“ | ▶️ I grow stronger!
— Storm Spirit
|
” |
ExperienceXP is an element heroes can gather by killing enemy units, or being present as enemy units get killed. On its own, experience does nothing, but when accumulated, it increases the hero's level, so that they grow more powerful. Only heroes can gather experience and therefore reach higher levels.
With each level gained, a hero's base attributes increase by static values, which makes them stronger in several ways. Heroes may also learn new abilities upon leveling up, or improve already learned spells onto higher levels, making them more powerful. Talents may also be learned on certain levels, which further improve the hero's stats or abilities.
Leveling[]
Each hero begins at level 1, with one free ability point to spend. Heroes may level up by acquiring certain amounts of experience. Upon leveling up, the hero's / / attributes increase by fixed amounts (unique for each hero), which makes them overall more powerful. Heroes may also gain more ability points by leveling up, allowing them to learn new abilities, to improve an already learned ability, making it more powerful or to gain additional attributes. On certain levels, ability points may also be spent for talents, which further improve their stats or abilities. Ability points do not need to be spent immediately, a hero can level up multiple times while saving the ability points.
The amount of experience required to level up increases for each level. There is no specific formula for this requirement, but rather just set values for each individual level. Heroes can gain a total for 29 levels, resulting in level 30 as the highest possible level a hero can reach.
Hero level | Total XP | XP Needed | Unlocks |
---|---|---|---|
1 | 0 | 240 | |
2 | 240 | 400 | |
3 | 640 | 520 | |
4 | 1160 | 600 | Lvl 1 Divided We Stand |
5 | 1760 | 680 | |
6 | 2440 | 760 | Lvl 1 Ultimate |
7 | 3200 | 800 | |
8 | 4000 | 900 | |
9 | 4900 | 1000 | |
10 | 5900 | 1100 | 1 |
11 | 7000 | 1200 | Lvl 2 Divided We Stand |
12 | 8200 | 1300 | Lvl 2 Ultimate |
13 | 9500 | 1400 | |
14 | 10900 | 1500 | |
15 | 12400 | 1600 | 2 |
16 | 14000 | 1700 | |
17 | 15700 | 1800 | |
18 | 17500 | 1900 | Lvl 3 Ultimate |
19 | 19400 | 2000 | |
20 | 21400 | 2200 | 3 |
21 | 23600 | 2400 | |
22 | 26000 | 2600 | |
23 | 28600 | 2800 | |
24 | 31400 | 3000 | |
25 | 34400 | 4000 | 4 |
26 | 38400 | 5000 | |
27 | 43400 | 6000 | 1 |
28 | 49400 | 7000 | 2 |
29 | 56400 | 7500 | 3 |
30 | 63900 | - | 4 |
Acquiring Experience[]
Experience is awarded in a 1500 radius when an enemy hero dies to any ally, or when an enemy non-hero unit (creeps or summons) dies to any ally or any neutral creep. This experience is shared between all allied heroes within the area, truncated and splitting evenly amongst them. Therefore, the more heroes there are, the less every individual hero gets, and if no hero is nearby, the experience is effectively lost or wasted. Additionally, heroes that are already level 30 still take their share of experience within range, also effectively wasting experience.
Dying units do not grant any experience if they have Reincarnation. Dying summons or illusions do not grant any experience if their duration runs out naturally.
Heroes must be alive to gain experience. Other status effects, such as spell immunity, invulnerability, and being hidden, do not prevent a hero from gaining experience.
Exceptions[]
Except Meepo Clones and the Vengeance Illusion, hero clones and illusions do not gain any experience, and are not considered by the experience sharing.
- Meepo Clones only gain 30% of all experience, the remaining experience within the experience share radius is gained by nearby ally heroes.
- If there are no ally heroes in the area, 70% of the experience will be lost.
- Having multiple Meepo Clones within the experience range does not stack their share up, it always remains at 30%.
- Meepo Prime is considered an ally hero if it is within the experience gain radius.
- The distribution of experience can be defined as follow:
- Total experience gain per Meepo Clones: expr
- Total experience gain for ally heroes: expr
- Total experience gain per ally hero: expr
- Total experience gain per Meepo Clones:
The Vengence Illusion is considered an ally hero within the area. Experience is shared and split evenly amongst her and her allies.
Hero Kills[]
Hero kills give experience in an area as well, splitting it up amongst all present heroes. However, unlike non-hero kills, hero kills always grant experience to the hero of the player who killed them, regardless of distance. This means when a player kills an enemy hero while outside the experience range (with a global spell, or with units under their control), but has an ally within the experience range of the killed enemy hero (regardless of any actual contribution to the kill), the experience is split between the killing player's hero, and the hero of the allied player who was within range of the kill.
Experience granted by heroes is determined by the following values and formula:
Hero Kills Base XP | Factor XP |
---|---|
100XP | 0.13 |
BountyXP = (100XP + 0.13 × DeadHeroXP) / n + StreakXP
This means for every 7.69XP the dying hero has, their experience bounty increases by 1XP, starting with a base experience of 100XP.
The following table shows the experience bounty ranges based on the level of the killed hero. The experience bounty does not increase past level 25.
Dead Hero Level | Possible Current XP of dead hero | Possible XP bounty of dead hero |
---|---|---|
1 | 0 - 239 | 100 - 131.07 |
2 | 240 - 639 | 131.2 - 183.07 |
3 | 640 - 1159 | 183.2 - 250.67 |
4 | 1160 - 1759 | 250.8 - 328.67 |
5 | 1760 - 2439 | 328.8 - 417.07 |
6 | 2440 - 3199 | 417.2 - 515.87 |
7 | 3200 - 3999 | 516 - 619.87 |
8 | 4000 - 4899 | 620 - 736.87 |
9 | 4900 - 5899 | 737 - 866.87 |
10 | 5900 - 6999 | 867 - 1009.87 |
11 | 7000 - 8199 | 1010 - 1165.87 |
12 | 8200 - 9499 | 1166 - 1334.87 |
13 | 9500 - 10899 | 1335 - 1516.87 |
14 | 10900 - 12399 | 1517 - 1711.87 |
15 | 12400 - 13999 | 1712 - 1919.87 |
16 | 14000 - 15699 | 1920 - 2140.87 |
17 | 15700 - 17499 | 2141 - 2374.87 |
18 | 17500 - 19399 | 2375 - 2621.87 |
19 | 19400 - 21399 | 2622 - 2881.87 |
20 | 21400 - 23599 | 2882 - 3167.87 |
21 | 23600 - 25999 | 3168 - 3479.87 |
22 | 26000 - 28599 | 3480 - 3817.87 |
23 | 28600 - 31399 | 3818 - 4181.87 |
24 | 31400 - 34399 | 4182 - 4571.87 |
25 - 30 | 34400 | 4572 |
Streak Values[]
Additionally, if the killed hero had a killing streak going on, bonus experience is awarded for killing them, on top of the default experience values. This experience bonus depends on the killed hero's level.
Streak Value Bonus Experience does not increase past beyond GODLIKE.
The streak experience bounty is defined by the following formula:
f(x) = (1.25x2 - 2.5x + 10) × L
The following bonuses are granted for ending a streak:
Streak length | Streak name | Streak value (XP) | |
---|---|---|---|
0, 1, 2 | N/A | N/A | 0
|
3 | ▶️ | Player is on a killing spree | 13.75 × Level
|
4 | ▶️ | Player is dominating | 20 × Level
|
5 | ▶️ | Player is on a mega Kill streak | 28.75 × Level
|
6 | ▶️ | Player is unstoppable! | 40 × Level
|
7 | ▶️ | Player is wicked sick | 53.75 × Level
|
8 | ▶️ | Player is on a monster kill streak | 70 × Level
|
9 | ▶️ | Player is GODLIKE | 88.75 × Level
|
10+ | ▶️ | Player is beyond GODLIKE, someone kill them!! | 110 × Level
|
Announcer responses are customizable |
Denying[]
When a hero gets denied (be it by allies or by the hero itself), 0% no experience is awarded to enemies around it. This also applies to heroes killed by neutral creeps.
When other player-controlled units get denied, 0% experience is awarded to the enemy either. Summons dying to neutral creeps do not count as denied and grant their default experience bounty.
When a lane creep gets denied, the enemy gets 50% of its Experience bounty, instead of 100%. Lane creeps dying to neutral creeps do not count as denied and grant their default experience bounty.
Experience Granting Abilities[]
Some abilities award a hero with experience when used.
- Experience Bonus Multiplier: 2.1
Multiplies the target's experience value. - Base Experience Gained: 700
Bonus Experience Gained per Previous Tome: 135
The first two tomes used only grant the base 700XP. Each subsequent Tome used by that team grants a bonus 135XP than the previous Tome, has no upper limit.This is an old ability.
Talents[]
Passive
Self
- Increases all experience the hero gains by a percentage.
- The following values exist:
- 5%/10%/15%/20%/25%/30%/35%/40%/50%/60%
No hero has this talent.
Other Experience Sources[]
Most creeps have a fixed experience value they grant. This includes lane creeps and most summoned units. Buildings do not grant any experience.
Neutral creeps have each a unique base value, which stays the same throught the match, although neutral creeps that spawned by getting stacked have a 15% penalty on their experience bounty. Roshan's experience bounty increases by 0.5 every 0.375 minute. Neutral creeps always grant experience to both teams, no matter who kills them, splitting it evenly amongst all present heroes.
Lane Creeps[]
Creep | Experience |
---|---|
Melee Creep |
57 |
Ranged Creep |
69 |
Siege Creep |
88 |
Super Melee Creep |
25 |
Super Ranged Creep |
22 |
Super Siege Creep |
88 |
Mega Melee Creep |
25 |
Mega Ranged Creep |
22 |
Neutral Creeps[]
Creep | Experience |
---|---|
Kobold |
14 |
Kobold Soldier |
17 |
Kobold Foreman |
30 |
Hill Troll Berserker |
28 |
Hill Troll Priest |
28 |
Vhoul Assassin |
30 |
Fell Spirit |
26 |
Ghost |
42 |
Harpy Scout |
26 |
Harpy Stormcrafter |
42 |
Centaur Courser |
32 |
Centaur Conqueror |
90 |
Giant Wolf |
40 |
Alpha Wolf |
60 |
Satyr Banisher |
24 |
Satyr Mindstealer |
46 |
Satyr Tormenter |
90 |
Ogre Bruiser |
32 |
Ogre Frostmage |
48 |
Mud Golem |
32 |
Shard Golem |
18 |
Hellbear |
66 |
Hellbear Smasher |
90 |
Wildwing |
26 |
Wildwing Ripper |
90 |
Hill Troll |
42 |
Dark Troll Summoner |
90 |
Skeleton Warrior |
4 |
Warpine Raider |
76 |
Ancient Black Drake |
95 |
Ancient Black Dragon |
124 |
Ancient Rock Golem |
95 |
Ancient Granite Golem |
124 |
Ancient Rumblehide |
95 |
Ancient Thunderhide |
124 |
Roshan[]
Roshan |
400 + 20 every minute |
Summons[]
Source | Unit | Experience |
---|---|---|
Beastmaster | Hawk |
40/50/60/70 |
Beastmaster | Boar |
60/70/80/90 |
Brewmaster | Earth |
0 |
Brewmaster | Storm |
0 |
Brewmaster | Fire |
0 |
Brewmaster | Void |
0 |
Broodmother | Spiderling |
9 |
Broodmother | Spiderite |
3 |
Clockwerk | Power Cog |
0 |
Enigma | Eidolon |
10 |
Gyrocopter | Homing Missile |
20 |
Invoker | Forged Spirit |
31 |
Juggernaut | Healing Ward |
75 |
Lone Druid | Spirit Bear |
300 |
Lycan | Lycan Wolf |
20 |
Nature's Prophet | Treant |
12 |
Nature's Prophet | Greater Treant |
30 |
Phoenix | Phoenix Sun |
0 |
Pugna | Nether Ward |
0 |
Shadow Shaman | Serpent Ward |
31 |
Techies | Proximity Mine |
0 |
Techies | Stasis Trap |
6 |
Techies | Remote Mine |
6 |
Templar Assassin | Psionic Trap |
0 |
Undying | Tombstone |
0 |
Undying | Undying Zombie |
0 |
Venomancer | Plague Ward |
20/25/30/35 |
Visage | Familiar |
41 |
Warlock | Warlock Golem |
98 |
Weaver | Beetle |
20 |
Zeus | Nimbus |
0 |
Book of the Dead | Necronomicon Warrior |
50/100/150 |
Book of the Dead | Necronomicon Archer |
50/100/150 |
Observer Ward | Observer Ward |
70 |
Sentry Ward | Sentry Ward |
0 |
Special[]
Source | Unit | Experience |
---|---|---|
Arc Warden | Tempest Double |
180/240/300 |
Recent Changes[]
- CHANGEDkill streak experience bonus formula from
(StreakLength² - StreakLength + 8XP) × DeadHeroLVL
to(1.25 × StreakLength² - 2.5 × StreakLength + 10XP) × DeadHeroLVL
. - Watch Tower no longer grants
2 × GameTime
experience.
- CHANGEDkill streak experience bonus formula from
(StreakLength - 1) × 10XP × DeadHeroLVL
to(StreakLength² - StreakLength + 8XP) × DeadHeroLVL
.
- Watch Tower
- Changed experience gain formula from
20XP/min - 50XP
to2XP/min
. - Reduced experience gain interval from 600 to 60.
- Compared to the previous version at 10/20/30/40 minutes, total ExperienceXP given per player changed from 150/500/1050/1800XP to 110/420/930/1640XP.
- Changed experience gain formula from