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Bad against...[]
- Time Walk can be used to close the distance within Drow Ranger, hindering her Marksmanship bonus.
- Faceless Void can also lock down Drow Ranger with Chronosphere before she has the chance to retaliate due to her low health pool.
- Laser along with Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Heat-Seeking Missile". allows Tinker to quickly burst down Drow Ranger due to her low health.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Heat-Seeking Missile". lets Tinker out-range Drow Ranger and hit her in the backline of a teamfight.
- Flux along with Spark Wraith allows Arc Warden to quickly burst down Drow Ranger due to her low health.
- However, Drow Ranger can bypass Magnetic Field's evasion bonus thanks to Marksmanship.
- Snowball and Ice Shards keep Drow Ranger down and preventing her from running away.
- Snowball also lets Tusk get to Drow Ranger and stop her Marksmanship bonus. It can also be to save allies affected by Gust.
- Tag Team allows Tusk to slow her down and land a killing blow on her.
- Walrus PUNCH! slows Drow Ranger and deals a huge amount of damage to her, due to her low health (and low armor without Marksmanship, since Tusk can quickly close the gap to Drow Ranger).
- Berserker's Call forces Drow Ranger to attack Axe up close, disabling her Marksmanship bonus.
- Counter Helix occurs more often with Drow Ranger's high attack speed.
- Culling Blade is a dangerous ability against a low health hero like Drow Ranger.
- Hookshot lets Clockwerk close the gap to Drow Ranger, disabling her Marksmanship bonus.
- Power Cogs and Battery Assault keep Drow Ranger from escaping.
- Power Cogs and Battery Assault also keep Drow Ranger close, nullifying Marksmanship.
- Reality Rift will disable Drow Ranger's Marksmanship, along with Chaos Bolt he can keep her locked for enough time to be killed.
- Life Break closes the distance between Huskar and Drow Ranger, dealing large amounts of damage and disabling Marksmanship.
- Berserker's Blood and Burning Spear allow Huskar to beat Drow Ranger directly and pile on damage.
- Shapeshift allows Lycan to get close and disable Marksmanship.
- Shapeshift also makes him immune to slows like Drow Ranger's Frost Arrows.
- Nyx Assassin has a lot of burst damage from his Impale, Mind Flare, Dagon, and the bonus damage from Vendetta. All of this damage is enough to kill Drow Ranger.
- Nyx Assassin is usually invisible most of the time thanks to his ability Vendetta, which allows him to gank Drow Ranger easily.
- However, Gust is extremely dangerous for Nyx Assassin, as it's silence can render Nyx Assassin unable to lock down Drow Ranger. And if Gust hits Nyx Assassin while he is invisible with Vendetta, Drow Ranger will be able to detect him and foil his ganking attempts on her because Gust reveals invisible units.
- Repel can be used to dispel Gust on the allies affected by it.
- In team fights, Guardian Angel renders Drow Ranger's physical damage useless, and Drow Ranger has no way to purge it. And to make thing worse, Drow Ranger is not a common Nullifier wielder to counter this problem at all.
- Phantom Rush lets Phantom Lancer get close quickly and disable Marksmanship.
- As Phantom Lancer commonly buys Manta Style, he can easily dispel Gust and then chase after Drow Ranger.
- Because Phantom Lancer is a natural Diffusal Blade carrier, he can easily burn Drow Ranger's mana and render her unable to use Frost Arrow and Gust to save herself.
- Meat Hook brings Drow Ranger to Pudge, disabling Marksmanship and dealing a huge amount of damage when combined with Rot and Dismember.
- Rot keeps Pudge close to Drow Ranger, continuously disabling Marksmanship.
- Static Link weakens Drow Ranger's attack damage while strengthening Razor's attack damage.
- Plasma Field & Storm Surge keeps Razor close to Drow Ranger, continuously disabling Marksmanship.
- Blink Strike gets Riki close to Drow Ranger and disable Marksmanship.
- Cloak and Dagger allow Riki stay close to Drow Ranger without her noticing him, which allows him to disable Marksmanship.
- A well-timed Dark Pact can dispel Frost Arrows and Gust, letting Slark engage and escape freely.
- Essence Shift is very detrimental for Drow Ranger as the loss of agility means that Marksmanship will also suffer from getting weakened.
- Shadow Dance lets Slark quickly close the gap and deal heavy damage without giving Drow Ranger a chance to retaliate.
- Pounce counteracts Frost Arrows's slow, and also allows Slark easily pin Drow Ranger down or flee from her.
- Depth Shroud from Aghanim's Shard will allow Slark to save both, himself and his allies and will also allow them to freely fight back against Drow Ranger without her noticing them.
Others[]
- Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as Phantom Assassin, Spirit Breaker, and Tusk are effective at limiting her power and bursting her down.
- Heroes who have low or high armor but very high health will be difficult for drow to burst down quickly: Primal Beast, Axe, Centaur Warrunner.
- Invisible heroes are very difficult for Drow Ranger to deal with such as Bounty Hunter, Riki and heroes who commonly buy a Shadow Blade.
- Heroes who outrange Drow Ranger such as Sniper, Tinker.
Items[]
- Any dispeling item like Black King Bar, Guardian Greaves, Manta Style, Satanic, Disperser, Lotus Orb, Eul's Scepter of Divinity, Wind Waker, and Aeon Disk will render Drow Ranger's Gust insignificant.
- Blink Dagger and it's upgrades: Overwhelming Blink, Swift Blink, Arcane Blink allows for heroes to close the gap on Drow Ranger and cancel her Marksmanship.
- Blade Mail punishes Drow Ranger's high attack damage and attack speed by returning her damage back to her.
- Black King Bar can dispel silence from Gust and prevent the slow from Frost Arrows.
- Heaven's Halberd can disarm Drow Ranger, shutting off her only damage source. And the disarm cannot be dispelled with Manta Style.
- Manta Style can be used to dispel the silence from Gust and make Drow Ranger waste time attacking illusions spawned by it.
- Eul's Scepter of Divinity can be used dispel the silence from Gust. Later it can be upgraded into Wind Waker that can do the same and which can be used to escape from Drow Ranger. And to make thing worse, Drow Ranger is not a common Nullifier wielder to counter this problem at all.
- Rod of Atos's large cast range for it's active root will make gap-closing on Drow Ranger a lot easier. Rod of Atos can later be upgraded into Gleipnir that can also root Drow Ranger and her illusions from Manta Style.
- Shadow Blade allows it's owner to easily ambush Drow Ranger from close range. Its upgrade, Silver Edge, can also break Marksmanship, weakening both, Drow Ranger's attack damage and agility, which can make her weak even against heroes she naturally counters. However, it is not advised to use it for escaping from Drow Ranger because Gust will reveal invisible heroes if they are hit by it.
- Ghost Scepter can protect it's owner from Drow Ranger's 100% physical damage output, and Drow Ranger has no way of dealing magical damage at all. Ghost Scepter can later be upgraded into Ethereal Blade that can also protect it's owner's allies and disarm Drow Ranger, rendering her unable to attack and making her more vulnerable to magical damage. In addition, Drow Ranger does not like to buy items that deal magical damage like Dagon, Spirit Vessel, Wind Waker, Meteor Hammer, Overwhelming Blink, Gleipnir, Mjollnir, Radiance, Revenant's Brooch, Ethereal Blade and Veil of Discord. And to make thing worse, Drow Ranger is not a common Nullifier wielder to counter this problem at all.
Good against...[]
- Drow Ranger can use Gust to push back Juggernaut before he can get in range to use Omnislash or Blade Fury.
- None of Anti-Mage's skills are that effective against Drow Ranger. Gust prevents him from Blinking in or out, Counterspell is totally useless against Drow's physical damage, and as she usually doesn't have a high mana pool, Mana Break and Mana Void don't do much either.
- Be careful however that Anti-Mage may eventually farm enough to Blink on top of you and kill you straight away, considering you have no natural tools to escape from him.
- Clinkz has no stun and likes to keep his distance from targets, making Marksmanship very deadly.
- Clinkz also has low health, making him a perfect hero to initiate onto with Gust.
- Gust can also prevent Clinkz from using Burning Barrage.
- Black Hole while definitely a threat to Drow Ranger, is very hard to land as she likes to keep her distance from allies and enemies alike. And if not caught in it, will kill Enigma very quickly due to his low health.
- Malefice can be removed with a Manta Style.
- Drow Ranger being a fairly low health, high armored agility carry doesn't take much damage from Midnight Pulse as others would.
- Demonic Conversion units die very quickly to Marksmanship or even just regular attacks not far into the game within 2 or 3 hits.
- Attribute Shift (Strength Gain) may not be quick enough to fend off an attacking Drow Ranger.
- Morphling likes to sit on low health with high agility, something Drow Ranger does not particularly care for and will still hit him hard with Marksmanship procs.
- Morph is a similar story, none of Drow Ranger's spells are particularly good against her.
- Metamorphosis will not match the range of Drow Ranger and he will struggle to do damage to her if she is not locked down already by someone else.
- Conjure Image will be destroyed very quickly due to Marksmanship.
- Terrorblade generally likes to be the big bad late game carry who sits in the middle of the fight and kills whoever is closest, which is very unlikely to be Drow Ranger therefore making it likely she will be going on him in teamfights.
- Terrorblade's high base armor and agility items makes him very vulnerable to Marksmanship.
- A well-timed Gust will prevent Weaver from escaping, and a silenced Weaver usually dies very quickly.
- Weaver gains a lot of armor, which is bypassed by Marksmanship.
- A well-timed Gust will prevent Rubick from casting abilities from Spell Steal, and his lack of capabilities and low health pool usually dies very quickly.
- Drow Ranger can dispel Fade Bolt's reduction debuff with Manta Style.
- A well-timed Gust will prevent Windranger from escaping or counter-initiating with Windrun.
- Drow Ranger commonly buys Shadow Blade or Silver Edge, which allows her to escape from Focus Fire. Monkey King Bar, a situational item on Drow Ranger, counters Windranger's evasion from Windrun.
- The bonus agility from Marksmanship can shred through Windranger's low armor.
Others[]
- Agility heroes can really struggle with Drow Ranger if they have no way to lock her down or keep her locked down.
- Ranged heroes without a natural stun are at a big disadvantage against Drow Ranger since they cannot stop Marksmanship from being active and potentially become vulnerable to Gust.
- Heroes with low health are especially vulnerable to Marksmanship's high damage output: Clinkz, Crystal Maiden.
- Heroes reliant on abilities to output damage or escape can be shut down by Gust: Queen of Pain.
- Drow Ranger can easily lock down supports with Gust's silence and Frost Arrows' slow if they have not farmed defensive items such as Glimmer Cape or Ghost Scepter.
- Summons and illusions can be countered by Aghanim's Scepter upgraded Frost Arrows.
Works well with...[]
- Medusa being a right click agility carry, her ranged capabilities synergize well with Marksmanship.
- Stone Gaze helps Drow Ranger dish out her Marksmanship damage in teamfights.
- However, both Medusa and Drow Ranger are incredibly farm heavy cores. Some matchups will shut you down completely.
- Amassing many auras can supercharge your hero lineup. Vengeance Aura is one such aura.
- Nether Swap can save Drow Ranger, who is generally a squishy core.
- Maxing Wave of Terror gives -6 armor on foes, supercharging your attacks even more.
Others[]
- In general, any ranged hero who need/benefit from agility will work well with Drow Ranger. Examples include: Sniper, Templar Assassin, Shadow Fiend, Clinkz, Arc Warden, Viper etc.
- Any hero that can be a front-liner and have long disable to allow her output damage with Multishot and attacks - Axe, Centaur_Warrunner, Mars etc.