the same travel speed.
  • Does not reverse anything else. The health change are not reversed, and the Time Lock bash from the upgrade does not proc.
  • If Time Walk was cast multiple times within 1.5 seconds, casting this moves Faceless Void back to where he was on the first cast.

Chronosphere icon.png
Enemies / Allies
Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. Only Faceless Void and any units he controls are unaffected. Invisible enemies in the sphere will be revealed.
Cast Animation: 0.35+0.35
Cast Range: 500
Radius: 500 (Talent 640)
Haste Speed: 1000
Duration: 4/4.5/5
Cooldown: 160
Mana: 150/225/300
Not disabled by Break. Faceless Void's immunity to Chronospheres is not disabled by Break.
Buff modifier_faceless_void_chronosphere: Undispellable. Persists death.
Buff modifier_faceless_void_chronosphere_selfbuff: Undispellable. Persists death.
Buff modifier_faceless_void_chronosphere_speed: Undispellable. Persists death.
Debuff modifier_faceless_void_chronosphere_freeze: Dispellable with death only.
When a rift opens to Claszureme, all poor souls caught within will likely never return.


  • Chronosphere affects all units which are not owned by Faceless Void, including buildings, wards and allies.
  • Affected units are stunned. When other units walk inside the area, they also get affected for its remaining duration.
  • While in the Chronosphere, Faceless Void and any units he controls are phased and hasted, meaning they cannot be slowed below the set value.
  • Faceless Void and illusions of him (be it his own, enemy or allied illusions) cannot be frozen by Chronospheres, regardless of source. This is innate to Faceless Void.
    • However, the haste and phased movement is only provided to the caster and their units.
    • In Ability Draft, Faceless Void keeps his innate immunity to Chronospheres, even when not drafting it.
  • Cancels most sources of Forced Movement upon applying the disabling debuff on a unit.
  • Despite its visual effects, the effective area is a cylinder not a sphere.

Cannot be used by illusions. Disabled by Break.
Talent Right 4.png
There is no description for this ability.
Proc Chance: 20%
Buff modifier_faceless_void_backtrack: Undispellable. Persists death.


  • Grants Faceless Void a chance to avoid damage completely.
  • Backtrack belongs to the group of damage negating effects. It is not evasion.
    • This means it only negates damage, it does not evade any side effects of spells or attacks, like disables.
    • When an attack has e.g. Mana Break and Backtrack triggers on the attack, the damage is avoided, but the mana burn still takes effect.
    • This also means that True Strike or Accuracy does not stop Backtrack from avoiding attack damage.
    • Evasion has priority over Backtrack. When evasion procs, Backtrack cannot proc on that attack.
  • Backtrack has the third highest priority in the group of damage negating effects.
    • This means when combined with e.g. Aphotic Shield or Refraction, Backtrack negates damage while the other sources do not.
  • As with all damage manipulating effects, Backtrack can negate all 3 damage types (Physical, Magical and Pure).
    • Increases Faceless Void's effective health by an average of 25% against those damage types.
  • Fully ignores damage which is flagged as HP Removal.


Hero Talents
+140 Chronosphere AoE25+20% Backtrack
-2s Time Walk20+40 Attack Speed
+300 Health15+55 Time Lock Damage
+9 Strength attribute symbol.png Strength10+7 Agility attribute symbol.png Agility
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[edit]

  • Increased armor from 0 to 1.
  • Reduced turn rate from 1 to 0.9.
  • Reduced Time Walk max distance from 675 to 650.
  • Time Dilation
    • Now deals 10/11/12/13 damage per second per cooldown.
    • Reduced cast backswing from 0.77 to 0.4.
    • Reduced cooldown rate reduction from 75% to 60%.
    • Reduced duration from 8/10/12/14 to 8/9/10/11.
    • Rescaled mana cost from 75 on each level to 60/70/80/90.
    • Reduced cooldown from 40/34/28/22 to 28/24/20/16.
  • Increased Time Lock damage from 10/15/20/25 to 15/20/25/30.
  • Chronosphere
    • Reduced cast backswing from 0.7 to 0.35.
    • Reduced cast range from 600 to 500.
    • Increased radius from 450 to 500.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Reverse Time Walk now appears separate in the 4th ability slot, instead of replacing Time Walk. [?]
    • Increased Time Walk max distance bonus from 200 to 400.
  • Talents:
Level 10 left talent: +8 Strength attribute symbol.png strength increased to +9.
Level 10 right talent changed: +12 attack damage ➜ +7 Agility attribute symbol.png agility.
Level 15 left talent changed: +250 Time Walk max distance ➜ +300 health.
Level 20 left talent: -1.75s Time Walk cooldown increased to -2s.
Reverse Time Walk
Moves Faceless Void back to where he was before casting Time Walk.
Cast time: 0
Time window: 1.5
Notes: Replaces Time Walk upon reaching the destination point. If not used within 1.5 seconds, Time Walk gets swapped back in. Uses the same travel speed as Time Walk. Only affects Faceless Void's position, other effects of Time Walk (health, area bash) are not reversed.
  • Talents:
Level 15 left talent: +275 Time Walk max distance reduced to +250.

Recommended Items[edit]

Starting items:

  • Tango icon.png Tango regenerates health lost to enemy harassment, which Faceless Void receives when he gets close to the creep waves in order to last hit.
  • Healing Salve icon.png Healing Salve also restores health.
  • Slippers of Agility icon.png Slippers of Agility provides Faceless Void with increased base damage as well as a small amount of armor, giving him better farming power and a little physical survivability.

Early game:

  • Quelling Blade icon.png Quelling Blade increases Faceless Void's ability to last-hit creeps, which is important for ensuring that he farms well in the early game. By augmenting his already formidable attack damage, Faceless Void can ensure that the enemy has a hard time denying him even if they are in a position to.
  • Magic Stick icon.png Magic Stick can be useful to get on Faceless Void given his small base HP and mana pool. The burst regen can give him more survivability and the ability to cast his spells if he finds himself in lots of early engagements.
  • Boots of Speed icon.png Boots of Speed give more movement speed, important in the early game since he is a melee hero who must be able to position himself quickly for last-hitting and avoiding harass.

Mid game:

  • Magic Wand icon.png Magic Wand gives Faceless Void increased attributes, and provides even more burst HP and mana regen than Magic Stick.
  • Power Treads icon.png Power Treads provides bonus attack speed and the ability to switch attributes, useful for giving Faceless Void more HP for survivability, more mana for casting spells on his limited mana pool, or more attack speed and base damage.
  • Mask of Madness icon.png Mask of Madness allows Faceless Void to lifesteal, which is important for ensuring that his HP remains topped off, especially while farming in the jungle. The active also gives lots of attack speed for him to proc Time Lock, which works with the lifesteal.

Late game:

  • Battle Fury icon.png Battle Fury is a well-balanced farming item that provides Faceless Void with self-sustain as well as attack damage. The HP and mana regen let Faceless Void farm for extended periods of time without returning to base, while the cleave, bonus creep damage and additional attack damage allow him to farm creeps more quickly. As well, the cleave allows Faceless Void to spread physical damage around inside of Chronosphere, which is useful if he can catch multiple enemies in close proximity. It also works with Time Lock's damage.
  • Butterfly icon.png Butterfly's evasion gives him survivability against physical attacks, increasing his ability to ignore enemy attacks while the increased agility, damage and attack speed greatly increase his ability to deal damage with his attacks.
  • Black King Bar icon.png Black King Bar can be a powerful defensive item if the enemy has ranged disablers or nukers that can position themselves to avoid being caught by Chronosphere. Activating spell immunity during Chronosphere allows Faceless Void to avoid being disabled or nuked down from outside the sphere, which lets him focus his undivided attention on targets inside. The item also provides Faceless Void with more HP and attack damage, giving him increased survivability and damage output.

Situational items:

  • Vladmir's Offering icon.png Vladmir's Offering is a safer alternative to Mask of Madness icon.png Mask of Madness, trading away the attack speed in exchange for an aura that affects your team, giving them lifesteal and armor.
  • Mjollnir icon.png Mjollnir is a strong farming and attack damage item that greatly increases Faceless Void's damage output during Chronosphere. The increased attack speed and Chain Lightning allow Faceless Void to farm creeps more quickly, as well as proccing multiple times during a Chronosphere to spread magical damage around to all caught enemies. As well, the active can allow Faceless Void to punish enemies if they try to attack him, whether he is inside a Chronosphere or not.
  • Monkey King Bar icon.png Monkey King Bar increases attack damage and can be a necessary item to deal damage to enemies with evasion.
  • Aghanim's Scepter icon.png Aghanim's Scepter is a situational item to pick up on Faceless Void. It allows Faceless Void to apply a Time Lock to each enemy near his destination from Time Walk. This item can be bought in conjunction with Battle Fury icon.png Battle Fury to counter illusion heroes to deal massive cleave damage.
  • Moon Shard icon.png Moon Shard can be a strong damage item for Faceless Void. The greatly increased attack speed can allow him to proc Time Lock and certain items much more often, greatly increasing his DPS. The increased night vision range can give him a strong vision advantage at night which in turn can allow him to initiate good fights he otherwise could not have seen. Consuming the item can free up an inventory slot for a permanent attack speed bonus and an extra lategame item.
  • Daedalus icon.png Daedalus is one of the best damage boosting items Faceless Void can pick up. The added damage and crit will boost his physical damage output immensely, and it also works with Time Lock. When coupled with some attack speed boosting items, Faceless Void becomes a very fearsome threat against enemies.
  • Diffusal Blade 1 icon.png Diffusal Blade is a solid damage increasing pick up that also allows Faceless Void to lock down a single enemy with the slow. As well, it's a good item to pick up if against enemies who rely on their mana (such as Medusa minimap icon.png Medusa and Wraith King minimap icon.png Wraith King).
  • Blink Dagger icon.png Blink Dagger massively enhances Faceless Void's initiation factor. With its range almost double that of Time Walk, it's an important item for catching multiple enemy heroes.
  • Refresher Orb icon.png Refresher Orb is a risky but strong utility item that allows Faceless Void to cast Chronosphere twice in a teamfight. While purchasing a Refresher Orb will reduce Faceless Void's carry potential as it does not provide him with increased damage output, doubling up on Chronosphere's disable duration can give Faceless Void's team an additional window with which to focus and burst down enemy heroes, which can be necessary for winning fights.
  • Nullifier icon.png Nullifier can be picked up by Faceless Void just in case the enemy picked up an Aeon Disk icon.png Aeon Disk to nullify Faceless Void's damage inside Chronosphere, as it dispels the Combo Breaker effect. It also give him plenty of damage and some Armor and HP Regeneration.
  • Linken's Sphere icon.png Linken's Sphere is commonly built as a means to increase Faceless Void's survivability in conjunction with Time Walk. It prevents single target disables or silences from disrupting his initiation with Chronosphere and can save his life in a gank.
  • Heart of Tarrasque icon.png Heart of Tarrasque is always useful on any low-HP hero. The gigantic HP increase will allow Faceless Void to better weather attacks, especially from damaging nukes that may be targeted on him from outside of a Chronosphere. The HP regen outside of battle can also allow him to become a bigger threat against the enemy team if he manages to slip away temporarily, as he can return shortly after with a full HP bar that the enemy must chip away at all over again.
  • Aeon Disk icon.png Aeon Disk greatly increases his survivability and allows him to counter-initiate with Chronosphere or escape with Time Walk if he gets disabled.


Roles: Carry Carry Initiator Initiator Disabler Disabler Escape Escape Durable Durable
Complexity: ★★☆
Playstyle: Hailing from the realm of Claszureme, Darkterror is a being for whom the laws of spacetime do not apply. The Faceless Void knocks opponents out of this dimension, pausing and stunning them with Time Lock. He fast-forwards through space, stepping past obstacles while backtracking any damage taken. Nearby enemies are exposed to Time Dilation, slowing not only their movement, but also the rate at which spells can be cast. Darkterror rips opens a rift to Claszureme, bringing all except himself to a complete standstill. Frozen in time, foes can only stand oblivious as the Faceless Void dismantles them from within the Chronosphere.





  • In DotA, Faceless Void's alternate/fun name is Gorzerk.
  • Faceless Void's death response, ▶️ "Unkind…Rewind" is likely a reference to the old saying, "Be Kind, Rewind", a saying used to remind customers to rewind rented VHS tapes before returning them to the store.
  • Faceless Void's respawn line ▶️ "In the land of time, the no-eyed man is king." refers to the famous adage by Desiderius Erasmus: "In the land of the blind, the one-eyed man is king."