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Many hands make light work.
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Bad against...[]
- Batrider has huge damage from his Sticky Napalm and hand strikes on the target, with this effect. And Ember Spirit not only has a small reserve of health, but also has a melee type of attack. If these two collide on the center line, then Ember Spirit will have to finish off several creeps from afar with a Sleight of Fist, otherwise he will lose a lot of health from long-range Batrider attacks under Sticky Napalm, and possibly even kill, because Ember Spirit does not have the ability to interrupt Batraider with his damage if he decides to attack
- Ember Spirit is a very tasty target for Flaming Lasso, because it has a small reserve of health, and all the power lies in the abilities that Flaming Lasso forbids using, this can help the Batraider team quickly deal with the unpleasant "jumping" Ember Spirit in a fight if he gets into Flaming Lasso
- Huskar can destroy Ember Spirit both on the line and in the game. It will be extremely difficult for Ember Spirit to finish off the creeps, because Huskar will not let him approach them, and if Ember Spirit does come up, Huskar just shuts him up with his Burning Spear and Ember Spirit will have to go to the base or bring himself treatment, or continue to stand and die. In all cases, Ember Spirit will go into negative
- Ember Spirit has a small mana pool, which is why QW-Invoker can burn it out very effectively with his own E.M.P., do not give Ember Spirit the opportunity to play with his abilities and cause damage with them in a fight.
- QW-Invoker Destroys Ember Spirit's Flame Guard with his own Tornado, which is why Ember Spirit cannot defend against Invoker's strong magic damage.
- Lion possesses two strong disables in Earth Spike and Hex and heavy magic burst with Finger of Death which help lock him down and prevent him from escaping with Activate Fire Remnant. When getting his Blink Dagger Lion can punish Ember Spirit's overextension immediately, or initiate a fight on him with disables.
- Lone Druid becomes unkillable and impenetrable for Ember Spirit on the central line, as it has a huge reserve of health from the Summon Spirit Bear and a large regeneration from Spirit Link, which is why Sleight of Fist practically does not break through either one or the other on the line, and Lone Druid at this time can easily expel Ember Spirit from the line, push and gain gold and level
- Entangling Claws and Savage Roar abilities completely disable Ember Spirit's ability to dodge abilities or get out of an unpleasant fight for him on Fire Remnant, which can give the Lone Druid team the opportunity to kill him
- Shadowraze can easily remove the protection from Flame Guard and kill Ember Spirit due to his low health.
- Ember Spirit is very vulnerable to physical damage from Necromastery.
- Global Silence and Last Word can prevent Ember Spirit from casting Activate Fire Remnant to escape.
- Glaives of Wisdom also provide high pure damage that is not negated by Flame Guard.
- Arcane Curse is also a potent harassing tool in the laneing stage as its cooldown is lower than Flame Guard's.
- Storm Spirit is not only a potent Orchid Malevolence carrier, his Electric Vortex provides an additional disable and Overload provides a great slow. When paired with Static Remnant, they can cut through Flame Guard fast.
- Ball Lightning not only provides great initiation upon Ember Spirit from any position anytime, but also helps dodge Sleight of Fist.
- Faceless Void is one of the best heroes against Ember Spirit, providing a lot of ways of dealing with him. Ember Spirit becomes a lot weaker if affected by Time Dilation, as he can no longer spam Sleight of Fist.
- Chronosphere is also a reliable lockdown for Ember Spirit, although it can be evaded sometimes by Activate Fire Remnant. Additionally, Void can easily negate Sleight of Fist damage with Time Walk.
- And finally, Void is a great Diffusal Blade carrier. Not only Manabreak's physical damage not negated by Flame Guard, but it also burns Ember Spirit's mana. That, in turn, prevents him from escaping if he survived Chronosphere.
- The pure damage provided by Purification is a great addition for killing Ember Spirit, as well as a good way of saving teammates.
- Guardian Angel will temporarily save his allies from Sleight of Fist's physical damage, and Ember Spirit is not a hero that will get Orchid Malevolence to counter it.
- The pure damage provided by Arcane Orb is a great addition for killing Ember Spirit.
- Astral Imprisonment fully negates all magic damage of Flame Guard and Searing Chains and will temporarily save himself from Sleight of Fist's physical damage, and Ember Spirit is not a hero that can counter these skills.
- With Vendetta, Nyx Assassin can move closely to Ember Spirit when he's farming with his Flame Guard and use Spiked Carapace with Impale to provide a reliable and long disable.
- Using X Marks the Spot Kunkka can prevent Ember Spirit from escaping with Activate Fire Remnant, until he purchase Eul's Scepter of Divinity or Linken's Sphere.
Others[]
- The general opinion that Doom can counter Ember Spirit with his Doom is a misconception, as Doom has a long cast animation, so an attentive Ember Spirit can easily dodge it if he has a Fire Remnant nearby. Doom is still an extremely effective early ganker however, as his Scorched Earth and Infernal Blade damage can quickly overwhelm Flame Guard's magic damage absorption, leaving Ember Spirit with no protection against them. Additional skills that Doom can get from Neutral creeps can also help bully Ember Spirit early. Shadow Blade or Blink Dagger on Doom can also help, providing a good way to apply Doom on Ember Spirit.
- Queen of Pain can be a good hero for dealing with Ember Spirit with Orchid Malevolence, her pure damage nuke in Sonic Wave and a slow in Shadow Strike. However, Queen of Pain can be punished by Ember Spirit, as his Searing Chains prevents her from getting Blink off.
- Anti-Mage is potentially good against Ember Spirit since he can burn Ember Spirit's mana, prevent him from escaping or using his skill. Anti-Mage has high magic resistance, which will reduce most of the damage from Ember Spirit's skill set. However, Anti-Mage lacks any form of stuns or lockdowns, and may struggle to kill Ember Spirit if he still has some mana left.
Items[]
- Orchid Malevolence and Bloodthorn can be devastating for Ember Spirit, as silences prevent him from getting Activate Fire Remnant off. Ember Spirit is quite fragile as well, so additional damage from these items will be very helpful. It will probably force Ember Spirit to get Manta Style or Black King Bar as well, which will limit his late game damage potential.
- Abyssal Blade and Scythe of Vyse are both strong disables, preventing Ember Spirit from easily escaping.
- Assault Cuirass and Crimson Guard greatly decrease Ember Spirit's damage output from regular attacks and Sleight of Fist.
- Butterfly and Heaven's Halberd allow enemy heroes to survive longer against Ember Spirit because of the evasion bonus and the disarm in Heaven's Halberd's case.
- Satanic, Heart of Tarrasque, and Eye of Skadi are all items that will allow enemies to survive Ember Spirit's late game AoE damage from Sleight of Fist. Additionally, Heart of Tarrasque will allow enemies to repeatedly breach Ember Spirit's highground without committing any resources.
- Eul's Scepter of Divinity can be tactically used to lock Ember down, dispelling his Flame Guard, and being followed by another disable.
Good against...[]
- Fire Remnant allows Ember Spirit to escape Bloodseeker while Ruptured.
- Ember Spirit easily finishes off all creeps on the line against Earth Sprit, exchanging health with him under his Flame Guard, which is why Earth Spirit can leave the line for ganks very early and without the necessary amount of gold and levels, which will give the Ember Spirit team an advantage to fight off such ganks
- The Sleight of Fist ability helps Ember Spirit dodge all of Earth Spirit's abilities, which makes his gank potential practically useless against Ember Spirit, and with the purchase of Black King Bar, Ember Spirit can use Sleight of Fist to combine with Searing Chains to catch and kill Earth Spirit.
- Meepo is quite fragile in the early game and can be easily taken down by Flame Guard's and Searing Chains' damage. Later on, Meepo is very vulnerable to Sleight of Fist's damage due to Battle Fury's cleave on multiple Meepos.
- Ember Spirit is evasive and can dodge close encounters with melee heroes like Chaos Knight. Ember Spirit can't be caught with the slow from Reality Rift, and Flame Guard and Sleight of Fist can bring Phantasm's illusions down quickly.
- Ember Spirit absorbs quite a large amount of magical damage with its Flame Guard, and in addition dodges the abilities of Dragon Slave and Light Strike Array with its Sleight of Fist
- Ember Spirit can deal devastating damage to illusion heroes like Terrorblade with Sleight of Fist. Terrorblade also has no way of preventing Ember Spirit from getting Activate Fire Remnant off. Additionally, Ember Spirit's ability to fight from long range as well as his wide skill set won't give many opportunities for Terrorblade to get Sunder off.
- Crystal Maiden is extremely fragile and she's an easy target for him. She has no real disables that can lock Ember Spirit down, and all of her skill damage can be negated with Flame Guard. The damage from Searing Chains, Flame Guard, and Sleigh of Fist can easily take her down.
- Ember Spirit can easily deal with Nature's Call by using his Flame Guard and with Battle Fury. He also has multiple ways of escaping Sprout. Additionally, Ember Spirit can break Sprout's trees with Activate Fire Remnant and interrupt Teleportation with Searing Chains.
- Sleight of Fist is the natural counter to Phantom Lancer's army of illusions, especially when combined with Battle Fury.
- Searing Chains and Flame Guard quickly burn through Refraction instances exposing her low health pool.
- Templar Assassin has no inherent way to prevent Ember Spirit from escaping, a good Ember player also will be able to dodge her meld attack
- Ember Spirit`s Searing Chains give true sight into invisibility, why Templar Assassin can't hide from it in Meld and get out of the fight using Blink Dagger
- Zeus laneing against Ember is going to be punished with Sleight of Fist due to his low health pool
- Zeus's chip damage from Arc Lightning and other spells is nullified from Ember's Flame Guard.
Others[]
- You need a hard disable or a silence to catch Ember Spirit, as slow will never be enough so long as he has a Remnant somewhere. As such, he can be a good pick against any line-up that lacks those disables.
- Similarly, the only disable Ember Spirit offers is the root from Searing Chains. As such, he can also be a good pick if the enemies are vulnerable to root effects.
- Ember Spirit does regular attacks to creeps and Sleight of Fist for enemy heroes, so Blade Mail doesn't really work against him.
- Heroes that heavily depend on illusions or summons, ( Naga Siren, Terrorblade, Phantom Lancer, Lycan,...) are vulnerable to Sleight of Fist and even more so if Ember Spirit has Battle Fury.
Works well with...[]
- Berserker's Call forces enemies into a small space, perfect for Sleight of Fist
- Bloodrage synergizes well with Sleight of Fist. vastly improving your damage
- Thirst allows you to easily catch heroes who survives your Sleight of Fist.
- Vacuum can be effective way to set up Sleight of Fist
- Ion Shell works well with Sleight of Fist as well.
- Dazzle is a great laning support for Ember Spirit. Not only can he heal Ember Spirit with Shadow Wave, but he can also provides killing potential with his Poison Touch. Dazzle's ability to make game-changing plays with his Shallow Grave, combined with the capability to save Ember Spirit makes them a strong pair for the whole game.
- Bad Juju also greatly amplifies Sleight of Fist damage through the armor removal.
- Black Hole creates the perfect setup for Sleight of Fist. Very few heroes will be able to survive a Black Hole/Sleight of Fist combo
- Midnight Pulse synergizes well with our Searing chains
- Ember Spirit is not frozen by Chronosphere while using Sleight of Fist or Activate Fire Remnant, enabling him to deal great damage to units caught inside.
- With Chakra Magic, Ember Spirit can use Sleight of Fist twice with 0 cooldown. A recipe for rampages if ever there was one.
- It also helps that Ember Spirit's spells cost a lot of mana on rather short cooldowns, so the mana regeneration from Chakra Magic stays relevant well into the late game.
- Magnus is a great addition for a team with Ember Spirit. His Empower is extremely effective, as it greatly increases Ember Spirit's farming speed, granting him a buff somewhat similar to Battle Fury.
- Empower stays potent during all game, as it increases damage proportionally and its cleave stacks with Battle Fury.
- Additionally, Reverse Polarity paired with Sleight of Fist is an extremely effective late game combo.
- Searing Chains is a great set up for Skywrath's Mystic Flare. In return, Skywrath's Ancient Seal allows your Flame Guard, Searing Chains and Fire Remnant to deal increased damage, while preventing them from casting spells to disable you
Others[]
- Chen's Divine Favor works well with Fire Remnant by bringing Ember Spirit back to base to heal, then returning him to action.
- All AoE disablers and nukers are good for Sleight of Fist.