Sounds
Attacks[]
- Pre attack sound plays during the attack animation. Consists of 1 pre attack sound and one fiery pre attack sound.
- Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound, one additional impact sound and one blade ring sound.
Movement[]
- Play on each step while moving (20%-40% vol).
- ▶️ Loop sound permanently plays on Ember Spirit, gets louder when moving (30% vol).
Abilities[]
Searing Chains[]
- ▶️ Cast sound plays on Ember Spirit upon releasing the projectile.
- Target sounds play on each shackeled enemy unit.
- Burn sounds also play on each shackeled unit.
- ▶️ Full sound example.
Sleight of Fist[]
- ▶️ Cast sound plays on Ember Spirit upon cast.
- Target sounds play on each target damaged by Sleight of Fist (50% vol).
- ▶️ Sound example with 6 enemies damaged.
Flame Guard[]
- ▶️ Cast sound plays on Ember Spirit upon cast (60% vol).
- ▶️ Loop sound plays on Ember Spirit upon cast and lasts until the shield expires or is gone (50% vol).
- ▶️ Full sound example.
Fire Remnant[]
- ▶️ Cast sound plays on Ember Spirit upon cast.
- Target sounds play when the fire remnants reach the targeted location.
- ▶️ Full sound example.
Activate Fire Remnant[]
- ▶️ Cast sound plays on Ember Spirit upon cast and lasts until reaching the last remnant (50% vol).
- Target sounds play when Ember Spirit arrives at a fire remnant.
- ▶️ End sound plays when Activate Fire Remnant ends.
- ▶️ Full sound example with 3 fire remnants up.