Dota 2 Wiki
mNo edit summary
mNo edit summary
Line 17: Line 17:
 
| armor = 0
 
| armor = 0
 
| magic resistance = 25%
 
| magic resistance = 25%
| movement speed = 290
+
| movement speed = 295
 
| attack range = 625
 
| attack range = 625
 
| attack point = 0.5
 
| attack point = 0.5
Line 325: Line 325:
 
| value2 = 1200
 
| value2 = 1200
 
| trait3 = Agility as Ranged Agility Bonus
 
| trait3 = Agility as Ranged Agility Bonus
| value3 = 25%/35%/45%
+
| value3 = 30%/40%/50%
 
| trait4 = Proc Chance
 
| trait4 = Proc Chance
 
| value4 = 20%/30%/40%
 
| value4 = 20%/30%/40%

Revision as of 00:12, 29 October 2021

Drow Ranger
Drow Ranger
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
18 + 1.9
20 + 2.9
15 + 1.4
Level 0 1 15 25 30
Health 120 516 1088 1770 2034
+0.25 +2.05 +4.71 +7.81 +8.96
Mana 75 255 483 795 903
+0 +0.75 +1.73 +3.03 +3.48
Armor 0 3.33 10.1 16.93 19.68
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

29
36

49
56

89
96

130
137

147
154

Attack Rate 0.59/s 0.71/s 0.94/s 1.19/s 1.28/s
Attack Range Ranged 625 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.5 + 0.3
Projectile Speed 1250
Move Speed ▶️ 295 (Nighttime 325)
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided
For the race in Dota 2 lore, see Drow.

Traxex, the Drow Ranger, is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry who, though lacking survivability, provides a worthwhile contribution through her damage alone. With her incredible physical damage and intense slow, the Drow Ranger can be extremely powerful at any point in the game.

As an agility hero, Traxex's damage is based largely on her basic attacks and is among the greatest largely due to the massive amounts of bonus proc damage she gains from her passive ultimate, Marksmanship, which also provides bonus Agility to nearby ranged heroes, while boosting her own Agility at the same time. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Gust, Multishot, and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps' attention. Gust is a great counter to enemy spellcasters as well as melee heroes as Gust pushes heroes away from Drow and prevents them from casting spells, who might threaten her life in battles. Multishot is excellent to chip away at multiple foes at once from a large distance (while also applying Frost Arrows). Position is of utmost importance as Traxex is quite vulnerable in close combat and the proc damage bonus from Marksmanship is removed when enemies come near her. This means she struggles against melee heroes with high mobility.

Bio

Drow Ranger minimap iconTraxex, the Drow Ranger
▶️ "I walk alone, but the shadows are company enough."
Drow Ranger's given name is Traxex--a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people.

After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers.

Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.

Abilities

Frost Arrows
Frost Arrows icon
Affects
Enemies
Damage
Physical
(Upgradable by Aghanim's Shard. Magical)
Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.
Cast Range: 625
Base Damage: 5/10/15/20 (Talent 20/25/30/35)
Move Speed Slow: 10%/25%/40%/55%
Slow Duration: 1.5
With Aghanim's Shard Burst Radius: 650
With Aghanim's Shard Max Stacks: 7
With Aghanim's Shard Extra Damage per Stack: 5
With Aghanim's Shard Burst Damage per Stack: 60
With Aghanim's Shard Burst Move Speed Slow: 40%
With Aghanim's Shard Health Restoration Reduction per Stack: 10%
With Aghanim's Shard Burst Slow Duration: 2
With Aghanim's Shard Stacks Duration: 7
Cooldown symbol
 0
Mana symbol
 12
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Frost Arrows now apply Hypothermia stack to enemy heroes, reducing their regeneration by 10% per stack. Increases damage by 5 per stack. Lasts 7 seconds. If an enemy hero dies with Hypothermia stacks, they burst and deal 60 magic damage per stack and 40% slow for 2 seconds to enemies within 650 radius. Max Stacks: 7
Buff/Debuff
Modifiers [?]
modifier_drow_ranger_frost_arrows
Undispellable
modifier_drow_ranger_frost_arrows_slow
modifier_drow_ranger_frost_arrows_hypothermia
modifier_drow_ranger_frost_arrows_shard_slow
Ice-encased arrows pierce the silence, chilling their victims to the core.

  • The cast range of Frost Arrows is based on the attack range of the caster.
    • The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
  • The attacks first apply the debuff, then their own damage.
  • The slow from successive casts does not stack, only the duration gets refreshed.
  • If the target dies with the hypothermia debuff on them, they release projectile towards all enemies within a 650 radius around them.
    • These projectiles travel at a speed of 1300.
    • The projectiles first apply the damage, then the debuff.
    • The projectiles deal up to 60/120/180/240/300/360/420 damage, based on how many stacks the unit had.
  • The bonus damage increases to the following values with certain amount of hypothermia stacks on each level:
    • Level 1: 10/15/20/25/30/35/40 (Talent 25/30/35/40/45/50/55) damage
    • Level 2: 15/20/25/30/35/40/45 (Talent 30/35/40/45/50/55/60) damage
    • Level 3: 20/25/30/35/40/45/50 (Talent 35/40/45/50/55/60/65) damage
    • Level 4: 25/30/35/40/45/50/55 (Talent 40/45/50/55/60/65/70) damage


Gust
Gust icon
Affects
Enemies
Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close they are to you.
Cast Animation: 0.25+0.6
Cast Range: 900
Travel Distance: 900
Effect Radius: 250 (Talent 270)
Max Knockback Distance: 450
Knockback Duration: 0.6/0.7/0.8/0.9
Debuff Duration: 3/4/5/6
Talent Miss Chance: 15%
Cooldown symbol
 16/15/14/13 (Talent 12/11/10/9)
Mana symbol
 70
Buff/Debuff
Modifiers [?]
modifier_drowranger_wave_of_silence_knockback
modifier_drowranger_wave_of_silence
Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi.

  • With the travel distance and the effect radius, Gust reaches up to 1150 (Talent 1170) range away.
    • The wave travels at a speed of 2000, reaching max distance in 0.45 seconds.
  • The knockback distance is based on the distance between Drow Ranger and the hit enemy. The closer they are, the further they get knocked back.
    • The knockback is strongest when the distance between Drow Ranger and the enemy is 1 range, pushing the enemy 450 range away.
    • Each additional range of distance between them affects the knockback's distance, reducing it by 0.5.
    • However, the knockback values are truncated, so that the knockback distance decreases by 1 for every 2–2 range between Drow and the enemy.
    • Due to this, the minimum knockback distance is 1 range.
    • When standing at the exact same location as Drow Ranger, no knockback occurs, since the formula then multiplies by 0, which results in 0 knockback.
  • Since the knockback distances are the same on each level, and the knockback duration increases per level, the knockback speed gets lower on each level.
    • Therefore, the maximum knockback speed is 750/642.86/562.5/500, while the minimum speed is 1.67/1.43/1.25/1.11.
  • Can push units over impassable terrain. Destroys trees enemies come in contact with during the knockback.
  • Units are not disabled during the knockback. They can still turn, attack and use items. Channeling items are not interrupted.


Multishot
Multishot icon
Affects
Enemies
Damage
Physical
Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying longer duration Frost Arrows. Lasts up to 1.75 seconds.
Cast Range: Global
Attack Range as Travel Distance Multiplier: 2
Arrows Cone Angle: 50
Arrows Collision Radius: 90
Max Channel Time: 1.75
Number of Waves: 3 (Talent 4)
Arrows per Wave: 4
Main Attack Damage as Damage: 85%/110%/135%/160% (Talent 110%/135%/160%/185%)
Arrows Slow Duration: 1.25/2/2.75/3.5
Cooldown symbol
 26/24/22/20 (Talent 20/18/16/14)
Mana symbol
 50/70/90/110
Buff/Debuff
Modifiers [?]
modifier_drow_ranger_multishot
Death
modifier_projectile_vision
Death
modifier_drow_ranger_frost_arrows_slow
Ability Draft Notes
Ability Draft Notes:
Frost Arrows icon Frost Arrows must be drafted as well for it to get applied.
In the ranger's youth, learning to fire multiple arrows at once was considered a distracting frivolity. In the war of the Ancients, such technique has become strange necessity.

  • The arrows fly at a speed of 1200, and fly either the full distance or until hitting an enemy.
  • Releases the waves in a 0.55-second interval. The first wave starts 0.1 seconds after channel begin.
    • Within the waves, the arrows are released with a 0.033-second delay between them, so it takes 0.1 seconds for all arrows of a wave to be released.
    • This results in a total duration of 1.3 seconds to release all arrows, making it safe to cancel the last 0.45 seconds of the channeling without losing an arrow.
  • The arrows are released in a cone centered in front of Drow Ranger. The first arrow in each wave always starts on Drow Ranger's right side.
    • The cone's angle is calculated as if 6 arrows get released per wave. If 6 arrows would get released, the cone's angle would be 50°.
    • However, since only 4 arrows get released, the cone's angle is 33.33°, with an angle of 8.33° between each arrow.
    • Considering Drow Ranger's default attack range of 625, the cone has an end radius of 358.5.
  • The arrows provide 100 radius flying vision around them as they travel.
  • An enemy may only be hit one arrow per wave, so that up to 3 (Talent 4) arrows can hit the same enemy per cast.
  • The arrows first apply the Frost Arrows icon Frost Arrows modifier based on its current level, and then the damage.
    • If Frost Arrows is not leveled, the debuff is not applied.
    • The Frost Arrows applied by Multishot do not cost any mana.
    • The Frost Arrows' damage is directly added to the main damage, and is affected by the damage percentage as well. It is not applied in a separate instance.
    • With Aghanim's Shard icon Aghanim's Shard, the hypothermia debuff from fully works with Multishot.


Marksmanship
Marksmanship icon
Ability
Passive
Affects
Self / Enemies
Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. Grants Drow and nearby ranged heroes with bonus agility based on Drow's current agility. This ability is disabled if there is an enemy hero within 400 range.
Enemy Hero Search Radius: 400
Aura Radius: 1200
Agility as Ranged Agility Bonus: 30%/40%/50%
Proc Chance: 20%/30%/40% (Talent 32%/42%/52%)
Proc Damage: 40/60/80
Aura Linger Duration: 0.5
With Aghanim's Scepter Splinter Search Radius: 375
With Aghanim's Scepter Max Splinter Targets: 2
With Aghanim's Scepter Splinter Damage Reduction: 50%
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes Drow Ranger's attacks to splinter on the target, hitting nearby units with normal attacks that deal reduced damage.
Buff/Debuff
Modifiers [?]
modifier_drow_ranger_marksmanship
Undispellable
modifier_drow_ranger_marksmanship_aura_bonus
Undispellable
modifier_drow_ranger_marksmanship_reduction
Death
The Drow Ranger is the epitome of archery prowess.

  • An icy particle effect is visible on Drow Ranger while Marksmanship is active.
  • Checks for nearby enemy heroes (including invulnerable or hidden ones) in 0.1-second intervals and adapts the bonus accordingly.
  • The aura checks Drow Ranger's Agility attribute symbol agility periodically and adapts the bonus agility instantly. Its buff lingers for 0.5 seconds.
  • When proccing, the attack deals damage ignoring their main armor. The attack also deals extra physical damage.
  • Visually alters Drow Ranger's attack projectile when proccing. Has a lower priority than Desolator icon Desolator and Eye of Skadi icon Eye of Skadi's effects.
  • With Aghanim's Scepter icon Aghanim's Scepter, causes Drow Ranger to perform instant attacks on random enemies around the primary target.
    • The splinters are regular attacks using Drow Ranger's 1250 projectile speed and being disjointable.
    • These instant attacks can proc any attack modifiers and on-hit effects normally (including Marksmanship). They do not have True Strike.
    • However, the splinter attacks always use Drow Ranger's default attack projectile visual.
  • The splinters are only released if the primary attack successfully hits a target. This means missed or disjointed attacks do not release any splinters.
    • The splinters originate from the primary target's location, not Drow Ranger's location.
    • Since the splinters are independent attacks, their damage does not depend on how much damage the primary target took.
    • The damage penalty only applies to the attack damage and any bonuses. Damage dealt in separate instances is unaffected (e.g. Maelstrom icon Maelstrom).
    • Attacks do not splinter to/from invisible, invulnerable, or hidden units.
    • Attacks also do not splinter to couriers, buildings, wards, allied units or units in the Fog of War, but can splinter off of them to nearby valid targets.
    • Splinter attacks are not disabled by being within 400 range of an enemy hero.
  • When Frost Arrows icon Frost Arrows is set to Autocast, splintered attacks apply the current level of Frost Arrows hit enemies.
    • The autocast check is performed when the splintered arrows successfully hit their targets.
    • The Frost Arrows applied by the splintered attacks do not cost any mana.
    • With Aghanim's Shard icon Aghanim's Shard, the hypothermia debuff from fully works with the splintered attacks.


Talents

Hero Talents
+1 Multishot icon Multishot Waves25+12% Marksmanship icon Marksmanship Chance
-4s Gust icon Gust Cooldown20+25% Multishot icon Multishot Damage
-6s Multishot icon Multishot Cooldown1520% Lifesteal
+15 Frost Arrows icon Frost Arrow Damage10+15% Gust icon Gust Self Movement Speed
Notes:
  • Stacks additively with other lifesteal sources.

Recent Changes

Version
Description
  • Reduced Multishot icon Multishot Cooldown from 24/22/20/18s to 24/21/18/15s

Talents

Level 15 Talent Multishot Cooldown Reduction decreased from 8s to 6s
  • Reduced Multishot icon Multishot cooldown from 26/24/22/20 to 24/22/20/18.


Recommended Items

Gameplay

Dwelling deep within the forest, few have ever caught glimpse of the solitary and impossibly beautiful Drow Ranger. Her presence was known only from the chill of Frost Arrows, driving deep into her enemies' hearts. Named and raised by the sympathetic Drow, Traxex draws on her heritage to send forth a powerful Gust, silencing and repulsing assailants who venture too close. Her expertise allows her to Multishot, launching a rapid salvo of arrows at multiple targets. Honing her skill to peerless precision, the Drow Ranger's legendary Marksmanship only improves with each passing skirmish.
Roles: Carry Carry Disabler Disabler Pusher Pusher
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Traxex's original design was slightly different from the one now; aside from the same hood, her white hair was not present, and her eyes were completely white. Her outfit was also slightly more revealing. This was changed with her March 2019 reskin.
  • From her transition to Dota 2, the name of her aura changed from "Trueshot Aura" to "Precision Aura".
  • Drow Ranger's response "I quiver with anticipation." references a line in The Rocky Horror Picture Show "I see you shiver with anticipation."

Gallery

External links