Dota 2 Wiki
Advertisement
 
 
 
 
 
 
 
 
 
 
 
Changelogs
 
 

Version History[]

Version
Description
  • Increased Earth Splitter max health as damage from 30%/40%/50% to 34%/42%/50%.
  • Increased Echo Stomp wakeup damage threshold from 50/100/150/200 to 55/120/185/250.
  • Increased Astral Spirit attack damage bonus per hero from 14/36/58/80 to 17/38/59/80.
  • Increased base agility from 14 to 16.
  • Echo Stomp
    • Increased physical damage from 70/90/110/130 to 75/100/125/150.
    • Increased magical damage from 70/90/110/130 to 75/100/125/150.
  • Increased Astral Spirit movement speed bonus per non-hero unit from 1% to 1.5%.
  • Reduced Earth Splitter cooldown from 120/110/100 to 100 on each level.
  • Increased base mana regeneration from 0 to 0.25.
  • Added
    the Move Astral Spirit sub-ability.
    • Takes the fourth ability slot while the Astral Spirit is active.
    • Casting the ability is equivalent to selecting the Astral Spirit and Right Click to move to a certain location.
    • Does not interrupt Elder Titan's channeling abilities on cast.
  • Astral Spirit
    • Rescaled movement speed bonus per hero from 7% on each level to 5%/6%/7%/8%.
    • Reduced attack damage bonus per hero from 20/40/60/80 to 14/36/58/80.
    • Astral Spirit
      • Reduced vision range from 400 to 350.
  • Increased turn rate from 0.5 to 0.6.
  • Increased Echo Stomp mana cost from 85/90/95/100 to 100 on each level.
  • Earth Splitter
    • No longer destroys trees within its area upon imploding.
    • Reduced effect delay from 3.14 to 2.8.
    • Increased cooldown from 100 on each level to 120/110/100.
  • Added
    Attribute Bonus.
  • Reworked
    Aghanim's Scepter upgrade:
    • Old
      Grants spell immunity during the cast time and while channeling Echo Stomp, and for an additional 2 seconds per enemy hero hit by the stomp.
    • New
      Grants a 2-second spell immunity buff per enemy hero affected by Astral Spirit once the spirit fully returns to Elder Titan.
  • Astral Spirit
    • The buff granted by the spirit upon return is now fully dispellable.
    • Increased cooldown from 17 on each level to 23/21/19/17.
  • Reduced Echo Stomp mana cost from 100 on each level to 85/90/95/100.
  • Increased Astral Spirit attack damage bonus per hit hero from 15/30/60/80 to 20/40/60/80.
  • Reduced Astral Spirit attack damage bonus per non-hero unit from 6/9/12/15 to 3/7/11/15.
  • Astral Spirit
    • Reduced attack damage bonus per hit hero from 20/40/60/80 to 15/30/60/80.
    • Increased cooldown from 16 to 17.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Astral Spirit
    • Now also grants 1.5/3/4.5/6 armor bonus per hit hero.
    • Now also grants 0.5 armor bonus per hit non-hero unit.
    • Reduced damage from 60/90/120/150 to 50 on each level.
    • Increased attack damage bonus per hit hero from 15/30/45/60 to 20/40/60/80.
    • Increased movement speed bonus per hit hero from 5% to 7%.
    • Increased movement speed bonus cap from 30% to 40%.
    • Increased Astral Spirit return speed from 600 to 800.
    • Increased buff duration from 9 to 10.
  • Natural Order no longer pierces spell immunity.
  • Reduced base armor from 1 to 0.
  • Reduced base movement speed from 315 to 310.
  • Reduced Echo Stomp initial stun duration from 0.8 to 0.2.
  • Increased turn rate from 0.4 to 0.5.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Echo Stomp
    • Hit units now wake up after taking 50/100/150/200 accumulative damage while sleeping. [?]
    • Now counts any damage the hit units take, instead of only counting player-based damage.
  • Added visual effects for Natural Order's debuffs.
  • Increased strength gain from 2.3 to 2.6.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased base mana from 50 to 75.
  • Increased Astral Spirit attack damage per hero from 12/24/36/48 to 15/30/45/60.
  • Increased Earth Splitter crack width from 300 to 315.
  • Increased agility gain from 1.5 to 1.8.
  • Talent Talents:
    • LVL 15
       
      +25% experience gain  +30 Echo Stomp physical/magical damage.
      LVL 25
       
      +80 Astral Spirit attack damage bonus per hero increased to +100.
  • Increased Astral Spirit attack damage bonus per hero from 10/20/30/40 to 12/24/36/48.
  • Natural Order
    • Split
      the armor and magic resistance reduction aura into two components.
    • Elder Titan now bestows the main armor reduction aura; while the Astral Spirit bestows the magic resistance reduction aura.
    • When Astral Spirit is not summoned, both aura components are applied around Elder Titan, since the Astral Spirit follows him hidden.
    • Changed
      magic resistance reduction aura from a flat 12%/19%/26%/33% to 40%/60%/80%/100% of the affected units' base magic resistance reduction. [?]
    • U
      Added
      Natural Order ability to Astral Spirit.
    • Increased radius from 275 to 325.
  • Removed
    Attribute Bonus.
  • Increased Echo Stomp channel time from 1.2 to 1.3.
  • Echo Stomp
    • Affected units are no longer automatically attacked by any unit. [?]
    • Reduced physical damage from 85/110/135/160 to 70/100/130/160.
    • Reduced magical damage from 85/110/135/160 to 70/100/130/160.
  • Increased base health from 180 to 200.
  • Increased base mana from 0 to 50.
  • Increased attack range from 128 to 150.
  • Echo Stomp
    • Increased initial stun duration from 0.65 to 0.8. [?]
    • Increased physical damage from 80/90/100/110 to 85/110/135/160.
    • Increased magical damage from 80/90/100/110 to 85/110/135/160.
  • Increased base health from 150 to 180.
  • Earth Splitter
    • Physical damage is no longer reduced by Damage Block.
    • Rescaled damage from 35% on each level to 30%/40%/50%.
    • Rescaled mana cost from 175 on each level to 125/175/225.
  • Increased Echo Stomp radius from 475 to 500.
  • Astral Spirit
    • Increased attack damage bonus per creep from 3/6/9/12 to 6/9/12/15.
    • Reduced mana cost from 110 on each level to 80/90/100/110.
  • Increased Natural Order aura linger duration from 0.5 to 1.
  • Reduced Astral Spirit contact damage from 60/100/140/180 to 60/90/120/150.
  • Echo Stomp
    • Increased physical damage from 80/85/90/95 to 80/90/100/110.
    • Increased magical damage from 80/85/90/95 to 80/90/100/110.
  • Echo Stomp
    • Increased physical damage from 80 on each level to 80/85/90/95.
    • Increased magical damage from 80 on each level to 80/85/90/95.
    • Reduced mana cost from 100/115/130/145 to 100 on each level.
  • Reduced Astral Spirit contact damage from 120/160/200/240 to 80/120/160/200.
  • Astral Spirit
    • Can now be fully controlled as a unit until it starts returning, rather than mirroring Elder Titan's movements. [?]
    • Changed
      movement speed from a fixed 455 to a set movement speed equal to Elder Titan.
    • Added
      the following abilities to the unit, that can be cast directly.
  • Return Astral Spirit no longer interrupts channeling abilities upon cast.
Returns the Astral Spirit to Elder Titan.
Notes: Replaces Astral Spirit until the spirit fully returns or until Elder Titan dies.
  • Added
    new Bound Radius mechanic. [?]
    • Elder Titan has the DOTA_HULL_SIZE_HERO hull size. [?]
    • This unit has a 27-radius collision size and a 24-radius bound radius respectively.
  • Created

Patch History[]

Patch
Description
  • Increased versus scale from 0.65 to 0.75.
  • Increased loadout scale from 0.63 to 0.75.
  • Added
    new Adjectives attributes. [?]
    • Elder Titan has the following values: NicePecs 1, Horns 1, Parent 1, Legs 2 and Nose 1.
  • Fixed Astral Spirit having an intialized value in client.dll even though it should never have been initialized.
  • Updated default hero portrait.
  • Fixed Natural Order armor and magic resistance reduction being wrongly changed to 41%/59%/73%/89% in 7.30e.
  • Updated default hero model and animations.
  • Increased max polygon counts.
  • Fixed Echo Stomp animation not stopping on Elder Titan and Astral Spirit when the cast gets canceled.
  • Fixed Astral Spirit buff on return not updating its values based on the number of enemies hit upon getting refreshed with a new cast.
  • Fixed Astral Spirit counting spell immune enemies towards the buff without damaging them. It now fully ignores spell immune enemies.
  • Fixed Upgradable by Aghanim's Scepter. Echo Stomp applying the magic immunity at the start of cast time instead of channeling time.
  • Fixed Natural Order and Marksmanship base armor negation stacking incorrectly.
  • Fixed Echo Stomp counting its own damage towards the wakeup threshold.
  • Increased hero model size in the loadout from 57% to 63%.
  • Fixed some issues with cosmetic clipping with default hero head.
  • Fixed the transparency on the visual effect on Echo Stomp.
  • Enabled alpha-test for hero model in the Dota workshop.
  • Broken down hero model for cosmetics.
  • Astral Spirit
    • Fixed the spirit not stopping immediately when Echo Stomp was cast while the spirit was returning.
    • Fixed Hookshot being able to latch on to the spirit.
  • Updated Earth Splitter ability tooltip to better describe how the damage is dealt.
Advertisement