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== Patch History == |
== Patch History == |
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{{PatchTableStart}} |
{{PatchTableStart}} |
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+ | {{PatchTableElement|2021-07-23| |
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+ | * Updated default hero model and animations. |
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+ | }} |
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{{PatchTableElement|2020-07-14| |
{{PatchTableElement|2020-07-14| |
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* Updated default hero model. |
* Updated default hero model. |
Revision as of 07:05, 26 July 2021
Changelogs
Version History
Version
Description
- Increased turn rate from 0.5 to 0.6.
- Increased Demonic Conversion cooldown from 35 on each level to 50/45/40/35.
- Talents:
- Level 15 left talent: +150 Midnight Pulse radius increased to +200.
- Talents:
- Level 15 right talent: 10% cooldown reduction reduced to 8%.
- Reduced Malefice cooldown from 18/17/16/15 to 14 on each level.
- Demonic Conversion
- Increased duration from 35 to 40.
- Reduced Eidolon attack point from 0.4 to 0.3.
- Added Aghanim's Shard upgrade for Enigma:
- Causes Black Hole to pull in enemies within a 1200 radius at a speed of 175, without impeding enemies in any way.
- Talents:
- Level 10 left talent changed: +4s Midnight Pulse duration ➜ +0.35s Malefice stun duration per instance.
- Level 15 left talent changed: +0.35s Malefice stun duration per instance ➜ +150 Midnight Pulse radius.
- Level 15 right talent: 12% cooldown reduction reduced to 10%.
- Rescaled Malefice damage per tick from 30/55/80/105 to 40/60/80/100.
- Talents:
- Level 10 left talent changed: +12% magic resistance ➜ +4s Midnight Pulse duration.
- Level 10 right talent changed: +150 Eidolons attack range ➜ +135 Eidolons health.
- Level 15 left talent: +0.25s Malefice stun duration per instance increased to +0.35.
- Level 25 left talent: +6 Eidolons summoned reduced to +5.
- Talents:
- Level 10 left talent: +15% magic resistance reduced to +12%.
- Level 10 right talent: +200 Eidolons attack range reduced to +150.
- Level 15 left talent: +100 Malefice damage per instance reduced to +80.
- Level 15 right talent: 15% cooldown reduction reduced to 12%.
- Level 20 left talent: +60 Eidolons attack damage reduced to +50.
- Level 20 right talent: +500 health reduced to +400.
- Level 25 left talent: +7 Eidolons summoned reduced to +6.
- Level 25 right talent: +5 Malefice instances reduced to +4.
- Increased base intelligence from 16 to 19.
- Increased Black Hole damage per second from 50/100/150 to 100/150/200.
- Talents:
- Level 15 left talent: +40 Malefice damage per instance increased to +100.
- Midnight Pulse
- Talents:
- Level 10 right talent changed : +25 movement speed ➜ +200 Eidolons attack range.
- Reduced base Intelligence from 18 to 16.
- Reduced Midnight Pulse max health as damage per second from 3.75%/4.25%/4.75%/5.25% to 3.5%/4%/4.5%/5%.
- Increased Black Hole mana cost from 275/325/375 to 300/400/500.
- Talents:
- Reduced intelligence gain from 3.9 to 3.6.
- Increased intelligence gain from 3.4 to 3.9.
- Rescaled Midnight Pulse mana cost from 75/95/115/135 to 50/80/110/140.
- Increased strength gain from 2.3 to 2.5.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Reduced movement speed from 300 to 290.
- Midnight Pulse
- Increased max health as damage per second from 3%/3.75%/4%/4.25% to 3.75%/4.25%/4.75%/5.25%.
- Reduced duration from 11 on each level to 9/10/11/12.
- Increased cooldown from 35 on each level to 50/45/40/35.
- Reduced mana cost from 95/110/125/140 to 75/95/115/135.
- Talents:
- Reduced Demonic Conversion mana cost from 170 on each level to 140/150/160/170.
- Increased Eidolon health regeneration from 0.25 to 4.
- UReduced strength gain from 2.4 to 2.3.
- Reduced base intelligence from 20 to 18.
- Increased base attack damage from 22-28 to 24-30.
- Malefice
- Increased stun duration from 0.25/0.5/0.75/1 to 0.4/0.6/0.8/1.
- Reduced mana cost from 110/130/150/160 to 100/120/140/160.
- Increased cooldown from 15 on each level to 18/17/16/15.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reworked talents:
- Old:
- Level 10: +12% magic resistance or +20 movement speed
- Level 15: +120 gold per minute or 15% cooldown reduction
- Level 20: +1 Malefice instance or +300 health
- Level 25: +8 Eidolons summoned or +12 armor
- New:
- Level 10: +15% magic resistance or +25 movement speed
- Level 15: +120 gold per minute or 15% cooldown reduction
- Level 20: +70 Eidolons attack damage or +400 health
- Level 25: +8 Eidolons summoned or +4 Malefice instances
- Increased strength gain from 2.1 to 2.4.
- Reduced base health regeneration from 0.25 to 0.
- Talents:
- Level 20 left talent changed: -40s respawn time ➜ +1 Malefice instance.
- Talents:
- Level 20 left talent: -30s respawn time increased to -40s.
- Increased Eidolons movement speed from 260/280/300/320 to 280/300/320/340.
- Black Hole
- Now slowly rotates enemy units as it pulls them towards the center, using the following polar equation: r = 0.25 ^ θ.
- Reduced pull speed from 40 to 30.
- Added talents:
- Level 10: +12% magic resistance or +20 movement speed
- Level 15: +120 gold per minute or 15% cooldown reduction
- Level 20: -30s respawn time or +300 health
- Level 25: +8 Eidolons summoned or +12 armor
- Malefice's initial debuff is now dispellable.
- Demonic Conversion can now be cast on Beastmaster's Boar or Hawk.
- Increased Malefice damage per tick from 25/40/55/70 to 30/50/70/90.
- Increased Eidolons movement speed from 250/250/260/260 to 260/280/300/320.
- Reduced Black Hole cooldown from 200/190/180 to 200/180/160.
- Midnight Pulse
- Reduced cast time from 0.2 to 0.1.
- Reduced radius from 600 to 550.
- Increased Black Hole radius from 400 to 420.
- Reduced Midnight Pulse cast point from 0.3 to 0.2.
- Black Hole
- No longer deals 100/150/200 damage per second within a 200 radius and 25/50/75 damage per second within a 400 radius.
- Now deals 55/110/165 damage per second within its entire 400 radius.
- Reduced mana cost from 275/350/425 to 275/325/375.
- Midnight Pulse
- Black Hole
- Increased close damage radius from 150 to 200.
- Rescaled close damage per second from 60/100/140 to 50/100/150.
- Reduced far damage radius from 500 to 400.
- Rescaled far damage per second from 30/50/70 to 25/50/75.
- Rescaled mana cost from 250/350/450 to 275/350/425.
- Increased Midnight Pulse duration from 8 to 11.
- Increased Midnight Pulse radius from 400 to 600.
- Black Hole
- Increased pull/disable radius from 375 to 400.
- Increased cast range from 250 to 275.
- Malefice no longer ignores its cast backswing.
- Increased Midnight Pulse max health as damage per second from 3%/4%/5%/6% to 4%/5%/6%/7%.
- Added Aghanim's Scepter upgrade for Enigma:
- Adds the current level Midnight Pulse to Black Hole. Stacks with a regular cast Midnight Pulse.
- Malefice
- Increased duration from 2/4/4/6 to 6 on each level (total ticks from 1/2/2/3 to 3).
- Reduced stun duration per tick from 1 on each level to 0.25/0.5/0.75/1.
- Rescaled damage per tick from 40/40/65/65 to 25/40/55/70 (total damage from 40/80/130/195 to 75/120/165/210).
- Reduced Malefice damage per tick from 30/40/65/80 to 40/40/65/65 (total damage 30/80/130/240 to 40/80/130/195).
- Increased Midnight Pulse cast range from 500 to 700.
- Black Hole
- Now affects Primal Split Brewlings.
- Increased mana cost from 200/300/400 to 250/350/450.
- Black Hole now prevents heroes being Forced out with Force Staff.
- Black Hole now properly affects Aghanim's Scepter upgraded Warlock Golems and Familiars.
- Fixed affected units sometimes being able to use items during Black Hole depending on the affected heroes' entry vector.
- Changed Enigma's alliance from Sentinel to Scourge ( Radiant to Dire).
- Malefice is now properly blocked by Linken's Sphere.
- Black Hole now has an area targeting cursor.
- Demonic Conversion
- Can now be cast on any non-hero, non-ancient unit, instead of only allied once (cannot target units above level 5).
- Eidolons now multiply when having attacked 6 times (each can only multiply once, Eidolons created from multiplying cannot).
- Increased Eidolons' magic resistance from 33% to 50%.
- Fixed acquisition range and collision size of Eidolons.
- Changed model and model scale.
- Increased duration from 30 to 35.
- Increased cooldown from 15 to 35.
- Increased mana cost from 125 to 170.
- Black Hole
- Fixed not properly silencing spell immune enemies.
- Now provides 800 range ground vision for 4 seconds at its center.
- Reduced Eidolons gold bounty from 32-46 to 22-36.
- Reduced Midnight Pulse mana cost from 135/150/165/180 to 95/110/125/140.
- Changed Eidolons attack damage type from normal/normal/piercing/piercing to normal on each level.
- Black Hole now properly affects Warlock Golems.
- Increased movement speed from 290 to 300.
- Increased Eidolons armor from 0/1/2/2 to 2/3/4/5.
- Fixed enemies being able to cast some instant cast spells while affected by Black Hole.
- Fixed Midnight Pulse and Black Hole affecting wards.
- Black Hole
- Fixed some lag issues.
- Reduced mana cost from 200/450/650 to 200/300/400.
- Black Hole now properly affects Spirit Bear.
- Reduced base strength from 17 to 16.
- Demonic Conversion
- Black Hole
- Reduced far damage per second from 40/75/100 to 30/50/70.
- Reduced close damage per second from 80/120/160 to 60/100/140.
- Fixed some rare bugs with Black Hole.
- Reduced attack range from 525 to 500.
- Fixed some memory leak issues on Malefice.
- Fixed Demonic Conversion still being castable on Spirit Bear.
- Midnight Pulse
- Reduced radius from 500 to 400.
- Increased cooldown from 15 to 25.
- Reduced attack range from 600 to 525.
- Demonic Conversion can no longer be cast on creep-heroes.
- Fixed some memory leak issues on Malefice, Midnight Pulse and Black Hole.
- Reduced Midnight Pulse max health as damage per second from 4%/5%/6%/7% to 3%/4%/5%/6%.
- Increased Midnight Pulse duration from 5 to 8.
- Midnight Pulse no longer affects allied units.
- Black Hole no longer damages allied units.
- Fixed Malefice's damage and stun timings.
- Fixed Black Hole's dummy unit being attackable.
- Midnight Pulse no longer affects ancient creeps and Roshan.
- Created.
Patch History
Patch
Description
- Updated default hero model and animations.
- Updated default hero model.
- Fixed Black Hole still using the 50/100/150 old damage values at the outer edges of its radius, instead of 100/150/200.
- Fixed the interaction between Rolling Boulder and Black Hole.
- Fixed Black Hole not dealing the last tick of damage.
- Updated response rules.
- Minor rim lighting updates to Eidolon cosmetics.
- Update 2
- Updated Arcane Rune responses.
- Update 2
- Updated default item build.
- Reworked hero model.
- Fixed Black Hole still dealing 55/110/165 damage near the center, instead of 50/100/150 as stated in 6.88.
- Eidolon
- Fixed Eidolons that split after being converted to a different team still create one Eidolon for Enigma.
- Update 2
- Fixed split Eidolons not giving credit for kills to their owner.
- Fixed Black Hole dealing slightly less damage than intended.
- Fixed unable use Demonic Conversion on Mud Golem.
- Fixed Midnight Pulse rounding down.
- Geomagnetic Grip no longer can pull Earth Spirit and allies out of Black Hole.
- Fixed bug with darkness rendering from hero portrait in the world.
- Fixed Malefice and Midnight Pulse backswing behavior.
- Fixes for a few portrait based effects (i.e. Enigma's vortex).
- Fixed Malefice level 1 ability damage.
- Update 3
- Fixed cast backswing behaviors for the following abilities:
- Tightened selection area of Eidolons to make picking individual units easier when they clump.
- Fixed Malefice being dispelable.
- Added new voiceover lines.
- Fixed having 1 more armor than intended.
- Fixed Eidolon split attack count incrementing on allied unit attacks.
- Fixed damage done to Eidolon not showing up in combat log.
- Added idle injured animations.
- UAdded injured animations.
- UAdded chase animations.
- Summoned units now draw larger on the minimap.
- Eidolon
- Fixed movement speed.
- Fixed armor values.
- Fixed a potential bug with initial instance of Malefice as the target moves into Fog of War.
- Demonic Conversion
- Can now be cast on siege units.
- Added expire display to Eidolons.
- Eidolons will replicate at the start of the 7th attack instead of at the end of the 6th.
- Midnight Pulse now affects creeps but not ancient creeps.
- Black Hole
- Does not affect ancient creeps.
- Black Hole debuff can no longer be purged.
- Now does damage once a second for 4 seconds.
- Fixed pull speed to be 40 instead of 60.
- Fixed Demonic Conversion being able to convert creeps at or above level 5.
- Fixed Midnight Pulse working on non-hero units.
- Removed from "new heroes" list, so Enigma will not be the only ones chosen with Random Hero.
- Added the duration extension that happens when Eidolons split.
- Demonic Conversion can no longer target ancient creeps.