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Earthshaker icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 3.7
12 + 1.4
18 + 2.1
Level 0 1 15 25 30
Health 200 640 1660 2640 3060
+1 +3.2 +8.38 +13.28 +15.33
Mana 75 291 639 1035 1179
+0 +0.9 +2.37 +4.02 +4.65
Armor 2 4 7.27 11.6 13.1
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 27‒37 49‒59 100‒110 149‒159 170‒180
Attack Rate 0.59/s 0.66/s 0.77/s 0.93/s 0.98/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.467+0.863
Projectile Speed Instant
Movement Speed ▶️ 315
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Enchant Totem

Raigor Stonehoof, the Earthshaker, is a melee strength hero with several area of effect (AoE) disables, commonly played as a ganker or initiator. Good usage of his spells allow him to damage and chainstun multiple enemies at once, making him very disruptive in skirmishes and teamfights. His Fissure is a versatile long-ranged spell that affects enemies in a line, used to stun, inflict moderate damage, and create an impassable wall of earth for a significant duration. Proper usage of this can allows him to cut off chokepoints, leaving enemies with no escape routes or preventing them from chasing after endangered allies. Enchant Totem massively boosts his attack damage for one attack, and has a very short cooldown. Aftershock lets the Earthshaker deal additional damage and stun in a small area around him every time he uses one of his spells, and combos particularly well with Enchant Totem, given the former's very low cooldown. Earthshaker's heavy AoE-centric kit is most powerful when his enemies are in large numbers and in close proximity. With his Echo Slam, he can deal heavy damage to clusters of enemies. All of Earthshaker's spells (with the exception of his ultimate) have a long casting animation, but with proper positioning, an adept Earthshaker can wreak havoc. Blink Dagger is an essential item for him to be able to properly land Echo Slam within a cluster of enemies. At the same time, because of the high mana costs of his spells, he needs some form of mana sustenance. With his tremendous seismic power, the Earthshaker is never one that should be taken lightly even when he is heavily outnumbered.


Earthshaker minimap icon.pngRaigor Stonehoof, the Earthshaker
▶️ "There may be many earths, but there's only one Earthshaker."
Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious.

During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket.

He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.


Fissure icon.png
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cast Animation: 0.69+0
Cast Range: 1400 (Talent 1720)
Fissure Length: 1400 (Talent 1720)
Fissure Pathing Block Radius: 24
Fissure Damage/Stun Radius: 225
Damage: 110/160/210/260 (Talent 190/240/290/340)
Stun Duration: 1/1.25/1.5/1.75
Fissure Duration: 6.5/7/7.5/8
With Aghanim's Shard Free Pathing Radius: 150
With Aghanim's Shard Free Pathing Linger Duration: 1
With Aghanim's Shard Aftershock Stun Duration Percentage: 50%
Cooldown: 21/19/17/15 (With Aghanim's Shard 19/17/15/13)
Mana: 125/140/155/170
Aghanim's Shard upgrade: Reduces Fissure cooldown by 2 seconds and allows Earthshaker to walk on it. When he casts an ability, an aftershock is released along its path.
Partially pierces spell immunity. Pushes aside and blocks path for all spell immune units. Does not stun or attempt to damage spell immune enemies.
Buff modifier_earthshaker_fissure: Undispellable. Persists death.
Buff modifier_earthshaker_fissure_shard: Undispellable. Persists death.
Buff modifier_earthshaker_fissure_shard_pathing: Undispellable. Persists death.
Debuff modifier_earthshaker_fissure_stun: Dispellable with strong dispels.
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Aftershock must be drafted as well for it to get applied.
The Nishian totem splits the world to its core with tectonic force.


  • Fissure's effects are instantly applied within its whole area. There is no travel time.
  • The fissure is created using many segments lined up in front of Earthshaker. The amount of segments determines the total effective range of the Fissure.
    • The segments have a collision size of 24, and a distance of 8.25 between each other, with the first one being placed 8.25 range in front of Earthshaker.
    • This means the actual length of the Fissure can only be a factor of 56.25. It is defined as (2 * 24 + 8.25) so that it never exceeds the listed values.
    • Therefore, Fissure consists of 24 (Talent 30) segments, resulting in an actual range of 1350 (Talent 1687.5).
    • Every unit (except wards and buildings) which is within that radius upon cast is pushed aside.
  • The stun and damage are applied in a circular shape around each segment. This means the total damage/stun radius consists of multiple overlapping circles, and not a smooth line.
    • A unit can only be hit by one instance per cast, even when within the damage/stun radius of multiple segments.
    • Can hit units up to 1575 (Talent 1912.5) range in front and 216.75 range behind Earthshaker.
  • Fissure first applies the debuff, then the damage.
  • Non-player-controlled units (i.e. lane creeps) do not try to path around the Fissure, but simply walk against it as if it is not there.
    • This effectively causes them to get stuck, until they change directions (e.g. when being aggro'd), or until the Fissure dissipates.
  • With Aghanim's Shard icon.png Aghanim's Shard, the Fissure segments provide the caster with unobstructed movement while within 150 range of them. The modifier lingers for 1 second.
    • This means the caster can path through anything while standing on the Fissure and for a short time after leaving its area.
    • Also, Aftershock based on the current level gets applied around each of Fissure's segments whenever it gets triggered.
    • A unit can only be hit by one instance of Aftershock per cast, even when within the damage/stun radius of multiple segments.
    • The Aftershock uses a reduced stun duration of 0.3/0.45/0.6/0.75 seconds.

Enchant Totem
Enchant Totem icon.png
Empowers Earthshaker's totem, causing it to deal extra damage and have 75 bonus attack range on the next attack.
Cast Animation: 0.6+0.5 (With Aghanim's Scepter 0+0)
Attack Range Bonus: 75
Attack Damage Bonus: 100%/200%/300%/400%
Damage Bonus Duration: 14
With Aghanim's Scepter Cast Range: 950
With Aghanim's Scepter Leap Duration: 0.8
With Aghanim's Scepter Cleave Starting Radius: 150
With Aghanim's Scepter Cleave Distance: 650
With Aghanim's Scepter Cleave End Radius: 360
With Aghanim's Scepter Cleave Damage: 40%
Cooldown: 5 (Talent 3.5)
Mana: 35/40/45/50
Aghanim's Scepter upgrade: Enchant Totem becomes a 950 range ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping. Grants Enchant Totem a 40% cleave hit.
Cannot be cast while rooted or leashed. Can only be self-cast while rooted.
Buff modifier_earthshaker_enchant_totem: Dispellable with any dispel.
Buff modifier_earthshaker_enchant_totem_anim: Dispellable with any dispel.
Buff modifier_earthshaker_enchant_totem_leap: Dispellable with death only.
Raigor's gorilla strength can destroy mountains.


  • Upon cast, Enchant Totem increases Earthshaker's attack range to 225.
    • Grants flat bonus attack damage based on the caster's main attack damage. Does not further increase bonus attack damage.
    • The Enchant Totem buff is only used up upon successfully hitting a target. Missed attacks do not waste it.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Enchant Totem turns into an area-targeted ability. It may only target the ground or self.
    • ↓↓ Double-tapping automatically targets self.
    • When self-targeted, Enchant Totem behaves like the non-upgraded version, using 1.1-second cast animation and not leaping.
    • When ground-targeted, it has no cast point or cast backswing.
    • The leap duration is always the same, so the speed adapts based on the targeted distance. The leap height is always 950 range.
    • During the leap, Earthshaker is fully disabled, unable to move, turn, attack or cast abilities or items.
    • The ability counts as cast as soon as the leap starts, however, Aftershock and the totem buff are applied upon landing.
    • Getting disabled during the leap does not prevent the Aftershock and the totem buff from being applied.
    • Getting hit by other sources of Forced Movement causes the leap's trajectory to change, but it is not interrupted.
    • However, getting hit by forced movement causes the ability to not apply Aftershock or the totem buff upon landing.
    • The ability is fully and immediately canceled when getting moved upwards or teleported by other abilities.
    • While in the air, other units may pass below Earthshaker.
    • The targeting reticule shows the radius of Aftershock, even when it hasn't been learned yet.
    • The Enchant Totem buff grants the caster cleave while it is present, if they are a Melee melee hero.
      • Cleave damage cannot be amplified with outgoing spell damage amplification and cannot spell lifesteal.
      • Can be amplified by incoming spell damage amplification.
      • Cleave damage is reduced by Damage Block.
      • The complete area is shaped like an isosceles trapezoid in front of the attacking Earthshaker.
      • Fully stacks with other sources of cleave. Each source of cleave works independently.
      • Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by cleave.
      • Despite the visual effect, cleave damage is applied instantly in the whole area.

Disabled by Break. Does not pierce spell immunity. ET
Aftershock icon.png
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Radius: 300 (Talent 500)
Damage: 75/100/125/150 (Talent 125/150/175/200)
Stun Duration: 0.6/0.9/1.2/1.5
Buff modifier_earthshaker_aftershock: Undispellable. Persists death.
Debuff modifier_stunned: Dispellable with strong dispels.
The earth trembles beneath the mighty footsteps of Raigor.


  • Does not trigger on active item abilities, on abilities with 0 cooldown, or on abilities which do not trigger on-cast effects.
  • Aftershock first applies the stun debuff, then the damage.
  • Applies its own effects before the effects of the triggering ability are applied.
  • The stun does not stack with the stun of Fissure. It follows the regular rule of stuns—the longer stun overrides the shorter one.

Echo Slam icon.png
No Target
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
Cast Animation: 0+1.33
Initial Search Radius: 600
Echo Search Radius: 600
Base Damage: 100/140/180
Echo Damage: 70/90/110 (Talent 110/130/150)
Cooldown: 150/130/110
Mana: 145/205/265
Partially pierces spell immunity. Spell immune enemies send echo waves towards nearby spell immune enemies. Echoes do not attempt to damage spell immune enemies.
Buff modifier_earthshaker_echoslam_heating_up: Dispellable with death only.
Debuff modifier_earthshaker_echoslam_delay: Dispellable with death only.
Debuff modifier_earthshaker_arcana_kill_effect: Undispellable. Persists death.
Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.


  • Echo Slam interrupts Earthshaker's channeling abilities upon cast.
  • The echo waves travel at a speed of 600.
  • Each enemy within the initial search radius sends echo waves towards other enemies within the echo search radius.
    • Hit enemy heroes send two echoes to every valid target within the radius, and not only to other heroes.
  • The echo search radii are centered around each unit hit by the initial damage.
    • Echo waves are sent out to every enemy unit within the search radius, except to the unit itself.
    • This means the echo waves targets can be up to 1200 range away from Earthshaker upon cast.
    • This also means when only one enemy is within the radius, it takes no damage, since it cannot send echoes to itself.
  • Wards and buildings are completely ignored, they do not release and are not targeted by echoes.
  • Total damage when hitting a certain amount of heroes, with no other units nearby (before reductions):
    • 2 Heroes: 240/320/400 (Talent 320/400/480) damage to each hero, 480/640/800 (Talent 640/800/960) total damage.
    • 3 Heroes: 380/500/620 (Talent 540/660/780) damage to each hero, 1140/1500/1860 (Talent 1620/1980/2340) total damage.
    • 4 Heroes: 520/680/840 (Talent 760/920/1080) damage to each hero, 2080/2720/3360 (Talent 3040/3680/4320) total damage.
    • 5 Heroes: 660/860/1060 (Talent 980/1180/1380) damage to each hero, 3300/4300/5300 (Talent 4900/5900/6900) total damage.
  • The delay modifier is placed on every enemy damaged by Echo Slam, and is used to [ Info Needed ]. It lasts for 10.5 seconds.
    • The heating up modifier is placed on Earthshaker when hitting more than 4 heroes with Echo Slam, and is used to [ Info Needed ]. It lasts 2 seconds.
  • The kill effect modifier is placed on enemies killed by Echo Slam while having Planetfall equipped, and is responsible for the custom death effect.


Hero Talents
-1.5s Enchant Totem Cooldown25+200 Aftershock Range
+320 Fissure Range20+40 Echo Damage
+50 Aftershock Damage15+25 Movement Speed
+80 Fissure Damage10+30 Base Damage
  • This attack damage talent is added as base attack damage.
    • It benefits illusions, and is affected by every percentage-based damage increasing or reducing effects.

Recent Changes[]

Level 10 left talent changed: +200 mana ➜ +80 Fissure damage.
Level 10 right talent: +20 base attack damage increased to +30.
Level 15 left talent changed: +7 armor ➜ +50 Aftershock damage.
Level 25 right talent changed: +40% magic resistance ➜ +200 Aftershock radius.

Recommended Items[]

Starting items:

  • Tango icon.png Tango provides health regeneration in lane.
  • Iron Branch icon.png Iron Branch gives basic stats and can be built into Magic Wand icon.png Magic Wand, also allows more regeneration from Tango.
  • Clarity icon.png Clarity potions allow him to cast Fissure more often, since its mana cost is relatively high and Earthshaker's mana pool is small.
  • Enchanted Mango icon.png Enchanted Mango provides extra health regen, also an extra mana source in a pinch for an extra Fissure.

Early game:

  • Magic Wand icon.png Magic Wand can be a good source of health and mana restoration if the enemies use their abilities often, and can even be used in a pinch to get enough mana for his Fissure.
  • Arcane Boots icon.png Arcane Boots are important to compensate for Earthshaker's low mana.
  • Soul Ring icon.png Soul Ring is an alternative source of mana in the early game, allows for liberal use of Fissure.
  • Tranquil Boots (Active) icon.png Tranquil Boots effectively regenerates the HP loss from Soul Ring icon.png Soul Ring.

Mid game:

  • Blink Dagger icon.png Blink Dagger is an indispensable item for Earthshaker to initiate with Echo Slam. It can also be used to chase fleeing enemies to take them down with his Enchant Totem.
  • Force Staff icon.png Force Staff act as a supplement to Earthshaker's mobility, as you can initiate from even further. It can also be used to escape rough situations, especially Power Cogs.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter allows Earthshaker to jump into fights with Enchant Totem, giving him even greater mobility. It also provides a good boost to his stats.

Situational items:

  • Infused Raindrops icon.png Infused Raindrops provides excellent protection against magical harassment, against which Earthshaker normally has no defense.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity increases mana pool and mana regeneration. The active adds an additional disable on enemy, also dispels silence for a spellcaster as Earthshaker.
  • Ghost Scepter icon.png Ghost Scepter can kite enemies and buy yourself time if being constantly focused by physical attackers.
  • Glimmer Cape icon.png Glimmer Cape increases Earthshaker's magical resistance. The active can help himself or ally to escape when enemy has no detection.
  • Veil of Discord icon.png Veil of Discord can give more damage to his own abilities, and any of the allies' abilities that are affected by magic resistance.
  • Refresher Orb icon.png Refresher Orb allows Earthshaker to use his skill one more time in teamfight, providing a theoretical 9 second chain stun in late game than can even bring down the entire team. Note that the first Echo Slam usually clear up the creep wave and summons so the second one won't be as effective if used immediately.
  • Lotus Orb icon.png Lotus Orb gives you additional armor and regen. The active can dispel debuff (especially silence) from you or your ally, also reflect all targeted spells.
  • Scythe of Vyse icon.png Scythe of Vyse offers a hard disable which is useful in late game.
  • Daedalus icon.png Daedalus increases damage output from Enchant Totem with raw damage and critical chance. It is an unorthodox build and favored by more combat-oriented Earthshaker builds.


Roles: Support Support Initiator Initiator Disabler Disabler Nuker Nuker
Complexity: ★★☆
Playstyle: Woken from the depth of the earth, Raigor Stonehoof shapes the battlefield with seismic force. With his long ranged Fissure, the Earthshaker creates impassable terrain where none existed before. Up close, Raigor swings heavily with his Enchanted Totem, hitting thrice as hard. Never afraid to be outnumbered, the Earthshaker turns the tables with a mighty Echo Slam, demolishing entire armies in the process.





  • Earthshaker's response ▶️ "Chaos Dunk!" is a reference to the freeware RPG game Barkley, Shut Up and Jam: Gaiden.
  • Earthshaker is possibly named after the weapon "Earthshaker" from World of Warcraft, known for its AoE stun.