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− | '''Davion''', the '''Dragon Knight''', is a durable [[melee]] [[strength]] [[hero]] with a relatively straightforward and yet versatile skill set. He has both an area-of-effect nuke and a |
+ | '''Davion''', the '''Dragon Knight''', is a durable [[melee]] [[strength]] [[hero]] with a relatively straightforward and yet versatile skill set. He has both an area-of-effect nuke and a lengthy single-target stun, giving him excellent farming and ganking capabilities. Though he has no real escape ability, his [[#Dragon Blood|Dragon Blood]] provides him a hefty amount of armor and regen, making him capable of withstanding strong physical hits and recovering quickly. He is still very vulnerable in the early game, however, and needs to farm and stay alive in order to be effective in later stages. If he has enough levels and farm, Dragon Knight is very formidable in the late game due to his strong [[ultimate]], [[#Elder Dragon Form|Elder Dragon Form]], which transforms him into a legendary dragon with a ranged attack, capable of eliminating multiple enemies at once. |
== Bio == |
== Bio == |
Revision as of 09:17, 12 June 2021
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Davion, the Dragon Knight, is a durable melee strength hero with a relatively straightforward and yet versatile skill set. He has both an area-of-effect nuke and a lengthy single-target stun, giving him excellent farming and ganking capabilities. Though he has no real escape ability, his Dragon Blood provides him a hefty amount of armor and regen, making him capable of withstanding strong physical hits and recovering quickly. He is still very vulnerable in the early game, however, and needs to farm and stay alive in order to be effective in later stages. If he has enough levels and farm, Dragon Knight is very formidable in the late game due to his strong ultimate, Elder Dragon Form, which transforms him into a legendary dragon with a ranged attack, capable of eliminating multiple enemies at once.
Bio
Seeing no honor to be gained in dragon-murder, Knight Davion prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that Davion might honor him with death in combat. Davion agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon pierced Davion's throat with a talon. As their blood mingled, Slyrak sent his power out along the Blood Route, sending all its strength and centuries of wisdom to the knight. The dragon's death sealed their bond and Dragon Knight was born. The ancient power slumbers in the Dragon Knight Davion, waking when he calls it. Or perhaps it is the Dragon that calls the Knight…
Abilities
- Breathe Fire travels at a speed of 1050.
- With the travel distance and end radius, Breathe Fire can hit units up to 1000 range away.
- The complete area is shaped like a cone.
- Reduces hit targets' total attack damage, including raw damage bonuses.
- Breathe Fire first applies the damage, then the debuff.
- Has a cast backswing of 0.53 seconds while in Elder Dragon Form.
- In human form, Dragon Tail does not rely on a projectile and can therefore not be disjointed.
- Dragon Tail first applies the damage, then the debuff.
- While in Elder Dragon Form, Dragon Tail has a cast range of 150.00114285714 and uses a projectile, instead of being instant.
- The projectile travels at a speed of 1600.
- The level 25 talent adds a 400 radius to this ability while in Elder Dragon Form. The ability still must be centered over a unit.
- Causes the launched projectile to apply its effects within the area, instead of only to the targeted unit.
- Can hit invisible units and units inside the Fog of War.
Passive
Self
- Can regenerate up to 240/480/720/960 ( 960/1200/1440/1680) health in one minute.
- Requires Aghanim's Shard to be unlocked.
- Deals 40 damage in 0.5-second intervals, immediately upon cast, resulting in 21 damage instances.
- Can deal up to 840 damage to a single unit (before reductions).
- Multiple instances of Fireball on the same area stack, with each cast dealing damage to units within range.
- While in Elder Dragon Form, Fireball has a cast range of Expression error: Missing operand for +..
LEVEL 1 Green Dragon - Corrosive Breath: attacks deal 20 poison damage per second for 5 seconds. Works on structures.
LEVEL 2 Red Dragon - Splash Attack: attacks damage all enemy units in a 350 radius for 0%/75%/75%/115%, with Corrosive Breath added to the targets.
LEVEL 3 Blue Dragon - Frost Breath: slows movement speed by 40% and attack speed by 40 of enemy units in Splash Attack range for 3 seconds, with Corrosive Breath added to the targets.
- Increases Dragon Knight's movement speed to 340 and attack range to 500 ( 650) ( and magic resistance to 55%).
- Also gives Dragon Knight ranged attack properties. His attack projectiles travel at a speed of 900.
- Level 1 transforms him into a Green Dragon, level 2 into a Red Dragon, and level 3 into a Blue Dragon ( and level 4 into a Black Dragon).
- Elder Dragon Form is fully canceled on death. The Dragon Form buff is hidden, only the 3 attack modifier buffs are displayed.
- Successive casts of Elder Dragon Form refresh the duration and update the form, adapting to the current level of the ability.
- While in Elder Dragon Form, Dragon Knight gains the following attack modifiers through undispellable buffs:
- Corrosive Breath: (Available for Level 1 and higher levels of Elder Dragon Form)
- Places a Corrosive Breath debuff, which deals magical damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 5 instances.
- When on level 2 or higher, the debuff is applied to all enemies within the splash radius.
- Can deal up to 100 ( 150) damage to a unit (before reductions).
- Does not work against wards, works against allied units.
- Corrosive Breath fully affects buildings, meaning it can also be used to deny allied towers. However, buildings are only debuffed when directly attacked.
- Successive hits do not stack, but refresh the duration.
- The attacks first apply the debuff, then their own attack damage. However, on secondary targets, it first applies the splash damage, then the debuff.
- When an attack misses or is disjointed, the debuff is not applied within the radius.
- Splash Attack: (Available for Level 2 and higher levels of Elder Dragon Form)
- When an attack misses or is disjointed, no splash damage is dealt.
- The splash damage is physical damage, and is affected by Damage Block.
- Does not work against wards or buildings.
- Frost Breath: (Available for Level 3 and higher levels of Elder Dragon Form)
- Does not work against wards, buildings, or allied units.
- Successive hits do not stack, but refresh the duration.
- The attacks first apply the debuff, then their own attack damage. The splash damage is applied after the debuff as well.
- When an attack misses or is disjointed, the slow is not applied within the radius.
- With Aghanim's Scepter, Elder Dragon Form automatically increases its level by 1, granting Black Dragon form. The ability can still only be leveled 3 times.
- Grants Black Dragon unobstructed movement, allowing him to path over impassable terrain, units, buildings, and trees.
- However, it does not grant him phased movement meaning other units cannot pass through him.
- The black dragon form is 30% larger than the other forms.
Talents
Hero Talents | ||
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+400 AoE Dragon Tail During Elder Dragon Form | 25 | +12 Dragon Blood HP Regen/Armor |
+85% Breathe Fire Damage/Cast Range in Dragon Form | 20 | +150 Elder Dragon Form Attack Range |
+300 Health | 15 | +0.4s Dragon Tail Stun |
30% Breathe Fire Damage Reduction | 10 | +15 Damage |
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
- The health talent increases the max health capacity and keeps the current health percentage.
Recent Changes
- Elder Dragon Form
- Illusions no longer apply dragon's on-hit effects if they have reverted back to melee form
- Reduced Corrosive Breath debuff duration from 5s to 3s
Talents
Level 15 Talent Health decreased from +400 to +300- Elder Dragon Form
- Reduced Frost Breath Movement Slow from 0/0/40/60% to 0/0/30/45%.
- Reduced Frost Breath Attack Slow from 0/0/40/60 to 0/0/30/45.
- Reduced Aghanim's Scepter Black Dragon Magic Resistance bonus from 25% to 20%.
- Breathe Fire
- Now applies Corrosive Breath and/or Frost Breath based on the current level of Elder Dragon Form.
- No longer requires Elder Dragon Form to be active to apply the debuffs.
- UIncreased Elder Dragon Form Frost Breath slow radius from 300 to 350.
Recommended Items
Gameplay
As Sir Davion slew Slyrak in arranged combat, the Eldwurm's blood mingled with his own, sealing their essences together. He was no longer a dragon-slayer, but a Dragon Knight. The infusion of Dragon Blood caused his wounds to heal with inhuman speed, and granted him great new powers. While nowhere as grand as Slyrak, he found himself with the ability to Breathe Fire, immolating packs of foes at once. But when Davion took on his Elder Dragon Form, he became the Eldwurm itself, and upon his awestruck enemies he rained projectiles of acid, fire, and ice. | |
Roles: | Carry Pusher Durable Disabler Initiator Nuker |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- In DotA, Dragon Knight's fun name was Trogdor, a character that first appeared in episode 58 of the "Strong Bad e-mail" show on the website HomestarRunner.com.
- He also has an alternate name when he transforms with his ultimate in DotA, in which he is named "Arc Honist".
- In The Lab, a VR game by Valve, there are some Bendie soldiers who wield Dragon Knight's sword in the minigame Longshot, along with other Dota 2 weapons like Axe's war axe, Huskar's spear and Stout Shield.
Gallery
Alpha textures from 2011 as seen in the trailer
"Are We Heroes Yet?", featuring new shield designNew textures to avoid similarities between Dragon Knight and Silencer