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Traxex, the Drow Ranger, is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry who, though lacking survivability, provides a worthwhile contribution through her damage alone. With her incredible physical damage and intense slow, the Drow Ranger can be extremely powerful at any point in the game.
As an agility hero, Traxex's damage is based largely on her basic attacks and is among the greatest largely due to the massive amounts of bonus proc damage she gains from her passive ultimate, Marksmanship, which also provides bonus Agility to nearby ranged heroes, while boosting her own Agility at the same time. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Gust, Multishot, and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps' attention. Gust is a great counter to enemy spellcasters as well as melee heroes as Gust pushes heroes away from Drow and prevents them from casting spells, who might threaten her life in battles. Multishot is excellent to chip away at multiple foes at once from a large distance (while also applying Frost Arrows). Position is of utmost importance as Traxex is quite vulnerable in close combat and the proc damage bonus from Marksmanship is removed when enemies come near her. This means she struggles against melee heroes with high mobility.
Bio
After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers.
Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.
Abilities
- The cast range of Frost Arrows is based on the attack range of the caster.
- The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- The attacks first apply the debuff, then their own damage.
- The slow from successive casts does not stack, only the duration gets refreshed.
- With Aghanim's Shard, attacks place one hypothermia debuff on the enemy. This debuff gets stronger when it gets refreshed with successive casts.
- Works against every unit Frost Arrows can affect. Also works when applied with instant attacks ( Multishot, Marksmanship splinter shots, Ability Draft).
- A number on the icon, as well as a number above the target show the current amount of stacks on them.
- The debuff applies heal reduction, health regeneration reduction, lifesteal reduction, and spell lifesteal reduction on the target.
- Can reduce health restoration by up to 10%/20%/30%/40%/50%/60%/70%, based on the amount of stacks.
- If the target dies with the hypothermia debuff on them, they release projectile towards all enemies within a 650 radius around them.
- These projectiles travel at a speed of 1300.
- The projectiles first apply the damage, then the debuff.
- The projectiles deal up to 60/120/180/240/300/360/420 damage, based on how many stacks the unit had.
- The bonus damage increases to the following values with certain amount of hypothermia stacks on each level:
- Level 1: 10/15/20/25/30/35/40 damage
- Level 2: 15/20/25/30/35/40/45 damage
- Level 3: 20/25/30/35/40/45/50 damage
- Level 4: 25/30/35/40/45/50/55 damage
Target Point
Enemies
- With the travel distance and the effect radius, Gust reaches up to 1150 range away.
- The wave travels at a speed of 2000, reaching max distance in 0.45 seconds.
- The knockback distance is based on the distance between Drow Ranger and the hit enemy. The closer they are, the further they get knocked back.
- The knockback is strongest when the distance between Drow Ranger and the enemy is 1 range, pushing the enemy 450 range away.
- Each additional range of distance between them affects the knockback's distance, reducing it by 0.5.
- However, the knockback values are truncated, so that the knockback distance decreases by 1 for every 2–2 range between Drow and the enemy.
- Due to this, the minimum knockback distance is 1 range.
- When standing at the exact same location as Drow Ranger, no knockback occurs, since the formula then multiplies by 0, which results in 0 knockback.
- Since the knockback distances are the same on each level, and the knockback duration increases per level, the knockback speed gets lower on each level.
- Therefore, the maximum knockback speed is 750/642.86/562.5/500, while the minimum speed is 1.67/1.43/1.25/1.11.
- Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
- Units are not disabled during the knockback. They can still turn, attack and use items. Channeling items are not interrupted.
- Does not affect Roshan.
- With the level 10 talent, Gust also blinds enemies.
- Gust's blind uses pseudo-random distribution.
- The arrows fly at a speed of 1200, and fly either the full distance or until hitting an enemy.
- Releases the waves in a 0.55-second interval. The first wave starts 0.1 seconds after channel begin.
- Within the waves, the arrows are released with a 0.033-second delay between them (1 arrow per server tick), so it takes 0.1 seconds for all arrows of a wave to be released.
- This results in a total duration of 1.3 seconds to release all arrows, making it safe to cancel the last 0.45 seconds of the channeling without losing an arrow.
- The arrows are released in a cone centered in front of Drow Ranger. The first arrow in each wave always starts on Drow Ranger's right side.
- The cone's angle is calculated as if 6 arrows get released per wave. If 6 arrows would get released, the cone's angle would be 50°.
- However, since only 4 arrows get released, the cone's angle is 33.33°, with an angle of 8.33° between each arrow.
- Considering Drow Ranger's default attack range of 625, the cone has an end radius of 358.5.
- The arrows provide 100 radius flying vision around them as they travel.
- An enemy may only be hit one arrow per wave, so that up to 3 arrows can hit the same enemy per cast.
- Despite the appearance, Multishot does not use instant attacks. The arrows deal physical spell damage, with the damage based on Drow Ranger's average main attack damage (ignoring bonus damage).
- This means the arrows cannot proc any attack modifier or trigger any on-attack effects, but are affected by spell damage amplification and spell lifesteal.
- Despite not utilising instant attacks, Multishot does not affect attack immune units at all, unlike other sources of spell damage.
- The arrows first apply the Frost Arrows modifier based on its current level, and then the damage.
- If Frost Arrows is not leveled, the debuff is not applied. The bonus damage of Frost Arrows is not applied.
- With Aghanim's Shard, the hypothermia debuff from Frost Arrows fully works with Multishot.
- An icy particle effect is visible on Drow Ranger while Marksmanship is active.
- Checks for nearby enemy heroes (including invulnerable or hidden ones) in 0.1-second intervals and adapts the bonus accordingly.
- Does not react on the presence of illusions or creep-heroes.
- The aura checks Drow Ranger's agility periodically and adapts the bonus agility instantly.
- The aura affects invulnerable, but not hidden allies.
- The aura's buff lingers for 0.5 seconds.
- When proccing, the attack deals damage ignoring their main armor. The attack also deals extra physical damage.
- The damage is dealt in one instance together with the attack damage, and counts as attack damage as well. It can lifesteal, but not crit.
- Proccing attacks have True Strike.
- Visually alters Drow Ranger's attack projectile when proccing. Has a lower priority than Desolator and Eye of Skadi's effects.
- With Aghanim's Scepter, causes Drow Ranger to perform instant attacks on random enemies around the primary target.
- This means the splinters are regular attacks, using Drow Ranger's 1250 projectile speed and being disjointable.
- These instant attacks can proc any attack modifiers and on-hit effects normally (including Marksmanship). They do not have True Strike.
- However, the splinter attacks always use Drow Ranger's default attack projectile visual.
- The splinters are only released if the primary attack successfully hits a target. This means missed or disjointed attacks do not release any splinters.
- The splinters originate from the primary target's location, not Drow Ranger's location.
- Since the splinters are independent attacks, their damage does not depend on how much damage the primary target took.
- The damage penalty only applies to the attack damage and any bonuses. Damage dealt in separate instances is unaffected (e.g. Maelstrom, Gleipnir and Mjollnir).
- Attacks do not splinter to or from invisible, invulnerable, or hidden units.
- Attacks do not splinter to couriers, buildings, wards, or units in the Fog of War, but can splinter off of them to nearby valid targets.
- Splinter attacks are not disabled by being within 400 range of an enemy hero.
- When Frost Arrows is set to Autocast, splintered attacks attempts to activate Frost Arrows with hypothermia debuff on successful splinter hits.
- The autocast check is performed when the splintered arrows successfully hit their targets.
- The splintered Frost Arrows still require mana to cast, and are not be applied if Drow Ranger does not have sufficient mana.
- Missed or disjointed splintered attacks do not attempt to apply Frost Arrows, thus spending no mana, and applying no slow.
- Splintered attacks still try to apply Frost Arrows to spell immune units despite it not affecting them, effectively wasting mana.
Talents
Hero Talents | ||
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+1 Multishot Waves | 25 | +12% Marksmanship Chance |
-4s Gust Cooldown | 20 | +25% Multishot Damage |
-6s Multishot Cooldown | 15 | 20% Lifesteal |
+15 Frost Arrow Damage | 10 | +15% Gust Self Movement Speed |
- Stacks additively with other lifesteal sources.
Recent Changes
- Reduced Multishot Cooldown from 24/22/20/18s to 24/21/18/15s
Talents
Level 15 Talent Multishot Cooldown Reduction decreased from 8s to 6s- Gust now applies True Sight debuff on affected units.
- Aghanim's Shard upgrade:
Recommended Items
Gameplay
Dwelling deep within the forest, few have ever caught glimpse of the solitary and impossibly beautiful Drow Ranger. Her presence was known only from the chill of Frost Arrows, driving deep into her enemies' hearts. Named and raised by the sympathetic Drow, Traxex draws on her heritage to send forth a powerful Gust, silencing and repulsing assailants who venture too close. Her expertise allows her to Multishot, launching a rapid salvo of arrows at multiple targets. Honing her skill to peerless precision, the Drow Ranger's legendary Marksmanship only improves with each passing skirmish. | |
Roles: | Carry Disabler Pusher |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Traxex's original design was slightly different from the one now; aside from the same hood, her white hair was not present, and her eyes were completely white. Her outfit was also slightly more revealing. This was changed with her March 2019 reskin.
- From her transition to Dota 2, the name of her aura changed from "Trueshot Aura" to "Precision Aura".
- Drow Ranger's response "I quiver with anticipation." references a line in The Rocky Horror Picture Show "I see you shiver with anticipation."