Old Abilities
▶️
More pages for my Black Grimoire!
This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.
Sneak Attack (Pre 2.60d)[]
Fade Time: 1/0.75/0.5
Damage: 40/70/100
Move Speed Bonus: 10%/40%/70%
Invisibility Duration: 20/40/60
- This ability was replaced by Frost Arrows in the 2.60 gameplay patch.
- Sneak Attack does not interrupt Drow Ranger's channeling spells upon cast.
- The attack out of Sneak Attack cannot miss.
- The bonus damage is dealt in a separate damage instance, and counts as spell damage.
- This means it is not affected or considered by anything that works with attack damage.
- This also means that it fully works with spell damage amplification and spell lifesteal.
- The invisibility is broken upon reaching the cast point of spells or items, or upon landing an attack.
- Sneak Attack allows Drow Ranger to pass through other units, including wards, but not through buildings.
- Drow Ranger can pick up, drop or attack items and runes without breaking the invisibility.
Silence (Pre 6.80)[]
Silence
Ability
Target Area
Target Area
Affects
Enemies
Enemies
Stops all enemy units in a target area from casting spells.
Cast Range: 900
Radius: 300
Duration: 3/4/5/6
Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi.
Precision Aura (7.20-7.22h)[]
Radius: Global
Aura Linger Duration: 0.5
Active Duration: 30
Modifiers
modifier_drow_ranger_trueshot
Undispellable
modifier_drow_ranger_trueshot_aura
Undispellable
modifier_drow_ranger_trueshot_global
Undispellable
Traxex' time spent alone in the forests of her Drow home has allowed her to teach other archers how to improve their bow skills.
- Interrupts Drow Ranger's channeling spells upon cast.
- Checks Drow Ranger's agility periodically and adapts the bonus attack speed instantly.
- Activating Precision Aura simply makes the aura affect lane creeps and summons as well, instead of directly placing a new buff on them.
- This means that creeps summoned or spawned after the activation still get the bonus for the remaining duration.
- The active aura persists through Drow Ranger's death; however, it does not provide the bonus while she is dead.
- This means that when reincarnating with Aegis of the Immortal, buying back, or respawning, the aura is bestowed for its remaining duration.
- The buff lingers for 0.5 seconds. This goes for both the passive aura for heroes and the active aura for creeps.
- Treats creep-heroes as creeps, so they are only affected when activating the aura.
Precision Aura (6.76-7.19d)[]
Radius: Global
Aura Linger Duration: 0.5
Active Duration: 30
Modifiers
modifier_drow_ranger_trueshot
Undispellable
modifier_drow_ranger_trueshot_aura
Undispellable
modifier_drow_ranger_trueshot_global
Undispellable
Traxex' time spent alone in the forests of her Drow home has allowed her to teach other archers how to improve their bow skills.
- This ability got reworked into the following Precision Aura in the 7.20 gameplay patch.
- Interrupts Drow Ranger's channeling spells upon cast.
- Checks Drow Ranger's agility periodically and adapts the bonus damage instantly.
- Activating Precision Aura does not place a buff on lane creeps and summons, it instead makes the aura affect them as well.
- This means that creeps summoned or spawned after the activation still get the bonus for the remaining duration.
- Active aura persist through Drow Ranger's death, however, it does not provide the bonus during her death.
- This means when reincarnating with Aegis of the Immortal, or buying back, the aura is bestowed for its remaining duration.
- The buff lingers for 0.5 seconds. This goes for both, the passive aura for heroes and the active aura for creeps.
- Treats creep-heroes as creeps, so they are only affected when activating the aura.
Precision Aura (Pre 6.76)[]
Ability
Aura
Aura
Affects
Allies
Allies
Adds bonus damage to the physical attack of allied ranged units in the area.
- This ability got reworked into the following Precision Aura (6.76-7.19d) in the 6.76 gameplay patch.
- Only affects ranged units.
- The aura's buff lingers for 0.5 seconds.
- Only increases base damage and that given by the primary attribute of the affected units. Raw bonus damage is not increased.
Fury (Pre 2.60)[]
Ability
No Target
No Target
Affects
Self
Self
Causes this unit to attack faster for a few seconds.
- Pre 2.60, Drow Ranger had 2 ultimates, one being this, the other being Marksmanship (Pre 3.00d).
- Unlike regular ultimates, Fury required level 7 to be leveled.
- Does not interrupt Drow Ranger's channeling spells upon cast.
- Does not stack with Mask of Madness.
Marksmanship (6.76-7.19d)[]
Ability
Passive
Passive
Drow's experiences in battle improve her accuracy and effectiveness in combat, providing a passive bonus to Agility. Grants no bonus if there are enemy heroes within 400 range.
Enemy Hero Search Radius: 400
Causes Drow Ranger's attacks to splinter on the target, hitting nearby units with normal attacks that deal reduced damage.
Modifiers
modifier_drow_ranger_marksmanship
Undispellable
modifier_drow_ranger_marksmanship_reduction
Undispellable
The Drow Ranger is the epitome of archery prowess.
- This ability got reworked into the current Marksmanship in the 7.20 gameplay patch.
- An icy particle effect is visible on Drow Ranger while Marksmanship is active.
- Checks for nearby enemy heroes (including invulnerable or hidden ones) in 0.1 second intervals and adapts the bonus accordingly.
- Does not react on the presence of illusions and creep-heroes.
- Effectively grants 7/11/15 ( 11/15/19) armor, 2.19%/3.44%/4.69% ( 3.44%/4.69%/5.94%) move speed, 43.75/68.75/93.75 ( 68.75/93.75/118.75) attack speed and 35/55/75 ( 55/75/95) attack damage.
- This is how much extra damage Precision Aura grants in conjunction with Marksmanship's agility bonus: [?]
- The Aghanim's Scepter upgrade requires Marksmanship to be learned and causes Drow Ranger to perform instant attacks on 2 random enemies around the primary target.
- This means the splinters are regular attacks, using Drow Ranger's 1250 projectile speed and being disjointable.
- It also means that they can proc any attack modifier or any on-hit effect like a regular attack.
- The splinters are only released if the primary attack successfully hits a target. This means missed or disjointed attacks do not release any splinters.
- If Drow Ranger is blinded, the splinters can miss, unless she has True Strike. They can also miss to evasion.
- The splinters originate from the primary target's location, not Drow Ranger's location.
- Since the splinters are independent attacks, their damage does not depend on how much damage the primary target took.
- The damage penalty only applies to the attack damage and any bonuses. Damage dealt in separate instances is unaffected (e.g. Maelstrom procs).
- The splinter arrows do not target couriers, buildings and wards as splinter targets, but can splinter off of them to nearby valid targets.
- They also completely ignore invisible, invulnerable and hidden units, as well as units in the Fog of War.
- When using Frost Arrows manually, then the resulting splinters apply the slow as well.
- However, when using autocast, the splinters only apply it when having it on autocast as the splinters hit their target.
- Either way (be it manually used, or via autocast), it drains mana upon hitting the target, and not upon splintering.
- Therefore, it only drains mana upon successfully hitting the splinter targets. Missed attacks do not drain mana.
Marksmanship (6.50-6.75)[]
Ability
Passive
Passive
Affects
Self
Self
Drow's experiences in battle improve her accuracy and effectiveness in combat, providing a passive bonus to Agility.
- This ability got reworked into the following Marksmanship (6.76-7.19d) in the 6.76 gameplay patch.
- Grants Drow Ranger a total of 2.1/4.2/8.4 armor, 15/30/60 attack speed and 15/30/60 attack damage.
Marksmanship (3.00d-Pre 6.50)[]
- This ability got reworked into the following Marksmanship (6.50-6.75) version in the 6.50 gameplay patch.
- Marksmanship is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
- Since it was a unique attack modifier, it could not proc while using Frost Arrows.
- Cannot proc on heroes, buildings, wards, ancient creeps and creep-heroes.
- This ability was basically a bash with extremely high damage bonus, enough to instantly kill any creep when proccing.
Marksmanship (Pre 3.00d)[]
The Ranger's accuracy has increased to the point where she can slay lesser enemies in one shot.
- This ability got reworked into the following Marksmanship (Pre 6.50) version in the 3.00d gameplay patch.
- Unlike regular ultimates, Marksmanship (Pre 3.00d) could be level up five times. And had no level requirements past level 6.
- Pre 2.60 Marksmanship used to have a level requirement of 10/14/18
- This happened because Drow Ranger had two ultimate abilities, one being this, the other being Fury.
- Marksmanship is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
- Since it was a unique attack modifier, it could not proc while using Frost Arrows.
- Cannot proc on heroes, buildings, wards, ancient creeps and creep-heroes.
- This ability was basically a bash with extremely high damage bonus, enough to instantly kill any creep when proccing.
- Marksmanship increased Drow Ranger's Projectile speed from 1250 to 1500.