m (Adding attack speed = 100 to heroes, which doesn't have any value.) |
Elite stay (talk | contribs) mNo edit summary |
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| cooldown = 0 |
| cooldown = 0 |
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− | | aghanimsupgrade = Grants a new ability: <b>[[Enchant Remnant]]</b>. |
+ | | aghanimsupgrade = Grants a new ability: <b>[[Earth Spirit#Enchant Remnant|Enchant Remnant]]</b>. |
| aghshard = Causes Stone Remnant to provide {{#var:Stone Remnant value5 shard}} ground vision. Increases charge count by {{#expr:{{#var:Stone Remnant value3 shard}}-{{#var:Stone Remnant value3}}}}. |
| aghshard = Causes Stone Remnant to provide {{#var:Stone Remnant value5 shard}} ground vision. Increases charge count by {{#expr:{{#var:Stone Remnant value3 shard}}-{{#var:Stone Remnant value3}}}}. |
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| sound = Earth Spirit Enchant Remnant |
| sound = Earth Spirit Enchant Remnant |
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| type = aghanims |
| type = aghanims |
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− | | description = Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After |
+ | | description = Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. <br><br>Can be cast on Stone Remnants. Has a {{#explode:{{#var:Enchant Remnant cooldown}}|/|1}} second cooldown when used that way. |
| lore = Kaolin uses the elemental power of the Earth to temporarily petrify living beings, so that they might be conscripted into his stone funerary army. |
| lore = Kaolin uses the elemental power of the Earth to temporarily petrify living beings, so that they might be conscripted into his stone funerary army. |
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| target = Target Unit |
| target = Target Unit |
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| linkenblock = Yes |
| linkenblock = Yes |
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| debuff1 = modifier_earthspirit_petrify |
| debuff1 = modifier_earthspirit_petrify |
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− | | debuff1text = Enchant Remnant: |
+ | | debuff1text = Enchant Remnant: Target is temporarily transformed into a Stone Remnant. |
| debuff1dispel = Death |
| debuff1dispel = Death |
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* An enchanted hero is fully disabled, [[invulnerable]] and interacts with Earth Spirit's abilities just like a regular {{A|Stone Remnant|Earth Spirit}} would. Stone Remnant notes fully apply. |
* An enchanted hero is fully disabled, [[invulnerable]] and interacts with Earth Spirit's abilities just like a regular {{A|Stone Remnant|Earth Spirit}} would. Stone Remnant notes fully apply. |
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− | * For {{A|Boulder Smash|Earth Spirit}}: |
+ | * For {{A|Boulder Smash|Earth Spirit}}: |
** Enchanted heroes are knocked back for {{#var:Boulder Smash value7}} ({{Symbol|Talent}} {{ValueColor|1|{{#var:Boulder Smash value7 tal}}|15tal}}) distance, [[slow]]ing and damaging enemies they collide with. |
** Enchanted heroes are knocked back for {{#var:Boulder Smash value7}} ({{Symbol|Talent}} {{ValueColor|1|{{#var:Boulder Smash value7 tal}}|15tal}}) distance, [[slow]]ing and damaging enemies they collide with. |
||
** If the enchantment expires during Boulder Smash, the unit still moves the full distance but stops applying the movement speed slow. |
** If the enchantment expires during Boulder Smash, the unit still moves the full distance but stops applying the movement speed slow. |
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* For {{A|Rolling Boulder|Earth Spirit}}: Enchanted heroes double the rolling distance, ending the enchantment early. Earth Spirit does not collide with them. |
* For {{A|Rolling Boulder|Earth Spirit}}: Enchanted heroes double the rolling distance, ending the enchantment early. Earth Spirit does not collide with them. |
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− | * For {{A|Geomagnetic Grip|Earth Spirit}}: |
+ | * For {{A|Geomagnetic Grip|Earth Spirit}}: |
** Enchanted heroes (allied and enemy) are pulled at a speed of {{#var:Geomagnetic Grip value4}} and apply the damage. |
** Enchanted heroes (allied and enemy) are pulled at a speed of {{#var:Geomagnetic Grip value4}} and apply the damage. |
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** If the enchantment expires during Geomagnetic Grip, it still is pulled at a speed of {{#var:Geomagnetic Grip value4}} but stops applying the damage. |
** If the enchantment expires during Geomagnetic Grip, it still is pulled at a speed of {{#var:Geomagnetic Grip value4}} but stops applying the damage. |
Revision as of 15:51, 8 December 2021
Earth Spirit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Kaolin, the Earth Spirit, is a melee strength hero with great utility, possessing a wide array of disables in all of his basic abilities.
Unlike most heroes, his abilities revolve around an innate ability, Stone Remnant, which allows him to place statues that can be used to augment his abilities. Using his abilities in tandem with these remnants, Earth Spirit can slow enemies with Boulder Smash, stun them and initiate with Rolling Boulder, and silence them with Geomagnetic Grip. His ultimate, Magnetize, inflicts nearby enemies with a damage over time debuff, and allows him to spread the slow and silence from his abilities to other nearby enemies while refreshing the debuff duration by using his Stone Remnants, stopping entire groups of enemies in their tracks. With good timing and skill he can initiate fights from a distance, and given the right circumstances can deal a surprising amount of damage to both single and multiple targets, all the while disrupting enemy positioning allowing for easy kills. A useful ally and a dangerous enemy, the Earth Spirit's versatility and flexibility make him an ideal hero in almost any lineup or lane.
Bio
What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself—an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.
Abilities
- Boulder Smash has different targeting rules based on whether Earth Spirit wants to smash a distant remnant, nearby remnant or a unit.
- Smashing a distant remnant:
- To do this, the ground must be targeted. There must be a Stone Remnant within 200 radius around the targeted point.
- If a remnant is found, he walks towards the point until the remnant is within 200 range.
- Any remnant he meets on the way are ignored. Only the closest remnant to the targeted point is smashed.
- Upon reaching the remnant, he smashes it towards the direction he approached it from.
- Smashing a nearby remnant:
- To do this, the ground must be targeted. There must not be a Stone Remnant within 200 radius around the targeted point.
- There must be a Stone Remnant within 200 radius around Earth Spirit.
- Boulder Smash has a default cast range of 2000. This range allows him to aim the Stone Remnant precisely.
- When targeting beyond 2000 range, he walks up until the point is within range. If there is a remnant nearby, he smashes it.
- Smashing a unit:
- To do this, the unit must be directly targeted.
- There must not be a Stone Remnant between Earth Spirit and the targeted unit.
- He walks up until the target is within 150 range and smashes it towards the direction he approached the target from.
- If he meets a remnant while walking up to the target, he smashes the remnant towards the targeted unit instead.
- Cannot be cast on allies who have ☐ Disabled Help from Earth Spirit.
- Boulder Smash first applies the damage, then the knockback debuff. Smashed remnants first apply the damage, then the slow debuff.
- The movement speed slow is applied to all enemy units within the radius of a smashed remnant. A smashed unit is not slowed and does not slow.
- Damage is applied to all enemy units within the radius of a smashed Stone Remnant or smashed unit.
- The smashed enemy is damaged instantly upon cast.
- Smashed allies are not damaged.
- Smashed units are not disabled during the knockback, and are able to act freely during it. Does not interrupt channeling abilities.
- Cannot be cast on ancient creeps.
- Can move units and Stone Remnants over impassable terrain.
- Destroys trees which the targeted units or Stone Remnant collide with during the knockback.
- With Aghanim's Scepter, when Earth Spirit is enchanted by Enchant Remnant, Boulder Smash turns into a non-targeted ability and automatically casts on himself when used.
- Rolls at a speed of 800 and always rolls the full distance when not colliding with an enemy hero.
- When rolling over a Stone Remnant, the speed is doubled, and the total distance increased to 1500 ( Expression error: Missing operand for +.).
- The stun duration also gets increased to 0.8/1.2/1.6/2 ( 1.3/1.7/2.1/2.5)
- The stun is applied to all enemy units (except for Couriers) in the path, not just the hero it collides with.
- Rolling Boulder first applies the damage, then the debuff.
- While rolling, Earth Spirit is rooted and disarmed, so he cannot move, blink or attack during it.
- Other abilities and items can be used normally while rolling, except for Rolling Boulder, which cannot be re-cast while rolling.
- When colliding with an enemy hero, Earth Spirit is placed 80 range away from them, on the opposite side he collided into them from.
- Does not affect invulnerable units and heroes. Cannot collide with invulnerable heroes. Fully affects invisible units.
- Can move Earth Spirit over impassable terrain. Destroys trees Earth Spirit collides with while rolling.
- Rolling Boulder is canceled when Earth Spirit gets stunned, cycloned, hexed, slept, hidden, feared, hypnotized or hit by Forced Movement at any time during it.
- It is not canceled by taunts. Instead, Earth Spirit starts attacking the taunting unit once the rolling stops.
- Non-disabling forced movement does not cancel Rolling Boulder when applied while he is stationary, but does once the rolling begins.
- When ground-targeted, a Stone Remnant within 180 radius of the targeted point is pulled.
- When no Stone Remnants are within the range, the ability is not cast, and nothing happens.
- In order to pull a unit, it has to be unit-targeted. Cannot target allied heroes, including creep-heroes.
- With the level 25 talent, Geomagnetic Grip can target allied heroes and creep-heroes.
- Silence is applied to all enemy units within the radius of a pulled unit or remnant.
- Damage is applied to all enemy units within the radius of a pulled Stone Remnant. A pulled unit is not damaged and does no damage.
- Targeted units are not disabled during the pull. They are able to turn, attack, cast abilities, and use items.
- Geomagnetic Grip does not interrupt the target's channeling abilities.
- Destroys trees within 200 radius around the targeted unit during the pull.
- Geomagnetic Grip does not pull the target if it is affected by Black Hole, Chronosphere, Duel, or Flaming Lasso.
- In the last two cases, it does not even pull the target if it is affected by Enchant Remnant.
- The pulled remnant first applies the debuff, then the damage.
- When cast on allies or Stone Remnants affected by Boulder Smash, the smash will be canceled out by the grip.
- Can move allies and Stone Remnants over impassable terrain.
Target Point
- This is an innate ability and does not need to be learned.
- Earth Spirit begins the game with all 7 charges.
- ↓↓ Double-tapping places a Stone Remnant 100 range in front of Earth Spirit.
- It is possible to have up to 7 ( 13) remnants when placing all 7 ( 11) remnants at once, and then every time after the 20 seconds recharge.
- Remnants cannot be attacked or destroyed by anyone. They may only be destroyed by Rolling Boulder, Magnetize or by expiring.
- When used by Magnetize, the remnant remains for 8 seconds before crumbling down.
- Rolling Boulder destroys them instantly.
- An enemy Rubick can make use of the same remnants when stealing and using one of Earth Spirit's abilities.
- Stone Remnants can be seen through the Fog of War by all players.
- Enemies can also see and hear the following effects through the Fog of War:
- Stone Remnants being smashed by Boulder Smash.
- Stone Remnants being collided by Rolling Boulder to roll farther.
- Stone Remnants being pulled by Geomagnetic Grip.
- With Aghanim's Shard, Stone Remnant provides ground vision.
- Instantly grants 4 charges upon acquiring Aghanim's Shard.
- Alt creates a range indicator around all Stone Remnants, showing their vision range.
Can be cast on Stone Remnants. Has a 5 second cooldown when used that way.
- Requires Aghanim's Scepter to be unlocked.
- Can be cast on any hero, illusions and clones, allied or enemies, except on creep-heroes.
- ↓↓ Double-tapping automatically target self.
- Provides True Sight over the target for the full duration.
- An enchanted hero is fully disabled, invulnerable and interacts with Earth Spirit's abilities just like a regular Stone Remnant would. Stone Remnant notes fully apply.
- For Boulder Smash:
- Enchanted heroes are knocked back for 2000 ( 2030) distance, slowing and damaging enemies they collide with.
- If the enchantment expires during Boulder Smash, the unit still moves the full distance but stops applying the movement speed slow.
- If the enchantment expires while an enemy is being smashed back, they take the damage but are not slowed.
- When Earth Spirit is enchanted, Boulder Smash turns into a non-targeted ability and automatically casts on himself when used.
- For Rolling Boulder: Enchanted heroes double the rolling distance, ending the enchantment early. Earth Spirit does not collide with them.
- For Geomagnetic Grip:
- Enchanted heroes (allied and enemy) are pulled at a speed of 900 and apply the damage.
- If the enchantment expires during Geomagnetic Grip, it still is pulled at a speed of 900 but stops applying the damage.
- For Magnetize: Enchanted heroes receive, refresh and spread Magnetize when within its stone search radius.
- Can be cast on Stone Remnants as well, using the lower cooldown when doing so.
- The Stone Remnant cannot expire while affected by Enchant Remnant. However, it gets destroyed once Enchant Remnant expires on it.
- The area damage at the end hits all enemies, not just heroes.
- Checks for nearby Stone Remnants in 0.5-second intervals, starting 0.5 seconds after cast.
- If a remnant is found near an affected unit, Magnetize gets spread to enemies within a 600 radius around the remnant.
- If an enemy within range already was affected by Magnetize, it gets the debuff refreshed instead.
- Deals 20/40/60 damage in 0.5-second intervals, starting 0.5 seconds after cast.
- Without refreshing the duration once, Magnetize can deal up to 240/480/720 ( 640/1280/1920) damage per affected unit (before reductions).
- Earth Spirit can still utilize a Stone Remnant for 8 seconds after it has spread Magnetize, before it is destroyed.
- The magnetize debuff can be placed on and spread from invisible and invulnerable units, but not on or from hidden units and Couriers.
- A number is visible above all magnetized enemies, counting down the duration. This is visible to allies only.
- Refreshing the duration with a Stone Remnant also resets the timer.
Talents
Hero Talents | ||
---|---|---|
+0.5s Rolling Boulder Stun Duration | 25 | Magnetize Undispellable |
-2s Geomagnetic Grip Cooldown | 20 | +100 Boulder Smash Damage |
+110 Rolling Boulder Damage | 15 | +30% Magnetize Damage & Duration |
+10% Spell Amplification | 10 | +200 Rolling Boulder Distance |
- Grants generic bonus outgoing damage amplification. Stacks additively with other generic outgoing damage manipulation sources.
- Affects only spell damage sourced to Earth Spirit. Does not amplify damage flagged as HP removal.
Recent Changes
- Increased Rolling Boulder Damage from 30 to 60
- ChangedRolling Boulder cooldown from
upon ability cast
toupon current roll completion
.
- Talents:
- LVL 20+125 Boulder Smash damage reduced to +100.
Recommended Items
Gameplay
Reborn of stone and jade, Kaolin fights with strength gathered from a thousand years of entombment. The great general places, like pieces on a grand board, silent Stone Remnants for use in strategies known only to himself. A master of positioning, Kaolin knocks back foes with Boulder Smash, pulls close allies with Geomagnetic Grip, and freely manipulates his Remnants at will. Never one to lead from behind, Kaolin crashes into the fray as a Rolling Boulder. Foes are left stumbling away from battle, their health slipping as they try in vain to escape from the general's maze of Magnetized stone. | |
Roles: | Nuker Escape Disabler Initiator Durable |
Complexity: | |
Adjectives: | Legs ( 2 )
|
Audio
History
Equipment
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Trivia
- Like Brewmaster, Storm Spirit and Ember Spirit, Earth Spirit was a Pandaren in DotA. However, he was re-skinned to avoid copyright issues with Blizzard Entertainment, since Pandaren are a race of creatures in the Warcraft Universe.
- Stone Remnant is called Stone Caller in DotA, and it summons an actual Rock rather than a Remnant. Its function and mechanics are the same.
- Stone Remnant is still named Stone Caller in Dota 2's NPC files.
- Earth Spirit's original design included a hat, but this was scrapped before release. It is still visible on his Stone Remnants.
- Earth Spirit's name, Kaolin, is a reference to a type of fine white clay of the same name.
- Earth Spirit's lore draws inspiration from the Terracotta Army, a collection of statues depicting Chinese emperor Qin Shi Huang Di's armies.
- Earth Spirit's quote "The spirit is willing, but the flesh is weak" may be a reference from Matthew 26:41 in the Bible (KJV).