Hero
Faceless Void | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Can freeze his enemies in time. | |
Darkterror is a being for whom the laws of spacetime do not apply. He fast-forwards Back and Forth through space, Time Walking past obstacles, manipulating it to dodge any damage taken and Pausing his enemies in place momentarily. Enemies near him feel his gravitational presence and experience Time Dilation, slowing not only their movement, but also the rate at which spells can be cast. He rips open a rift, bringing all but himself to a complete standstill. Frozen in Time, enemies can only stand oblivious as the Faceless Void dismantles them from within. | |
Roles: | ![]() ![]() ![]() ![]() ![]() |
Complexity: | ![]() ![]() |
Adjectives: | NicePecs Legs ( 2 )
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Bio[]
▶️ "From a place beyond time, and time beyond counting."
Lore:
Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.
Alias:
FV
Voice:
Abilities[]
Time Walk
Rushes to a target location while backtracking any damage taken in the last 2 seconds.
Cast Range: Global
Damage Taken as Self Heal: 100%
Applies a Time Lock to all units at the landing destination.
Grants the Reverse Time Walk ability.
Increases Time Walk cast range by 150.
Increases Time Walk cast range by 150.
Modifiers [?]
modifier_faceless_void_time_walk_tracker
Undispellable
modifier_faceless_void_time_walk
Death
modifier_faceless_void_time_walk_shardbuff
Death
modifier_faceless_void_time_lock_force_proc
Time Lock must be drafted as well for it to get applied.
Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant.
- Places a damage counter on Faceless Void upon learning the ability.
- Time Walk moves Faceless Void with a speed of 3000.
- Faceless Void turns invulnerable during Time Walk.
- Upon cast, any damage Faceless Void took in the last 2 (
2.5) seconds gets healed back up.
- Heals from all 3 damage types, including damage from allies, but not from heals and HP Removal sources (e.g. Sunder etc.).
- Does not disjoint projectiles upon cast.
- Does not travel the full distance, when targeting closer than the max distance.
- Does not dispel status buffs and debuffs.
- Neither affect ability cooldowns nor restore mana.
- 0.4 seconds after cast, Time Walk applies Time Lock based on its current level on every enemy within 400 radius at the destination point.
- Does not perform instant attacks to trigger the Time Lock. Instead, the force proc modifier is applied on enemies, which makes Time Lock trigger on them.
- Dispelling this debuff does not remove the Time Lock stun, but it prevents the Time Lock instant attack from occurring.
- Fully affects hidden or ethereal units and units in the Fog of War at the landing destination, but not invisible units.
- With the max travel distance and effect radius, Time Lock can be applied to units up to 1050/1100/1150/1200 (
1200/1250/1300/1350) distance away.
- If Time Lock is not leveled, it is not applied.
Cooldown Rate Reduction: 30%/40%/50%/60%
Duration: 8/9/10/11
For those facing off against Darkterror, each moment seems to stretch into eternity.
- Affects units in the Fog of War and invisible units, but not invulnerable and hidden units.
- Causes enemy cooldowns and charge-based abilities to recharge 30%/40%/50%/60% slower while they have the debuff.
- Affects cooldowns of passive abilities as well, but not item ability cooldowns.
- Abilities affected by Time Dilation can still be reset (e.g. Refresher Orb).
- The debuff applied has no stack limit, and the number of stacks can be seen on the status buff icon.
- Each ability on cooldown adds a stack. Also counts the cooldown of the following hidden/acquired abilities:
- Abilities acquired via Devour.
- Spirit Form abilities.
- Previously Invoked abilities.
- Abilities acquired from the Morphed targeted.
- Abilities acquired via Spell Steal.
- Losing already granted abilities by Aghanim's Scepter (e.g. putting item in backpack, selling, etc.).
- Time Dilation's debuff value does not include acquired abilities on cooldown and already lost, as they are not hidden, but removed.
- Also, it does not include abilities that are unaffected by cooldown manipulation.
- Each ability on cooldown adds a stack. Also counts the cooldown of the following hidden/acquired abilities:
- The debuff checks all cooldowns continuously and adapts the slow and damage values and stack count immediately.
- Successive casts do not stack but refresh the duration.
- Also refreshes the debuff duration for enemy units affected by Chronosphere, effectively extending the duration at most for 3.75/4.25/4.75 seconds.
- TALENTBoth the damage per second and movement and attack speed slow increasing
talents do not update already existing debuffs on enemies.
- Deals damage in 1.1-second intervals, starting 1.1 seconds after the debuff is placed, resulting in up to 7/8/9/10 +
3/3/4 possible instances.
- Can deal up to the following amount of damage (before reductions) with a certain amount of ability cooldowns, considering the cooldowns are present for the entire duration:
- 1x
: 49/72/99/130 (
98/128/162/200) damage.
- 2x
: 98/144/198/260 (
196/256/324/400) damage.
- 3x
: 147/216/297/390 (
294/384/486/600) damage.
- 4x
: 196/288/396/520 (
392/512/648/800) damage.
- 5x
: 245/360/495/650 (
490/640/810/1000) damage.
- 6x
: 294/432/594/780 (
588/768/972/1200) damage.
- With up to 6 abilities on cooldown, it can slow up to 42% (
114%) movement speed and 0.058333333333333 (
72.058333333332) attack speed.
- 1x
- Deals 0 damage to units affected if they don't have any abilities on cooldown.
- Fully procs on-damage effects if no abilities are on cooldown, such as Corrosive Skin, except those which have a minimum damage threshold (e.g. Gravekeeper's Cloak).
- COSMETICHas a cast backswing of 0.7 with
Claszian Apostasy equipped.
Time Lock
Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.
Proc Chance: 12%/16%/20%/24%
Second Attack Delay: 0.4
Hero Duration: 0.5
Break Notes:
Disabled by Break.
Modifiers [?]
modifier_faceless_void_time_lock
Undispellable
modifier_faceless_void_timelock_freeze
The strike of the Faceless Void lands with dimension shifting force.
- Does not stack with other bashes.
- The bash from Skull Basher and Abyssal Blade is innately disabled for Faceless Void, even if Time Lock isn't leveled up.
- The proccing attack first applies the debuff, then its own damage.
- 0.4 seconds after proccing, Time Lock causes Faceless Void to perform an instant attack on the target.
- This instant attack can proc any attack modifiers and on-hit effects normally, including Time Lock itself. They do not have True Strike, but ignore disarms.
- If the caster is a
ranged hero, the instant attacks use their attack projectile.
- Cleave effects are based on Faceless Void's position and not the position of the image of him that appears.
- Death does not prevent the proccing attack from applying Time Lock on the affected target.
- The bash damage is also dealt 0.4 seconds after proccing, in a separate instance, and counts as spell damage.
- Fully works with spell damage amplification and spell lifesteal, but not affected or considered by anything that works with attack damage.
- Time Lock first applies the spell damage, then the instant attack.
- The bash duration treats illusions, creep-heroes, Roshan and Couriers as heroes.
- Procs an average of 0.1364/0.1905/0.25/0.3158 times on a single attack.
- The instant attack and spell damage is independent of the stun debuff and happens even if it gets dispelled.
- Time Lock uses pseudo-random distribution.
- TALENTThe damage increasing
talent immediately updates already procced instances of Time Lock.
Reverse Time Walk
Ability
No Target
No Target
Affects
Self
Self
Available for seconds after landing Time Walk. If used in this period, you will reverse your time walk back to your previous cast location. Does not affect health or proc scepter hits.
Reversal Time Window: 1.5
Replaces Time Walk while active, instead of being in a separate slot.
- Requires Aghanim's Shard to be unlocked.
- This sub-ability stays inactive until Time Walk is cast and turns inactive again once the reversal time window pass.
- Cooldown resetting sources (e.g. Refresher Orb) immediately turns this sub-ability inactive.
- Upon cast, moves Faceless Void back to where he was as he cast Time Walk, using the same travel speed.
- Successive Time Walk casts within 1.5 seconds, moves Faceless Void back to the first point before Time Walk was cast, upon casting Reverse Time Walk.
Chronosphere
Ability
Target Area
Target Area
Affects
Enemies / Allies
Enemies / Allies
Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. All ability and item cooldowns are frozen. Only Faceless Void and any units he controls are unaffected. Invisible enemies in the sphere will be revealed.
Haste Speed: 1000
Duration: 3.75/4.25/4.75
Modifiers [?]
modifier_faceless_void_chronosphere
Undispellable
modifier_faceless_void_chronosphere_selfbuff
Undispellable
modifier_faceless_void_chronosphere_speed
Undispellable
modifier_faceless_void_chronosphere_freeze
Death
When a rift opens to Claszureme, all poor souls caught within will likely never return.
- Chronosphere freezes all units which are not owned by Faceless Void, including buildings, wards, and allies.
- Does not affect Couriers, hidden units and invulnerable heroes or clones (e.g. Wukong's Command or Parting Shot). All other invulnerable units are fully affected.
- Does not affect Nimbus from casting Lightning Bolt.
- Instantly destroy Homing Missiles and Beetles latched before Chronosphere.
- However, Beetles that are still traveling can latch on to units within the Chronosphere without being destroyed.
- Instantly causes already latched Phantoms to return to their caster, and freezes traveling Phantoms.
- Instantly unperch units on trees with Tree Dance.
- Affected units are stunned within the radius.
- Time Dilation debuff on affected units can be also extended for 3.75/4.25/4.75 seconds.
- When other units are moved into the effect radius, they are also affected for the remaining duration.
- Only enemies' abilities' cooldowns, including the charge replenish time, are paused for the duration.
- Grants Faceless Void and his player-controlled units haste and phased movement while in the Chronosphere.
- Provides 475 radius flying vision over the center of the affected area for its duration.
- It also provides True Sight within 500 (
640) radius for its duration.
- Chronosphere reveals Proximity Mines and units affected by the following abilities:
- Blur, Disguise and Solitary Disguise.
- It also provides True Sight within 500 (
- Cancels most sources of forced movement upon applying the disabling debuff on a unit.
- Most abilities or items can move units out of Chronosphere, except the following:
- Despite its visual effects, the effective area is a cylinder and not a sphere.
- Therefore, it unperches Tree Dance targets on trees.
- COSMETICHas a cast backswing of 0.6 with
Claszian Apostasy equipped.
- TALENTThe attack speed increasing
talent immediately upgrades all currently active Chronospheres, but not already placed buffs.
Ability
Passive
Passive
Affects
Self
Self
Grants a 20% chance to avoid damage entirely. Disabled by break.
- Grants Faceless Void a chance to avoid damage completely.
- Backtrack fully negates damage (after all reductions), causing several on-damage effects to not trigger. It is not evasion.
- This means it only negates damage, it does not evade any side effects of abilities or attacks (e.g. stuns, etc.).
- For example, an attack with attack modifiers hit Faceless Void, and Backtrack triggers on the attack, the damage is avoided while the attack modifier still takes effect.
- Therefore, True Strike or accuracy does not stop Backtrack from avoiding attack damage.
- However, evasion has priority over Backtrack. When evasion procs, Backtrack cannot proc on that attack.
- Backtrack has priority over damage barriers, negating the damage before it gets blocked by the barriers.
- As with all damage manipulating effects, Backtrack can negate all damage types, but not heals and HP Removal effects (e.g. Sunder).
- Increases Faceless Void's effective health by an average of 25% against those damage types.
- On average, Backtrack increases Faceless Void's survivability against all damage by 25%.
- Backtrack uses pseudo-random distribution.
Talents[]
Hero Talents | ||
---|---|---|
+140 Chronosphere AoE | 25 | +20% Backtrack |
-1s Time Walk Cooldown | 20 | +80 Attack Speed during Chronosphere |
+12% Time Dilation Slow per Cooldown | 15 | +30 Time Lock Damage |
+0.5s Time Walk Backtrack Duration | 10 | +7 Time Dilation DPS per cooldown |
Recent Changes[]
Version
Description
- Time Dilation
- Reduced Slow per cooldown from 10% to 7/8/9/10%
- Increased Mana Cost from 60/70/80/90 to 75/80/85/90
- Reduced Base armor by 1
- Reduced Time Dilation Cooldown Progression Slow from 60% to 30/40/50/60%.
- Time Lock no longer has a bonus duration against creeps.
Talents:
- LVL 15+40 Time Lock Damage reduced to +30.LVL 20+95 Attack Speed during Chronosphere reduced to +80.
Recommended Items[]
Starting items:
- Tango and Healing Salve regenerates health during the laning stage.
- Quelling Blade increases Faceless Void's ability to last-hit creeps to ensure that the enemy has a hard time denying creeps.
- Regular Stick can't be useful to get on Faceless Void.
Early game:
- Magic Wand gives Faceless Void increased attributes, and provides even more burst HP and mana regen than Magic Stick.
- Boots of Speed give more movement speed, important in the early game since he is a melee hero who must be able to position himself quickly for last-hitting and avoiding harass.
Mid game:
- Power Treads provides bonus attack speed and the ability to switch attributes, useful for giving Faceless Void more HP for survivability, more mana for casting spells on his limited mana pool, or more attack speed and base damage.
- Mask of Madness allows Faceless Void to lifesteal, which is important for ensuring that his HP remains topped off, especially while farming in the jungle. The active also gives lots of attack speed for him to proc Time Lock, which works with the lifesteal.
- Maelstrom provides Faceless Void some decent bonus damage and flash farming capability thanks to Chain Lightning, whilst also improving his DPS during multiple heroes in Chronosphere, demolishing any foes in his catch.
Late game:
- Mjollnir is a strong farming and attack damage item that greatly increases Faceless Void's damage output during Chronosphere. The increased attack speed and Chain Lightning allow Faceless Void to farm creeps more quickly, as well as proccing multiple times during a Chronosphere to spread magical damage around to all caught enemies. As well, the active can allow Faceless Void to punish enemies if they try to attack him, whether he is inside a Chronosphere or not.
- Butterfly's evasion gives him survivability against physical attacks, increasing his ability to ignore enemy attacks while the increased agility, damage and attack speed greatly increase his ability to deal damage with his attacks.
- Black King Bar can be a powerful defensive item if the enemy has ranged disablers or nukers that can position themselves to avoid being caught by Chronosphere. Activating spell immunity during Chronosphere allows Faceless Void to avoid being disabled or nuked down from outside the sphere, which lets him focus his undivided attention on targets inside. The item provides more HP and attack damage as well.
- Satanic's ludicrous lifesteal, after dismantling Mask of Madness makes it extremely valuable to Faceless Void since the amount of health regained is doubled thanks to Time Lock's proc, especially when its active is casted, allowing him to fight back even when his Time Walk is on cooldown, further refining his sustainability while providing bonus damage.
Situational items:
- Hand of Midas can be considered as a farming item with much needed attack speed and allows him to catch up on his gold acquisition until the late game.
- Battle Fury is a well-balanced farming item that provides Faceless Void with self-sustain as well as attack damage. The HP and mana regen let him farm for extended periods of time without returning to base, while the cleave, bonus creep damage and additional attack damage allow him to farm creeps more quickly. The cleave allows to spread physical damage around inside of Chronosphere, which is useful if he can catch multiple enemies in close proximity. It also works with Time Lock's damage.
- Monkey King Bar increases his attack damage and can be a necessary item to deal damage to enemies with evasion, doubled with Time Lock's proc which might allow him to proc twice.
- Moon Shard can be a strong damage item for Faceless Void. The greatly increased attack speed can allow him to proc Time Lock and certain items much more often, greatly increasing his DPS. The increased night vision range can give him a strong vision advantage at night which in turn can allow him to initiate good fights he otherwise could not have seen. Consuming the item can free up an inventory slot for a permanent attack speed bonus and an extra late-game item.
- Daedalus is one of the best damage boosting items Faceless Void can pick up. The added damage and critical proc will boost his physical damage output immensely, and it also works with Time Lock. When coupled with some attack speed boosting items, Faceless Void becomes a very fearsome threat against enemies.
- Manta Style is generally a solid item on any carry,and a natural follow-up to Diffusal Blade.As silences are Faceless Void's weakness,Mirror Image dispels them. Provides good stats and illusions which clear waves and keep attacking in Chronosphere.
- Sange and Yasha provides stats that make Faceless Void stronger and able to contribute in early fights.It is an acceptable choice for rotating with your team.
- Refresher Orb is a risky but strong utility item that allows Faceless Void to cast Chronosphere twice in a teamfight. While purchasing a Refresher Orb will reduce Faceless Void's carry potential as it does not provide him with increased damage output, doubling up on Chronosphere's disable duration can give Faceless Void's team an additional window with which to focus and burst down enemy heroes, which can be necessary for winning fights.
- Nullifier can be picked up by Faceless Void just in case the enemy picked up an Aeon Disk to nullify Faceless Void's damage inside Chronosphere, as it dispels the Combo Breaker effect. It also gives him plenty of damage and some Armor and HP Regeneration.
- Linken's Sphere is commonly built as a means to increase Faceless Void's survivability in conjunction with Time Walk. It prevents single target disables or silences from disrupting his initiation with Chronosphere and can save his life in a gank.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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![]() Bronze |
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![]() Silver |
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![]() Gold |
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![]() Platinum |
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![]() Master |
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![]() Grandmaster |
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Equipment[]
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Trivia[]
- In DotA, Faceless Void's alternate/fun name is Gorzerk.
- Enigma's rival line towards Faceless Void ▶️ "Even time may fail in the face of gravity." is a reference to the time dilating effect of gravity.[1]
- ▶️ "Unkind…Rewind" is likely a reference to the old saying, "Be Kind, Rewind", a saying used to remind customers to rewind rented VHS tapes before returning them to the store.
- ▶️ "In the land of time, the no-eyed man is king." refers to the famous adage by Desiderius Erasmus: "In the land of the blind, the one-eyed man is king."
- ▶️ "Steal your face!" is a reference to the popular lyrical phrase "Steal your face right off your head!" from the Grateful Dead song "He's Gone", often seen as an allusion to the band's wild and extensive jam sessions "blowing your mind".
- ▶️ "Foreseen is forearmed." is a modified version of the proverb "Forewarned is forearmed" which means having prior knowledge begets being prepared for future problems.
Gallery[]
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Model
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Model and icons before March 19, 2015 Patch
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Ability icon progress [?]
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Hero icon progress
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Concept art
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Concept art
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Concept art