Dota 2 Wiki
m (Adding attack speed = 100 to heroes, which doesn't have any value.)
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| cooldown = 0
 
| cooldown = 0
| aghanimsupgrade = Grants a new ability: <b>[[Enchant Remnant]]</b>.
+
| aghanimsupgrade = Grants a new ability: <b>[[Earth Spirit#Enchant Remnant|Enchant Remnant]]</b>.
 
| aghshard = Causes Stone Remnant to provide {{#var:Stone Remnant value5 shard}} ground vision. Increases charge count by {{#expr:{{#var:Stone Remnant value3 shard}}-{{#var:Stone Remnant value3}}}}.
 
| aghshard = Causes Stone Remnant to provide {{#var:Stone Remnant value5 shard}} ground vision. Increases charge count by {{#expr:{{#var:Stone Remnant value3 shard}}-{{#var:Stone Remnant value3}}}}.
   
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| sound = Earth Spirit Enchant Remnant
 
| sound = Earth Spirit Enchant Remnant
 
| type = aghanims
 
| type = aghanims
| description = Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After {{#var:Enchant Remnant value4}} seconds the remnant shatters, releasing the hero and damaging nearby enemies.<br><br>Can be used on Stone Remnants. Has a {{#explode:{{#var:Enchant Remnant cooldown}}|/|1}} second cooldown when used that way.
+
| description = Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. <br><br>Can be cast on Stone Remnants. Has a {{#explode:{{#var:Enchant Remnant cooldown}}|/|1}} second cooldown when used that way.
 
| lore = Kaolin uses the elemental power of the Earth to temporarily petrify living beings, so that they might be conscripted into his stone funerary army.
 
| lore = Kaolin uses the elemental power of the Earth to temporarily petrify living beings, so that they might be conscripted into his stone funerary army.
 
| target = Target Unit
 
| target = Target Unit
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| linkenblock = Yes
 
| linkenblock = Yes
 
| debuff1 = modifier_earthspirit_petrify
 
| debuff1 = modifier_earthspirit_petrify
| debuff1text = Enchant Remnant: Temporarily transformed into a Stone Remnant.
+
| debuff1text = Enchant Remnant: Target is temporarily transformed into a Stone Remnant.
 
| debuff1dispel = Death
 
| debuff1dispel = Death
   
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* An enchanted hero is fully disabled, [[invulnerable]] and interacts with Earth Spirit's abilities just like a regular {{A|Stone Remnant|Earth Spirit}} would. Stone Remnant notes fully apply.
 
* An enchanted hero is fully disabled, [[invulnerable]] and interacts with Earth Spirit's abilities just like a regular {{A|Stone Remnant|Earth Spirit}} would. Stone Remnant notes fully apply.
   
* For {{A|Boulder Smash|Earth Spirit}}:
+
* For {{A|Boulder Smash|Earth Spirit}}:
 
** Enchanted heroes are knocked back for {{#var:Boulder Smash value7}} ({{Symbol|Talent}} {{ValueColor|1|{{#var:Boulder Smash value7 tal}}|15tal}}) distance, [[slow]]ing and damaging enemies they collide with.
 
** Enchanted heroes are knocked back for {{#var:Boulder Smash value7}} ({{Symbol|Talent}} {{ValueColor|1|{{#var:Boulder Smash value7 tal}}|15tal}}) distance, [[slow]]ing and damaging enemies they collide with.
 
** If the enchantment expires during Boulder Smash, the unit still moves the full distance but stops applying the movement speed slow.
 
** If the enchantment expires during Boulder Smash, the unit still moves the full distance but stops applying the movement speed slow.
Line 415: Line 415:
 
* For {{A|Rolling Boulder|Earth Spirit}}: Enchanted heroes double the rolling distance, ending the enchantment early. Earth Spirit does not collide with them.
 
* For {{A|Rolling Boulder|Earth Spirit}}: Enchanted heroes double the rolling distance, ending the enchantment early. Earth Spirit does not collide with them.
   
* For {{A|Geomagnetic Grip|Earth Spirit}}:
+
* For {{A|Geomagnetic Grip|Earth Spirit}}:
 
** Enchanted heroes (allied and enemy) are pulled at a speed of {{#var:Geomagnetic Grip value4}} and apply the damage.
 
** Enchanted heroes (allied and enemy) are pulled at a speed of {{#var:Geomagnetic Grip value4}} and apply the damage.
 
** If the enchantment expires during Geomagnetic Grip, it still is pulled at a speed of {{#var:Geomagnetic Grip value4}} but stops applying the damage.
 
** If the enchantment expires during Geomagnetic Grip, it still is pulled at a speed of {{#var:Geomagnetic Grip value4}} but stops applying the damage.

Revision as of 15:51, 8 December 2021

Earth Spirit
Earth Spirit
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
22 + 4.4
17 + 2.4
20 + 2.1
Level 0 1 15 25 30
Health 120 604 1946 3178 3706
+0.25 +2.45 +8.61 +14.21 +16.61
Mana 75 315 663 1059 1203
+0 +1 +2.47 +4.12 +4.75
Armor 0 2.83 8.43 14.43 16.77
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

25
35

47
57

108
118

164
174

188
198

Attack Rate 0.59/s 0.69/s 0.89/s 1.1/s 1.18/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.35 + 0.65
Projectile Speed Instant
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Stone
Internal Not Provided

Kaolin, the Earth Spirit, is a melee strength hero with great utility, possessing a wide array of disables in all of his basic abilities.

Unlike most heroes, his abilities revolve around an innate ability, Stone Remnant, which allows him to place statues that can be used to augment his abilities. Using his abilities in tandem with these remnants, Earth Spirit can slow enemies with Boulder Smash, stun them and initiate with Rolling Boulder, and silence them with Geomagnetic Grip. His ultimate, Magnetize, inflicts nearby enemies with a damage over time debuff, and allows him to spread the slow and silence from his abilities to other nearby enemies while refreshing the debuff duration by using his Stone Remnants, stopping entire groups of enemies in their tracks. With good timing and skill he can initiate fights from a distance, and given the right circumstances can deal a surprising amount of damage to both single and multiple targets, all the while disrupting enemy positioning allowing for easy kills. A useful ally and a dangerous enemy, the Earth Spirit's versatility and flexibility make him an ideal hero in almost any lineup or lane.

Bio

Earth Spirit minimap iconKaolin, the Earth Spirit
▶️ "Through conflict, one's nature is revealed."
Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland miners. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong—a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth.

What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself—an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.

Abilities

Boulder Smash icon
Affects
Enemies / Allies
Damage
Magical
Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest Stone Remnant in a 200 radius. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units.
Unit Cast Range: 150
Stone Cast Range: 200
Damage & Slow Radius: 180
Damage: 105/170/235/300
Knockback Speed: 900
Unit Knockback Distance: 480/600/680/800 (Talent 510/630/710/830)
Stone Knockback Distance: 2000 (Talent 2030)
Stone Move Speed Slow: 50%
Stone Slow Duration: 1.25/2.5/3.25/4
Cooldown symbol
 22/18/14/10
Mana symbol
 100
Buff/Debuff
Modifiers [?]
modifier_earth_spirit_boulder_smash
Death
modifier_earth_spirit_boulder_smash_debuff
Ability Draft Notes
Ability Draft Notes:
Requires drafting Magnetize icon Magnetize to utilize Stone Remnant icon Stone Remnants.
It is with the power of a mountain that Earth Spirit strikes his enemies.

  • Boulder Smash has different targeting rules based on whether Earth Spirit wants to smash a distant remnant, nearby remnant or a unit.
  • Smashing a distant remnant:
    • To do this, the ground must be targeted. There must be a Stone Remnant icon Stone Remnant within 200 radius around the targeted point.
    • If a remnant is found, he walks towards the point until the remnant is within 200 range.
    • Any remnant he meets on the way are ignored. Only the closest remnant to the targeted point is smashed.
    • Upon reaching the remnant, he smashes it towards the direction he approached it from.
  • Smashing a nearby remnant:
    • To do this, the ground must be targeted. There must not be a Stone Remnant within 200 radius around the targeted point.
    • There must be a Stone Remnant within 200 radius around Earth Spirit.
    • Boulder Smash has a default cast range of 2000. This range allows him to aim the Stone Remnant precisely.
    • When targeting beyond 2000 range, he walks up until the point is within range. If there is a remnant nearby, he smashes it.
  • Smashing a unit:
    • To do this, the unit must be directly targeted.
    • There must not be a Stone Remnant between Earth Spirit and the targeted unit.
    • He walks up until the target is within 150 range and smashes it towards the direction he approached the target from.
    • If he meets a remnant while walking up to the target, he smashes the remnant towards the targeted unit instead.
    • Cannot be cast on allies who have Disabled Help from Earth Spirit.
  • Boulder Smash first applies the damage, then the knockback debuff. Smashed remnants first apply the damage, then the slow debuff.
    • The movement speed slow is applied to all enemy units within the radius of a smashed remnant. A smashed unit is not slowed and does not slow.
  • Damage is applied to all enemy units within the radius of a smashed Stone Remnant or smashed unit.
    • The smashed enemy is damaged instantly upon cast.
    • Smashed allies are not damaged.
  • Smashed units are not disabled during the knockback, and are able to act freely during it. Does not interrupt channeling abilities.
  • Can move units and Stone Remnants over impassable terrain.
  • Destroys trees which the targeted units or Stone Remnant collide with during the knockback.
  • With Aghanim's Scepter icon Aghanim's Scepter, when Earth Spirit is enchanted by Enchant Remnant icon Enchant Remnant, Boulder Smash turns into a non-targeted ability and automatically casts on himself when used.


Rolling Boulder icon
Affects
Self / Enemies
Damage
Magical
Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, damaging and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
Cast Range: 3000
Effect & Collision Radius: 160
Effect Delay: 0.6
Default Roll Distance: 750 (Talent 950)
Stone Roll Distance: 1500 (Talent Expression error: Missing operand for +.)
Damage: 70/90/110/130 (Talent 180/200/220/240)
Stun Duration: 0.4/0.6/0.8/1 (Talent 0.9/1.1/1.3/1.5)
Stone Stun Duration Bonus: 0.4/0.6/0.8/1
Cooldown symbol
 16/12/8/4
Mana symbol
 50
Buff/Debuff
Modifiers [?]
modifier_earth_spirit_rolling_boulder_caster
Death
modifier_stunned
Ability Draft Notes
Ability Draft Notes:
Requires drafting Magnetize icon Magnetize to utilize Stone Remnant icon Stone Remnants.
Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.

  • Rolls at a speed of 800 and always rolls the full distance when not colliding with an enemy hero.
  • When rolling over a Stone Remnant icon Stone Remnant, the speed is doubled, and the total distance increased to 1500 (Talent Expression error: Missing operand for +.).
    • The stun duration also gets increased to 0.8/1.2/1.6/2 (Talent 1.3/1.7/2.1/2.5)
  • The stun is applied to all enemy units (except for Animal Courier Radiant minimap icon Couriers) in the path, not just the hero it collides with.
  • Rolling Boulder first applies the damage, then the debuff.
  • While rolling, Earth Spirit is rooted and disarmed, so he cannot move, blink or attack during it.
    • Other abilities and items can be used normally while rolling, except for Rolling Boulder, which cannot be re-cast while rolling.
  • When colliding with an enemy hero, Earth Spirit is placed 80 range away from them, on the opposite side he collided into them from.
  • Does not affect invulnerable units and heroes. Cannot collide with invulnerable heroes. Fully affects invisible units.
  • Can move Earth Spirit over impassable terrain. Destroys trees Earth Spirit collides with while rolling.
  • Rolling Boulder is canceled when Earth Spirit gets stunned, cycloned, hexed, slept, hidden, feared, hypnotized or hit by Forced Movement at any time during it.
    • It is not canceled by taunts. Instead, Earth Spirit starts attacking the taunting unit once the rolling stops.
    • Non-disabling forced movement does not cancel Rolling Boulder when applied while he is stationary, but does once the rolling begins.


Geomagnetic Grip
Geomagnetic Grip icon
Affects
Enemies
(Talent Allies)
Damage
Magical
Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.
Cast Range: 1100
Effect Radius: 180
Stone Damage: 50/100/150/200
Stone Pull Speed: 900
Unit Pull Speed: 600
Silence Duration: 2/2.5/3/3.5 (Talent 4/4.5/5/5.5)
Cooldown symbol
 13
Mana symbol
 100
Buff/Debuff
Modifiers [?]
modifier_earth_spirit_geomagnetic_grip
modifier_earth_spirit_geomagnetic_grip_debuff
Ability Draft Notes
Ability Draft Notes:
Requires drafting Magnetize icon Magnetize to utilize Stone Remnant icon Stone Remnants.
Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.

  • When ground-targeted, a Stone Remnant icon Stone Remnant within 180 radius of the targeted point is pulled.
    • When no Stone Remnants are within the range, the ability is not cast, and nothing happens.
  • In order to pull a unit, it has to be unit-targeted. Cannot target allied heroes, including creep-heroes.
    • With the level 25 Talent talent, Geomagnetic Grip can target allied heroes and creep-heroes.
  • Silence is applied to all enemy units within the radius of a pulled unit or remnant.
  • Damage is applied to all enemy units within the radius of a pulled Stone Remnant. A pulled unit is not damaged and does no damage.
  • Targeted units are not disabled during the pull. They are able to turn, attack, cast abilities, and use items.
    • Geomagnetic Grip does not interrupt the target's channeling abilities.
    • Destroys trees within 200 radius around the targeted unit during the pull.
  • The pulled remnant first applies the debuff, then the damage.
  • When cast on allies or Stone Remnants affected by Boulder Smash icon Boulder Smash, the smash will be canceled out by the grip.
  • Can move allies and Stone Remnants over impassable terrain.


Stone Remnant
Stone Remnant icon
Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time.
Cast Range: 1100
Remnant Duration: 60
Number of Charges: 7 (With Aghanim's Shard 11)
Charge Replenish Time: 20
With Aghanim's Shard Vision Radius: 375
Cooldown symbol
 0
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants a new ability: Enchant Remnant.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Causes Stone Remnant to provide 375 ground vision. Increases charge count by 4.
Buff/Debuff
Modifiers [?]
modifier_earth_spirit_stone_thinker
Undispellable
Ability Draft Notes
Ability Draft Notes:
This ability is bound to Magnetize icon Magnetize, instead of being innate to Earth Spirit.
Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth.

  • This is an innate ability and does not need to be learned.
  • Earth Spirit begins the game with all 7 charges.
  • ↓↓ Double-tapping places a Stone Remnant 100 range in front of Earth Spirit.
  • It is possible to have up to 7 (Upgradable by Aghanim's Shard. 13) remnants when placing all 7 (Upgradable by Aghanim's Shard. 11) remnants at once, and then every time after the 20 seconds recharge.
  • Remnants cannot be attacked or destroyed by anyone. They may only be destroyed by Rolling Boulder icon Rolling Boulder, Magnetize icon Magnetize or by expiring.
    • When used by Magnetize, the remnant remains for 8 seconds before crumbling down.
    • Rolling Boulder destroys them instantly.
  • An enemy Rubick minimap icon Rubick can make use of the same remnants when stealing and using one of Earth Spirit's abilities.
  • Stone Remnants can be seen through the Fog of War by all players.
  • Enemies can also see and hear the following effects through the Fog of War:
  • With Aghanim's Shard icon Aghanim's Shard, Stone Remnant provides ground vision.
    • Instantly grants 4 charges upon acquiring Aghanim's Shard.
    • Alt creates a range indicator around all Stone Remnants, showing their vision range.


Enchant Remnant
Enchant Remnant icon
Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies.

Can be cast on Stone Remnants. Has a 5 second cooldown when used that way.
Cast Animation: 0.2+0.57
Cast Range: 125
Damage Radius: 450
Damage: 450
Duration: 3
Cooldown symbol
 45/5
Mana symbol
 150
Buff/Debuff
Modifiers [?]
modifier_earthspirit_petrify
Death
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Requires drafting Magnetize icon Magnetize to be unlocked.
Kaolin uses the elemental power of the Earth to temporarily petrify living beings, so that they might be conscripted into his stone funerary army.

  • Provides True Sight over the target for the full duration.
  • An enchanted hero is fully disabled, invulnerable and interacts with Earth Spirit's abilities just like a regular Stone Remnant icon Stone Remnant would. Stone Remnant notes fully apply.
  • For Boulder Smash icon Boulder Smash:
    • Enchanted heroes are knocked back for 2000 (Talent 2030) distance, slowing and damaging enemies they collide with.
    • If the enchantment expires during Boulder Smash, the unit still moves the full distance but stops applying the movement speed slow.
    • If the enchantment expires while an enemy is being smashed back, they take the damage but are not slowed.
    • When Earth Spirit is enchanted, Boulder Smash turns into a non-targeted ability and automatically casts on himself when used.
  • For Rolling Boulder icon Rolling Boulder: Enchanted heroes double the rolling distance, ending the enchantment early. Earth Spirit does not collide with them.
  • For Geomagnetic Grip icon Geomagnetic Grip:
    • Enchanted heroes (allied and enemy) are pulled at a speed of 900 and apply the damage.
    • If the enchantment expires during Geomagnetic Grip, it still is pulled at a speed of 900 but stops applying the damage.
  • For Magnetize icon Magnetize: Enchanted heroes receive, refresh and spread Magnetize when within its stone search radius.
  • Can be cast on Stone Remnant icon Stone Remnants as well, using the lower cooldown when doing so.
    • The Stone Remnant cannot expire while affected by Enchant Remnant. However, it gets destroyed once Enchant Remnant expires on it.
  • The area damage at the end hits all enemies, not just heroes.


Magnetize icon
Ability
No Target
Affects
Enemies
Damage
Magical
Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.
Radius: 350
Stone Search Radius: 400
Stone Refresh Radius: 600
Damage per Second: 40/80/120
Duration: 6 (Talent 16)
Cooldown symbol
 100/90/80
Mana symbol
 100
Buff/Debuff
Modifiers [?]
modifier_earth_spirit_magnetize
At the Earth Spirit’s call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in.

  • Checks for nearby Stone Remnant icon Stone Remnants in 0.5-second intervals, starting 0.5 seconds after cast.
  • If a remnant is found near an affected unit, Magnetize gets spread to enemies within a 600 radius around the remnant.
    • If an enemy within range already was affected by Magnetize, it gets the debuff refreshed instead.
  • Deals 20/40/60 damage in 0.5-second intervals, starting 0.5 seconds after cast.
    • Without refreshing the duration once, Magnetize can deal up to 240/480/720 (Talent 640/1280/1920) damage per affected unit (before reductions).
  • Earth Spirit can still utilize a Stone Remnant for 8 seconds after it has spread Magnetize, before it is destroyed.
  • A number is visible above all magnetized enemies, counting down the duration. This is visible to allies only.
    • Refreshing the duration with a Stone Remnant also resets the timer.


Talents

Hero Talents
+0.5s Rolling Boulder icon Rolling Boulder Stun Duration25Magnetize icon Magnetize Undispellable
-2s Geomagnetic Grip icon Geomagnetic Grip Cooldown20+100 Boulder Smash icon Boulder Smash Damage
+110 Rolling Boulder icon Rolling Boulder Damage15+30% Magnetize icon Magnetize Damage & Duration
+10% Spell Amplification10+200 Rolling Boulder icon Rolling Boulder Distance
Notes:
  • Grants generic bonus Outgoing Damage Manipulation outgoing damage amplification. Stacks additively with other generic outgoing damage manipulation sources.
    • Affects only spell damage sourced to Earth Spirit. Does not amplify damage flagged as HP removal.

Recent Changes

Version
Description
  • Changed
    Rolling Boulder icon Rolling Boulder cooldown from upon ability cast to upon current roll completion.


Recommended Items

Gameplay

Reborn of stone and jade, Kaolin fights with strength gathered from a thousand years of entombment. The great general places, like pieces on a grand board, silent Stone Remnants for use in strategies known only to himself. A master of positioning, Kaolin knocks back foes with Boulder Smash, pulls close allies with Geomagnetic Grip, and freely manipulates his Remnants at will. Never one to lead from behind, Kaolin crashes into the fray as a Rolling Boulder. Foes are left stumbling away from battle, their health slipping as they try in vain to escape from the general's maze of Magnetized stone.
Roles: Nuker Nuker Escape Escape Disabler Disabler Initiator Initiator Durable Durable
Complexity: Hero ComplexityHero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Like Brewmaster minimap icon Brewmaster, Storm Spirit minimap icon Storm Spirit and Ember Spirit minimap icon Ember Spirit, Earth Spirit was a Pandaren in DotA. However, he was re-skinned to avoid copyright issues with Blizzard Entertainment, since Pandaren are a race of creatures in the Warcraft Universe.
  • Stone Remnant is called Stone Caller in DotA, and it summons an actual Rock rather than a Remnant. Its function and mechanics are the same.
    • Stone Remnant is still named Stone Caller in Dota 2's NPC files.
  • Earth Spirit's original design included a hat, but this was scrapped before release. It is still visible on his Stone Remnants.
  • Earth Spirit's name, Kaolin, is a reference to a type of fine white clay of the same name.
  • Earth Spirit's lore draws inspiration from the Terracotta Army, a collection of statues depicting Chinese emperor Qin Shi Huang Di's armies.
  • Earth Spirit's quote "The spirit is willing, but the flesh is weak" may be a reference from Matthew 26:41 in the Bible (KJV).

Gallery