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Earthshaker
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
22 + 3.7
12 + 1.4
18 + 2.1
Level 0 1 15 25 30
Health 120 604 1726 2804 3266
+1 +2.98 +7.64 +12.05 +13.9
Mana 75 291 639 1035 1179
+0 +0.9 +2.37 +4.02 +4.65
Armor 2 4 7.27 11.6 13.1
Magic Resist 25% 26.8% 29.74% 33.04% 34.29%
Damage Block 16 (50%)
Damage

27
37

49
59

100
110

149
159

170
180

Attack Rate 0.59/s 0.66/s 0.77/s 0.93/s 0.98/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.467 + 0.863
Projectile Speed 0
Move Speed ▶️ 315 (Nighttime 345)
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_earthshaker
Disrupts enemy team with his chain stuns.
Woken from the depth of the earth, Raigor Stonehoof shapes the battlefield with seismic force. With his long ranged Fissure, the Earthshaker creates impassable terrain where none existed before. Never afraid to be outnumbered, the Earthshaker turns the tables with a grand Echo Slam, demolishing entire armies in the process. Whatever survives his disruptive Aftershocks still has a mighty swing to look forward to, an Enchanted Totem with the power that demolishes mountains.
Fissure
Fissure
Enchant Totem
Enchant Totem
Aftershock
Echo Slam
Roles: Support Support Initiator Initiator Disabler Disabler Nuker Nuker
Complexity: Hero ComplexityHero Complexity
Adjectives: Fuzzy, Nose
Legs ( 2 )


Bio[]

Earthshaker minimap iconRaigor Stonehoof, the Earthshaker
▶️ "There may be many earths, but there's only one Earthshaker."
Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious.

During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket.

He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the Physical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
Alias:
Raigor

Abilities[]

Fissure icon
Affects
Enemies
(Upgradable by Aghanim's Shard. Self)
Damage
Physical
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cast Range: Affected by Cast Range bonuses. 1600 (Talent 1800)
Fissure Length: Affected by Cast Range bonuses. 1600 (Talent 1800)
Fissure Pathing Block Radius: 24
Fissure Damage/Stun Radius: 225
Damage: 110/160/210/260 (Talent 200/250/300/350)
Stun Duration: 0.8/1/1.2/1.4
Fissure Duration: 6.5/7/7.5/8
With Aghanim's Shard Free Pathing Radius: 150
With Aghanim's Shard Free Pathing Linger Duration: 1
With Aghanim's Shard Aftershock Stun Duration Percentage: 50%
Cooldown symbol
 18/17/16/15 (With Aghanim's Shard 16/15/14/13)
Mana symbol
 120/130/140/150
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Reduces Fissure cooldown and allows Earthshaker to walk on it. When he casts any ability, an Aftershock is released along its path that stuns for a shortened duration.
Buff/Debuff
Modifiers [?]
modifier_earthshaker_fissure
Undispellable
modifier_earthshaker_fissure_shard
Undispellable
modifier_earthshaker_shard
Undispellable
modifier_earthshaker_fissure_shard_pathing
Undispellable
modifier_earthshaker_fissure_stun
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Aftershock icon Aftershock must be drafted as well for it to get applied.
The Nishian totem splits the world to its core with tectonic force.
Fissure Size

  • Fissure's effects are instantly applied within its whole area. There is no travel time.
  • The fissure is created using many segments lined up in front of Earthshaker. The amount of segments determines the total effective range of the Fissure.
    • The segments have a collision size of 24, and a distance of 8.25 between each other, with the first one being placed 8.25 range in front of Earthshaker.
    • This means the actual length of the Fissure can only be a factor of 56.25.
      • It is defined as
        expr
        (2 * 24 + 8.25) so that it never exceeds the listed values.
    • Therefore, Fissure consists of 28 (Talent 32) segments, resulting in an actual range of 1575 (Talent 1800).
    • Every unit, except wards and buildings, within that radius upon cast is pushed aside.
  • The stun and damage are applied in a circular shape around each segment. This means the total damage/stun radius consists of multiple overlapping circles, and not a smooth line.
    • A unit can only be hit by one instance per cast, even when within the damage/stun radius of multiple segments.
    • Can hit units up to 1800 (Talent 2025) range in front and 216.75 range behind Earthshaker.
  • Fissure first applies the debuff, then the damage.
  • Non-player-controlled units (i.e. lane creeps) do not try to path around the Fissure, but simply walk against it as if it is not there.
    • This effectively causes them to get stuck, until they change directions (e.g. when being aggro'd), or until the Fissure dissipates.
  • Each of the Fissure segments now provide a 150 radius aura affecting its caster only, with a 1-second linger duration.
    • The aura grants its caster phase and unobstructed movement, while also allowing the caster to path through Fissure.
    • The caster also may path through anything while standing on the Fissure and for a short time after leaving its area.
    • For Earthshaker, as long as he has the modifier active, he has phased movement and can path through all created Fissures, regardless of faction. This is innate to Earthshaker.
  • Fissure also applies Aftershock icon Aftershock, with a reduced stun duration of 0.5/0.55/0.6/0.65 seconds, based on its current level around each of its segments whenever it gets triggered.
    • A unit can only be hit by one instance of Aftershock per cast, even when within the damage and/or stun radius of multiple segments or multiple different Fissures.


Enchant Totem
Enchant Totem icon
Affects
Self
Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
Cast Animation: 0.5+0.48 (With Aghanim's Scepter 0+0)
Attack Range Bonus: 100
Attack Damage Bonus: 100%/200%/300%/400% (Talent 150%/250%/350%/450%)
Buff Duration: 14
With Aghanim's Scepter Cast Range: Affected by Cast Range bonuses. 950
With Aghanim's Scepter Leap Duration: 0.8
With Aghanim's Scepter Cleave Starting Radius: 150
With Aghanim's Scepter Cleave Distance: 650
With Aghanim's Scepter Cleave End Radius: 360
With Aghanim's Scepter Cleave Damage: 40%
Cooldown symbol
 5 (Talent 3.5)
Mana symbol
 45/50/55/60
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Enchant Totem becomes a ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping. Grants Enchant Totem a cleaving attack.
Cannot be cast while rooted or leashed.
Root Notes:
Upgradable by Aghanim's Scepter.
Disables leap, can only self-cast while rooted.
Buff/Debuff
Modifiers [?]
modifier_earthshaker_enchant_totem
modifier_earthshaker_enchant_totem_anim
modifier_earthshaker_enchant_totem_leap
Undispellable
Raigor's gorilla strength can destroy mountains.

  • Increases Earthshaker's attack range to 250 upon cast.
    • Grants attack range bonus based on the caster's attack range type.
    • Grants flat bonus attack damage based on the caster's main attack damage. Does not further increase bonus attack damage.
    • The Enchant Totem buff is only used up upon successfully hitting a target.
    • Missed attacks, destroying items or Runes does not dispel the buff.
    • Leveling up the ability or the attack damage bonus Talent talent does not instantly update the current active instance.
  • Enchant Totem turns into an area-targeted ability. It may only target the ground or self.
    • ↓↓ Double-tapping automatically targets self.
    • The targeting reticule shows the radius of Aftershock icon Aftershock, even when it has not been learned yet.
    • When self-targeted, Enchant Totem behaves like the non-upgraded version, using 0.98-second cast animation and not leaping. Earthshaker is unable to self-target when he is invulnerable.
  • When ground-targeted, it has no cast point or cast backswing.
    • The leap duration is always 0.8 seconds, so the speed adapts based on the targeted distance. The leap height is always 950 range on the z-axis.
    • During the leap, Earthshaker is fully disabled and prevented from acting.
    • While in the air, other units may pass below Earthshaker.
    • The ability counts as cast as soon as the leap starts. However, Aftershock icon Aftershock and the totem buff are applied upon landing.
    • The leap can not be dispelled even when caster is dead. And Aftershock icon Aftershock will still trigger at the cast location.
    • Getting disabled during the leap does not prevent the Aftershock and the totem buff from being applied.
    • Getting hit by other sources of forced movement causes the leap's trajectory to change, but it is not interrupted. However, it causes the ability to not apply Aftershock or the totem buff upon landing.
    • The ability is fully and immediately canceled when being affected by upward movement, teleport, root, and leash sources.
  • The Enchant Totem buff grants the caster cleave for its duration if the caster's attack range type is Melee melee.
  • Cleave damage has the following properties:
    • It counts as spell damage. However, it has the following flags:
    • Cleave damage is based on the attack damage value of the cleaving unit, and can be reduced by damage block.
  • The complete cleave area is shaped like an isocseles trapezoid in front of the attacking unit.
    • Multiple sources of cleave fully stack and work independently.
    • Does not cleave upon attacking wards, buildings or allied units. Animal Courier Radiant minimap icon Couriers, wards and buildings are unaffected by cleave.
    • Despite the visual effect, the cleave damage is applied instantly in the whole area.


Aftershock
Disabled by Break. Does not pierce debuff immunity. ET
Aftershock icon
Ability
Passive
Affects
Enemies
Damage
Physical
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Radius: Affected by AoE Radius bonuses. 350 (Talent 550)
Damage: 70/100/130/160 (Talent 120/150/180/210)
Stun Duration: 1/1.1/1.2/1.3
Buff/Debuff
Modifiers [?]
modifier_earthshaker_aftershock
Undispellable
modifier_stunned
The earth trembles beneath the mighty footsteps of Raigor.

  • Does not trigger on active item abilities, on abilities with 0 cooldown, or on abilities that do not trigger on-cast effects.
  • Aftershock first applies the stun debuff, the spell damage, then the effects of the triggering ability.
  • The stun does not stack with the stun of Fissure icon Fissure. It follows the regular rule of stuns — the longer stun overrides the shorter one.


Echo Slam icon
Ability
No Target
Affects
Enemies
Damage
Physical
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
Initial Search Radius: Affected by AoE Radius bonuses. 700
Echo Search Radius: Affected by AoE Radius bonuses. 700
Echo per Hero: 2
Base Damage: 100/140/180
Echo Damage: 90/110/130 (Talent 140/160/180)
Cooldown symbol
 150/200/250
Mana symbol
 145/205/265
Buff/Debuff
Modifiers [?]
modifier_earthshaker_echoslam_delay
Death
modifier_earthshaker_arcana_kill_effect
Undispellable
Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.

  • The echo waves travel at a speed of 600.
  • Each enemy within the initial search radius sends echo waves toward other enemies within the echo search radius.
  • The echo search radii are centered around each unit hit by the initial damage.
    • Echo waves are sent out to every enemy unit within the search radius, even if the target dies from the waves, except to the unit itself.
    • This means the echo waves targets can be up to 1400 range away from Earthshaker upon cast.
    • This also means when only one enemy is within the radius, it takes no damage, since it cannot send echoes to itself.
  • Only the base damage fully affects Animal Courier Radiant minimap icon Couriers and sends out echo waves upon hit.
  • Can deal the following amount of damage (before reductions) when hitting a certain amount of heroes, with no other units nearby:
    • 2 Heroes: 280/360/440 (Talent 380/460/540) damage to each hero, 560/720/880 (Talent 760/920/1080) total damage.
    • 3 Heroes: 460/580/700 (Talent 660/780/900) damage to each hero, 1380/1740/2100 (Talent 1980/2340/2700) total damage.
    • 4 Heroes: 640/800/960 (Talent 940/1100/1260) damage to each hero, 2560/3200/3840 (Talent 3760/4400/5040) total damage.
    • 5 Heroes: 820/1020/1220 (Talent 1220/1420/1620) damage to each hero, 4100/5100/6100 (Talent 6100/7100/8100) total damage.
  • COSMETIC
    Has a cast backswing of 1.03 with the Planetfall Earthshaker minimap icon Planetfall equipped.
    • A 10.5-second delay modifier is placed on every enemy damaged by Echo Slam, even without having Planetfall equipped.
    • If an enemy dies with this modifier, they are counted by the Arcana's kill counter for unlocking the Burning Descent style.
    • The kill effect modifier is applied on enemies killed by Echo Slam, which is responsible for the custom death effect of the Arcana.


Talents[]

Hero Talents
-1.5s Enchant Totem icon Enchant Totem Cooldown25+200 Aftershock icon Aftershock Range
+50% Enchant Totem icon Enchant Totem Damage20+50 Echo Slam icon Echo Damage
+50 Aftershock icon Aftershock Damage15+200 Fissure icon Fissure Range
+90 Fissure icon Fissure Damage10+30 Base Damage
Notes:

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore

<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">

  • Echo Slam icon Echo Slam
    • Increased echo damage from 85/105/125 to 90/110/130.
    • Rescaled mana cost from 145/205/265 to 150/200/250.
  • Increased Enchant Totem icon Enchant Totem mana cost from 35/40/45/50 to 45/50/55/60.

</div> </div>


Recommended Items[]

Starting items:

  • Tango icon Tango provides health regeneration in lane.
  • Iron Branch icon Iron Branch gives basic stats and can be built into Magic Wand icon Magic Wand, also allows more regeneration from Tango.
  • Clarity icon Clarity potions allow him to cast Fissure more often, since its mana cost is relatively high and Earthshaker's mana pool is small.
  • Enchanted Mango icon Enchanted Mango provides extra health regen, also an extra mana source in a pinch for an extra Fissure.

Early game:

  • Magic Wand icon Magic Wand can be a good source of health and mana restoration if the enemies use their abilities often, and can even be used in a pinch to get enough mana for his Fissure.
  • Arcane Boots icon Arcane Boots are important to compensate for Earthshaker's low mana.
  • Soul Ring icon Soul Ring is an alternative source of mana in the early game, allows for liberal use of Fissure.

Mid game:

  • Blink Dagger icon Blink Dagger is an indispensable item for Earthshaker to initiate with Echo Slam. It can also be used to chase fleeing enemies to take them down with his Enchant Totem.
  • Aether Lens icon Aether Lens, after Arcane boots, improves the range of all spells,but most importantly, allows initiating from even further without anticipation from the enemy.

Late game:

  • Refresher Orb icon Refresher Orb allows Earthshaker to use his skill one more time in teamfight, providing a theoretical 9 second chain stun in late game than can even bring down the entire team. Note that the first Echo Slam usually clear up the creep wave and summons so the second one won't be as effective if used immediately.

Situational items:

  • Infused Raindrop icon Infused Raindrops provides excellent protection against magical harassment, against which Earthshaker normally has no defense.
  • Eul's Scepter of Divinity icon Eul's Scepter of Divinity increases mana pool and mana regeneration. The active adds an additional disable on enemy, also dispels silence for a spellcaster as Earthshaker.
  • Ghost Scepter icon Ghost Scepter can kite enemies and buy yourself time if being constantly focused by physical attackers.
  • Glimmer Cape icon Glimmer Cape increases Earthshaker's magical resistance. The active can help himself or ally to escape when enemy has no detection.
  • Shadow Blade icon Shadow Blade is a great initiation or disengaging tool.Casting Enchant Totem icon Enchant Totem together with Shadow walk can gather some good damage to catch a squishy enemy off guard and help kill them faster in the mid game.
  • Lotus Orb icon Lotus Orb gives you additional armor and regen. The active can dispel debuff (especially silence) from you or your ally, also reflect all targeted spells.
  • Octarine Core icon Octarine Core increases durability and mana, and provides cooldown reduction,which synergises with all of Earthshaker's spells.
  • Daedalus icon Daedalus increases damage output from Enchant Totem with raw damage and critical chance. It is an unorthodox build and favored by more combat-oriented Earthshaker builds.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Three Hero Fissure icon Fissures
Relic Rare icon
10 Enemy Aftershock icon Aftershock
Relic Rare icon
Three Hero Echo Slam icon Echo Slams
Relic strength icon
Blink Dagger icon Blink Stuns
Relic strength icon
Stuns Leading To Kills
Relic strength icon
Blink Dagger icon Blinks Leading To Kills
Relic strength icon
Triple Kills
Relic strength icon
Dominating Kill Streaks
Relic strength icon
Dust of Appearance icon Dusts Leading To Kills
Relic strength icon
Enemy Observer and Sentry Wards icon Ward Kills
Relic strength icon
Observer and Sentry Wards icon Wards Placed
Relic strength icon
Kill Assists
Relic strength icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
  • ▶️ There may be many earths, but there's only one Earthshaker.
Plus Hero Badge 6
Grandmaster

Equipment[]

Trivia[]

  • Earthshaker is possibly named after the weapon "Earthshaker" from World of Warcraft, known for its AoE stun.
  • Like the parts of some Heroes' default cosmetics, Earthshaker's default Nishian totem has a rune that resembles the Dota 2 logo, possibly symbolizing the war of the Ancients.
  • ▶️ "The earth moves under my feet!" is likely a reference to Carole King's song - "I Feel the Earth Move", which is among the biggest mainstream pop hits of 1971.
  • Earthshaker seems to have several voice lines that make references to vulgar slang, especially slang that pertains to sex.
    • One of his rival voice lines towards Clockwerk minimap icon Clockwerk, ▶️ "Clock-blocked!", comes from the slang term cockblock. To cock-block someone is to interfere with and prevent another from proceeding with their sexual activities.
    • His voice line ▶️ "Did the earth move for you, too?" is a reference to the very same phrase that inquires about how one's sexual partner felt during coitus.
    • The earth moving is a metaphor for the intensity of their sexual experience.

Gallery[]

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