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Elder Titan
Elder Titan icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
26 + 3
14 + 1.8
23 + 1.6
Level 0 1 15 25 30
Health 200 720 1560 2400 2740
Health regen 0.25 2.85 7.05 11.25 12.95
Mana 75 351 615 951 1071
Mana regen 0 1.15 2.27 3.67 4.17
Armor 0 2.33 6.53 11.53 13.37
Att/sec 0.59 0.67 0.82 1 1.06
Damage 23‒33 49‒59 91‒101 133‒143 150‒160
Magic resistance 25%
▶️ Movement speed 310
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.35+0.97
Base attack time 1.7
Damage block 16
Collision size 24
Legs
Gib type Default

The Elder Titan is a melee strength hero who is renowned as a powerful area nuker and disabler.

Elder Titan is perhaps best known for his ability Astral Spirit, which sends forth an image of himself that damages enemies that it passes through, and upon returning to Elder Titan boosts his attack damage and movement speed, making him a fearsome melee fighter. Possessing a channeled sleep in Echo Stomp, Elder Titan is also capable of knocking out his foes for an extended period of time if they are caught within its radius; Astral Spirit also allows him to cast this ability and disable large groups of enemies from afar, making him one of the few initiators that does not require a Blink Dagger. This combination creates a perfect setup for his powerful ultimate Earth Splitter, which damages enemies based on their maximum HP and slows their movement speed. This, along with his ability to lower his enemies' physical and magical resistance with his Natural Order aura, makes Elder Titan scale well through his abilities and be effective at all stages of the game. As the progenitor of this world, Elder Titan reshapes the battlefield on a whim and can turn any teamfight in his favor.

Bio[]

Elder Titan minimap icon.pngElder Titan, the Worldsmith
▶️ "It is only right that I am cast into this world, for I had a hand in breaking it."
Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."

These original progenitors were there near the Beginning—if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.

The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.
Voice:

Abilities[]

Astral Spirit's icon.

Echo Stomp
Echo Stomp icon.png
Affects
Enemies
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.
Cast Animation: 0.4+0
Channel Time: 1.3
Radius: 500
Physical Damage: 70/90/110/130 (Talent 170/190/210/230)
Magical Damage: 70/90/110/130 (Talent 170/190/210/230)
Wake Up Damage Threshold: 50/100/150/200 (Talent 500/550/600/650)
Initial Stun Duration: 0.2
Sleep Duration: 2/3/4/5
Cooldown: 14/13/12/11
Mana: 100
Aghanim's Shard upgrade: Allows you switch Echo Stomp to autocast. When cast while on autocast, Elder Titan will take the place of the Astral Spirit as it completes its stomp.
Can be cast while rooted or leashed. Root does not prevent the teleport from happening.
Modifiers
Buff modifier_elder_titan_ancestral_spirit_cast_time: Undispellable. Persists death.
Debuff modifier_elder_titan_echo_stomp: Dispellable with strong dispels.
The force of creation still echoes in the stomp of the Titan.

Notes:

  • Applies sleep on affected units, preventing them from acting, until woken up.
  • If a unit is hit by both damage components of the stomp, it takes 140/180/220/260 (Talent 340/380/420/460) damage (before reductions).
  • The stomp first applies the damage, then the debuff.
  • When the Unknown Unit icon.png Astral Spirit is summoned, it performs the stomp perfectly synchronized with Elder Titan.
    • The sleep is applied in the radius around Elder Titan and the spirit. If the radii overlap, the duration does not stack up.
    • If the spirit is not summoned, or Astral Spirit is not learned, both magical and physical damage are centered by default around Elder Titan.
  • The Unknown Unit icon.png Astral Spirit has Echo Stomp as well, with a different icon. Ordering the spirit to cast it forces Elder Titan to simultaneously cast his part.
    • When being cast on the spirit while Elder Titan is disabled, it goes on cooldown for the spirit and does nothing.
    • However, Elder Titan can still use it afterwards and the spirit still mimics, despite its own being on cooldown.
    • When Elder Titan casts Echo Stomp while the Astral Spirit is disabled, it still casts its part.
    • Echo Stomp cannot be cancelled by ordering the spirit to stop. During the Echo Stomp animation, the spirit cannot act.
  • Affected units cannot be woken up for the initial 0.2 seconds of the sleep.
    • After the initial part, units wake up only after cumulatively taking 50/100/150/200 (Talent 500/550/600/650) damage.
    • The counter starts counting damage during the initial stun part. Counts damage after all reductions.
    • This means if the unit took enough damage during the 0.2-second duration, it may instantly wake up on the next damage instance afterwards.
    • The wake up damage threshold does not count Astral Spirit's damage, but does count Earth Splitter.
  • With Aghanim's Shard icon.png Aghanim's Shard, when the channeling succeeds while Autocast is turned on, the caster gets teleported to the Unknown Unit icon.png Astral Spirit's current location.
    • Does not cause Elder Titan to mimic the spirit's facing angle.
    • If the spirit is not summoned, nothing happens.
    • Does not disjoint projectiles upon teleporting.


Astral Spirit
Elder Titan Astral Spirit model.png
Ancient Creep-Hero
Level 1
Health 100
Health regeneration 0
Armor 0
Magic resistance 0%
Status resistance 0%
Movement speed 315
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 400 (G)
Bounty 0
Experience 0
Model scale 1
Abilities Echo Stomp
Return Astral Spirit
Natural Order
Notes Invulnerable
Unobstructed pathing
Movement speed is set equal to caster's movement speed
Only selectable by owner

Astral Spirit icon.png
Affects
Enemies
Damage
Magical
Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it passed through.

The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.
Cast Animation: 0.4+0
Cast Range: 1200
Damage Radius: 275
Damage: 50
Move Speed Bonus per Non-Hero Unit: 1%
Move Speed Bonus per Hero: 7%
Move Speed Cap: 40%
Attack Damage Bonus per Non-Hero Unit: 3/7/11/15
Attack Damage Bonus per Hero: 20/40/60/80 (Talent 45/65/85/105)
Armor Bonus per Non-Hero Unit: 0.5
Armor Bonus per Hero: 1.5/3/4.5/6
Spirit Duration: 10
Buff Duration: 10
With Aghanim's Scepter Spell Immunity Duration per Hero: 2
Cooldown: 23/21/19/17
Mana: 80/90/100/110
Aghanim's Scepter upgrade: Causes you to become Spell Immune for 2 seconds per affected enemy hero when the spirit returns to you.
Does not pierce spell immunity. Does not interact with spell immune enemies.
Modifiers
Buff modifier_elder_titan_ancestral_spirit_hidden: Undispellable. Persists death.
Buff modifier_elder_titan_ancestral_spirit: Undispellable. Persists death.
Buff modifier_elder_titan_ancestral_spirit_buff: Dispellable with any dispel.
Buff modifier_elder_titan_echo_stomp_magic_immune: Dispellable with death only.
Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need.

Notes:

  • Unknown Unit icon.png Astral Spirit is controllable by Elder Titan until the end of its duration.
    • Other players cannot select the spirit, so it cannot be used to prevent selecting other units behind it.
  • Sets the spirit's movement speed equal to Elder Titan's movement speed once upon cast and does not adapt to it afterwards.
  • If Natural Order is learnt, the aura's debuff is always applied before the Astral Spirit's damage, effectively increasing it.
  • The Astral Spirit unites with Elder Titan when it comes within 100 range of him, meaning just walking through it returns it as well.
  • Casting Echo Stomp while the spirit returns forces the spirit to stop and simultaneously cast his part. It continues returning once the cast finishes.
  • Upon having returned, Elder Titan receives the astral titan buff, which grants damage, movement speed, and armor based on hit enemies.
    • Does not count illusions and Animal Courier Radiant minimap icon.png Couriers. Treats creep-heroes as creeps.
    • If the buff is still present on a recast, it gets refreshed and updated based on the current level, and amount of enemies hit.
    • If no enemies were hit, the buff is not placed, nor is an already existing buff getting refreshed.
  • This is how much attack damage and armor Astral Spirit grants after hitting a certain amount of heroes:
    • 1 Hero: 20/40/60/80 (Talent 45/65/85/105) damage, 1.5/3/4.5/6 armor, and 7% movement speed.
    • 2 Heroes: 40/80/120/160 (Talent 90/130/170/210) damage, 3/6/9/12 armor, and 14% movement speed.
    • 3 Heroes: 60/120/180/240 (Talent 135/195/255/315) damage, 4.5/9/13.5/18 armor, and 21% movement speed.
    • 4 Heroes: 80/160/240/320 (Talent 180/260/340/420) damage, 6/12/18/24 armor, and 28% movement speed.
    • 5 Heroes: 100/200/300/400 (Talent 225/325/425/525) damage, 7.5/15/22.5/30 armor, and 35% movement speed.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Elder Titan gains spell immunity and a basic dispel is applied as soon as the spirit fully returns.
    • For each hit enemy hero (including clones, excluding illusions and creep-heroes), Elder Titan turns spell immune for 2 seconds.
    • If he already has the spell immunity buff from a previous cast, the duration of it gets extended by 2 seconds for each hero hit by following casts.


Return Astral Spirit
Return Astral Spirit icon.png
Ability
No Target
Affects
Self
Returns the Astral Spirit to Elder Titan.
Cast Animation: 0+0
Return Speed: 900
Cooldown: 0


Notes:

  • Replaces Astral Spirit until the spirit unites with Elder Titan again, or until Elder Titan dies.
  • Return Astral Spirit does not interrupt Elder Titan's channeling abilities upon cast.
  • The Astral Spirit has this ability as well.
  • Elder Titan cannot cast this while disabled, however, the Astral Spirit can while Elder Titan is disabled.
  • The Astral Spirit moves back with a speed of 900.


Astral Spirit's icon.

Natural Order
Can be used by illusions. Partially disabled by Break. Does not pierce spell immunity. EN
Natural Order icon.png
Ability
Aura
Affects
Enemies
Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.
Radius: 350
Base Armor Reduction: 40%/60%/80%/100%
Base Magic Resistance Reduction: 40%/60%/80%/100%
Aura Linger Duration: 1
Partially disabled by Break. Since Elder Titan only carries the armor reduction aura, only the armor reduction gets disabled. The magic resistance reduction still works.
Can be used by illusions. Illusions apply both parts of the aura as well, regardless of the Astral Spirit.
Modifiers
Buff modifier_elder_titan_natural_order_aura_armor: Undispellable. Persists death.
Buff modifier_elder_titan_natural_order_aura_magic_resistance: Undispellable. Persists death.
Debuff modifier_elder_titan_natural_order_armor: Undispellable. Persists death.
Debuff modifier_elder_titan_natural_order_magic_resistance: Undispellable. Persists death.
As it was at the beginning, Elder Titan makes it so again.

Notes:

  • The armor reduction is based on the affected units' main armor (base armor and armor granted by Agility attribute symbol.png agility). Direct armor bonuses are ignored.
    • Adapts the armor reduction based on how the affected units' armor changes due to agility loss or gain in 0.5-second intervals.
  • Magic resistance reduction is based on the affected units' base magic resistance. Magic resistance bonuses are ignored.
    • This means, for heroes with 25% base magic resistance, it reduces magic resistance by 10%/15%/20%/25%, down to 15%/10%/5%/0%.
  • The magic resistance portion of the aura is always centered on the Unknown Unit icon.png Astral Spirit, even if it is not summoned.
    • While not summoned, the spirit is hidden and periodically moved along with Elder Titan, so that effectively, it is centered around him.
    • Astral Spirit does not need to be leveled for the magic resistance portion to apply, the spirit is already created upon initial spawning of the hero, even at ability level 0.
    • In Ability Draft, Astral Spirit must be drafted for Natural Order to apply the magic resistance portion of the aura.
  • The aura's debuff lingers for 1 second.
    • However, if Astral Spirit gets cast, enemies around Elder Titan who are not within range of the spirit's aura immediately lose the magic resistance reducing debuff.


Earth Splitter
Earth Splitter icon.png
Affects
Enemies
Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.
Cast Animation: 0.4+0.73
Cast Range: 2400
Effect Delay: 2.7182
Crack Width: 315
Crack Distance: 2100
Max Health as Damage: 30%/40%/50%
Move Speed Slow: 30%/40%/50%
Slow Duration: 3/4/5
Cooldown: 120/110/100 (Talent 60/50/40)
Mana: 125/175/225
Modifiers
Buff modifier_elder_titan_earth_splitter_caster: Undispellable. Persists death.
Buff modifier_elder_titan_earth_splitter_thinker: Undispellable. Persists death.
Debuff modifier_elder_titan_earth_splitter: Dispellable with any dispel.
That which he created, the titan tears asunder.

Notes:

  • Deals 15%/20%/25% of the affected units' max health as magical damage first, and then 15%/20%/25% as physical damage.
  • With the crack distance and crack radius, Earth Splitter can hit units up to 2415 range away.
    • Also affects units up to 315 range behind Elder Titan's cast position.
    • The crack extends at a speed of 882.94.
  • While the crack extends, vision fields get created in a line along with it.
    • The vision fields provide 500 radius flying vision and last for 4 seconds each.
    • The first vision field spawns 200 range in front of Elder Titan. The following ones spawn 200 range away from the previous vision fields.
    • The vision fields are spawned in 0.22-second intervals, starting 0.22 seconds after cast, spawning a total of 12 fields.
    • All vision fields together reach up to 2900 range away with their vision.
  • Earth Splitter first applies the debuff, then the damage.
  • Affected units are instantly pulled towards the crack once it implodes.
  • Forces a stop command onto the targets upon pulling, so that its current move, attack and ability cast orders and channeling abilities get canceled.


Talents[]

Hero Talents
+450 Echo Stomp Wake Damage25-60 Earth Splitter Cooldown
+100 Echo Stomp Damage20+100% Cleave
+25 Astral Spirit Hero Attack15+15% Magic Resistance
+20 Attack Speed10+15 Movement Speed
Notes:
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
    • Increases Elder Titan's magic resistance to 36.25%.

Recent Changes[]

Version
Description
  • Increased turn rate from 0.5 to 0.6.
  • Increased Echo Stomp mana cost from 85/90/95/100 to 100 on each level.
  • Earth Splitter
    • No longer destroys trees within its area upon imploding.
    • Reduced effect delay from 3.14 to 2.8.
    • Increased cooldown from 100 on each level to 120/110/100.

Recommended Items[]

Starting items:

  • Tango icon.png Tango provides health regeneration to offset any harass damage you take.
  • Healing Salve icon.png Healing Salve also restores large amount of health.
  • Clarity icon.png Clarity supplies mana to use rather expensive abilities of Elder Titan.
  • Enchanted Mango icon.png Enchanted Mango has passive health regeneration and active mana restoration, a great starting item to survive and use abilities.

Early game:

  • Boots of Speed icon.png Boots of Speed provides bonus movement speed to Elder Titan, allowing him to evade ganks by the enemy supports in the offlane early game, but also allows him to get in position for his spells more quickly. Also, it improves the mobility of Astral Spirit, which is based on Elder Titan's own movement speed.
  • Magic Stick icon.png Magic Stick allows Elder Titan to benefit from burst health and mana. In emergency situations, a full-charge Magic Stick can allow Elder Titan to cast any of his non-ultimate spells one more time, and can allow him to cast his ultimate provided that he is not completely out of mana.
  • Wind Lace icon.png Wind Lace gives small movement speed bonus to allow Astral Spirit to reach for more units; it can upgrade to Tranquil Boots and Eul's Scepter of Divinity later on.

Mid game:

  • Magic Wand icon.png Magic Wand provides Elder Titan with attributes and a way to instantly replenish health and mana.
  • Tranquil Boots (Active) icon.png Tranquil Boots provides sustain with health regeneration, as well as increased movement speed for Astral Spirit to go through more units.
  • Soul Ring icon.png Soul Ring can greatly improve Elder Titan's ability to cast spells, allowing him to draw from his health pool for mana.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity provides bonus movement speed for Elder Titan and Astral Spirit, as well as mana and mana regeneration to sustain his ability usage. Additionally, Cyclone can set up Echo Stomp or Split Earth.

Late game:

  • Rod of Atos icon.png Rod of Atos provides good attributes to increase health and mana; the active root can set up Echo Stomp or Split Earth.
  • Lotus Orb icon.png Lotus Orb provides armor and health regeneration to increase Elder Titan's tankiness, and mana regeneration to fuel his spell casting. Echo Shell can be cast on an ally to discourage the enemy from casting targeted spells on them, or on Elder Titan himself to increase his survivability when directly engaging the enemy in combat.
  • Shiva's Guard icon.png Shiva's Guard is a strong physical survivability item that gives Elder Titan more intelligence for casting spells and an active slow that benefits his abilities. Slowing the enemy down can make it harder for them to escape, allowing Elder Titan to catch up and apply his Natural Order aura, or can be stacked on top of a successful Earth Splitter to keep the enemy bunched up.

Situational items:

  • Orb of Venom icon.png Orb of Venom applies movement speed slow to Elder Titan's attacks, letting him keep up Natural Order when chasing enemies in the early game.
  • Infused Raindrops icon.png Infused Raindrops provides mana regeneration and blocks some magical damage, a good survivability item to purchase early.
  • Arcane Boots icon.png Arcane Boots are very useful if Elder Titan is being built to cast instead of brawl. It increases the size of his mana pool and allows him to replenish his and his teammates' mana, greatly increasing his utility and allowing him to always have the mana to cast his spells in fights.
  • Force Staff icon.png Force Staff serves many useful benefits on Elder Titan if he is being built in a support-utility role. The item's components are easy to build, and it increases the size of his mana pool while also giving him some health regeneration and an active that helps with his positioning, which can be crucial for getting his spells off.
  • Meteor Hammer icon.png Meteor Hammer grants bonuses to strength, intelligence, and regeneration, which all help sustaining Elder Titan. Furthermore, Echo Stomp's long sleep duration serves as a great setup for Meteor Hammer's channeling time, allowing him to stun and damage enemies caught in the area.
  • Glimmer Cape icon.png Glimmer Cape grants invisibility and magic resistance so you or an ally can escape.
  • Blade Mail icon.png Blade Mail returns more damage to the enemies if you apply Natural Order.
  • Drum of Endurance icon.png Drum of Endurance gives Elder Titan useful attributes across the board as well as an aura that provides movement and attack speed. The aura, as well as its active component, give Elder Titan an edge in teamfights, especially when combined with the bonuses provided by Astral Spirit.
  • Vladmir's Offering icon.png Vladmir's Offering is a strong durability item on Elder Titan, and has good buildup due to the cheap price of its components. It provides an armor aura that gives Elder Titan and his teammates more survivability against physical damage, and the damage bonus and lifesteal aura also provide strong bonuses in teamfights. The mana regeneration also helps to maintain Elder Titan's mana pool.
  • Crimson Guard icon.png Crimson Guard grants damage block, armor, and additional health which beefs up Elder Titan. The active ability allows him to increase the survivability of his team against physical attacks.
  • Pipe of Insight icon.png Pipe of Insight provides Elder Titan and teammates with protection against magical damage, also allowing him to stand in teamfights and make the most of Natural Order against the enemies.
  • Solar Crest icon.png Solar Crest provides Elder Titan with additional armor, attributes, and mana regeneration, giving him survivability and helping to maintain his mana pool. The active can be targeted on allies to give them more resistance to physical damage, or can be targeted on enemies to further reduce their armor alongside Natural Order, making them weaker against allied attacks, as well as Elder Titan's attacks (especially when combined with Astral Spirit) and Earth Splitter.
  • Heaven's Halberd icon.png Heaven's Halberd serves as a utility and survivability item that increases Elder Titan's offensive potential. The strength and evasion give Elder Titan increased survivability against physical attacks, while the strength and damage bonus increase the power of his own physical attacks, adding a Maim on top that can slow his foes down. The active ability, Disarm, can also be used against the enemy's main carry, preventing them from attacking for some time.
  • Guardian Greaves icon.png Guardian Greaves restores health and mana in a radius; the health regenerating and armor aura gets stronger on wounded allies.
  • Assault Cuirass icon.png Assault Cuirass shares strong synergy with Elder Titan's abilities, on top of the physical survivability it grants. The attack speed allows Elder Titan to leverage any bonus damage he gains from Astral Spirit, while the armor reduction aura stacks with that of Natural Order, causing Elder Titan's attacks to hit even harder.
  • Aghanim's Scepter icon.png Aghanim's Scepter grants spell immunity for each hero hit by Astral Spirit, protecting offensive Elder Titan as he plows through the enemy ranks.

Gameplay[]

Roles: Initiator Initiator Disabler Disabler Nuker Nuker Durable Durable
Complexity: ★★☆
Playstyle: Even the greatest of Titans err in their work. Trapped in his own flawed creation, the Worldsmith seeks forever to repair the fissured planes. His Natural Order reduces all to its base, disintegrating whatever defenses his foes layer themselves with. From a hidden plane, the Elder Titan summons his Astral Spirit, sending this ghostly form through bodies and past defenses. Once positioned, an Echo Stomp rings out from both Titan and spirit, knocking unconscious all in its wake. The battlefield cracks under the Titan's forge hammer, and a glimpse of creation is seen as the Earth Splitter rends the ground asunder. For what the Worldsmith makes, he can also unmake.


Audio[]

History[]

Equipment[]

Trivia[]

Gallery[]

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