Ethereal, sometimes referred to as ghost form, is a type of status effect that makes affected units immune to all physical damage, grants them attack immunity, while also disarming them. It also usually - but not always - reduces their magic resistance, causing them to take additional magical damage. Affected units are able to control every other aspect of their character.
The magic resistance reduction of multiple ethereal effects does not stack, the one with a higher value takes priority, and it is defined as:
Ethereal Magic Resistance Reduction = (1 + MAX Ethereal Magic Resistance Reduction)
Ethereal units can be affected by abilities or spell damage, but physical damage does not apply to them. For example, Slithereen Crush cannot damage ethereal units, but still stuns and slows them. Entering ethereal form does not dispel anything.
Definition[]
Mechanic | Definition | Examples |
---|---|---|
Ethereal |
|
Decrepify |
Non-targetable |
|
Hitch A Ride |
Misc Non-targetable |
|
Smoke Screen |
Sources[]
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Gallery[]
Version History[]
- UEthereal effects now fully stack with Debuff Immunity [?].
- Addednew Pierce the Veil ability that uses the Ethereal mechanic.
- Addednew Ghost Shroud ability that uses the Ethereal mechanic.
- Can no longer orb-attack while attack restricted (such as Ethereal or under Frostbite).
- Fixed the following abilities' interactions with ethereal sources:
- CreatedEthereal Blade.
- CreatedGhost Scepter.
Patch History[]
- Fixed cases where units under Ethereal form could still take physical damage.