Hero
Enchantress | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Enchants neutral creeps to do her bidding. | |
"Sproink!" Carefree and pure of heart, Aiushtha wanders the forests, listening to the stories of its inhabitants. Nature's Attendants flutter around her, lively sprites that heal critters big and small. When necessary, she Enchants woodland creatures to do her bidding. A perfect image of Untouchable innocence, hunters hesitate to make even the slightest move against Aiushtha. This reluctance is seldom reciprocated. Threats against her friends embolden the Enchantress to break her gentle demeanor, giving her the Impetus to bring those who disturb the peace to a swift and final justice. | |
Roles: | Support Jungler Pusher Durable Disabler |
Complexity: | ★★☆ |
Contents
Bio[]
▶️ "You know what I love? Everything!"
Lore:
Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths.
Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.
Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.
Voice:
Abilities[]
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.
Cast Range: 575
Distance Cap: 1750
Creep Damage Multiplier: 2
While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her.
Notes:
- The cast range of Impetus is based on the attack range of the caster.
- The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
- The distance is calculated as the projectile hits the target.
- This means moving away from the target causes it to deal more damage on impact, and moving closer decreases the damage.
- The bonus damage is dealt in a separate damage instance, and counts as spell damage.
- This means it is not affected or considered by anything that works with attack damage.
- This also means that it fully works with spell damage amplification and spell lifesteal.
- Impetus deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
- The damage is capped at a distance of 1750, resulting in the following maximum damage values:
- Can deal a total of 140/210/280/350 (
253.75/323.75/393.75/463.75) damage to heroes, creep-heroes, and Roshan.
- Can deal a total of 280/420/560/700 (
507.5/647.5/787.5/927.5) damage to non-hero units and illusions.
- Can deal a total of 140/210/280/350 (
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Enchantress charms an enemy. If the enemy is a hero, they are slowed. If the enemy is a creep, she brings it under her control, increasing its attack damage and max health. Only one creep can be controlled at a time.
Cast Animation: 0.3+0.67
Cast Range: 500/550/600/650
Hero Move Speed Slow: 55%
Hero Slow Duration: 3.75/4.5/5.25/6
Max Enchanted Creeps: 1
Creep Max Health Bonus: 200/300/400/500
Creep Attack Damage Bonus: 10/30/50/70
Creep Armor Bonus: 2/4/6/8
Enchant Creep Max Level: 4/5/6/6
Enchant Duration: 30/60/90/120
Spell Immunity Notes:
Slow persists if debuff was placed before spell immunity and when not dispelled.
Cannot Enchant spell immune units.
Modifiers [?]
modifier_enchantress_enchant_controlled
Death
modifier_dominated
Death
modifier_kill
Death
modifier_enchantress_enchant_slow
A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs.
Notes:
- Casting Enchant on heroes (including clones, on the
Vengeance Illusion) or creep-heroes slows them and applies a basic dispel on them (long sound is played).
- Enchant first applies the dispel, then the slow.
- Slowed units leave behind a trail of flowers as they move, which is only visible when the unit itself is visible.
- Casting Enchant on any other enemy unit enchants it (short sound is played). This includes illusions.
- Enchant applies a basic dispel on the target which removes buffs and debuffs.
- The enchanted creep also gets fully healed and is granted regular flat bonus attack damage. However, its mana does not get restored.
- The following neutral creeps cannot be targeted at all due to the level restriction:
- Level 4: Can enchant all neutral creeps
- Level 3: Can enchant all neutral creeps
- Level 2 cannot enchant: Ancient Black Dragon, Ancient Granite Golem, Ancient Ice Shaman, Ancient Thunderhide, Dark Troll Summoner, Satyr Tormenter,
- Level 1, additionally: Alpha Wolf, Ancient Frostbitten Golem, Ancient Rock Golem, Ancient Rumblehide, Centaur Conqueror, Hellbear Smasher, Warpine Raider, Wildwing Ripper,
- Cannot be cast on ancient creeps, siege creeps, Necronomicon Warriors and Necronomicon Archers.
- Enchanting a new creep instantly kills the previous enchanted creep.
- When an enchanted creep's duration ends, it gets instantly killed as well
- These deaths are not credited to anyone so that no one gets experience from it.
Nature's Attendants
Cast Animation: 0.3+0.93
Search Radius: 275
Duration: 12
Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers.
Notes:
- Every 0.5 seconds, each wisp chooses a random allied unit to heal. So it is possible to heal up to 8 (
13) allies at a time.
- The heal targets are chosen completely random, without any priorities. Multiple wisps can randomly select the same unit.
- Ignores ancient creeps and allies that already are at full health.
- Wisps can heal invulnerable units, but not hidden units.
- The area of effect is centered around Enchantress' current location, and follows her at all times.
- When Enchantress dies, the wisps still continue to heal units nearby her death's location.
- Multiple casts of Nature's Attendants do not stack, but refreshes the duration.
- Can heal a total of 32/64/96/128 health per second or 384/768/1152/1536 health over its full duration.
- The number of wisps increasing
talent can heal a total of 52/104/156/208 health per second or 624/1248/1872/2496 health over its full duration.
- The bonus heal per wisp
talent can heal a total of 192/224/256/288 health per second or 2304/2688/3072/3456 health over its full duration.
- With both
talents, it can heal a total of 312/364/416/468 health per second or 3744/4368/4992/5616 health over its full duration.
- The number of wisps increasing
- With Aghanim's Shard, the passive wisps can heal up to 12/24/36/48 (
72/84/96/108) health per second or 720/1440/2160/2880 (
4320/5040/5760/6480) per minute.
Sproink
Leaps backward, and dodges incoming projectiles, and launches an Impetus attack on the 3 furthest enemy units within Enchantress' attack range + 200.
Cast Animation: 0+0
Leap Distance: 500
Leap Duration: 0.4
Impetus Attacks Range Buffer: 200
Number of Impetus Attacks: 3
Modifiers [?]
modifier_enchantress_bunny_hop_passive
Undispellable
modifier_enchantress_bunny_hop
Death
Impetus must be drafted as well for it to get applied.
Requires drafting Untouchable to be unlocked.
Sproink is as Sproink does.
Notes:
- Requires Aghanim's Scepter to be unlocked.
- Sproink interrupts Enchantress' channeling abilities upon cast.
- Sproink disjoints projectiles upon cast.
- Upon cast, Enchantress leaps in an arc with a height of 150 and 180° away from the direction Enchantress is facing.
- Leaps at a speed of 1250 for up to 0.4 seconds, or until touching the ground again.
- Can leap over other units and over impassable terrain.
- This means the leap distance and duration can be reduced/increased by jumping up/down a ramp or impassable terrain.
- During Sproink, Enchantress can attack, cast abilities and use items.
- 0.2 seconds after cast, Enchantress performs instant attacks on the furthest 3 enemies within the search radius.
- This means if the leap gets interrupted before that, the instant attacks do not happen.
- The instant attacks are also not performed if Impetus is not learned, or when she is disarmed.
- The instant attacks apply Impetus based on its current level on their targets, they do not cost any mana, and are applied even if Impetus itself is currently not castable.
- These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike.
- With Enchantress' base attack range and Sproink's attack range buffer, the ability has a search radius of 775.
- The search radius can be further increased by other attack range bonuses.
- Searches for enemies all around her, meaning it may target enemies behind Enchantress as well.
Notes:
- Untouchable is triggered whenever a unit starts an attack on Enchantress, regardless of distance.
- This means it does not matter if the attack successfully hits or not, the slow is still applied.
- When the attack was fully executed, then the slow debuff lasts as long as the remaining backswing duration of the attack.
- Canceling the attack backswing does not affect this duration, so it is not possible to reset the attack speed by canceling it.
- When switching attack targets, the debuff persists, but does not apply the slow against the new target.
- The debuff persists until the attack against the new target finishes or gets canceled.
- This means it is possible to skip the backswing-based slow duration by issuing an attack order (A) on a new target within attack range between each attack.
- This also means, the debuff does not affect the idle animation in attack animation after the backswing.
- Does not work against buildings, allies, or invulnerable units. Works against vulnerable wards.
Talents[]
Hero Talents | ||
---|---|---|
+20 Nature's Attendants Heal | 25 | +6.5% Impetus Damage |
Enchant Affects Ancients | 20 | +65 Untouchable Slow |
+5 Nature's Attendants Wisps | 15 | +45 Damage |
+20 Movement Speed | 10 | +10% Magic Resistance |
Notes:
- The magic resistance talent stacks multiplicatively with other sources of magic resistance.
- Increases Enchantress's magic resistance to 32.5%.
- This attack damage talent is added as bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
Recent Changes[]
Main Article: Enchantress/Changelogs
Version
Description
- Enchant now has a max level cap of 4/5/6/6, creeps above these levels can no longer be enchanted.
- Increased agility gain from 1.8 to 2.1.
- Impetus
- Now deals 2x damage against illusions and non-hero units. [?]
- Reduced mana cost from 55 to 50.
- Reduced Nature's Attendants mana cost from 170/160/150/140 to 140 on each level.
Recommended Items[]
Starting items:
- Tango heals every little wound that you get from jungling or gank attempts.
- Healing Salve recovers health from a greater clash, which could potentially happen while ganking or in the jungle when meeting a roaming hero.
- Clarity restores mana to keep using Enchant when jungle or gank.
- Iron Branch gives cost-effective attribute bonuses.
- Smoke of Deceit makes ganking easier with invisibility and movement speed boost.
Early game:
- Boots of Speed provides movement speed boost for Enchantress to gank early.
- Magic Stick refills health and mana in short bursts.
- Infused Raindrops gives mana regeneration and blocks some magical damage to go along with Untouchable that counters physical attacks.
- Wind Lace provides movement speed bonus for cheap; will build into Drum of Endurance.
Mid game:
- Phase Boots give movement speed boost for superb positioning.
- Magic Wand gives more attributes, as well as burst health and mana.
- Dragon Lance provides attack range bonus to increase damage of Impetus. The bonus strength and agility help Enchantress with some health and attack speed.
- Drum of Endurance gives attributes and movement speed boost for Enchantress to gank and push.
Late game:
- Aghanim's Scepter increases Enchantress's damage output and attack range, allowing her to stay farther away from the fray.
- Hurricane Pike, upgraded from Dragon Lance, enables Enchantress to deal tremendous damage over a short period of time while keeping herself in a safe distance.
- Bloodthorn helps to pick off a single target with silence and critical strike, as well as granting intelligence, mana regeneration, and attack speed, greatly increasing the rate of using Impetus.
Situational items:
- Orb of Venom, coupling with Enchant, slows enemy movement speed so Enchantress and her creeps can land more attacks.
- Urn of Shadows grants charges for slain enemies; use them to damage enemies or heal allies.
- Hand of Midas accelerates farm to help Enchantress transition to a damage dealer with her core items.
- Helm of the Dominator has aura that provides attack speed and health regeneration for Enchantress and her controlled creeps. Furthermore, it enables Enchantress to control another creep to increase the size of her army.
- Hood of Defiance protects Enchantress against magical damage, working well with Untouchable to increase survivability.
- Rod of Atos gives attributes and a root to keep target in place for Impetus.
- Black King Bar grants spell immunity to keep Enchantress alive and firing Impetus without enemy interruptions.
- Monkey King Bar pierces evasion for Enchantress to land Impetus.
- Shiva's Guard gives intelligence, survivability, and a slow, allowing Enchantress to keep in range of her targets.
- Scythe of Vyse provides good bonuses to attributes and a hex that allows Enchantress to keep using Impetus on a target.
- Moon Shard increases attack speed for faster Impetus, useful when you have the mana regeneration to sustain it.
- Assault Cuirass allows Enchantress to attack faster with Impetus, and survive for longer in fights with armor.
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- Unlike most heroes, Enchantress's attack projectiles actually use the model of her equipped cosmetic weapon.
- Enchantress' alternate/fun name in DotA was Bambi, referencing the classic Disney animated film of the same name.
- Enchantress' phrases ▶️ "Light of foot, light of heart!", ▶️ "With skipping grace", and ▶️ "Oh do not run too fast for I will but bespeak thy grave and die" derive from Andrew Marvell's poem "The Nymph Complaining for the Death of her Fawn".
- Enchantress' line ▶️ "I guess the good do die young." is a reference to the 1977 song by Billy Joel "Only the Good die young".
- The line ▶️ "Ready or not, here I come!" is a reference to the traditional announcement at the start of the childhood game of Hide and Seek, and possibly a reference to the song Ready or Not Here I Come (Can't Hide from Love) originally created by the Delfonics.