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Elder Titan
Elder Titan icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
26 + 3
14 + 1.8
23 + 1.6
Level 0 1 15 25 30
Health 200 720 1560 2400 2740
+0.25 +2.85 +7.05 +11.25 +12.95
Mana 75 351 615 951 1071
+0.25 +1.4 +2.52 +3.92 +4.42
Armor 0 2.33 6.53 11.53 13.37
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 23‒33 49‒59 91‒101 133‒143 150‒160
Attack Rate 0.59/s 0.67/s 0.82/s 1/s 1.06/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.35+0.97
Projectile Speed Instant
Movement Speed ▶️ 310
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Astral Spirit
Echo Stomp
Damages and disables with his Astral Spirit.
Even the greatest of Titans err in their work. Trapped in his own flawed creation, the Worldsmith seeks forever to repair the fissured planes. His Natural Order reduces all to its base, disintegrating whatever defenses his foes layer themselves with. From a hidden plane, the Elder Titan draws aspects of himself, summoning his Astral Sprit, sending this ghostly form through bodies and past defenses. Once positioned, an Echo Stomp rings out from both Titan and Spirit, knocking unconscious all in its wake. The battlefield cracks under the Titan's forge hammer, and a glimpse of creation is seen as the Earth Splitter rends the ground asunder. For what the Worldsmith makes, he can also unmake.
Echo Stomp
Echo Stomp
Astral Spirit
Astral Spirit
Natural Order
Earth Splitter
Roles: Initiator Initiator Disabler Disabler Nuker Nuker Durable Durable
Complexity: ★★☆


Bio[]

Elder Titan minimap icon.pngElder Titan, the Worldsmith
▶️ "It is only right that I am cast into this world, for I had a hand in breaking it."
Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."

These original progenitors were there near the Beginning—if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.

The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.
Aliases:
TC, Cairne
Voice:

Abilities[]

Astral Spirit's icon.

Echo Stomp
Echo Stomp icon.png
Affects
Enemies
(Upgradable by Aghanim's Shard. Self)
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.
Cast Animation: 0.4+0
Channel Time: 1.3
Radius: 500
Physical Damage: 70/90/110/130 (Talent 170/190/210/230)
Magical Damage: 70/90/110/130 (Talent 170/190/210/230)
Wake Up Damage Threshold: 50/100/150/200 (Talent 500/550/600/650)
Initial Stun Duration: 0.2
Sleep Duration: 2/3/4/5
Cooldown: 14/13/12/11
Mana: 100
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Echo Stomp may be placed on autocast to allow Elder Titan to take the place of the Astral Spirit as it completes its stomp.
Cannot be cast while rooted or leashed.
Root Notes:
Upgradable by Aghanim's Shard.
Does not prevent the teleport from happening.
Buff/Debuff
Modifiers [?]
modifier_elder_titan_ancestral_spirit_cast_time
Undispellable
modifier_elder_titan_echo_stomp
The force of creation still echoes in the stomp of the Titan.

Notes:

  • Applies sleep on affected units, preventing them from acting, until woken up.
  • If a unit is hit by both damage components of the stomp, it takes 140/180/220/260 (Talent 340/380/420/460) damage (before reductions).
  • The stomp first applies the damage, then the debuff.
  • When the Unknown Unit icon.png Astral Spirit is summoned, it performs the stomp perfectly synchronized with Elder Titan.
    • The sleep is applied around Elder Titan and the spirit. If the radii overlap, the duration does not stack up.
    • If the spirit is not summoned, or Astral Spirit is not learned, both magical and physical damage are centered by default around Elder Titan.
  • The Unknown Unit icon.png Astral Spirit has Echo Stomp as well, with a different icon. Ordering the spirit to cast it forces Elder Titan to simultaneously cast his part.
    • When being cast on the spirit while Elder Titan is disabled, it goes on cooldown for the spirit and does nothing.
    • However, Elder Titan can still use it afterwards and the spirit still mimics, despite its own being on cooldown.
    • When Elder Titan casts Echo Stomp while the Astral Spirit is disabled, it still casts its part.
    • Echo Stomp cannot be canceled by ordering the spirit to stop. During the Echo Stomp animation, the spirit cannot act.
  • Affected units cannot be woken up for the initial 0.2 seconds of the sleep.
    • After the initial part, units wake up only after cumulatively taking 50/100/150/200 (Talent 500/550/600/650) damage.
    • The counter starts counting damage (after all reductions) during the initial stun part.
    • This means if the unit took enough damage during the 0.2-second duration, it may instantly wake up on the next damage instance afterwards.
    • The wake up damage threshold does not count Astral Spirit's damage, but does count Earth Splitter.
  • With Aghanim's Shard icon.png Aghanim's Shard, when the channeling succeeds while Autocast is turned on, Elder Titan is teleported to the Unknown Unit icon.png Astral Spirit's current location.
    • This causes the Astral Spirit to instantly re-unite with Elder Titan, they do not swap locations.
    • Does not cause Elder Titan to mimic the spirit's facing angle.
    • If the spirit is not summoned, nothing happens.
    • Does not disjoint projectiles upon teleporting.


Astral Spirit
Elder Titan Astral Spirit model.png
Summoned Ancient Creep-Hero
100
+0
This unit has no mana.
Level 1
Armor Armor 0
Magic Resistance 0%
Status Resistance 0%
Movement Speed ▶️ 315 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 8
Vision Range (G) 350
Bounty Gold 0
Experience 0
Model Scale 1
Abilities Echo Stomp
Return Astral Spirit
Natural Order
Notes Invulnerable
Unobstructed Pathing
Only selectable by caster.

Astral Spirit icon.png
Affects
Enemies / Self
Damage
Magical
Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it passed through.

The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.
Cast Animation: 0.4+0
Cast Range: 1200
Damage Radius: 275
Contact Damage: 50
Move Speed Bonus per Non-Hero Unit: 1%
Move Speed Bonus per Hero: 5%/6%/7%/8% (Talent 7%/8%/9%/10%)
Move Speed Cap: 40%
Attack Damage Bonus per Non-Hero Unit: 3/7/11/15
Attack Damage Bonus per Hero: 14/36/58/80 (Talent 39/61/83/105)
Armor Bonus per Non-Hero Unit: 0.5
Armor Bonus per Hero: 1.5/3/4.5/6
Spirit Duration: 10
Buff Duration: 10
With Aghanim's Scepter Spell Immunity Duration per Hero: 2
Cooldown: 23/21/19/17
Mana: 80/90/100/110
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes Elder Titan to become spell immune for 2 seconds per affected enemy Hero when the spirit returns.
Does not pierce spell immunity.
Does not interact with spell immune enemies.
Buff/Debuff
Modifiers [?]
modifier_elder_titan_ancestral_spirit_hidden
Undispellable
modifier_elder_titan_ancestral_spirit
Undispellable
modifier_elder_titan_ancestral_spirit_buff
modifier_elder_titan_echo_stomp_magic_immune
Death
Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need.

Notes:

  • Unknown Unit icon.png Astral Spirit is controllable by Elder Titan until the end of its duration.
    • Other players cannot select the spirit, so it cannot be used to prevent selecting other units behind it.
  • The spirit neither interacts, nor intercepts with any ability (e.g. Hookshot).
  • Sets the spirit's movement speed equal to Elder Titan's movement speed once upon cast and does not adapt to it afterwards.
  • If Natural Order is learned, the aura's debuff is always applied before the Astral Spirit's damage, effectively increasing it.
  • The Astral Spirit unites with Elder Titan when it comes within 100 range of him, meaning just walking through it returns it as well.
  • Casting Echo Stomp while the spirit returns forces the spirit to stop and simultaneously cast his part. It continues returning once the cast finishes.
  • Upon having returned, Elder Titan receives the astral titan buff, which grants regular flat bonus attack damage, movement speed and bonus armor based on hit enemies.
    • Does not count illusions and Animal Courier Radiant minimap icon.png Couriers. Treats creep-heroes as creeps.
    • If the buff is still present on a recast, it gets refreshed and updated based on the current level, and amount of enemies hit.
    • If no enemies were hit, the buff is not placed, nor is an already existing buff getting refreshed.
    • For how much bonuses Astral Spirit grants after hitting a certain amount of heroes, please refer to the chart below.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Elder Titan gains spell immunity and a basic dispel is applied as soon as the spirit fully returns.
    • For each hit enemy hero (including clones, excluding illusions and creep-heroes), Elder Titan turns spell immune for 2 seconds.
    • If he already has the spell immunity buff from a previous cast, the duration of it gets extended by 2 seconds for each hero hit by following casts.


Return Astral Spirit
Return Astral Spirit icon.png
Ability
No Target
Affects
Astral Spirit / Self
Returns the Astral Spirit to Elder Titan.
Cast Animation: 0+0
Return Speed: 900
Cooldown: 0
Mana: 0
Sub-ability
Sub-ability of Astral Spirit.

Notes:

  • Replaces Astral Spirit until the spirit unites with Elder Titan again, or until Elder Titan dies.
  • Return Astral Spirit does not interrupt Elder Titan's channeling abilities upon cast.
  • The Astral Spirit has this ability as well.
  • Elder Titan cannot cast this while disabled, however, the Astral Spirit can while Elder Titan is disabled.
  • The Astral Spirit moves back with a speed of 900.


Astral Spirit's icon.

Natural Order
Can be used by illusions. Partially disabled by Break. Does not pierce spell immunity. EN
Natural Order icon.png
Ability
Aura
Affects
Enemies
Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.
Radius: 350
Base Armor Reduction: 40%/60%/80%/100%
Base Magic Resistance Reduction: 40%/60%/80%/100%
Aura Linger Duration: 1
Partially disabled by Break.
Break Notes:
Only disables the armor reduction aura.
Does not disable the magic resistance reduction aura.
Can be used by illusions.
Illusion Notes:
Both auras are bestowed by illusions.
Buff/Debuff
Modifiers [?]
modifier_elder_titan_natural_order_aura_armor
Undispellable
modifier_elder_titan_natural_order_aura_magic_resistance
Undispellable
modifier_elder_titan_natural_order_armor
Undispellable
modifier_elder_titan_natural_order_magic_resistance
Undispellable
Ability Draft Notes
Ability Draft Notes:
Astral Spirit must be drafted as well for the magic resistance reducing debuff to get applied.
As it was at the beginning, Elder Titan makes it so again.

Notes:

  • The armor reduction is based on the affected units' main armor (base armor and armor granted by Agility attribute symbol.png agility). Direct armor bonuses are ignored.
    • Adapts the armor reduction based on how the affected units' armor changes due to agility loss or gain in 0.5-second intervals.
  • Magic resistance reduction is based on the affected units' base magic resistance. Magic resistance bonuses are ignored.
    • This means, for heroes with 25% base magic resistance, it reduces magic resistance by 10%/15%/20%/25%, down to 15%/10%/5%/0%.
  • The magic resistance portion of the aura is always centered on the Unknown Unit icon.png Astral Spirit, even if it is not summoned.
    • While not summoned, the spirit is hidden and periodically moved along with Elder Titan, so that effectively, it is centered around him.
    • Astral Spirit does not need to be leveled for the magic resistance portion to apply, the spirit is already created upon initial spawning of the hero, even at ability level 0.
  • The aura's debuff lingers for 1 second.
    • However, if Astral Spirit gets cast, enemies around Elder Titan who are not within range of the spirit's aura immediately lose the magic resistance reducing debuff.


Move Astral Spirit
Does not proc any on-cast effects when cast. DN/A
Move Astral Spirit icon.png
Moves the Astral Spirit to target location.
Cast Animation: 0+0
Cast Range: Global
Cooldown: 0
Mana: 0
Sub-ability
Sub-ability of Astral Spirit.

Notes:

  • Does not interrupt Elder Titan's channeling abilities upon cast.
  • Upon cast, it issues a regular move order to the Astral Spirit.
  • Cannot be cast when Elder Titan is is disabled.


Earth Splitter
Earth Splitter icon.png
Affects
Enemies
Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.
Cast Animation: 0.4+0.73
Cast Range: 2400
Effect Delay: 2.7182
Crack Width: 315
Crack Distance: 2100
Max Health as Damage: 30%/40%/50%
Move Speed Slow: 30%/40%/50%
Slow Duration: 3/4/5
Cooldown: 120/110/100 (Talent 60/50/40)
Mana: 125/175/225
Buff/Debuff
Modifiers [?]
modifier_elder_titan_earth_splitter_caster
Undispellable
modifier_elder_titan_earth_splitter_thinker
Undispellable
modifier_elder_titan_earth_splitter
That which he created, the titan tears asunder.

Notes:

  • Deals 15%/20%/25% of the affected units' max health as magical damage first, and then 15%/20%/25% as physical damage.
  • With the crack distance and crack radius, Earth Splitter can hit units up to 2415 range away.
    • Also affects units up to 315 range behind Elder Titan's cast position.
    • The crack extends at a speed of 882.94.
  • While the crack extends, vision fields get created in a line along with it.
    • The vision fields provide 500 radius flying vision and last for 4 seconds each.
    • The first vision field spawns 200 range in front of Elder Titan. The following ones spawn 200 range away from the previous vision fields.
    • The vision fields are spawned in 0.22-second intervals, starting 0.22 seconds after cast, spawning a total of 12 fields.
    • All vision fields together reach up to 2900 range away with their vision.
  • Earth Splitter first applies the debuff, then the damage.
  • Affected units are instantly pulled towards the crack once it implodes.
  • Forces a stop command onto the targets upon pulling, so that its current move, attack and ability cast orders and channeling abilities get canceled.


Astral Spirit Calculations[]

Astral Spirit Movement Speed Movement Speed Bonus/ Hero Hit
Level 1 Hero 2 Heroes 3 Heroes 4 Heroes 5 Heroes
L1 5%
(Talent 7%)
10%
(Talent 14%)
15%
(Talent 21%)
20%
(Talent 28%)
25%
(Talent 35%)
L2 6%
(Talent 8%)
12%
(Talent 16%)
18%
(Talent 24%)
24%
(Talent 32%)
30%
(Talent 40%)
L3 7%
(Talent 9%)
14%
(Talent 18%)
21%
(Talent 27%)
28%
(Talent 36%)
35%
(Talent 40%)
L4 8%
(Talent 10%)
16%
(Talent 20%)
24%
(Talent 30%)
32%
(Talent 40%)
40%
(Talent 40%)
Astral Spirit Attack Damage Attack Damage Bonus/ Hero Hit
L1 14
(Talent 39)
28
(Talent 78)
42
(Talent 117)
56
(Talent 156)
70
(Talent 195)
L2 36
(Talent 61)
72
(Talent 122)
108
(Talent 183)
144
(Talent 244)
180
(Talent 305)
L3 58
(Talent 83)
116
(Talent 166)
174
(Talent 249)
232
(Talent 332)
290
(Talent 415)
L4 80
(Talent 105)
160
(Talent 210)
240
(Talent 315)
320
(Talent 420)
400
(Talent 525)
Astral Spirit Armor Armor Bonus/ Hero Hit
L1 1.5 3 4.5 6 7.5
L2 3 6 9 12 15
L3 4.5 9 13.5 18 22.5
L4 6 12 18 24 30

Talents[]

Hero Talents
+450 Echo Stomp Wake Damage25-60 Earth Splitter Cooldown
+100 Echo Stomp Damage20+100% Cleave
+25 Astral Spirit Hero Attack15+15% Magic Resistance
+25 Attack Speed10+2% Astral Spirit Move Speed Per Hero
Notes:
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
    • Increases Elder Titan's magic resistance to 36.25%.

Recent Changes[]

Version
Description
Move Astral Spirit
Orders the Astral Spirit to move towards the targeted point
Cast range: Global
Notes: This is equivalent to selecting the Astral Spirit and Keyboard White Mouse Right.png Right Click to move to a certain location. Does not interrupt Elder Titan on cast.
Level 10 left talent: +20 attack speed increased to +25.
Level 10 right talent changed: +15 movement speed ➜ +2% Astral Spirit movement speed bonus per hero.

Recommended Items[]

Starting items:

  • Tango icon.png Tango provides health regeneration to offset any harass damage you take.
  • Healing Salve icon.png Healing Salve also restores large amount of health.
  • Clarity icon.png Clarity supplies mana to use rather expensive abilities of Elder Titan.
  • Enchanted Mango icon.png Enchanted Mango has passive health regeneration and active mana restoration, a great starting item to survive and use abilities.

Early game:

  • Boots of Speed icon.png Boots of Speed provides bonus movement speed to Elder Titan, allowing him to evade ganks by the enemy supports in the offlane early game, but also allows him to get in position for his spells more quickly. Also, it improves the mobility of Astral Spirit, which is based on Elder Titan's own movement speed.
  • Magic Stick icon.png Magic Stick allows Elder Titan to benefit from burst health and mana. In emergency situations, a full-charge Magic Stick can allow Elder Titan to cast any of his non-ultimate spells one more time, and can allow him to cast his ultimate provided that he is not completely out of mana.
  • Wind Lace icon.png Wind Lace gives small movement speed bonus to allow Astral Spirit to reach for more units; it can upgrade to Tranquil Boots and Eul's Scepter of Divinity later on.

Mid game:

  • Magic Wand icon.png Magic Wand provides Elder Titan with attributes and a way to instantly replenish health and mana.
  • Tranquil Boots (Active) icon.png Tranquil Boots provides sustain with health regeneration, as well as increased movement speed for Astral Spirit to go through more units.
  • Soul Ring icon.png Soul Ring can greatly improve Elder Titan's ability to cast spells, allowing him to draw from his health pool for mana.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity provides bonus movement speed for Elder Titan and Astral Spirit, as well as mana and mana regeneration to sustain his ability usage. Additionally, Cyclone can set up Echo Stomp or Split Earth.

Late game:

  • Rod of Atos icon.png Rod of Atos provides good attributes to increase health and mana; the active root can set up Echo Stomp or Split Earth.
  • Lotus Orb icon.png Lotus Orb provides armor and health regeneration to increase Elder Titan's tankiness, and mana regeneration to fuel his spell casting. Echo Shell can be cast on an ally to discourage the enemy from casting targeted spells on them, or on Elder Titan himself to increase his survivability when directly engaging the enemy in combat.
  • Shiva's Guard icon.png Shiva's Guard is a strong physical survivability item that gives Elder Titan more intelligence for casting spells and an active slow that benefits his abilities. Slowing the enemy down can make it harder for them to escape, allowing Elder Titan to catch up and apply his Natural Order aura, or can be stacked on top of a successful Earth Splitter to keep the enemy bunched up.

Situational items:

  • Orb of Venom icon.png Orb of Venom applies movement speed slow to Elder Titan's attacks, letting him keep up Natural Order when chasing enemies in the early game.
  • Infused Raindrops icon.png Infused Raindrops provides mana regeneration and blocks some magical damage, a good survivability item to purchase early.
  • Arcane Boots icon.png Arcane Boots are very useful if Elder Titan is being built to cast instead of brawl. It increases the size of his mana pool and allows him to replenish his and his teammates' mana, greatly increasing his utility and allowing him to always have the mana to cast his spells in fights.
  • Force Staff icon.png Force Staff serves many useful benefits on Elder Titan if he is being built in a support-utility role. The item's components are easy to build, and it increases the size of his mana pool while also giving him some health regeneration and an active that helps with his positioning, which can be crucial for getting his spells off.
  • Meteor Hammer icon.png Meteor Hammer grants bonuses to strength, intelligence, and regeneration, which all help sustaining Elder Titan. Furthermore, Echo Stomp's long sleep duration serves as a great setup for Meteor Hammer's channeling time, allowing him to stun and damage enemies caught in the area.
  • Glimmer Cape icon.png Glimmer Cape grants invisibility and magic resistance so you or an ally can escape.
  • Blade Mail icon.png Blade Mail returns more damage to the enemies if you apply Natural Order.
  • Drum of Endurance icon.png Drum of Endurance gives Elder Titan useful attributes across the board as well as an aura that provides movement and attack speed. The aura, as well as its active component, give Elder Titan an edge in teamfights, especially when combined with the bonuses provided by Astral Spirit.
  • Vladmir's Offering icon.png Vladmir's Offering is a strong durability item on Elder Titan, and has good buildup due to the cheap price of its components. It provides an armor aura that gives Elder Titan and his teammates more survivability against physical damage, and the damage bonus and lifesteal aura also provide strong bonuses in teamfights. The mana regeneration also helps to maintain Elder Titan's mana pool.
  • Crimson Guard icon.png Crimson Guard grants damage block, armor, and additional health which beefs up Elder Titan. The active ability allows him to increase the survivability of his team against physical attacks.
  • Pipe of Insight icon.png Pipe of Insight provides Elder Titan and teammates with protection against magical damage, also allowing him to stand in teamfights and make the most of Natural Order against the enemies.
  • Solar Crest icon.png Solar Crest provides Elder Titan with additional armor, attributes, and mana regeneration, giving him survivability and helping to maintain his mana pool. The active can be targeted on allies to give them more resistance to physical damage, or can be targeted on enemies to further reduce their armor alongside Natural Order, making them weaker against allied attacks, as well as Elder Titan's attacks (especially when combined with Astral Spirit) and Earth Splitter.
  • Heaven's Halberd icon.png Heaven's Halberd serves as a utility and survivability item that increases Elder Titan's offensive potential. The strength and evasion give Elder Titan increased survivability against physical attacks, while the strength and damage bonus increase the power of his own physical attacks, adding a Maim on top that can slow his foes down. The active ability, Disarm, can also be used against the enemy's main carry, preventing them from attacking for some time.
  • Guardian Greaves icon.png Guardian Greaves restores health and mana in a radius; the health regenerating and armor aura gets stronger on wounded allies.
  • Assault Cuirass icon.png Assault Cuirass shares strong synergy with Elder Titan's abilities, on top of the physical survivability it grants. The attack speed allows Elder Titan to leverage any bonus damage he gains from Astral Spirit, while the armor reduction aura stacks with that of Natural Order, causing Elder Titan's attacks to hit even harder.
  • Aghanim's Scepter icon.png Aghanim's Scepter grants spell immunity for each hero hit by Astral Spirit, protecting offensive Elder Titan as he plows through the enemy ranks.

Gameplay[]

Audio[]

History[]

Equipment[]

Trivia[]

Gallery[]

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