Hero
Drow Ranger | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
For the race in Dota 2 lore, see Drow.
Slows with her frost-tipped arrows | |
Dwelling deep within the forest and above the Glacier, few have ever caught a glimpse of the solitary and impossibly beautiful Drow Ranger. Her presence was known only from the chill of Frost Arrows, driving deep into her enemies' hearts. Named and raised by the sympathetic Drow, Traxex draws on her heritage to send forth a powerful Gust, silencing and repulsing assailants who venture too close. Although normally aiming for precision, Traxex does not shy away from unorthodox methods, launching a Rapid Salvo of ice-tipped arrows at multiple targets at once. Honing her skill to peerless precision, the Drow Ranger's legendary Marksmanship only improves with each passing skirmish. | |
Roles: | Carry Disabler Pusher |
Complexity: | |
Adjectives: | Cape, Female, Icy, Nose Legs ( 2 )
|
Bio[]
▶️ "I walk alone, but the shadows are company enough."
Lore:
Drow Ranger's given name is Traxex--a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people.
After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers.
Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.
After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers.
Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.
Alias:
Traxex
Voice:
Abilities[]
Frost Arrows
Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.
Move Speed Slow: 10%/25%/40%/55%
Slow Duration: 1.5
Frost Arrows now apply a Hypothermia stack to enemies, increasing damage from Frost Arrows and reducing their regeneration per stack. If an enemy dies with Hypothermia stacks, they burst and deal damage per stack and slow in an area around it.
Modifiers [?]
Ice-encased arrows pierce the silence, chilling their victims to the core.
- Frost Arrows' cast range can only be further increased by attack range bonuses of the same range type as the caster. However, it is not affected by cast range bonuses.
- Both Autocast and manually casting it uses Drow Ranger's current attack range.
- Frost Arrows' damage is considered as a conditional attack damage bonus.
- Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Drow Ranger's attack damage.
- The attack damage bonus values are not considered by critical strike.
- However, it is considered by lifesteal and cleave, and it can be reduced only by flat reductions (e.g. damage block).
- Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
- The attacks first apply the Hypothermia debuff, the slow debuff, then their own damage.
- Movement speed slow of successive casts do not stack but refresh the duration.
- Frost Arrows now place one hypothermia debuff on the enemy. This debuff gets stronger when it gets refreshed with successive casts.
- Works against every unit Frost Arrows can affect. Also works when applied with Multishot or instant attacks.
- A number on the icon, as well as a number above the target shows the current amount of stacks on them.
- The debuff applies heal reduction, health regeneration reduction, lifesteal reduction and spell lifesteal reduction on the target.
- Can reduce health restoration by up to 10%/20%/30%/40%/50%/60%/70%/80%/90%, based on the amount of stacks.
- If the target dies, including Reincarnation, with the hypothermia debuff on them, they release projectile towards all enemies within a 650 radius around them.
- Can target invisible units and units in the Fog of War.
- These projectiles travel at a speed of 1300.
- The projectiles first apply the damage, then the debuff.
- The projectiles deal up to 60/120/180/240/300/360/420/480/540 damage, based on how many stacks the unit had.
- The bonus damage dealt (before reductions) increases to the following values with certain amount of hypothermia stacks on each level:
- LEVEL 124/42/60/78/96/114/132/150/168 ( 39/57/75/93/111/129/147/165/183) damage.
- LEVEL 230/48/66/84/102/120/138/156/174 ( 45/63/81/99/117/135/153/171/189) damage.
- LEVEL 336/54/72/90/108/126/144/162/180 ( 51/69/87/105/123/141/159/177/195) damage.
- LEVEL 442/60/78/96/114/132/150/168/186 ( 57/75/93/111/129/147/165/183/201) damage.
Gust
Ability
Target Point
Target Point
Affects
Self / Enemies
Self / Enemies
Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close they are to Drow. Drow gains Movement Speed for the same duration.
Effect Radius: 250
Max Knockback Distance: 450
Knockback Duration: 0.6/0.7/0.8/0.9
Buff/Debuff Duration: 3/4/5/6
Modifiers [?]
Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi.
- With the travel distance and the effect radius, Gust reaches up to 1150 range away.
- The wave travels at a speed of 2000, reaching max distance in 0.45 seconds.
- The knockback distance is based on the distance between Drow Ranger and the affected enemies. The closer they are, the further they get knocked back.
- The knockback is strongest when the distance between Drow Ranger and the enemy is 1 range, pushing the enemy 450 range away.
- Each additional range of distance between them affects the knockback's distance, reducing it by 0.5.
- However, the knockback values are truncated, so that the knockback distance decreases by 1 for every 2 – 2 range between Drow and the enemy.
- Due to this, the minimum knockback distance is 1 range.
- When standing at the exact same location as Drow Ranger, the formula multiplies by 0, which results in no knockback.
- Since the knockback distances do not scale with higher ability levels, but the knockback duration does, the knockback speed gets lower on each level.
- This results in a maximum knockback speed is 750/642.86/562.5/500, while the minimum speed is 1.67/1.43/1.25/1.11.
- Can push units over impassable terrain. Destroys trees enemies come in contact with during the knockback.
- Units are not disabled during the knockback. They can still turn, attack, and use items. Does not interrupt channeling abilities.
- Successive debuffs do not stack but refresh the duration instead.
- The debuff also grants True Sight over affected units in the Fog of War and on invulnerable units, but not on hidden units or on wards.
- Cannot detect units under the effect of Shadow Dance, Depth Shroud and Smoke of Deceit (although the debuff is still placed on them).
- Does not affect Roshan.
- COSMETICHas a cast backswing of 0.97 with Dread Retribution equipped.
Multishot
Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying longer duration Frost Arrows. Lasts up to 1.75 seconds.
Cast Range: Global
Arrows Cone Angle: 50°
Arrows Collision Radius: 90
Max Channel Time: 1.75
Arrows per Wave: 4
Arrows Slow Duration: 1.25/2/2.75/3.5
Frost Arrows now apply a Hypothermia stack to enemies, increasing damage from Frost Arrows and reducing their regeneration per stack. If an enemy dies with Hypothermia stacks, they burst and deal damage per stack and slow in an area around it.
Additionally gets 1 bonus Multishot arrow per wave while on the Glacier.
Modifiers [?]
modifier_drow_ranger_multishot
Death
modifier_projectile_vision
Death
modifier_drow_ranger_frost_arrows_slow
Frost Arrows must be drafted as well for it to get applied.
In the ranger's youth, learning to fire multiple arrows at once was considered a distracting frivolity. In the war of the Ancients, such technique has become strange necessity.
- The arrows fly at a speed of 1200, and fly either the full distance or until hitting an enemy.
- The speed is not affected by projectile speed increasing effects.
- The first wave starts 0.1 seconds after the channel begins. Then it releases the waves in a 0.55 ( 0.4125)-second intervals.
- Within the waves, the arrows are released with a 0.033-second delay between them, so it takes 0.1 ( 0.13) seconds for all arrows of one wave to be released.
- This results in a total duration of 1.3 ( 1.03) ( 1.33, 1.06) seconds to release all arrows, making it safe to cancel the last 0.45 ( 0.72) ( 0.42, 0.69) seconds of the channeling without losing an arrow.
- TALENTThe multishot waves increasing talent does not reduce the max channel time, therefore it reduces the wave release intervals.
- The arrows are released in a cone centered in front of Drow Ranger. The first arrow in each wave always starts on Drow Ranger's right side.
- The cone's angle is calculated as if 6 arrows get released per wave. If 6 arrows would get released, the cone's angle would be 50°.
- However, since only 4 ( 5) arrows get released, the cone's angle is 33.33° ( 41.67°), with an angle of 8.33° between each arrow.
- Considering Drow Ranger's default attack range of 625 ( 825), the cone has a length of 1094 ( 1444), and an end radius of 358.5 ( 586.82).
- The travel distance can be further increased by other attack range bonuses.
- While on the Glacier, Multishot travels further and fires an extra arrow per cast.
- The arrows provide 100 radius flying vision around them as they travel.
- An enemy may only be hit one arrow per wave, so that up to 3 ( 4) arrows can hit the same enemy per cast.
- Each of Multishot's arrow deals spell damage based on Drow Ranger's current main attack damage, plus the current Frost Arrows' damage values. Other attack damage bonuses are ignored.
- Checks Drow Ranger's main attack damage periodically and adapts the spell damage instantly.
- The arrows neither procs any attack modifier nor trigger any on-attack effects, but are affected by spell damage amplification and spell lifesteal.
- Does not affect attack immune units.
- The average damage dealt can be defined as:
- expr
(MainAtk + 6/12/18/24 + 15 + f(x)) × 100%/120%/140%/160% ( 125%/145%/165%/185%)
- The attack damage multiplier also affects Frost Arrows damage, but not the damage dealt by the Hypothermia projectiles.
- The arrow's damage is then dealt in one instance together with all of its effects.
- The arrows also apply Frost Arrows based on its current level while Drow Ranger is still channeling Multishot as the arrows are airborne.
- If Frost Arrows is not leveled, its damage and debuffs are not applied.
- Frost Arrows applied by Multishot do not cost any mana, are applied even if the ability itself is currently not castable, and regardless of its Autocast status.
- The arrows stop applying Frost Arrows if the channeling is interrupted, or when the arrows are still airborne while the channeling finishes.
- However, toggling on Autocast ensures that all Multishot arrows will apply Frost Arrows's debuff.
- Does not affect Couriers.
Ability
No Target
No Target
Drow Ranger creates a hill of ice beneath her. While standing on the hill, attackers gain bonus attack range and high ground advantage - they cannot miss and gain flying vision. Drow Ranger additionally gets bonus Multishot arrows per wave while on the hill. The front of the hill obscures vision and cannot be moved through except by Drow Ranger.
Shards Spawn Radius: 180
Shards Spawn Angle: 40°
Number of Shards: 5
Ramp Radius: 150
Enemy Knockback Distance: 175
Enemy Knockback Duration: 0.1
Self Attack Range Bonus: 200
Glacier Duration: 8
Modifiers [?]
modifier_drow_ranger_glacier_hilltop
Death
modifier_drow_ranger_glacier_hilltop_removal
Death
Requires drafting Marksmanship to be unlocked.
- Requires Aghanim's Shard to be unlocked.
- Does not interrupt Multishot channeling upon cast.
- The Glacier is always created in the same formation.
- The open side of the shards circle is always facing towards Drow Ranger's position upon cast.
- The shards' formation is a 180 radius circle with one open side.
- The first shard is created at the center of the circle, 180 range in one line with Drow Ranger's facing position upon cast.
- The next shards are placed 40° further and 125 distance to the left and the right respectively, up to 4 shards. [?]
- Upon cast, the Glacier moves Drow Ranger 50 distance upwards.
- The Glacier also knocks enemy units back at an arc of 50 and 175 distance over 0.1 seconds, or until touching the ground again.
- This means the knockback distance and duration can be reduced/increased by knocking the enemy up/down a ramp or impassable terrain.
- Although units with flying movement or unobstructed movement are not blocked, they can be either knocked back aside or inside by the Glacier.
- Non-player-controlled units (i.e. lane creeps) do not try to path around the Glacier, but simply walk against them as if they are not there.
- This effectively causes them to get stuck, until they change directions (e.g. when being aggroed), or until the shards dissipate.
- The Glacier artificially blocks the enemy's vision akin to vision being obstructed by higher elevations.
- Additionally, enemies also have a 25% uphill miss chance while attacking ally heroes on top of the Glacier
- Grants the following bonuses to all affected ally heroes within the ramp radius of the Glacier:
- Flying vision, but not other flying movement effects.
- 200 ranged attack range bonus.
- Attacks have True Strike.
- Glacier grants the following bonuses to Drow Ranger:
- Unobstructed movement within the 180 shard spawn radius.
- 1800 and 800 flying vision respectively.
- Increases Drow Ranger's attack range to 825.
- Fully affects Frost Arrows cast range and Multishot travel distance.
- The Marksmanship enemy hero search radius no longer checks for nearby enemy heroes.
- Successive casts create another Glacier with each having its independent duration.
Marksmanship
Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. Grants Drow and nearby ranged heroes with bonus agility based on Drow's current agility. This ability is disabled if there is an enemy hero within 400 range.
Enemy Hero Search Radius: 400
Aura Radius: 1200
Self Agility as Agility Bonus: 30%/40%/50%
Self Agility as Ranged Ally Agility Bonus: 15%/20%/25%
Proc Damage: 40/60/80
Aura Linger Duration: 0.5
Grants the Glacier ability.
Break Notes:
Disables Marksmanship procs and the agility aura.
Does not disable particle effects on enemy proximity.
Illusion Notes:
Cannot proc Marksmanship. Particle effects still react on enemy proximity.
Do not bestow the aura.
Modifiers [?]
modifier_drow_ranger_marksmanship
Undispellable
modifier_drow_ranger_marksmanship_aura_bonus
Undispellable
The Drow Ranger is the epitome of archery prowess.
- An icy particle effect is visible on Drow Ranger while Marksmanship is active.
- The aura checks for nearby enemy heroes, including invulnerable or hidden enemies, in 0.1-second intervals and adapts the bonus accordingly.
- Neither reacts on the presence of illusions nor creep-heroes.
- Checks for Drow Ranger's current agility within the same intervals and adapts the agility bonus instantly.
- Grants 15%/20%/25% of Drow Ranger's agility to ranged ally heroes as agility bonus.
- The aura affects invulnerable, but not hidden ranged ally heroes, and its buff lingers for 0.5 seconds.
- Marksmanship's damage is considered as a conditional attack damage bonus.
- Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Drow Ranger's attack damage.
- The attack damage bonus values are not considered by critical strike.
- However, it is considered by lifesteal and cleave, and it can be reduced only by flat reductions (e.g. damage block).
- Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
- Attacks proccing Marksmanship cannot miss and the attack's damage ignores main armor.
- Neither proc against attacking buildings nor while attacking allies.
- Marksmanship uses pseudo-random distribution.
- Visually alters Drow Ranger's attack projectile when proccing. All attack projectiles have the following visual priorities:
- Corruption or Greater Corruption ➤ Cold Attack ➤ Marksmanship procs.
Talents[]
Hero Talents | ||
---|---|---|
+1 Multishot Waves | 25 | +12% Marksmanship Chance |
-4s Gust Cooldown | 20 | +25% Multishot Damage |
-6s Multishot Cooldown | 15 | 20% Lifesteal |
+15 Frost Arrow Damage | 10 | +15% Gust Self Movement Speed |
Notes:
- Stacks additively with other lifesteal sources.
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Reduced Multishot Cooldown from 24/22/20/18s to 24/21/18/15s
Talents
Level 15 Talent Multishot Cooldown Reduction decreased from 8s to 6s- Gust now applies True Sight debuff on affected units.
- Aghanim's Shard upgrade:
</div> </div>
Recommended Items[]
Starting items:
- Healing Salve gives Drow Ranger a massive boost of health regeneration in one go.
- Tango provides Drow Ranger health regeneration in the early game.
- Iron Branch provides a cheap a boost to Drow Ranger's attributes, and builds into Magic Wand.
Early game:
- Boots of Speed give Drow Ranger a speed boost which can be helpful for getting around.
- Magic Wand can be a good idea to pick up if the enemy is using a lot of spells, as the burst heal can help her survive or win early fights.
Mid game:
- Power Treads provide Drow Ranger with attack speed and additional attributes.
- Dragon Lance provides useful stats for a highly cost effective price, and the increased range allows Drow Ranger to easily achieve good positioning. It also allows her to out-range towers and destroy them without much risk. Upgrades later into Hurricane Pike.
- Shadow Blade provides mobility and stealth for Drow Ranger, allowing her to approach an ideal position for team-fights. It also provides some useful attack speed and damage.
- Manta Style provides Drow Ranger with mobility, stats, and the ability to dispel debuffs and create illusions of herself. Since the illusions spawn with it benefit from Marksmanship agility bonus, the item considerably increases Drow Ranger's damage output, especially when sieging buildings.
Late game:
- Butterfly provides ever-useful agility for Drow Ranger. It is usually picked up to help Drow Ranger defend against efficient backline attackers.
- Black King Bar is important if Drow Ranger is facing a team with many disables, giving her enough time to deal at least some damage.
- Silver Edge builds naturally from Shadow Blade, providing valuable stats and break.
Situational items:
- Mask of Madness is a good source of lifesteal, and is useful for farming. It also provides a nice boost to Drow Ranger's attack and movement speed, but it comes at the cost of being unable to use her Frost Arrows. In late game, it can be disassembled to build Satanic and/or Butterfly.
- Satanic provides Drow Ranger with a huge amount of lifesteal for a short period of time, allowing Drow Ranger to stand her ground and regain practically all of her health with just a few shots.
- Consider an Eye of Skadi late game if you are fighting fast and or tanky heroes. It provides valuable attributes, useful health and mana to sustain Frost Arrows for longer, and the slow stacks with Frost Arrows, reducing most opponents to minimum movement speed. It also has the utility of reducing health regen, making it very valuable against tanks.
- Monkey King Bar provides a considerable damage boost. However, it provides no defensive bonuses, thus making Drow Ranger into even more of a glass cannon. Besides, Drow Ranger does not need to rely on it as a counter against evasion heroes, since she generally benefits accuracy from Marksmanship.
- Daedalus provides Drow Ranger with a critical strike chance, which synergizes well with the attack speed and damage she gets from her abilities, maximizing her damage output.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
|
Equipment[]
|
Trivia[]
- Traxex's original design was slightly different from the one now; aside from the same hood, her white hair was not present, and her eyes were completely white. Her outfit was also slightly more revealing. This was changed with her March 2019 reskin.
- From her transition to Dota 2, her aura has been renamed from "Trueshot Aura" to Precision Aura.
- Her response ▶️ "I quiver with anticipation." references a line in The Rocky Horror Picture Show "I see you shiver with anticipation."