Version History[]
Version
Description
- Echo Slam
- Increased echo damage from 85/105/125 to 90/110/130.
- Rescaled mana cost from 145/205/265 to 150/200/250.
Talents:
- LVL 25-2s Enchant Totem cooldown reduced to -1.5s.
- Increased Enchant Totem mana cost from 35/40/45/50 to 45/50/55/60.
- Increased Enchant Totem attack range bonus from 75 to 100.
- Increased Aftershock radius from 300 to 350.
- Fissure
- UIncreased cast range from 1400 to 1600.
- Increased length from 1400 to 1600.
- Reduced Enchant Totem cast point from 0.6 to 0.5.
- Increased Aftershock stun duration from 0.9/1/1.1/1.2 to 1/1.1/1.2/1.3.
- Echo Slam
- UIncreased initial search radius from 600 to 700.
- Increased echo search radius from 600 to 700.
- Increased echo damage from 70/90/110 to 85/105/125.
- Reduced cooldown from 150/130/110 to 130/120/110.
- Reduced base health from 200 to 120.
- Reduced Fissure stun duration from 1/1.25/1.5/1.75 to 0.8/1/1.2/1.4.
- Aftershock
- Rescaled damage from 75/100/125/150 to 70/100/130/160.
- Reduced stun duration from 0.9/1.1/1.3/1.5 to 0.9/1/1.1/1.2.
Talents:
- LVL 20+320 Fissure cast range/length reduced to +300.LVL 20+40 Echo Slam echo damage increased to +50.LVL 25-1.5s Enchant Totem cooldown increased to -2s.
- Reduced Fissure cooldown from 21/19/17/15 to 18/17/16/15.
Talents:
- LVL 10+80 Fissure damage increased to +90.LVL 10+30 base attack damage increased to +40.
- Increased Aftershock stun duration from 0.6/0.9/1.2/1.5 to 0.9/1.1/1.3/1.5.
Talents:
- LVL 15+25 movement speed ➜ +50% Enchant Totem attack damage bonus.
- Increased Fissure mana cost from 110/130/150/170 to 125/140/155/170.
- Aghanim's Scepter upgrade:
- Enchant Totem no longer grants cleave to
ranged heroes.
- Enchant Totem no longer grants cleave to
- Reduced Enchant Totem cast point from 0.69 to 0.6.
- Aghanim's Scepter upgrade:
- Reduced Enchant Totem leap duration from 1 to 0.8.
- Increased base intelligence and gain from 16 + 1.8 to 18 + 2.1.
- Increased base movement speed from 310 to 315.
Talents:
- LVL 10+200 mana ➜ +80 Fissure damage.LVL 10+20 base attack damage increased to +30.LVL 15+7 armor ➜ +50 Aftershock damage.LVL 25+40% magic resistance ➜ +200 Aftershock radius.
- Enchant Totem
- No longer has True Strike.
- The buff is no longer lost on missed attacks.
- Aghanim's Scepter upgrade:
- Enchant Totem
- Now causes the attack to cleave 40% of the damage. [?]
- Reduced cast range from 1100 to 950.
- Enchant Totem
- Aghanim's Shard upgrade:
- Reduced Fissure Aftershock stun duration percentage from 100% to 50%.
- AddedAghanim's Shard upgrade for Earthshaker:
- Fissure
- Reduces cooldown by 2.
- Applies Aftershock based on its current level along the entire Fissure whenever it triggers.
- The Fissure segments grants phased and unobstructed movement and path through Fissures. [?]
- Fissure
- Reduced Fissure duration from 8 on each level to 6.5/7/7.5/8.
- Reduced Enchant Totem default cast backswing from 0.57 to 0.38.
Talents:
- LVL 10+25 attack damage ➜ +20 base attack damage.
Talents:
- LVL 10+250 mana reduced to +200.LVL 10+30 attack damage reduced to +25.LVL 15+7 armor reduced to +6.LVL 15+30 movement speed reduced to +25.LVL 20+400 Fissure cast range/length reduced to +320..LVL 20+50 Echo Slam echo damage reduced to +40.LVL 25-2s Enchant Totem cooldown reduced to -1.5s.LVL 25+50% magic resistance reduced to +40%.
- Enchant Totem now also grants 75 attack range bonus for the buffed attack.
- Increased Echo Slam base damage from 100 on each level to 100/140/180.
- Aghanim's Scepter upgrade:
- Reduced base health regeneration from 2.5 to 1.
- Reduced base mana regeneration from 0.9 to 0.
- Increased Fissure cooldown from 18/17/16/15 to 21/19/17/15.
- Reduced base armor from 1 to 0.
- Aghanim's Scepter upgrade:
- Enchant Totem can no longer be ground-targeted while rooted. [?]
- Increased base health regeneration from 2 to 2.5.
- Increased base movement speed from 305 to 310.
- Echo Slam
- Echo waves can no longer be disjointed.
- Increased echo damage from 60/85/110 to 70/90/110.
- Aghanim's Scepter upgrade:
- Increased Enchant Totem cast range from 900 to 1100.
- Echo Slam
- Now deals 100 base damage on cast instantly to all units within its area.
- UBase damage pierces spell immunity.
- Increased base attack damage from 24‒34 to 27‒37.
- Reduced base movement speed from 310 to 305.
- Reduced base armor from 1 to 0.
- Increased base health regeneration from 0.5 to 2.
- Increased base mana regeneration from 0.01 to 0.9.
- Echo Slam
- No longer deals 160/210/270 base damage within the radius.
- UUnits no longer send echoes to themselves.
- Hit enemy heroes now release 2 echoes to units around them.
- Increased echo damage from 40/55/70 to 60/85/110.
Talents:
- LVL 10LVL 15+50 attack damage.LVL 15+20 movement speed increased to +30.LVL 20+350 Fissure cast range/length increased to +400.LVL 20+40 Echo Slam echo damage increased to +50.LVL 25+600 health ➜ +50% magic resistance.
- Increased Fissure cooldown from 15 on each level to 18/17/16/15.
- Increased Enchant Totem mana cost from 20/30/40/50 to 35/40/45/50.
- Increased strength gain from 2.9 to 3.2.
- Reduced base health regeneration from 0.75 to 0.5.
- Increased base mana from 50 to 75.
- Enchant Totem now has True Strike.
Talents:
- LVL 20-35s respawn time.
- Increased Aftershock damage from 50/75/100/125 to 75/100/125/150.
- Increased base health regeneration from 0.25 to 0.75.
- added
Talents:
- Echo Slam
- Increased base damage radius from 575 to 600.
- Increased echo radius from 575 to 600.
- Increased echo projectile speed from 575 to 600.
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Increased attack range from 128 to 150.
- ReworkedAghanim's Scepter upgrade:
- OldCauses Echo Slam to send out 2 echoes per hit enemy hero and illusion within the search radius.
- NewEnchant Totem
- Turns into a 900-cast range ground-targeted ability.
- When cast on the ground, causes Earthshaker to immediately leap towards the target point over 0.75 seconds, gaining the buff and applying Aftershock upon landing.
- Adds ↓↓ Double-tapping functionality, doing so uses the default cast point and does not leap.
- Reduced Enchant Totem mana cost from 50 on each level to 20/30/40/50.
- Fissure
- RemovedTarget Unit functionality.
- Is no longer blocked by Spellblock.
- ChangedEcho Slam base damage type from Universal to Magical. [?]
- Non-player-controlled units no longer try to path around Fissure; they will wait for it to disappear.
- Echo Slam no longer ignores units that are invisible or in Fog of War.
- Increased strength gain from 2.5 to 2.9.
- Increased base movement speed from 300 to 310.
- Fissure
- Increased cast range from 1300 to 1400.
- Increased fissure length from 1300 to 1400.
- Increased Enchant Totem attack damage bonus from 75%/150%/225%/300% to 100%/200%/300%/400%.
- Reduced Enchant Totem cooldown from 6 to 5.
- Aftershock
- Increased stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5.
- Increased damage from 25/45/75/115 to 50/75/100/125.
- Reduced Enchant Totem cooldown from 7 to 6.
- ChangedEarthshaker hull type from
DOTA_HULL_SIZE_HERO_SMALL
toDOTA_HULL_SIZE_HERO
. [?]- Increased collision size from 18 to 27.
- Increased bound radius from 12 to 24.
- ChangedEarthshaker hull type from
DOTA_HULL_SIZE_HERO
toDOTA_HULL_SIZE_HERO_SMALL
.- Reduced collision size from 27 to 18.
- Reduced bound radius from 24 to 12.
- Updated Echo Slam ability tooltips.
- Enchant Totem no longer dispels if the attack gets canceled.
- Addednew Bound Radius mechanic. [?]
- Earthshaker has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Earthshaker has the
- Aghanim's Scepter upgrade:
- Fixed Echo Slam not appearing on the game scoreboard.
- Increased Enchant Totem attack damage bonus from 50%/100%/150%/200% to 75%/150%/225%/300%.
- Increased Aftershock radius from 280 to 300.
- Echo Slam
- No longer counts corpses for damage echo damage.
- Increased unit search radius from 475 to 550. [?]
- Increased echo damage from 35/45/65 to 40/55/70.
- AddedAghanim's Scepter upgrade for Earthshaker:
- Causes Echo Slam to release 2 echoes for each hero within the search radius.
- Fixed Fissure to be properly interrupted if Earthshaker cancels the action or gets disabled before the cast point is reached.
- Reduced Echo Slam corpse echo damage percentage from 100% to 50%.
- Increased base movement speed from 290 to 300.
- Fixed Fissure to properly trigger Aftershock.
- ChangedFissure ability operations:
- No longer causes hit enemy units to instantly face towards Earthshaker.
- No longer affects ancient creeps and Roshan.
- No longer conflicts with the following root-based and Impale-based abilities:
- Fixed picking up a Double Damage Rune while having Enchant Totem buff active dispelling both buffs.
- Updated Aftershock ability icon.
- Updated hero description.
- Increased Aftershock radius from 250 to 280.
- Fissure
- Rescaled damage from 75/145/210/320 to 125/175/225/275.
- Reduced stun duration from 1/1.5/2/2 to 1/1.25/1.5/1.75.
- Enchant Totem
- Reduced buff duration from 15 to 14.
- Reduced cooldown from 15 to 7.
- Fixed Fissure to properly trigger Aftershock.
- Fixed Enchant Totem granting 200% attack damage bonus for 45 seconds sometimes.
- ChangedFissure ability operations:
- Now creates the whole fissure instantly in front of Earthshaker, instead of over 0.5 seconds.
- The fissure is now always a straight line and no longer curves because of buildings or props.
- No longer creates ground rippling effects along the crevasse.
- No longer randomly fails to damage and stun hit enemies.
- No longer destroys trees.
- Enchant Totem
- Reduced cooldown from 20 to 15.
- Reduced mana cost from 60/65/70/75 to 50 on each level.
- Fissure
- Changedability backend operations to reduce lag.
- Increased speed at which the fissure extends from 600 to 2400. [?]
- ChangedAftershock Legacy Keys from E to A to prevent conflicts with Enchant Totem.
- Created
Patch History[]
Patch
Description
- Typing
Raigor
in the hero selection now highlights Earthshaker.
- Increased versus scale from 0.77 to 0.93.
- Addednew Adjectives attributes. [?]
- Earthshaker has the following values: Fuzzy
1
, Legs2
and Nose1
.
- Earthshaker has the following values: Fuzzy
- Fixed
Enchant Totem being interrupted while being debuff immune and is affected by a non-piercing debuff immunity stun.
- Updated Fissure ability backend strings.
- Updated
Enchant Totem ability tooltips.
-
- Fixed ability interactions between Pathing Blockers with
DOTA_OBSTRUCTION_PROPERTY_NPC_STOPPER
flag (e.g. Fissure), Roll Up and Rolling Thunder.
- Fixed ability interactions between Pathing Blockers with
- Updated default hero model.
- Updated
Enchant Totem leap animations to match the new leap duration.
- Fixed the interaction of
Fissure and a few other hero abilities that blocked pathing, notably Sprout.
- Earthshaker cannot walk through other blockers when he has Aghanim's Shard, he can only walk through Fissure blockers.
- Fixed typo in
Fissure description.
- Increased max polygon counts.
- Increased max polygon counts.
- Updated default hero model and animations.
- Updated default hero model.
- Increased maximum polygons/texture widths for the totem polygons of LOD1/2 from 850/550 to 1200/800.
- Updated default hero and Planetfall model.
-
- Moved Enchant Totem attack range value from traits to ability description.
- Added Arcana string entries for Earthshaker.
- Fixed armor being 1 instead of 0.
- Fixed a recent bug that caused creeps to path around Fissure rather than wait for it to dissolve.
-
- Updated Arcane Rune responses.
-
- Updated default item build.
- UFixed a bug with the display of Fissure when cast from within the Fog of War.
- Added Russian voiceover lines.
- Fixed a bug with
Enchant Totem which caused the effective cast range to be incorrect.
- Added Echo Slam parity.
- Fixed animation when ↓↓ Double-tapping or self-casting
Enchant Totem.
- Fixed when Enchant Totem is cast, and Aghanim's Scepter was delivered within that cast animation time, Earthshaker will be instantly "launched" to the Mid Tower (Tier 1).
- Fissure
- Adjusted the Fog of War visibility volume for Fissure.
- Changed creep pathfinding interaction with the ability.
- Fixed Fissure not blocking magic immune creeps.
- Fixed a server crash with Echo Slam.
- Fixed Fissure range not properly increased to 1400.
- Enabled alpha test for hero materials.
- Updated default hero model and some effects.
- Fixed backswing behavior with Fissure.
- Fixed a number of slightly incorrect properties with Echo Slam.
-
- Fixed Fissure cast backswing behavior.
- Fixed action items (e.g. Fistful of Snowballs) procing passive abilities such as Aftershock.
- Updated various hero related sound effects.
- UAdded spawn animations, teleport start and end animations.
- Fixed Echo Slam base damage not hitting units through spell immunity.
- UUpdated default hero texture.
- Fixed having 1 more armor than intended.
- Added additional voiceover lines.
- Fixed cases where invulnerable units could get stuck inside Fissure
- UUpdated default hero portraits.
- Fixed Legacy Keys.
- Fixed Echo Slam hit rules to completely ignore invisible units (including Fog of War).
- Units that are not visible will not take damage from Echo Slam projectiles.
- Fixed Echo Slam doing 1 less echo to the initial targets.
- Fixed
Echo Slam doing double damage to all units hit by it instead of spawning two echo waves per hero.
- Fixed Echo Slam having incorrect interactions with Spellblock.
- Updated default hero model.
- Updated additional ability effects for Echo Slam.
- Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck.
- Fixes to Fissure.
- Fissure
- Fixed not immediately pushing out Siege Creep.
- Fixed cases where the ability would not properly place the hit unit in clear space.
- Heroes with a 0.4 turn rate now turn around faster.