Hero
Elder Titan | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Damages and disables with his Astral Spirit. | |
Even the greatest of Titans err in their work. Trapped in his own flawed creation, the Worldsmith seeks forever to repair the fissured planes. His Natural Order reduces all to its base, disintegrating whatever defenses his foes layer themselves with. From a hidden plane, the Elder Titan draws aspects of himself, summoning his Astral Sprit, sending this ghostly form through bodies and past defenses. Once positioned, an Echo Stomp rings out from both Titan and Spirit, knocking unconscious all in its wake. The battlefield cracks under the Titan's forge hammer, and a glimpse of creation is seen as the Earth Splitter rends the ground asunder. For what the Worldsmith makes, he can also unmake. | |
Roles: | Initiator Disabler Nuker Durable |
Complexity: | |
Adjectives: | NicePecs, Horns, Parent, Nose Legs ( 2 )
|
Bio[]
▶️ "It is only right that I am cast into this world, for I had a hand in breaking it."
Lore:
Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."
These original progenitors were there near the Beginning—if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.
The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.
These original progenitors were there near the Beginning—if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.
The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.
Aliases:
TC, Cairne
Voice:
Abilities[]
Echo Stomp
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals Physical damage.
Channel Time: 1.3
Initial Stun Duration: 0.2
Sleep Duration: 2/2.8/3.6/4.4
Lowers Cooldown. Echo Stomp may be placed on autocast to allow Elder Titan to take the place of the Astral Spirit as it completes its stomp.
Modifiers [?]
modifier_elder_titan_ancestral_spirit_cast_time
Undispellable
modifier_elder_titan_echo_stomp
The force of creation still echoes in the stomp of the Titan.
- If the channeling is interrupted, the ability does nothing, and goes into cooldown while consuming mana.
- Applies sleep on affected units, preventing them from acting, until woken up.
- If a unit is hit by both damage components of the stomp, it takes 140/200/260/320 ( 290/350/410/470) damage (before reductions).
- When the Astral Spirit is summoned, it performs the stomp perfectly synchronized with Elder Titan.
- The sleep is applied around Elder Titan and the spirit. If the radii overlap, the duration does not stack up.
- If the spirit is not summoned, or Astral Spirit is not learned, both Physical and physical damage are centered by default around Elder Titan.
- The Astral Spirit has Echo Stomp as well, with a different icon. Ordering the spirit to cast it forces Elder Titan to simultaneously cast his part.
- When being cast on the spirit while Elder Titan is disabled, it goes on cooldown for the spirit and does nothing.
- However, Elder Titan can still use it afterward and the spirit still mimics, despite its own being on cooldown.
- When Elder Titan casts Echo Stomp while the Astral Spirit is disabled, it still casts its part.
- Echo Stomp cannot be canceled by ordering the spirit to stop. During the Echo Stomp animation, the spirit cannot act.
- Astral Spirit's Echo Stomp does not have a cast point and it is not affected by cooldown reduction sources on Elder Titan.
- Affected units cannot be woken up for the initial 0.2 seconds of the sleep.
- After the initial part, units wake up only after cumulatively taking 55/120/185/250 ( 505/570/635/700) damage.
- The counter starts counting damage (after all reductions) during the initial stun part.
- This means if the unit took enough damage during the 0.2-second duration, it may instantly wake up on the next damage instance afterward.
- The wake-up damage threshold does not count Astral Spirit's damage but does count Earth Splitter's.
- Sleeping units are never automatically attacked, regardless of auto attack settings. They are never attacked by lane creeps, neutral creeps, towers and fountains.
- Upon acquiring the Ability Upgrade, it has Alt-cast disabled by default.
- When the channeling succeeds with Alt-Cast activated, Elder Titan is teleported to the Astral Spirit's current location.
- This causes the Astral Spirit to instantly re-unite with Elder Titan, they do not swap locations.
- Does not disjoint projectiles upon teleport.
- Does not cause Elder Titan to mimic the spirit's facing angle.
- If the spirit is not summoned, nothing happens.
- TALENTThe wake damage threshold increasing talent does not update the current instance on already sleeping units. However, the wake damage threshold is instantly increased while channeling Echo Stomp.
Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it passed through.
The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.
The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.
Contact Damage: 50
Move Speed Bonus per Creep: 1.5%
Move Speed Cap: 40%
Attack Damage Bonus per Creep: 3/7/11/15
Armor Bonus per Creep: 0.5
Armor Bonus per Hero: 1.5/3/4.5/6
Spirit Duration: 10
Buff Duration: 10
Causes Elder Titan to become debuff immune and gain 50% magic resistance for 2 seconds per affected enemy Hero when the spirit returns.
Modifiers [?]
modifier_elder_titan_ancestral_spirit_hidden
Undispellable
modifier_elder_titan_ancestral_spirit
Undispellable
modifier_elder_titan_ancestral_spirit_buff
modifier_elder_titan_echo_stomp_magic_immune
Death
Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need.
Astral Spirit | |||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Ancient Creep-Hero | |||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- Astral Spirit is controllable by Elder Titan until the end of its duration.
- Other players cannot select the spirit, so it cannot be used to prevent selecting other units behind it.
- The Astral Spirit spawns facing Elder Titan in a straight line.
- The Astral Spirit neither interacts nor intercepts with any ability (e.g. Hookshot).
- Does not block neutral creep camps.
- Upon cast, the following effects are applied to the Astral Spirit:
- Sets its Echo Stomp cooldown equal to Elder Titan's Echo Stomp current cooldown.
- Sets its movement speed equal to Elder Titan's movement speed and does not adapt to it afterward.
- The spirit has a min and max movement speed of 315 ‒ 550 respectively. The max movement speed cap is not removed even if the caster unlocks the maximum movement speed.
- If Natural Order is learned, the aura's debuff is always applied before the Astral Spirit's damage, effectively increasing it.
- The Astral Spirit unites with Elder Titan when it comes within 100 range of him, walking through it also returns it.
- When Elder Titan dies, the Astral Spirit disappears as well.
- Casting Echo Stomp while the spirit returns forces the spirit to stop and simultaneously cast his part. It continues returning once the cast finishes.
- Upon having returned, Elder Titan receives the astral titan buff, which grants regular flat bonus attack damage, movement speed and bonus armor per hit enemies.
- Treats clones as heroes, and creep-heroes as creeps.
- Buff from successive casts refreshes the duration, and updates the ability values based on its current level and amount of enemies hit.
- If no enemies were hit, neither the buff is placed nor refreshes the existing buff.
- Does not count the following units:
- Illusions and Couriers.
- Invulnerable and hidden units.
- For how much bonus Astral Spirit grants after hitting a certain amount of heroes, please refer to the chart below.
- Leveling up the ability immediately updates the current active instance.
- TALENTBoth the movement speed increasing and attack damage bonus increasing talent immediately update the current active instance as well.
- On top of that, the returned spirit now applies a basic dispel on Elder Titan, then grants 2 seconds debuff immunity per hit heroes following the same ability notes.
- The buff grants Elder Titan a flat magic resistance bonus for its duration, and stacks multiplicatively with other magic resistance sources.
- Increases Elder Titan's magic resistance to 62.5%.
- With the magic resistance bonus from this source, every 10 points of intelligence further increases the total magic resistance by 0.5%. [?]
- The debuff immunity buff duration from successive casts stack additively and extends by the same amount per hero hit, and can be defined as:
- expr
Remainder + HeroHit × 2
- The ability upgrade is determined if Elder Titan has Aghanim's Scepter equipped while Astral Spirit returns, and not upon cast.
- The buff grants Elder Titan a flat magic resistance bonus for its duration, and stacks multiplicatively with other magic resistance sources.
- The Astral Spirit summoned does not have Echo Stomp unless it is acquired as well. The spirit disappears into the ground upon losing the ability, during which it neither damages nor grants any of its ability bonuses.
Ability
No Target
No Target
Affects
Astral Spirit / Self
Astral Spirit / Self
Returns the Astral Spirit to Elder Titan.
- Replaces Astral Spirit until the spirit unites with Elder Titan again, or until Elder Titan dies.
- Does not interrupt Elder Titan's channeling abilities upon cast.
- The Astral Spirit has this ability as well.
- Elder Titan cannot cast this sub-ability while disabled.
- However, the Astral Spirit's Return Astral Spirit can be cast while Elder Titan is disabled.
- The Astral Spirit moves back with a speed of 900.
Ability
Aura
Aura
Affects
Enemies
Enemies
Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.
Base Armor Reduction: 40%/60%/80%/100%
Base Magic Resistance Reduction: 40%/60%/80%/100%
Aura Linger Duration: 1
Break Notes:
Only disables the armor reduction aura.
Does not disable the magic resistance reduction aura.
Modifiers [?]
modifier_elder_titan_natural_order_aura_armor
Undispellable
modifier_elder_titan_natural_order_aura_magic_resistance
Undispellable
modifier_elder_titan_natural_order_armor
Undispellable
modifier_elder_titan_natural_order_magic_resistance
Undispellable
Astral Spirit must be drafted as well for the magic resistance reducing debuff to get applied.
As it was at the beginning, Elder Titan makes it so again.
- The armor reduction is based on the affected units' main armor. Direct armor bonuses are ignored.
- Adapts the armor reduction based on how the affected units' armor changes due to agility loss or gain in 0.5-second intervals.
- Magic resistance reduction is based on the affected units' base magic resistance. Magic resistance bonuses are ignored.
- This means, with 25% base magic resistance, it reduces magic resistance by 10%/15%/20%/25%, down to 15%/10%/5%/0%.
- The magic resistance portion of the aura is always centered on the Astral Spirit, even if it is not summoned.
- While not summoned, the spirit is hidden and periodically moved along with Elder Titan, so that effectively, it is centered around him.
- Astral Spirit does not need to be learned for the magic resistance portion to apply, the spirit is already created upon the initial spawning of the hero, even at ability level 0.
- The aura's debuff lingers for 1 second.
- However, if Astral Spirit gets cast, enemies around Elder Titan who are not within range of the spirit's aura immediately lose the magic resistance reducing debuff.
- Neither affects invulnerable nor hidden units.
- Does not affect ancient creeps.
Ability
Target Point
Target Point
Affects
Astral Spirit
Astral Spirit
Moves the Astral Spirit to target location.
- Does not interrupt Elder Titan's channeling abilities upon cast.
- This ability is hidden when the Astral Spirit is not present.
- Upon cast, it issues a regular move order to the Astral Spirit.
- Elder Titan does not need to turn to cast this ability.
- Cannot be cast when Elder Titan is disabled.
Earth Splitter
Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Physical damage, while the other half is Physical damage.
Effect Delay: 2.7182
Max Health as Damage: 34%/42%/50%
Move Speed Slow: 30%/40%/50%
Slow Duration: 3/4/5
Modifiers [?]
modifier_elder_titan_earth_splitter_caster
Undispellable
modifier_elder_titan_earth_splitter_thinker
Undispellable
modifier_elder_titan_earth_splitter
That which he created, the titan tears asunder.
- Earth Splitter first deals 17%/21%/25% of the affected units' max health as Physical damage, then 17%/21%/25% as physical damage.
- Leveling up the ability during its effect delay updates the movement speed slow, but not the damage value.
- With the crack distance and crack radius, Earth Splitter can hit units up to 2415 range away.
- Also affects units up to 315 range behind Elder Titan's cast position.
- The crack extends at a speed of 882.94.
- While the crack extends, vision fields get created in a line along with it.
- The vision fields provide 500 radius flying vision and last for 4 seconds each.
- The first vision field spawns 200 range in front of Elder Titan. The following ones spawn 200 range away from the previous vision fields.
- The vision fields are spawned in 0.22-second intervals, starting 0.22 seconds after cast, spawning a total of 12 fields.
- All vision fields together reach up to 2900 range away with their vision.
- Earth Splitter first applies the debuff, then the damage.
- Affected units are instantly pulled towards the crack once it implodes.
- Forces a stop command onto the targets upon pulling, so that its current move, attack, and ability cast orders and channeling abilities get canceled.
- Does not affect ancient creeps.
Astral Spirit Calculations[]
Astral Spirit Movement Speed Bonus/ Hero Hit | |||||
---|---|---|---|---|---|
Ability Level | 1 Hero | 2 Heroes | 3 Heroes | 4 Heroes | 5 Heroes |
LEVEL 1
|
5%( 7%) | 10%( 14%) | 15%( 21%) | 20%( 28%) | 25%( 35%) |
LEVEL 2
|
6%( 8%) | 12%( 16%) | 18%( 24%) | 24%( 32%) | 30%( 40%) |
LEVEL 3
|
7%( 9%) | 14%( 18%) | 21%( 27%) | 28%( 36%) | 35%( 40%) |
LEVEL 4
|
8%( 10%) | 16%( 20%) | 24%( 30%) | 32%( 40%) | 40%( 40%) |
Astral Spirit Attack Damage Bonus/ Hero Hit | |||||
LEVEL 1
|
17( 42) | 34( 84) | 51( 126) | 68( 168) | 85( 210) |
LEVEL 2
|
38( 63) | 76( 126) | 114( 189) | 152( 252) | 190( 315) |
LEVEL 3
|
59( 84) | 118( 168) | 177( 252) | 236( 336) | 295( 420) |
LEVEL 4
|
80( 105) | 160( 210) | 240( 315) | 320( 420) | 400( 525) |
Astral Spirit Armor Bonus/ Hero Hit | |||||
LEVEL 1
|
1.5 | 3 | 4.5 | 6 | 7.5 |
LEVEL 2
|
3 | 6 | 9 | 12 | 15 |
LEVEL 3
|
4.5 | 9 | 13.5 | 18 | 22.5 |
LEVEL 4
|
6 | 12 | 18 | 24 | 30 |
Talents[]
Hero Talents | ||
---|---|---|
+450 Echo Stomp Wake Damage | 25 | -60s Earth Splitter Cooldown |
+100 Natural Order Radius | 20 | +100% Cleave |
+25 Astral Spirit Hero Attack | 15 | +75 Echo Stomp Damage |
+25 Attack Speed | 10 | +2% Astral Spirit Move Speed Per Hero |
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Increased Earth Splitter max health as damage from 30%/40%/50% to 34%/42%/50%.
- Reduced Echo Stomp radius from 500 to 475.
- Aghanim's Shard upgrade:
- Echo Stomp
- AddedAlt-cast functionality. [?]
- Right Click on ability toggles and swaps the functionality of the ability with Echo Stomp (Aghanim's Shard), causing Elder Titan to teleport to the Astral Spirit's position upon successfully finishing
- Echo Stomp
- Reduced base health from 200 to 120.
- Increased base health regeneration from 0.25 to 0.75.
- Echo Stomp
- Rescaled physical damage from 75/100/125/150 to 70/100/130/160.
- Rescaled magical damage from 75/100/125/150 to 70/100/130/160.
- Reduced sleep duration from 2/3/4/5 to 2/2.8/3.6/4.4.
- Aghanim's Scepter upgrade:
- The returning Astral Spirit now grants a 2-second Debuff Immunity with 50% magic resistance bonus buff per enemy hero affected. [?]
</div> </div>
Recommended Items[]
Starting items:
- Tango provides health regeneration to offset any harass damage you take.
- Healing Salve also restores large amount of health.
- Clarity supplies mana to use rather expensive abilities of Elder Titan.
- Enchanted Mango has passive health regeneration and active mana restoration, a great starting item to survive and use abilities.
Early game:
- Boots of Speed provides bonus movement speed to Elder Titan, allowing him to evade ganks by the enemy supports in the offlane early game, but also allows him to get in position for his spells more quickly. Also, it improves the mobility of Astral Spirit, which is based on Elder Titan's own movement speed.
- Regular Stick doesn't allow Elder Titan much.
- Wind Lace gives small movement speed bonus to allow Astral Spirit to reach for more units; it can upgrade to Tranquil Boots and Eul's Scepter of Divinity later on.
Mid game:
- Magic Wand provides Elder Titan with attributes and a way to instantly replenish health and mana.
- Tranquil Boots provides sustain with health regeneration, as well as increased movement speed for Astral Spirit to go through more units.
- Soul Ring can greatly improve Elder Titan's ability to cast spells, allowing him to draw from his health pool for mana.
- Eul's Scepter of Divinity provides bonus movement speed for Elder Titan and Astral Spirit, as well as mana and mana regeneration to sustain his ability usage. Additionally, Cyclone can set up Echo Stomp or Split Earth.
- Rod of Atos provides good attributes to increase health and mana; the active root can set up Echo Stomp or Split Earth.
Late game:
- Gleipnir, an upgrade for Rod of Atos will allow Elder Titan to root multiple enemies at once, allowing him to more easily land Echo Stomp or Split Earth while passively allowing his attacks to release a chain lightning that can bounce between enemies, damaging them.
- Lotus Orb provides armor and health regeneration to increase Elder Titan's tankiness, and mana regeneration to fuel his spell casting. Echo Shell can be cast on an ally to discourage the enemy from casting targeted spells on them, or on Elder Titan himself to increase his survivability when directly engaging the enemy in combat.
- Shiva's Guard is a strong physical survivability item that gives Elder Titan more intelligence for casting spells and an active slow that benefits his abilities. Slowing the enemy down can make it harder for them to escape, allowing Elder Titan to catch up and apply his Natural Order aura, or can be stacked on top of a successful Earth Splitter to keep the enemy bunched up.
Situational items:
- Infused Raindrops provides mana regeneration and blocks some magical damage, a good survivability item to purchase early.
- Arcane Boots are very useful if Elder Titan is being built to cast instead of brawl. It increases the size of his mana pool and allows him to replenish his and his teammates' mana, greatly increasing his utility and allowing him to always have the mana to cast his spells in fights.
- Force Staff serves many useful benefits on Elder Titan if he is being built in a support-utility role. The item's components are easy to build, and it increases the size of his mana pool while also giving him some health regeneration and an active that helps with his positioning, which can be crucial for getting his spells off.
- Meteor Hammer grants bonuses to strength, intelligence, and regeneration, which all help sustaining Elder Titan. Furthermore, Echo Stomp's long sleep duration serves as a great setup for Meteor Hammer's channeling time, allowing him to stun and damage enemies caught in the area.
- Glimmer Cape will grant invisibility and magic resistance to Elder Titan, allowing him to save himself or an ally. Glimmer Cape can also be used while channeling Echo Stomp.
- Blade Mail will allow Elder Titan to return more damage to the enemies when they are affected by Natural Order. Blade Mail can also be used while channeling Echo Stomp.
- Drum of Endurance gives Elder Titan useful attributes across the board as well as an aura that provides movement and attack speed. The aura, as well as its active component, will give Elder Titan an edge in teamfights, especially when combined with the bonuses provided by Astral Spirit.
- Crimson Guard grants damage block, armor, and additional health which beefs up Elder Titan. The active ability allows him to increase the survivability of his team against physical attacks.
- Pipe of Insight provides Elder Titan and teammates with protection against magical damage, also allowing him to stand in teamfights and make the most of Natural Order against the enemies.
- Solar Crest provides Elder Titan with additional armor, attributes, and mana regeneration, giving him survivability and helping to maintain his mana pool. The active can be targeted on allies to give them more resistance to physical damage, or can be targeted on enemies to further reduce their armor alongside Natural Order, making them weaker against allied attacks, as well as Elder Titan's attacks (especially when combined with Astral Spirit) and Earth Splitter.
- Heaven's Halberd serves as a utility and survivability item that increases Elder Titan's offensive potential. The strength and evasion give Elder Titan increased survivability against physical attacks, while the strength and damage bonus increase the power of his own physical attacks, adding a Maim on top that can slow his foes down. The active ability, Disarm, can also be used against the enemy's main carry, preventing them from attacking for some time.
- Guardian Greaves restores health and mana in a radius; the health regenerating and armor aura gets stronger on wounded allies.
- Assault Cuirass shares strong synergy with Elder Titan's abilities, on top of the physical survivability it grants. The attack speed allows Elder Titan to leverage any bonus damage he gains from Astral Spirit, while the armor reduction aura stacks with that of Natural Order, causing Elder Titan's attacks to hit even harder.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
|
Equipment[]
|
Trivia[]
- Elder Titan was known as the "Tauren Chieftain" in DotA. The name change was likely done to avoid copyright issues with "Blizzard Entertainment", since the Tauren is an existing race in the "Warcraft" universe.
- Elder Titan is voiced by "Jim French", a prominent voice actor and radio personality; he is best known for voice-acting Bill in the "Left 4 Dead" series and Father Grigori in "Half Life 2", two titles also made by "Valve".
- In the splash artwork, a faint image of what looks to be Legion Commander can be seen.
- There was an easter egg boss fight versus Elder Titan was added to the 6.59 DotA map to hint at his upcoming release in 6.60.
- The effect delay time of Earth Splitter is a reference to Euler's number (e), a mathematical constant.
- In DotA, Astral Spirit is named "Ancestral Spirit". It was changed to Astral Spirit in Dota 2 for thematic reasons.