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Faceless Void
Faceless Void icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
20 + 2.4
19 + 3
15 + 1.5
Level 0 1 15 25 30
Health 200 600 1260 1980 2260
+1 +3 +6.36 +9.96 +11.36
Mana 75 255 507 831 939
+0 +0.75 +1.8 +3.15 +3.63
Armor 1 4.17 11.17 18.17 21
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 37‒43 56‒62 98‒104 140‒146 157‒163
Attack Rate 0.59/s 0.7/s 0.95/s 1.19/s 1.29/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.5+0.56
Projectile Speed Instant
Movement Speed ▶️ 300
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.

Time Walk
Time Walk
Reverse Time Walk
Can freeze his enemies in time.
Darkterror is a being for whom the laws of spacetime do not apply. He fast-forwards Back and Forth through space, Time Walking past obstacles, manipulating it to dodge any damage taken and Pausing his enemies in place momentarily. Enemies near him feel his gravitational presence and experience Time Dilation, slowing not only their movement, but also the rate at which spells can be cast. He rips open a rift, bringing all but himself to a complete standstill. Frozen in Time, enemies can only stand oblivious as the Faceless Void dismantles them from within.
Time Walk
Time Walk
Time Dilation
Time Lock
Reverse Time Walk
Reverse Time Walk
Roles: Carry Carry Initiator Initiator Disabler Disabler Escape Escape Durable Durable
Complexity: ★★☆


Faceless Void minimap icon.pngDarkterror, the Faceless Void
▶️ "From a place beyond time, and time beyond counting."
Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.


Time Walk
Time Walk icon.png
(Upgradable by Aghanim's Scepter. Enemies)
Upgradable by Aghanim's Scepter. Magical
Rushes to a target location while backtracking any damage taken in the last 2 seconds.
Cast Animation: 0.3+0
Cast Range: Global
Max Travel Distance: 650 (With Aghanim's Shard 1050)
Backtracked Time: 2 (Talent 2.5)
With Aghanim's Scepter Time Lock Radius: 350
Cooldown: 24/18/12/6 (Talent 22.5/16.5/10.5/4.5)
Mana: 40
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Applies a Time Lock to all units at the landing destination.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Reverse Time Walk ability.
Increases Time Walk cast range by 400.
Does not pierce spell immunity.
Upgradable by Aghanim's Scepter.
Does not apply Time Lock on spell immune enemies.
Not disabled by Break.
Break Notes:
Upgradable by Aghanim's Scepter.
Does not disable Time Lock proc on landing destination.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Time Lock must be drafted as well for it to get applied.
Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant.


  • Time Walk moves Faceless Void with a speed of 3000.
  • Does not disjoint projectiles upon cast.
  • Does not travel the full distance, when targeting closer than the max distance.
  • Upon cast, any damage Faceless Void took in the last 2 (Talent 2.5) seconds gets healed back up.
  • Status buffs and debuffs, ability cooldowns and mana values are completely unaffected.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Time Walk triggers Time Lock based on its current level on every enemy within 350 radius at the destination point.
    • Does not perform instant attacks to trigger the Time Lock. Instead, the force proc modifier is placed on enemies, which makes Time Lock trigger on them.
    • Dispelling this debuff does not remove the Time Lock stun, but it prevents the Time Lock instant attack from occurring.

Time Dilation
Time Dilation icon.png
No Target
Faceless Void traps all nearby enemies in a time dilation field for 8/9/10/11 seconds, extending their cooldowns and slowing their movement and attack speed by 10% for each cooldown extended. Deals damage per second for each cooldown.
Cast Animation: 0.1+0.4
Radius: 775
Cooldown Rate Reduction: 60%
Slow per Extended Cooldown: 10% (Talent 17%)
Damage per Second per Extended Cooldown: 10/11/12/13 (Talent 16/17/18/19)
Duration: 8/9/10/11
Cooldown: 28/24/20/16
Mana: 60/70/80/90
Does not pierce spell immunity.
Ability effects persist if debuff was placed before spell immunity and when not dispelled.
Modifiers [?]
For those facing off against Darkterror, each moment seems to stretch into eternity.


  • Causes enemy cooldowns and charge-based abilities to recharge 60% slower while they have the debuff.
    • Affects cooldowns of passive abilities, but not the cooldown of items.
  • Deals damage in 1.1-second intervals, starting 1.1 seconds after the debuff is placed, resulting in up to 7/8/9/10 possible instances.
  • This is how much it can slow and how much damage it can deal for a certain amount of cooldowns, considering the cooldowns are present for the entire duration:
    • 1 Cooldown: 70/88/108/130 (Talent 112/136/162/190) damage and 10% (Talent 17%) movement speed slow.
    • 2 Cooldowns: 140/176/216/260 (Talent 224/272/324/380) damage and 20% (Talent 34%) movement speed slow.
    • 3 Cooldowns: 210/264/324/390 (Talent 336/408/486/570) damage and 30% (Talent 51%) movement speed slow.
    • 4 Cooldowns: 280/352/432/520 (Talent 448/544/648/760) damage and 40% (Talent 68%) movement speed slow.
    • 5 Cooldowns: 350/440/540/650 (Talent 560/680/810/950) damage and 50% (Talent 85%) movement speed slow.
    • 6 Cooldowns: 420/528/648/780 (Talent 672/816/972/1140) damage and 60% (Talent 102%) movement speed slow.
  • The damage per second and movement speed slow increasing Talent talents do not update already existing debuffs on enemies.
  • The slow and damage per second have no stack limit. Each ability on cooldown adds a stack.
    • Also counts the cooldown of hidden abilities (e.g. acquired via Morph or previously Invoked abilities).
    • Abilities acquired via Spell Steal which are on cooldown and already lost do not count, as they are not hidden, but removed.
  • The debuff checks all cooldowns continuously, and adapts the slow and damage values and stack count immediately.
  • Multiple instances of Time Dilation do not stack, but refresh the duration.

Time Lock
Time Lock icon.png
Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.
Proc Chance: 12%/16%/20%/24%
Damage: 15/20/25/30 (Talent 85/90/95/100)
Second Attack Delay: 0.33
Hero Duration: 0.65
Non-Hero Duration: 2
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Fully stacks with the bash from Skull Basher icon.png Skull Basher and Abyssal Blade icon.png Abyssal Blade.
The strike of the Faceless Void lands with dimension shifting force.


  • The proccing attack first applies the debuff, then its own damage.
  • 0.33 seconds after proccing, Time Lock causes Faceless Void to perform an instant attack on the target.
    • This instant attack can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
    • If the caster is a Ranged ranged hero, the instant attacks uses their attack projectile.
    • Cleave effects are based on Faceless Void's position, and not the position of the image of him that appears.
  • The bash damage is also dealt 0.33 seconds after proccing, in a separate instance, and counts as spell damage.
    • This means it is not affected or considered by anything that works with attack damage.
    • This also means that it fully works with spell damage amplification and spell lifesteal.
    • Time Lock first applies the spell damage, then the instant attack.
  • The instant attack and spell damage are independent from the stun debuff and happen even if it gets dispelled.
  • Time Lock works against allied units, but not against wards and buildings.
  • Adds an average of 1.8/3.2/5/7.2 (Talent 10.2/14.4/19/24) damage to every attack.
  • The damage increasing Talent talent immediately updates already procced instances of Time Lock.

Reverse Time Walk
Reverse Time Walk icon.png
No Target
Available for seconds after landing Time Walk. If used in this period, you will reverse your time walk back to your previous cast location. Does not affect health or proc scepter hits.
Cast Animation: 0+0
Reversal Time Window: 1.5
Cooldown: 0.5
Mana: 0
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Replaces Time Walk while active, instead of being in a separate slot.
Sub-ability of Time Walk.


  • This sub-ability stays inactive until Time Walk is cast and turns inactive again once 1.5 seconds pass.
  • Upon cast, moves Faceless Void back to where he was as he cast Time Walk, using the same travel speed.
  • Does not reverse anything else. The health change are not reversed, and the Time Lock bash from the upgrade does not proc.
  • If Time Walk was cast multiple times within 1.5 seconds, casting this moves Faceless Void back to where he was on the first cast.

Chronosphere icon.png
Enemies / Allies
Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. Only Faceless Void and any units he controls are unaffected. Invisible enemies in the sphere will be revealed.
Cast Animation: 0.35+0.35
Cast Range: 500
Radius: 500 (Talent 640)
Haste Speed: 1000
Duration: 4/4.5/5
Talent Attack Speed Bonus: 120
Cooldown: 160/150/140
Mana: 150/225/300
Not disabled by Break.
Break Notes:
Faceless Void's immunity to Chronospheres is not disabled.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Faceless Void keeps his innate immunity to Chronosphere.
When a rift opens to Claszureme, all poor souls caught within will likely never return.


  • Chronosphere freezes all units which are not owned by Faceless Void, including buildings, wards and allies.
  • Affected units are stunned. When other units walk inside the area, they also get affected for its remaining duration.
  • While in the Chronosphere, Faceless Void and any units he controls are phased and hasted, meaning they cannot be slowed below the set value.
    • With the level 20 Talent talent, they all also gain 120 attack speed while inside.
    • The attack speed increasing Talent talent immediately upgrades all currently active Chronospheres, but not already placed buffs.
  • Faceless Void is innately immune to Chronosphere's disable, regardless of whose Chronosphere it is, including all illusions based on him.
    • However, the haste and phased movement is only provided to the caster and their units.
  • Provides 475 radius flying vision over the center of the affected area for its duration, and provides True Sight over the whole affected area for its duration.
  • Cancels most sources of forced movement upon applying the disabling debuff on a unit.
  • Despite its visual effects, the effective area is a cylinder not a sphere.

Cannot be used by illusions. Disabled by Break.
Talent Right 4.png
Grants a 20% chance to avoid damage entirely. Disabled by break.
Proc Chance: 20%
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
This Talent talent is available and it is not bound to any ability.


  • Grants Faceless Void a chance to avoid damage completely.
  • Backtrack fully negates damage (after all reductions), causing several on-damage effects to not trigger. It is not evasion.
    • This means it only negates damage, it does not evade any side effects of abilities or attacks (e.g. stuns etc.).
    • For example, an attack with attack modifiers hit Faceless Void, and Backtrack triggers on the attack, the damage is avoided while the attack modifier still takes effect.
    • Therefore, True Strike or accuracy does not stop Backtrack from avoiding attack damage.
    • However, evasion has priority over Backtrack. When evasion procs, Backtrack cannot proc on that attack.
  • Backtrack has the third highest priority in the group of damage negating effects.
    • This means when combined with other damage negating effects (e.g. Aphotic Shield), Backtrack negates damage while the other sources do not.
  • As with all damage manipulating effects, Backtrack can negate all 3 damage types, but not heals and HP Removal effects (e.g. Sunder, Soul Ring icon.png Soul Ring etc.).
    • Increases Faceless Void's effective health by an average of 25% against those damage types.


Hero Talents
+140 Chronosphere AoE25+20% Backtrack
+70 Time Lock Damage20+120 Attack Speed during Chronosphere
+7% Time Dilation Slow per Cooldown15-1.5s Time Walk
+0.5s Time Walk Backtrack Duration10+6 Time Dilation DPS per cooldown

Recent Changes[]

Level 10 left talent changed: +9 Strength attribute symbol.png strength ➜ +0.5s Time Walk backtracked time.
Level 10 right talent changed: +7 Agility attribute symbol.png agility ➜ +6 Time Dilation damage per second per cooldown.
Level 15 left talent changed: +300 health ➜ +7% Time Dilation movement speed slow per cooldown.
Level 15 right talent changed: +55 Time Lock damage ➜ -1.5s Time Walk cooldown.
Level 20 left talent changed: -2s Time Walk cooldown ➜ +70 Time Lock damage.
Level 20 right talent changed: +40 attack speed Chronosphere grants 120 attack speed to Faceless Void and his units.

Recommended Items[]

Starting items:

  • Tango icon.png Tango and Healing Salve icon.png Healing Salve regenerates health during the laning stage.
  • Quelling Blade icon.png Quelling Blade increases Faceless Void's ability to last-hit creeps to ensure that the enemy has a hard time denying creeps.
  • Magic Stick icon.png Magic Stick can be useful to get on Faceless Void given his small base HP and mana pool. The burst regen can give him more survivability and the ability to cast his spells if he finds himself in lots of early engagements.

Early game:

  • Magic Wand icon.png Magic Wand gives Faceless Void increased attributes, and provides even more burst HP and mana regen than Magic Stick icon.png Magic Stick.
  • Boots of Speed icon.png Boots of Speed give more movement speed, important in the early game since he is a melee hero who must be able to position himself quickly for last-hitting and avoiding harass.

Mid game:

  • Power Treads icon.png Power Treads provides bonus attack speed and the ability to switch attributes, useful for giving Faceless Void more HP for survivability, more mana for casting spells on his limited mana pool, or more attack speed and base damage.
  • Mask of Madness icon.png Mask of Madness allows Faceless Void to lifesteal, which is important for ensuring that his HP remains topped off, especially while farming in the jungle. The active also gives lots of attack speed for him to proc Time Lock, which works with the lifesteal.
  • Maelstrom icon.png Maelstrom provides Faceless Void some decent bonus damage and flash farming capability thanks to Chain Lightning, whilst also improving his DPS during multiple heroes in Chronosphere, demolishing any foes in his catch.

Late game:

  • Mjollnir icon.png Mjollnir is a strong farming and attack damage item that greatly increases Faceless Void's damage output during Chronosphere. The increased attack speed and Chain Lightning allow Faceless Void to farm creeps more quickly, as well as proccing multiple times during a Chronosphere to spread magical damage around to all caught enemies. As well, the active can allow Faceless Void to punish enemies if they try to attack him, whether he is inside a Chronosphere or not.
  • Butterfly icon.png Butterfly's evasion gives him survivability against physical attacks, increasing his ability to ignore enemy attacks while the increased agility, damage and attack speed greatly increase his ability to deal damage with his attacks.
  • Black King Bar icon.png Black King Bar can be a powerful defensive item if the enemy has ranged disablers or nukers that can position themselves to avoid being caught by Chronosphere. Activating spell immunity during Chronosphere allows Faceless Void to avoid being disabled or nuked down from outside the sphere, which lets him focus his undivided attention on targets inside. The item provides more HP and attack damage as well.
  • Satanic icon.png Satanic's ludicrous lifesteal, after dismantling Mask of Madness icon.png Mask of Madness makes it extremely valuable to Faceless Void since the amount of health regained is doubled thanks to Time Lock's proc, especially when its active is casted, allowing him to fight back even when his Time Walk is on cooldown, further refining his sustainability while providing bonus damage.

Situational items:

  • Vladmir's Offering icon.png Vladmir's Offering is a safer alternative to Mask of Madness icon.png Mask of Madness, trading away the attack speed in exchange for an aura that affects your team, giving them lifesteal and armor.
  • Hand of Midas icon.png Hand of Midas can be considered as a farming item with much needed attack speed and allows him to catch up on his gold acquisition until the late game.
  • Battle Fury icon.png Battle Fury is a well-balanced farming item that provides Faceless Void with self-sustain as well as attack damage. The HP and mana regen let him farm for extended periods of time without returning to base, while the cleave, bonus creep damage and additional attack damage allow him to farm creeps more quickly. The cleave allows to spread physical damage around inside of Chronosphere, which is useful if he can catch multiple enemies in close proximity. It also works with Time Lock's damage.
  • Monkey King Bar icon.png Monkey King Bar increases his attack damage and can be a necessary item to deal damage to enemies with evasion, doubled with Time Lock's proc which might allow him to proc twice.
  • Aghanim's Scepter icon.png Aghanim's Scepter is a situational item to pick up on Faceless Void. It allows Faceless Void to apply a Time Lock to each enemy near his destination from Time Walk. This item can be bought in conjunction with Battle Fury icon.png Battle Fury to counter illusion heroes to deal massive cleave damage.
  • Moon Shard icon.png Moon Shard can be a strong damage item for Faceless Void. The greatly increased attack speed can allow him to proc Time Lock and certain items much more often, greatly increasing his DPS. The increased night vision range can give him a strong vision advantage at night which in turn can allow him to initiate good fights he otherwise could not have seen. Consuming the item can free up an inventory slot for a permanent attack speed bonus and an extra late-game item.
  • Daedalus icon.png Daedalus is one of the best damage boosting items Faceless Void can pick up. The added damage and critical proc will boost his physical damage output immensely, and it also works with Time Lock. When coupled with some attack speed boosting items, Faceless Void becomes a very fearsome threat against enemies.
  • Diffusal Blade 1 icon.png Diffusal Blade is a solid damage increasing pick up that also allows Faceless Void to lock down a single enemy with the slow. As well, it's a good item to pick up if against enemies who rely on their mana (such as Medusa minimap icon.png Medusa and Wraith King minimap icon.png Wraith King).
  • Blink Dagger icon.png Blink Dagger massively enhances Faceless Void's initiation factor. With its range almost double that of Time Walk, it's an important item for catching multiple enemy heroes. This can be upgraded to Swift Blink icon.png Swift Blink, thus increasing his attack damage and attack speed during his blitz.
  • Refresher Orb icon.png Refresher Orb is a risky but strong utility item that allows Faceless Void to cast Chronosphere twice in a teamfight. While purchasing a Refresher Orb icon.png Refresher Orb will reduce Faceless Void's carry potential as it does not provide him with increased damage output, doubling up on Chronosphere's disable duration can give Faceless Void's team an additional window with which to focus and burst down enemy heroes, which can be necessary for winning fights.
  • Nullifier icon.png Nullifier can be picked up by Faceless Void just in case the enemy picked up an Aeon Disk icon.png Aeon Disk to nullify Faceless Void's damage inside Chronosphere, as it dispels the Combo Breaker effect. It also give him plenty of damage and some Armor and HP Regeneration.
  • Linken's Sphere icon.png Linken's Sphere is commonly built as a means to increase Faceless Void's survivability in conjunction with Time Walk. It prevents single target disables or silences from disrupting his initiation with Chronosphere and can save his life in a gank.
  • Heart of Tarrasque icon.png Heart of Tarrasque is always useful on any low-HP hero. The gigantic HP increase will allow Faceless Void to better weather attacks, especially from damaging nukes that may be targeted on him from outside of a Chronosphere. The HP regen outside of battle can also allow him to become a bigger threat against the enemy team if he manages to slip away temporarily, as he can return shortly after with a full HP bar that the enemy must chip away at all over again.
  • Aeon Disk icon.png Aeon Disk greatly increases his survivability and allows him to counter-initiate with Chronosphere or escape with Time Walk if he gets disabled.






  • In DotA, Faceless Void's alternate/fun name is Gorzerk.
  • Faceless Void's death response, ▶️ "Unkind…Rewind" is likely a reference to the old saying, "Be Kind, Rewind", a saying used to remind customers to rewind rented VHS tapes before returning them to the store.
  • Faceless Void's respawn line ▶️ "In the land of time, the no-eyed man is king." refers to the famous adage by Desiderius Erasmus: "In the land of the blind, the one-eyed man is king."
  • Faceless Void's deny response ▶️ "Steal your face!" is a reference to the popular lyrical phrase "Steal your face right off your head!" from the Grateful Dead song "He's Gone", often seen as an allusion to the band's wild and extensive jam sessions "blowing your mind".
  • ▶️ "Foreseen is forearmed." is a modified version of the proverb "Forewarned is forearmed" which means having prior knowledge begets being prepared for future problems.