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Drow Ranger
Drow Ranger icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
16 + 1.9
20 + 2.9
15 + 1.4
Level 0 1 15 25 30
Health 200 520 1040 1660 1900
+0.25 +1.85 +4.51 +7.61 +8.76
Mana 75 255 483 795 903
+0 +0.75 +1.73 +3.03 +3.48
Armor 0 3.33 10.1 16.93 19.68
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 29‒36 49‒56 89‒96 130‒137 147‒154
Attack Rate 0.59/s 0.71/s 0.94/s 1.19/s 1.28/s
Attack Range Ranged 625 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.5+0.3
Projectile Speed 1250
Movement Speed ▶️ 295
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Frost Arrows
For the race in Dota 2 lore, see Drow.
Slows with her frost-tipped arrows
Dwelling deep within the forest, few have ever caught glimpse of the solitary and impossibly beautiful Drow Ranger. Her presence was known only from the chill of Frost Arrows, driving deep into her enemies' hearts. Named and raised by the sympathetic Drow, Traxex draws on her heritage to send forth a powerful Gust, silencing and repulsing assailants who venture too close. The enchantment on her weapon allows her to Multishot, launching a rapid salvo of ice-tipped arrows at multiple targets. Honing her skill to peerless precision, the Drow Ranger's legendary Marksmanship only improves with each passing skirmish.
Frost Arrows
Frost Arrows
Roles: Carry Carry Disabler Disabler Pusher Pusher
Complexity: ★☆☆


Drow Ranger minimap icon.pngTraxex, the Drow Ranger
▶️ "I walk alone, but the shadows are company enough."
Drow Ranger's given name is Traxex--a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people.

After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers.

Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.


Frost Arrows
Frost Arrows icon.png
(Upgradable by Aghanim's Shard. Magical)
Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.
Cast Range: 625
Base Damage: 5/10/15/20 (Talent 20/25/30/35)
Move Speed Slow: 10%/25%/40%/55%
Slow Duration: 1.5
With Aghanim's Shard Burst Radius: 650
With Aghanim's Shard Max Stacks: 7
With Aghanim's Shard Extra Damage per Stack: 5
With Aghanim's Shard Burst Damage per Stack: 60
With Aghanim's Shard Burst Move Speed Slow: 40%
With Aghanim's Shard Health Restoration Reduction per Stack: 10%
With Aghanim's Shard Burst Slow Duration: 2
With Aghanim's Shard Stacks Duration: 7
Cooldown: 0
Mana: 12
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Frost Arrows now apply a Hypothermia stack to enemies, increasing damage from Frost Arrows and reducing their regeneration per stack. If an enemy dies with Hypothermia stacks, they burst and deal damage per stack and slow in an area around it.
Partially pierces spell immunity.
Cannot be cast on or affect spell immune enemies.
Upgradable by Aghanim's Shard.
Burst damage projectiles do not target spell immune enemies.
Modifiers [?]
Ice-encased arrows pierce the silence, chilling their victims to the core.


  • The cast range of Frost Arrows is based on the attack range of the caster.
    • The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
  • Frost Arrows' damage is considered as a conditional attack damage bonus.
    • Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Drow Ranger's attack damage.
    • The attack damage bonus values are not considered by critical strike.
    • However, it is considered by lifesteal and cleave, and it can be reduced only by flat reductions (e.g. damage block).
    • Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
  • The attacks first apply Hypothermia debuff, then the slow debuff, then their own damage.
  • The slow from successive casts does not stack, only the duration gets refreshed.
  • If the target dies with the hypothermia debuff on them, they release projectile towards all enemies within a 650 radius around them.
    • These projectiles travel at a speed of 1300.
    • The projectiles first apply the damage, then the debuff.
    • The projectiles deal up to 60/120/180/240/300/360/420 damage, based on how many stacks the unit had.
  • The bonus damage increases to the following values with certain amount of hypothermia stacks on each level:
    • Level 1: 10/15/20/25/30/35/40 (Talent 25/30/35/40/45/50/55) damage
    • Level 2: 15/20/25/30/35/40/45 (Talent 30/35/40/45/50/55/60) damage
    • Level 3: 20/25/30/35/40/45/50 (Talent 35/40/45/50/55/60/65) damage
    • Level 4: 25/30/35/40/45/50/55 (Talent 40/45/50/55/60/65/70) damage

Gust icon.png
Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close they are to Drow. Drow Gains Movement Speed for the same duration.
Cast Animation: 0.25+0.6
Cast Range: 900
Travel Distance: 900
Effect Radius: 250 (Talent 500)
Max Knockback Distance: 450
Knockback Duration: 0.6/0.7/0.8/0.9
Self Move Speed Bonus: 10%
Duration: 3/4/5/6
Talent Miss Chance: 50%
Cooldown: 16/15/14/13 (Talent 12/11/10/9)
Mana: 70
Modifiers [?]
Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi.


  • With the travel distance and the effect radius, Gust reaches up to 1150 (Talent 1400) range away.
    • The wave travels at a speed of 2000, reaching max distance in 0.45 seconds.
  • The knockback distance is based on the distance between Drow Ranger and the affected enemies. The closer they are, the further they get knocked back.
    • The knockback is strongest when the distance between Drow Ranger and the enemy is 1 range, pushing the enemy 450 range away.
    • Each additional range of distance between them affects the knockback's distance, reducing it by 0.5.
    • However, the knockback values are truncated, so that the knockback distance decreases by 1 for every 2 – 2 range between Drow and the enemy.
    • Due to this, the minimum knockback distance is 1 range.
    • When standing at the exact same location as Drow Ranger, the formula multiplies by 0, which results in no knockback.
  • Since the knockback distances does not scale with higher ability levels, but the knockback duration does, the knockback speed gets lower on each level.
    • This results in a maximum knockback speed is 750/642.86/562.5/500, while the minimum speed is 1.67/1.43/1.25/1.11.
  • Can push units over impassable terrain. Destroys trees enemies come in contact with during the knockback.
  • Units are not disabled during the knockback. They can still turn, attack and use items. Does not interrupt channeling item abilities.

Multishot icon.png
Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying longer duration Frost Arrows. Lasts up to 1.75 seconds.
Cast Animation: 0+0
Cast Range: Global
Attack Range as Travel Distance: 175%
Arrows Cone Angle: 50°
Arrows Collision Radius: 90
Max Channel Time: 1.75 (Talent 2.85)
Number of Waves: 3 (Talent 6)
Arrows per Wave: 4
Main Attack Damage as Damage: 85%/110%/135%/160% (Talent 113%/138%/163%/188%)
Arrows Slow Duration: 1.25/2/2.75/3.5
Cooldown: 26/24/22/20 (Talent 18/16/14/12)
Mana: 50/70/90/110
Partially pierces spell immunity.
Fully affects spell immune enemies.
Does not apply the Frost Arrows debuff on spell immune enemies.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Frost Arrows must be drafted as well for it to get applied.
In the ranger's youth, learning to fire multiple arrows at once was considered a distracting frivolity. In the war of the Ancients, such technique has become strange necessity.


  • The arrows fly at a speed of 1200, and fly either the full distance or until hitting an enemy.
  • Releases the waves in a 0.55-second interval. The first wave starts 0.1 seconds after channel begin.
    • Within the waves, the arrows are released with a 0.033-second delay between them, so it takes 0.1 seconds for all arrows of a wave to be released.
    • This results in a total duration of 1.3 seconds to release all arrows, making it safe to cancel the last 0.45 seconds of the channeling without losing an arrow.
  • The arrows are released in a cone centered in front of Drow Ranger. The first arrow in each wave always starts on Drow Ranger's right side.
    • The cone's angle is calculated as if 6 arrows get released per wave. If 6 arrows would get released, the cone's angle would be 50.
    • However, since only 4 arrows get released, the cone's angle is 33.33°, with an angle of 8.33° between each arrow.
    • Considering Drow Ranger's default attack range of 625, the cone has a length of 1094, and an end radius of 358.5.
    • The travel distance can be further increased by other attack range bonuses.
  • The arrows provide 100 radius flying vision around them as they travel.
  • An enemy may only be hit one arrow per wave, so that up to 3 (Talent 6) arrows can hit the same enemy per cast.
  • The arrows also apply Frost Arrows on their targets, based on its current level.
    • If Frost Arrows is not leveled, its damage and debuffs are not applied.
    • The Frost Arrows applied by Multishot do not cost any mana.
    • Like on regular attacks, the arrows first apply Hypothermia debuff, then the slow debuff, then their own damage.
    • Also like on regular attacks, the Frost Arrows damage is dealt in one instance together with the ability's damage, and is affected by the damage percentage as well.

Marksmanship icon.png
Self / Enemies
Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. Grants Drow and nearby ranged heroes with bonus agility based on Drow's current agility. This ability is disabled if there is an enemy hero within 400 range.
Enemy Hero Search Radius: 400
Aura Radius: 1200
Agility as Ranged Agility Bonus: 30%/40%/50%
Proc Chance: 20%/30%/40% (Talent 32%/42%/52%)
Proc Damage: 40/60/80
Aura Linger Duration: 0.5
With Aghanim's Scepter Splinter Search Radius: 375
With Aghanim's Scepter Max Splinter Targets: 2
With Aghanim's Scepter Splinter Damage Reduction: 50%
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes Drow Ranger's attacks to splinter on the target, hitting nearby units with normal attacks that deal reduced damage.
Partially disabled by Break.
Break Notes:
Disables Marksmanship procs and the agility aura.
Does not disable particle effects on enemy proximity.
Upgradable by Aghanim's Scepter.
Disables splinter attacks.
Partially usable by illusions.
Illusion Notes:
Cannot proc Marksmanship. Particle effects still react on enemy proximity.
Do not bestow the aura.
Upgradable by Aghanim's Scepter.
Splinter attacks are fully functional.
Modifiers [?]
The Drow Ranger is the epitome of archery prowess.


  • An icy particle effect is visible on Drow Ranger while Marksmanship is active.
  • The aura checks Drow Ranger's Agility attribute symbol.png agility periodically and adapts the bonus agility instantly.
  • Marksmanship' damage is considered as a conditional attack damage bonus.
    • Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Drow Ranger's attack damage.
    • The attack damage bonus values are not considered by critical strike.
    • However, it is considered by lifesteal and cleave, and it can be reduced only by flat reductions (e.g. damage block).
    • Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
  • Visually alters Drow Ranger's attack projectile when proccing. Has a lower priority than Desolator icon.png Desolator and Eye of Skadi icon.png Eye of Skadi's effects.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, successful attacks release 2 splinter projectiles within 375 radius on random enemies around the primary attacked target.
    • Missed or disjointed attacks do not release any splinters.
    • Attacks do not splinter to/from invisible, invulnerable or hidden units.
    • Attacks also do not splinter to Animal Courier Radiant minimap icon.png Couriers, buildings, wards, allied units or units in the Fog of War, but can splinter off of them to nearby valid targets.
    • The enemy hero search radius does not disable this upgrade.
  • Splinter projectiles are considered as regular spell projectiles. The splinters use Drow Ranger's 1250 projectile speed and are disjointable.
    • For Melee melee heroes, it uses the same arrow model, splinter projectiles and has the same projectile speed.
    • Causes Drow Ranger to perform an instant attack on the target if the splinter hits its target.
    • The instant attacks do not use attack projectiles and are instant, but still counts as a ranged attacks if coming from Drow Ranger.
    • These instant attacks can proc any attack modifiers and on-hit effects normally (including Marksmanship). They do not have True Strike.
  • The instant attacks deal damage to secondary targets based on Drow Ranger's total attack damage independently from the primary attacked target.
  • When Frost Arrows is set to Autocast, Frost Arrows based on its current level and the upgrade is applied with the instant attack.
    • The Autocast check is performed when the instant attack is performed.
    • The Frost Arrows applied are independent from the ability and do not cost any mana.


Hero Talents
+3 Multishot Waves25+12% Marksmanship Chance
-4s Gust Cooldown20+28% Multishot Damage
-8s Multishot Cooldown15+250 Gust Width
+15 Frost Arrow Damage10+50% Gust Blind

Recent Changes[]

Level 25 left talent: +2 Multishot waves increased to +3.
  • Reduced base Strength attribute symbol.png strength from 18 to 16.
  • Gust now grants 10% self movement speed bonus for 3/4/5/6 seconds on cast. [?]
  • Reduced Multishot attack range as travel distance from 200% to 175%.

Recommended Items[]

Starting items:

  • Healing Salve icon.png Healing Salve gives Drow Ranger a massive boost of health regeneration in one go.
  • Tango icon.png Tango provides Drow Ranger health regeneration in the early game.
  • Iron Branch icon.png Iron Branch provides a cheap a boost to Drow Ranger's attributes, and builds into Magic Wand icon.png Magic Wand.

Early game:

  • Boots of Speed icon.png Boots of Speed give Drow Ranger a speed boost which can be helpful for getting around.
  • Magic Wand icon.png Magic Wand can be a good idea to pick up if the enemy is using a lot of spells, as the burst heal can help her survive or win early fights.

Mid game:

  • Power Treads icon.png Power Treads provide Drow Ranger with attack speed and additional attributes.
  • Dragon Lance icon.png Dragon Lance provides useful stats for a highly cost effective price, and the increased range allows Drow Ranger to easily achieve good positioning. It also allows her to out-range towers and destroy them without much risk. Upgrades later into Hurricane Pike icon.png Hurricane Pike.
  • Shadow Blade icon.png Shadow Blade provides mobility and stealth for Drow Ranger, allowing her to approach an ideal position for team-fights. It also provides some useful attack speed and damage.

Late game:

  • Butterfly icon.png Butterfly provides ever-useful agility for Drow Ranger. It is usually picked up to help Drow Ranger defend against efficient backline attackers.
  • Black King Bar icon.png Black King Bar is important if Drow Ranger is facing a team with many disables, giving her enough time to deal at least some damage.

Situational items:

  • Mask of Madness icon.png Mask of Madness is a good source of lifesteal, and is useful for farming. It also provides a nice boost to Drow Ranger's attack and movement speed, but it comes at the cost of being unable to use her Frost Arrows. In late game, it can be disassembled to build Satanic icon.png Satanic and/or Butterfly icon.png Butterfly.
  • Silver Edge icon.png Silver Edge builds naturally from Shadow Blade icon.png Shadow Blade, providing valuable stats and break.
  • Diffusal Blade 1 icon.png Diffusal Blade allows Drow Ranger to ambush an enemy hero with Gust, then quickly burn away their mana during the silence period.
  • Aghanim's Scepter icon.png Aghanim's Scepter causes Drow Ranger's attacks to splinter, hitting two random units near the primary target. Alone, it can be a weak upgrade, but combined with several attack modifier items, it can allow Drow to heavily damage a grouped up enemy team.
  • Mjollnir icon.png Mjollnir is typically picked up if planning to build Aghanim's, as it speeds up her early farming ability, and the secondary splinter shots will be able to proc Chain Lightning.
  • Satanic icon.png Satanic provides Drow Ranger with a huge amount of lifesteal for a short period of time, allowing Drow Ranger to stand her ground and regain practically all of her health with just a few shots.
  • Manta Style icon.png Manta Style provides Drow Ranger with mobility, stats, and the ability to dispel debuffs and create illusions of herself. Since the illusions spawn with it benefit from Marksmanship agility bonus, the item considerably increases Drow Ranger's damage output, especially when sieging buildings.
  • Consider an Eye of Skadi icon.png Eye of Skadi late game if you are fighting fast and or tanky heroes. It provides valuable attributes, useful health and mana to sustain Frost Arrows for longer, and the slow stacks with Frost Arrows, reducing most opponents to minimum movement speed. It also has the utility of reducing health regen, making it very valuable against tanks. Also consider picking up Aghanim's Shard icon.png Aghanim's Shard to further reduce your target’s regeneration.
  • Monkey King Bar icon.png Monkey King Bar provides a considerable damage boost. However, it provides no defensive bonuses, thus making Drow Ranger into even more of a glass cannon. Besides, Drow Ranger does not need to rely on it as a counter against evasion heroes, since she generally benefits accuracy from Marksmanship.
  • Daedalus icon.png Daedalus provides Drow Ranger with a critical strike chance, which synergizes well with the attack speed and damage she gets from her abilities, maximizing her damage output.






  • Traxex's original design was slightly different from the one now; aside from the same hood, her white hair was not present, and her eyes were completely white. Her outfit was also slightly more revealing. This was changed with her March 2019 reskin.
  • From her transition to Dota 2, the name of her aura changed from "Trueshot Aura" to "Precision Aura".
  • Drow Ranger's response ▶️ "I quiver with anticipation." references a line in The Rocky Horror Picture Show "I see you shiver with anticipation."


External Links[]