Version History[]
Version
Description
- Demonic Summoning now grants Eidolons
4% * EnigmaCurrentHP
as max health bonus. - Midnight Pulse
- Reduced effect radius from 650 to 600.
- Now also deals 5/10/15/20 base damage per second.
- Reduced current health as damage from 5%/7%/9%/11% to 4%/6%/8%/10%.
- Reduced Black Hole cooldown from 200/180/160 to 180/170/160.
- Demonic Summoning
- Reduced cooldown from 60/52/44/36 to 40/38/36/34.
- Reduced mana cost from 75/100/125/150 to 70/80/90/100.
- Eidolon
- Demonic Summoning
- RenamedDemonic Conversion to Demonic Summoning.
- Changedability targeting type from No Target to Target Point.
- Now has a 400-cast range.
- Reduced mana cost from 140/150/160/170 to 75/100/125/150.
- Demonic Conversion
- Reduced Midnight Pulse damage interval from 1 to 0.5. [?]
- Increased Malefice damage per instance from 40/60/80/100 to 55/70/85/100.
- Increased Midnight Pulse radius from 550 to 650.
- Reduced Midnight Pulse cooldown from 50/45/40/35 to 40/35/30/25.
- Enigma no longer has Intelligence as a primary attribute and is now a Universal hero.
- Reduced base health from 200 to 120.
- Reduced base attack damage from 24‒30 to 7‒13.
- Increased base mana regeneration from 0 to 0.5.
- Reduced Malefice stun duration from 0.4/0.6/0.8/1 to 0.3/0.5/0.7/0.9.
- Aghanim's Shard upgrade:
- Reduced Malefice stun duration bonus from 0.35 to 0.3.
- Eidolon
- Reduced attack range from 500 on each level to 425/450/475/500.
- Eidolon
- Reduced magic resistance from 60% on each level to 30%/40%/50%/60%.
- Reduced Midnight Pulse current health as damage per second from 6%/8%/10%/12% to 5%/7%/9%/11%.
- Dispose no longer can pull units out of Black Hole.
- Aghanim's Scepter upgrade:
- Black Hole
- Now pulls in enemies within a 1200 radius at a speed of 175, without impeding enemies in any way. [?]
- Reduced max health as damage per second from 5% to 3.5%.
- Black Hole
- ReworkedAghanim's Shard upgrade:
- MovedBlack Hole outer radius component to Ability Upgrade.
- NewMalefice
- Increases stun duration by 0.35 per instance.
- Summons a Lesser Eidolon per instance based on the current level of Demonic Conversion on the affected enemy hero. [?]
- Increased Demonic Conversion cooldown from 50/45/40/35 to 60/52/44/36.
- Eidolon
- Increased magic resistance from 50% to 60%.
- Reduced gold bounty from 20‒26
to 18‒24
.
- Reduced experience bounty from 12XP to 10XP.
- Eidolon
- Changedattack class from Basic to Default.
- Increased turn rate from 0.5 to 0.9.
- Reduced attack point from 0.3 to 0.2.
- Increased attack range from 450 to 500.
- ChangedMidnight Pulse damage per second from 4.75%/5.5%/6.25%/7% of max health to 6%/8%/10%/12% of current health.
- Aghanim's Shard upgrade:
- Reduced Black Hole outer effect radius from 1200 to 1000.
- Increased base health regeneration from 0 to 0.25.
- ChangedMidnight Pulse ability operations.
- Now uses an aura to deal its damage, multiple instances no longer stack.
- Has a 0.5-second aura linger duration.
- ReworkedAghanim's Scepter upgrade:
- OldAdds the current level Midnight Pulse damage to Black Hole. Stacks with a regular cast Midnight Pulse. [?]
- NewBlack Hole now also deals 5% max health as damage per second. [?]
- Increased turn rate from 0.5 to 0.6.
- Increased Demonic Conversion cooldown from 35 on each level to 50/45/40/35.
- AddedAttribute Bonus.
Talents:
- LVL 15+150 Midnight Pulse radius increased to +200.
Talents:
- LVL 1510% cooldown reduction reduced to 8%.
- Reduced Malefice cooldown from 18/17/16/15 to 14 on each level.
- Demonic Conversion
- Increased duration from 35 to 40.
- Eidolon
- Reduced attack point from 0.4 to 0.3.
- AddedAghanim's Shard upgrade for Enigma:
- Causes Black Hole to pull in enemies within a 1200 radius at a speed of 175, without impeding enemies in any way.
- Rescaled Malefice damage per tick from 30/55/80/105 to 40/60/80/100.
Talents:
- LVL 10+12% magic resistance ➜ +4s Midnight Pulse duration.LVL 15+0.25s Malefice stun duration per tick increased to +0.35s.LVL 25+6 Eidolons Summoned reduced to +5.
Talents:
- LVL 10+15% magic resistance reduced to +12%.LVL 10+200 Eidolons attack range reduced to +150.LVL 15+100 Malefice damage per tick reduced to +80.LVL 1515% cooldown reduction reduced to 12%.LVL 20+60 Eidolons attack damage reduced to +50.LVL 20+500 health reduced to +400.LVL 25+7 Eidolons Summoned reduced to +6.LVL 25+5 Malefice instances reduced to +4.
- Increased base intelligence from 16 to 19.
- Increased Black Hole damage per second from 50/100/150 to 100/150/200.
- Midnight Pulse
- Changeddamage type from Pure to Magical.
- Increased max health as damage per second from 3.5%/4%/4.5%/5% to 4.75%/5.5%/6.25%/7%.
- Reduced base Intelligence from 18 to 16.
- Reduced Midnight Pulse max health as damage per second from 3.75%/4.25%/4.75%/5.25% to 3.5%/4%/4.5%/5%.
- Increased Black Hole mana cost from 275/325/375 to 300/400/500.
Talents:
- LVL 20+70 Eidolons attack damage reduced to +60.LVL 25+8 Eidolons Summoned reduced to +7.
- Reduced intelligence gain from 3.9 to 3.6.
- Increased intelligence gain from 3.4 to 3.9.
- Rescaled Midnight Pulse mana cost from 75/95/115/135 to 50/80/110/140.
- Increased strength gain from 2.3 to 2.5.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Reduced base movement speed from 300 to 290.
- Midnight Pulse
- Increased max health as damage per second from 3%/3.75%/4%/4.25% to 3.75%/4.25%/4.75%/5.25%.
- Reduced duration from 11 on each level to 9/10/11/12.
- Increased cooldown from 35 on each level to 50/45/40/35.
- Reduced mana cost from 95/110/125/140 to 75/95/115/135.
- Reduced Demonic Conversion mana cost from 170 on each level to 140/150/160/170.
- Eidolon
- Increased health regeneration from 0.25 to 4.
- UReduced strength gain from 2.4 to 2.3.
- Reduced base intelligence from 20 to 18.
- Increased base attack damage from 22‒28 to 24‒30.
- Malefice
- Increased stun duration per tick from 0.25/0.5/0.75/1 to 0.4/0.6/0.8/1.
- Reduced mana cost from 110/130/150/160 to 100/120/140/160.
- Increased cooldown from 15 on each level to 18/17/16/15.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
Talents:
- LVL 10+12% magic resistance increased to +15%.LVL 10+20 movement speed increased to +25.LVL 20+300 health increased to +400.LVL 25+12 armor ➜ +4 Malefice instances.
Talents:
- LVL 20-30s respawn time increased to -40s.
- Eidolon
- Increased movement speed from 260/280/300/320 to 280/300/320/340.
- Black Hole
- Now slowly rotates enemy units as it pulls them towards the center, using the following polar equation:
- expr
r = 0.25^θ
[?]
- Reduced pull speed from 40 to 30.
- Now slowly rotates enemy units as it pulls them towards the center, using the following polar equation:
- RemovedAttribute Bonus.
- added
Talents:
- Black Hole
- Changeddamage type from Magical to Pure.
- Reduced damage per second from 55/110/165 to 50/100/150.
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Malefice initial debuff is now dispellable.
- Demonic Conversion can now be cast on the following units:
- Increased base health from 150 to 180.
- Increased Malefice damage per tick from 25/40/55/70 to 30/50/70/90.
- Eidolon
- Increased movement speed from 250/250/260/260 to 260/280/300/320.
- Reduced Black Hole cooldown from 200/190/180 to 200/180/160.
- Midnight Pulse
- Reduced cast time from 0.2 to 0.1.
- Reduced radius from 600 to 550.
- Increased Black Hole radius from 400 to 420.
- Reduced Midnight Pulse cast point from 0.3 to 0.2.
- Black Hole
- No longer deals 100/150/200 damage per second within a 200 radius and 25/50/75 damage per second within a 400 radius.
- Now deals 55/110/165 damage per second within its entire 400 radius.
- Reduced mana cost from 275/350/425 to 275/325/375.
- Midnight Pulse
- Changeddamage type from Universal to Pure.
- Reduced max health as damage per second from 4%/5%/6%/7% to 3%/3.75%/4.5%/5.25%.
- Increased cooldown from 25 to 35.
- Black Hole
- Increased close damage radius from 150 to 200.
- Rescaled close damage per second from 60/100/140 to 50/100/150.
- Reduced far damage radius from 500 to 400.
- Rescaled far damage per second from 30/50/70 to 25/50/75.
- Rescaled mana cost from 250/350/450 to 275/350/425.
- Increased Midnight Pulse duration from 8 to 11.
- Increased Midnight Pulse radius from 400 to 600.
- Black Hole
- Increased radius from 375 to 400.
- Increased cast range from 250 to 275.
- Malefice no longer ignores its cast backswing.
- Increased Midnight Pulse max health as damage per second from 3%/4%/5%/6% to 4%/5%/6%/7%.
- AddedAghanim's Scepter upgrade for Enigma:
- Adds the current level Midnight Pulse damage to Black Hole. Stacks with a regular cast Midnight Pulse. [?]
- Malefice
- Increased duration from 2/4/4/6 to 6 on each level.
- Increased number of ticks from 1/2/2/3 to 3 on each level.
- Reduced stun duration per tick from 1 on each level to 0.25/0.5/0.75/1.
- Rescaled damage per tick from 40/40/65/65 to 25/40/55/70.
- Reduced Malefice damage per tick from 30/40/65/80 to 40/40/65/65.
- Increased Midnight Pulse cast range from 500 to 700.
- Black Hole
- Now affects Primal Split Brewlings.
- Increased mana cost from 200/300/400 to 250/350/450.
- Black Hole now prevents heroes being Forced out with Force Staff.
- Black Hole now properly affects the following units:
- Addednew Bound Radius mechanic. [?]
- Enigma has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Enigma has the
- Fixed ability interactions between Last Word and other Silence sources (e.g. Black Hole).
- Fixed affected units sometimes being able to use items during Black Hole depending on the affected heroes' entry vector.
- Changedhero alliance from Radiant to Dire. [?]
- Malefice is now properly blocked by Spellblock.
- AddedTarget Area cursor for Black Hole.
- Demonic Conversion
- Can now be cast on any non-hero, non-ancient unit, instead of only allied once. [?]
- Increased duration from 30 to 35.
- Increased cooldown from 15 to 35.
- Increased mana cost from 125 to 170.
- Eidolon
- Now multiply when having attacked 6 times.
- Each unit can only multiply once, Eidolons created from multiplying cannot mutiply again.
- Increased magic resistance from 33% to 50%.
- Fixed acquisition range.
- Fixed collision size.
- Changedmodel and updated model scale.
- Black Hole
- Fixed not properly silencing spell immune enemies.
- Now provides 800 radius Ground Vision for 4 seconds at its center.
- Eidolon
- Reduced Midnight Pulse mana cost from 135/150/165/180 to 95/110/125/140.
- Black Hole
- Updated ability effects.
- Now properly affects Warlock Golems.
- Malefice
- Changedability operations for optimizations.
- Updated ability effects.
- Updated Black Hole ability effects.
- Fixed ability interactions between Black Hole and Sand Storm.
- Increased base movement speed from 290 to 300.
- Eidolon
- Increased armor from 0/1/2/2 to 2/3/4/5.
- Fixed enemies being able to cast certain instant cast abilities while affected by Black Hole.
- Fixed the following abilities affecting wards:
- Updated Demonic Conversion ability icon.
- Black Hole
- Fixed some lag issues.
- Reduced mana cost from 200/450/650 to 200/300/400.
- Black Hole now properly affects Spirit Bear.
- Fixed ability interaction between Black Hole with Time Walk.
- Updated Black Hole ability icon.
- Fixed Demonic Conversion being able to be cast on the Courier.
- Updated hero description.
- Reduced base strength from 17 to 16.
- Demonic Conversion
- No longer can be cast on the Courier.
- Changedfrom having a spawn delay of ≈0.3 seconds to Instant.
- Eidolon
- Units created by casting Demonic Conversion on an existing Eidolon from the previous cast now lasts their full 30 seconds, instead of equal to the remaining duration of the Eidolons from the previous cast.
- Black Hole
- Reduced far radius damage per second from 40/75/100 to 30/50/70.
- Reduced close radius damage per second from 80/120/160 to 60/100/140.
- Fixed some rare bugs with Black Hole.
- Reduced attack range from 525 to 500.
- Updated Demonic Conversion ability tooltips.
- Fixed Black Hole with multiple Enigmas.
- Fixed Malefice memory leak issues.
- Fixed Demonic Conversion still being castable on Spirit Bear.
- Midnight Pulse
- Reduced radius from 500 to 400.
- Increased cooldown from 15 to 25.
- Reduced attack range from 600 to 525.
- Demonic Conversion can no longer be cast on creep-heroes.
- Fixed some memory leak issues on the following abilities:
- Reduced Midnight Pulse max health as damage per second from 4%/5%/6%/7% to 3%/4%/5%/6%.
- Increased Midnight Pulse duration from 5 to 8.
- Increased base strength and gain from 14 + 1.8 to 17 + 2.1.
- Updated Black Hole ability tooltip.
- Added
CHANNELED
notice.
- The following abilities no longer affect allied units:
- Renamedhero name from Darchow to Darchrow.
- Malefice
- Fixed damage timings.
- Fixed stun timings.
- Fixed Black Hole dummy unit being attackable.
- Midnight Pulse no longer affects ancient creeps and Roshan.
- Created
Patch History[]
Patch
Description
- Fixed Eidolons losing their attack commands upon multiplying.
- Updated Eidolon model scale related strings.
- Increased versus scale from 0.68 to 0.81.
- Reduced loadout scale from 1 to 0.81.
- Addednew Adjectives attributes. [?]
- Enigma has the following values: Blue
1
, Flying1
, NicePecs1
, Legs0
and Nose0
.
- Enigma has the following values: Blue
- Removed
Jungler role from hero.
- Updated Demonic Conversion ability tooltips.
-
- Updated Demonic Conversion ability notes.
-
- Updated
Black Hole ability descriptions.
- Updated
-
- Fixed ability interactions between Spell Steal and
Malefice.
- Fixed ability interactions between Spell Steal and
- Updated Demonic Conversion ability tooltips.
- Updated the following abilities' tooltips:
- Updated the following models:
- Default hero model
- Eidolon
- Updated
Black Hole ability descriptions.
- Fixed Midnight Pulse damage not piercing through spell immunity.
- Fixed
Black Hole outer radius debuff modifiers missing descriptions.
- Updated default hero model and animations.
- Updated default hero model.
- Fixed Black Hole still using the 50/100/150 old damage values at the outer edges of its radius, instead of 100/150/200.
- Fixed the interaction between Rolling Boulder and Black Hole.
- Fixed Black Hole not dealing the last tick of damage.
- Updated response rules.
- Minor rim lighting updates to Eidolon cosmetics.
-
- Updated Arcane Rune responses.
-
- Updated default item build.
- Reworkedhero model.
- Fixed Black Hole still dealing 55/110/165 damage near the center, instead of 50/100/150 as stated in 6.88.
- Eidolon
- Fixed Eidolons that split after being converted to a different team still create one Eidolon for Enigma.
-
- Fixed split Eidolons not giving credit for kills to their owner.
- Fixed
Black Hole dealing slightly less damage than intended.
- Fixed unable use Demonic Conversion on Mud Golem.
- Fixed Midnight Pulse rounding down.
- Geomagnetic Grip no longer can pull Earth Spirit and allies out of Black Hole.
- Fixed bug with darkness rendering from hero portrait in the world.
- Fixed the following abilities' cast backswing behavoir:
- Fixes for a few portrait based effects (i.e. Enigma's vortex).
- Fixed Malefice level 1 ability damage.
-
- Fixed cast backswing behaviors for the following abilities:
- Tightened selection area of Eidolons to make picking individual units easier when they clump.
- Fixed Malefice being dispelable.
- Added new voiceover lines.
-
- Fixed not being able to ⇱⇲ Drag-select Eidolons by dragging over their models.
-
- Fixed Eidolon dying counting as denies.
- Fixed having 1 more armor than intended.
- Fixed Eidolon split attack count incrementing on allied unit attacks.
- Fixed damage done to Eidolon not showing up in combat log.
- Added idle injured animations.
- UAdded injured animations.
- UAdded chase animations.
- Summoned units now draw larger on the minimap.
- Eidolon
- Fixed movement speed.
- Fixed armor values.
- Fixed a potential bug with initial instance of Malefice as the target moves into Fog of War.
- Fixed where it was difficult to
Left Click select a friendly unit that was near an enemy (i.e. for pulling back Eidolons).
- Summoned units (e.g. Eidolon) will no longer disable Backdoor Protection.
- Demonic Conversion
- Can now be cast on Siege Creep.
- Eidolon
- Added expire display to units.
- Eidolons will replicate at the start of the 7th attack instead of at the end of the 6th.
- Midnight Pulse
- Now affect creeps.
- No longer affect ancient creeps.
- Black Hole
- No longer affect ancient creeps.
- The ability debuff can no longer be dispeled.
- Now does damage in 1-second intervals for 4 seconds.
- Fixed pull speed to be 40 instead of 60.
- Multi-unit selection (i.e. Eidolon)
- Units are removed from player's selection when they die.
- Tab ↹-cycling now cycles unit types instead of individual units.
- Ctrl+Tab ↹ (or what is bound to
dota_cycle_selected
) cycles through selected unit groups in reverse.
- Demonic Conversion
- Fixed Midnight Pulse working on non-hero units.
- Removed from new heroes list.
- Enigma will not be the only ones chosen with Random Hero.
- Added the duration extension that happens when Eidolons split.
- Demonic Conversion can no longer target ancient creeps.