Traxex, the Drow Ranger, is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry who, though lacking survivability, provides a worthwhile contribution through her damage alone. With her incredible physical damage and intense slow, the Drow Ranger can be extremely powerful at any point in the game.
As an agility hero, Traxex's damage is based largely on her basic attacks and is among the greatest largely due to the massive amounts of bonus proc damage she gains from her passive ultimate, Marksmanship, which also provides bonus Agility to nearby ranged heroes, while boosting her own Agility at the same time. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Gust, Multishot, and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps' attention. Gust is a great counter to enemy spellcasters as well as melee heroes as Gust pushes heroes away from Drow and prevents them from casting spells, who might threaten her life in battles. Multishot is excellent to chip away at multiple foes at once from a large distance (while also applying Frost Arrows). Position is of utmost importance as Traxex is quite vulnerable in close combat and the proc damage bonus from Marksmanship is removed when enemies come near her. This means she struggles against melee heroes with high mobility.
- The cast range of Frost Arrows is based on the attack range of the caster.
- The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- The attacks first apply the debuff, then their own damage.
- The slow from successive casts does not stack, only the duration gets refreshed.
, attacks place one on the enemy. This debuff gets stronger when it gets refreshed with successive casts.
- Can place the buff only on enemy units, including illusions, clones and creeps, excluding creep-heroes.
- A number on the icon shows, as well as a number above the target show the current amount of stacks on them.
- The debuff applies heal reduction, health regeneration reduction, lifesteal reduction, and spell lifesteal reduction on the target.
- Can reduce health restoration by up to , based on the amount of stacks.
- The hypothermia debuff fully works with .
- If the target dies with the hypothermia debuff on them, they release projectile towards all enemies within a
radius around them.
- These projectiles travel at a speed of 1300.
- The projectiles first apply the damage, then the debuff.
- The projectiles deal up to damage, based on how many stacks the unit had.
- The bonus damage increases to the following values with certain amount of hypothermia stacks on each level:
- Level 1: damage
- Level 2: damage
- Level 3: damage
- Level 4: damage
- With the travel distance and the effect radius, Gust reaches up to 1150 range away.
- The wave travels at a speed of 2000, reaching max distance in 0.45 seconds.
- The knockback distance is based on the distance between Drow Ranger and the hit enemy. The closer they are, the further they get knocked back.
- The knockback is strongest when the distance between Drow Ranger and the enemy is 1 range, pushing the enemy 450 range away.
- Each additional range of distance between them affects the knockback's distance, reducing it by 0.5.
- However, the knockback values are truncated, so that the knockback distance decreases by 1 for every 2–2 range between Drow and the enemy.
- Due to this, the minimum knockback distance is 1 range.
- When standing at the exact same location as Drow Ranger, no knockback occurs, since the formula then multiplies by 0, which results in 0 knockback.
- Since the knockback distances are the same on each level, and the knockback duration increases per level, the knockback speed gets lower on each level.
- Therefore, the maximum knockback speed is 750/642.86/562.5/500, while the minimum speed is 1.67/1.43/1.25/1.11.
- Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
- Units are not disabled during the knockback. They can still turn, attack and use items. Channeling items are not interrupted.
- Does not affect .
- With the level 10 talent, affected units misses 50% of their attacks.
- The arrows fly at a speed of 1200, and fly either the full distance or until hitting an enemy.
- Releases the waves in a 0.55-second interval. The first wave starts 0.1 seconds after channel begin.
- Within the waves, the arrows are released with a 0.033-second delay between them (1 arrow per server tick), so it takes 0.1 seconds for all arrows of a wave to be released.
- This results in a total duration of 1.3 seconds to release all arrows, making it safe to cancel the last 0.45 seconds of the channeling without losing an arrow.
- The arrows are released in a cone centered in front of Drow Ranger. The first arrow in each wave always starts on Drow Ranger's right side.
- The cone's angle is calculated as if 6 arrows get released per wave. If 6 arrows would get released, the cone's angle would be 50°.
- However, since only 4 arrows get released, the cone's angle is 33.33°, with an angle of 8.33° between each arrow.
- Considering Drow Ranger's default attack range of 625, the cone has an end radius of 358.5.
- The arrows provide 100 radius flying vision around them as they travel.
- An enemy may only be hit one arrow per wave, so that up to 3 arrows can hit the same enemy per cast.
- Despite the appearance, Multishot does not use instant attacks. The arrows deal physical spell damage, with the damage based on Drow Ranger's average main attack damage (ignoring bonus damage).
- The arrows first apply the
modifier based on its current level, and then the damage.
- If Frost Arrows is not leveled, the debuff is not applied. The bonus damage of Frost Arrows is not applied.
- With , the hypothermia debuff from fully works with Multishot.
Illusions do not bestow the aura.
- An icy particle effect is visible on Drow Ranger while Marksmanship is active.
- Checks for nearby enemy heroes (including invulnerable or hidden ones) in 0.1-second intervals within 400 radius and adapts the bonus accordingly.
- The aura checks Drow Ranger's agility periodically and adapts the bonus agility instantly.
- When proccing, the attack deals damage ignoring their main armor. The attack also deals extra physical damage.
- Visually alters Drow Ranger's attack projectile when proccing.
- Does not have priority over or 's effects.
- With instant attacks on random enemies around the primary target.
, causes Drow Ranger to perform
- The splinter attacks requires Marksmanship to be learned.
- This means the splinters are regular attacks, using Drow Ranger's 1250 projectile speed and being disjointable.
- These instant attacks can proc any attack modifiers and on-hit effects normally (including Marksmanship). They do not have True Strike.
- However, the splinter attacks always use Drow Ranger's default attack projectile visual.
- The splinters are only released if the primary attack successfully hits a target. This means missed or disjointed attacks do not release any splinters.
- The splinters originate from the primary target's location, not Drow Ranger's location.
- Since the splinters are independent attacks, their damage does not depend on how much damage the primary target took.
- The damage penalty only applies to the attack damage and any bonuses. Damage dealt in separate instances is unaffected (e.g. , and ).
- Attacks do not splinter to or from invisible, invulnerable, or hidden units.
- Attacks do not splinter to couriers, buildings, wards, or units in the Fog of War, but can splinter off of them to nearby valid targets.
- Splinter attacks are not disabled by being within 400 radius of an enemy hero.
- When Autocast, splintered attacks attempts to activate Frost Arrows on successful splinter hits.
is set to
- The autocast check is performed when the splintered arrows successfully hit their targets.
- The splintered Frost Arrows still require mana to cast, and are not be applied if Drow Ranger does not have sufficient mana.
- Missed or disjointed splintered attacks do not attempt to apply Frost Arrows, thus spending no mana, and applying no slow.
- Splintered attacks still try to apply Frost Arrows to spell immune units despite it not affecting them, effectively wasting mana.
|30% Cooldown Reduction||25||+12%Chance|
|+5 All Stats||10||+50%Blind|
- The / / all stats talent effectively grants Drow Ranger 100 health, 0.5 health regeneration, 0.83 armor, 5 attack speed, 60 mana, 0.25 mana regeneration, and 5 attack damage.
- The agility talent effectively grants Drow Ranger 1.67 armor, 10 attack speed, and 10 attack damage.
- Reduced movement speed slow from 15%/30%/45%/60% to 10%/25%/40%/55%.
- Reduced attack point from 0.55 to 0.5.
- Reduced mana cost from 90 to 70.
- Increased burst movement speed slow from 25% to 40%.
- The Hyphothermia debuff now affect creeps.
- Level 15 left talent: -6s cooldown increased to -8s.
- Now also increases damage by 5 per stack.
- gives Drow Ranger a massive boost of health regeneration in one go.
- provides Drow Ranger health regeneration in the early game.
- provides a cheap a boost to Drow Ranger's attributes, and builds into .
- give Drow Ranger a speed boost which can be helpful for getting around.
- can be a good idea to pick up if the enemy is using a lot of spells, as the burst heal can help her survive or win early fights.
- provide Drow Ranger with attack speed and additional attributes.
- provides useful stats for a highly cost effective price, and the increased range allows Drow Ranger to easily achieve good positioning. It also allows her to out-range towers and destroy them without much risk. Upgrades later into .
- provides mobility and stealth for Drow Ranger, allowing her to approach an ideal position for team-fights. It also provides some useful attack speed and damage.
- provides ever-useful agility for Drow Ranger. It is usually picked up to help Drow Ranger defend against efficient backline attackers.
- is important if Drow Ranger is facing a team with many disables, giving her enough time to deal at least some damage.
- is a good source of lifesteal, and is useful for farming. It also provides a nice boost to Drow Ranger's attack and movement speed, but it comes at the cost of being unable to use her Frost Arrows. In late game, it can be disassembled to build and/or .
- break. It can be disassembled to build another item with the . builds naturally from , providing valuable stats and
- allows Drow Ranger to ambush an enemy hero with Gust, then quickly burn away their mana during the silence period.
- attack modifier items, it can allow Drow to heavily damage a grouped up enemy team. causes Drow Ranger's attacks to splinter, hitting two random units near the primary target. Alone, it can be a weak upgrade, but combined with several
- is typically picked up if planning to build Aghanim's, as it speeds up her early farming ability, and the secondary splinter shots will be able to proc Chain Lightning.
- provides Drow Ranger with a huge amount of lifesteal for a short period of time, allowing Drow Ranger to stand her ground and regain practically all of her health with just a few shots.
- dispel debuffs and create illusions of herself. Since the illusions spawn with it benefit from Marksmanship agility bonus, the item considerably increases Drow Ranger's damage output, especially when sieging buildings. provides Drow Ranger with mobility, stats, and the ability to
- Consider an late game if you are fighting fast and or tanky heroes. It provides valuable attributes, useful health and mana to sustain for longer, and the slow stacks with Frost Arrows, reducing most opponents to minimum movement speed. It also has the utility of reducing health regen, making it very valuable against tanks. Also consider picking up to further reduce your target’s regeneration.
- evasion heroes, since she generally benefits accuracy from Marksmanship. provides a considerable damage boost. However, it provides no defensive bonuses, thus making Drow Ranger into even more of a glass cannon. Besides, Drow Ranger does not need to rely on it as a counter against
- provides Drow Ranger with a critical strike chance, which synergizes well with the attack speed and damage she gets from her abilities, maximizing her damage output.
|Roles:||Carry Disabler Pusher|
|Playstyle:||Dwelling deep within the forest, few have ever caught glimpse of the solitary and impossibly beautiful Drow Ranger. Her presence was known only from the chill of Frost Arrows, driving deep into her enemies' hearts. Named and raised by the sympathetic Drow, Traxex draws on her heritage to send forth a powerful Gust, silencing and repulsing assailants who venture too close. Her expertise allows her to Multishot, launching a rapid salvo of arrows at multiple targets. Honing her skill to peerless precision, the Drow Ranger's legendary Marksmanship only improves with each passing skirmish.|
- Traxex's original design was slightly different from the one now; aside from the same hood, her white hair was not present, and her eyes were completely white. Her outfit was also slightly more revealing. This was changed with her March 2019 reskin.
- From her transition to Dota 2, the name of her aura changed from "Trueshot Aura" to "Precision Aura".
- Drow Ranger's response "I quiver with anticipation." references a line in The Rocky Horror Picture Show "I see you shiver with anticipation."