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Revision as of 14:41, 1 July 2021
Changelogs
Version History
Version
Description
- Dragon Tail
- Increased damage from 50/75/100/125 to 70/100/130/160.
- Reduced mana cost from 100 on each level to 70/80/90/100.
- Increased cooldown from 12/11/10/9 to 16/14/12/10.
- Aghanim's Shard upgrade:
- Fireball
- Is now always present, instead of only during Elder Dragon Form.
- Uses a cast range of 600 when used outside of Elder Dragon Form. [?]
- Fireball
- Talents:
- Level 10 left talent: +24% Breathe Fire attack damage reduction increased to +30%.
- Level 10 right talent changed: +2 mana regen ➜ +15 attack damage.
- Level 15 right talent changed: +25 attack damage ➜ +0.5s Dragon Tail stun duration.
- Level 20 right talent changed: 15% cooldown reduction ➜ +150 Elder Dragon Form attack range.
- Level 25 left talent changed: +1.6s Dragon Tail stun duration ➜ 375 AoE Dragon Tail during Elder Dragon Form.
- Level 25 right talent changed: 1.8x Dragon Blood health regen/armor ➜ +12 Dragon Blood health regen/armor.
- Aghanim's Shard upgrade:
- Reduced Fireball mana cost from 150 to 100.
- Reduced Breathe Fire mana cost from 100/110/120/130 to 90/100/110/120.
- Increased Dragon Tail damage from 25/50/75/100 to 50/75/100/125.
- Increased Elder Dragon Form Splash Attack radius from 300 to 350.
- Added Aghanim's Shard upgrade for Dragon Knight:
- Adds the Fireball ability to Elder Dragon Form.
- Fireball
- Ignites an area, dealing damage per seconds to enemies standing within it for some time.
- Cast time: 0.2
- Cast range: 1400
- Radius: 450
- Damage per second: 80
- Duration: 10
- Mana cost: 150
- Cooldown: 20
- Notes: Only available during Elder Dragon Form. Deals damage in 0.5 second intervals.
- Talents:
- Level 15 left talent: +350 health increased to +400.
- Talents:
- Level 10 right talent: +2.5 mana regeneration reduced to +2.
- Level 15 left talent: +325 health increased to +350.
- Talents:
- Level 10 left talent: +30% Breathe Fire attack damage reduction reduced to +24%.
- Level 10 right talent: +3 mana regeneration reduced to +2.5.
- Level 15 left talent: +400 health reduced to +325.
- Level 15 right talent: +30 attack damage reduced to +25.
- Level 20 left talent: +25 strength reduced to +20.
- Level 20 right talent: 20% cooldown reduction reduced to 15%.
- Level 25 left talent: +2s Dragon Tail stun duration reduced to +1.6s.
- Level 25 right talent: 2x Dragon Blood health regen/armor reduced to 1.8x.
- Reduced strength gain from 3.6 to 3.4.
- Aghanim's Scepter upgrade:
- Reduced Black Dragon attack range from 450 to 350. [?]
- Increased base movement speed from 305 to 310.
- Increased base movement speed from 295 to 305.
- Reduced Elder Dragon Form movement speed bonus from 30 to 25.
- Aghanim's Scepter upgrade:
- Black Dragon now has unobstructed movement.
- Talents:
- Level 20 right talent changed: +210 gold per minute ➜ 20% cooldown reduction.
- Aghanim's Scepter upgrade:
- Increased Black Dragon magic resistance bonus from 30% to 40%.
- Talents:
- Level 20 right talent: +180 gold per minute increased to +210.
- Increased base intelligence from 15 to 18.
- Talents:
- Level 10 left talent: +25% Breathe Fire attack damage reduction increased to to +30%.
- Level 15 left talent: +350 health increased to +400.
- Added Aghanim's Scepter upgrade for Dragon Knight:
- Elder Dragon Form
- Level 1 now transforms into the Red Dragon. [?]
- Level 2 now transforms into the Blue Dragon. [?]
- Level 3 now transforms into the new Black Dragon.
- The Black Dragon gains 450 attack range and 30% magic resistance, and is 30% larger than the other dragons. While in this form, the 3 attack modifiers are enhanced:
- Corrosive Breath deals 30 damage per second in Black Dragon form, instead of 20.
- Splash Attack deals 115% splash damage in Black Dragon form, instead of 75%.
- Frost Breath slows movement/attack speed by 60%/60 in Black Dragon form, instead of 40%/40.
- Elder Dragon Form
- Elder Dragon Form Frost Breath
- Increased movement speed slow from 30% to 40%.
- Increased attack speed slow from 30 to 40.
- Talents:
- Level 10 left talent: +20% Breathe Fire attack damage reduction increased to to +25%.
- Level 15 left talent: +300 health increased to +350.
- Level 20 right talent: +150 gold per minute increased to +180.
- Level 25 left talent: +1.75s Dragon Tail stun duration increased to +2s.
- Increased strength gain from 3.1 to 3.6.
- Increased movement speed from 285 to 295.
- Increased Dragon Blood health regen bonus from 4/7/10/13 to 4/8/12/16.
- Fixed Elder Dragon Form Frost Breath attack speed slow still being 20, instead of 30. [?]
- Talents:
- Level 20 left talent changed: 2x Dragon Blood health regen/armor ➜ +25 strength.
- Level 25 right talent changed: +40 strength ➜ 2x Dragon Blood health regen/armor.
- Increased movement speed from 280 to 285.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Increased Dragon Blood health regen bonus from 4/6/8/10 to 4/7/10/13.
- Elder Dragon Form
- Corrosive Breath no longer pierces spell immunity.
- Splash Attack
- No longer applies 50% of the splash damage on missed attacks.
- No longer deals 100% damage in a 150 radius.
- No longer deals 50% damage in a 300 radius.
- Increased 75% damage radius from 225 to 300.
- Frost Breath no longer pierces spell immunity.
- Talents:
- Level 10 right talent: +2 mana regen increased to +3.
- Talents:
- Level 15 right talent: +35 attack damage reduced to +30.
- Reduced movement speed from 285 to 280.
- Increased Elder Dragon Form movement speed bonus from 25 to 30.
- Reduced base armor from 1 to 0.
- Reduced movement speed from 290 to 285.
- Reduced agility gain from 2.2 to 2.
- Talents:
- Level 10 left talent changed: +30 attack speed ➜ +20% Breathe Fire attack damage reduction.
- Talents:
- Level 15 right talent changed: +40% experience gain ➜ +35 attack damage.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Rescaled Dragon Blood health regeneration bonus from 3/6/9/12 to 4/6/8/10.
- Breathe Fire
- Now reduces total attack damage, instead of just base attack damage and damage gained from primary attributes.
- Reduced attack damage reduction from 35% to 25%.
- Increased cast time from 0 to 0.2.
- UIncreased cast range from 500 to 600.
- Increased travel distance from 650 to 750.
- Reworked talents:
- Old:
- Level 10: +30 attack speed or +10 strength
- Level 15: +40 attack damage or +40% experience gain
- Level 20: +300 health or +120 gold per minute
- Level 25: 2x Dragon Blood health regen/armor or +75 movement speed
- New:
- Level 10: +30 attack speed or +2 mana regen
- Level 15: +300 health or +40% experience gain
- Level 20: 2x Dragon Blood health regen/armor or +150 gold per minute
- Level 25: +1.75s Dragon Tail stun duration or +40 strength
- Increased strength gain from 2.8 to 3.1.
- Reduced base health regeneration from 0.25 to 0.
- Increased Elder Dragon Form Frost Breath attack speed slow from 20 to 30. [?]
- Talents:
- Level 10 right talent: +9 strength increased to +10.
- Level 10 left talent: +25 attack speed increased to +30.
- Level 15 right talent: +35% experience gain increased to +40%.
- Talents:
- Level 10 right talent: +7 strength increased to +9.
- Level 10 left talent: +20 attack speed increased to +25.
- Level 25 right talent: +60 movement speed increased to +75.
- Talents:
- Level 10 right talent: +6 strength increased to +7.
- Level 15 right talent: +25% experience gain increased to +35%.
- Level 25 right talent: +50 movement speed increased to +60.
- Dragon Tail now uses a projectile traveling at 1600 speed while in dragon form, instead of being instant.
- Elder Dragon Form Corrosive Breath now affects every enemy within the 300 splash radius of Splash Attack.
- Added talents:
- Level 10: +20 attack speed or +6 strength
- Level 15: +40 attack damage or +25% experience gain
- Level 20: +300 health or +120 gold per minute
- Level 25: 2x Dragon Blood health regen/armor or +50 movement speed
- Increased base attack damage from 27-33 to 31-37.
- Increased attack range from 128 to 150.
- Breathe Fire
- Increased attack damage reduction from 20%/25%/30%/35% to 35% on each level.
- Rescaled cooldown from 12 on each level to 14/13/12/11.
- Reduced Elder Dragon Form attack range bonus from 372 to 350. [?]
- Increased Dragon Blood health regeneration bonus from 2/3/4/5 to 3/6/9/12.
- Increased Elder Dragon Form Frost Breath slow radius from 250 to 300.
- Increased Breathe Fire damage reduction duration from 8 to 11.
- Breathe Fire now reduces hit enemies' attack damage by 20%/25%/30%/35% for 8 seconds.
- Elder Dragon Form
- Corrosive Breath damage is now lethal.
- Increased Splash Attack high/medium/low damage radius rom 100/200/250 to 150/225/300.
- Elder Dragon Form Corrosive Breath now carries over to level 3 as well, instead of being only available on level 1 and 2.
- Rescaled Dragon Tail cooldown from 9 to 12/11/10/9.
- Elder Dragon Form Corrosive Breath now carries over to level 2 as well, instead of being only available on level 1.
- Reduced armor from 2 to 1.
- Increased Dragon Blood armor bonus from 2/4/6/8 to 3/6/9/12.
- Elder Dragon Form
- No longer grants 0/5/14 attack damage bonus.
- Splash Attack
- Level 2: Increased high/medium/low damage radius rom 75/150/250 to 100/200/250.
- Level 3: Increased small/medium/large radius damage from 100%/50%/25% to 100%/75%/50%.
- Level 3: Increased high/medium/low damage radius rom 50/150/225 to 100/200/250.
- Notes: No longer uses different values for different levels.
- Elder Dragon Form now increases Dragon Tail cast range by 350 while active.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Increased attack range from 125 to 128.
- Increased Breathe Fire damage from 75/150/225/300 to 90/170/240/300.
- Increased Dragon Blood health regeneration from 1/2/3/4 to 2/3/4/5.
- Rescaled Elder Dragon Form movement speed bonus from 10/35/60 to 25 on each level.
- Reduced Breathe Fire mana cost from 100/115/130/150 to 100/110/120/130.
- Elder Dragon Form
- Reduced attack point and backswing from 0.94/0.56 to 0.5/0.5. [?]
- Increased cooldown from 100 to 115.
- Elder Dragon Form
- Reduced mana cost from 100/150/200 to 50 on each level.
- Reduced cooldown from 135 to 100.
- Fixed Elder Dragon Form lasting 58 seconds, instead of 60. [?]
- Increased base armor from 1 to 2.
- Dragon Blood now also grants 2/4/6/8 armor.
- Elder Dragon Form
- Reduced mana cost from 175/225/300 to 100/150/200.
- Corrosive Breath
- Now affects buildings as well.
- Increased damage per second from 8 to 20.
- Fixed Dragon Knight being unable to level up his abilities while in Elder Dragon Form.
- Reduced Breathe Fire damage from 85/170/255/320 to 75/150/225/300.
- Elder Dragon Form
- Dragon Knight can no longer be Tossed while under the effect of Elder Dragon Form.
- No longer grants 100/200/0 health.
- No longer uses 1 second transformation time. [?]
- Breathe Fire no longer causes a small damage over time on units which were affected by Drunken Haze upon hit. [?]
- Fixed Dragon Blood having no hotkey (is now D).
- Reduced base strength from 21 to 19.
- Reduced movement speed from 300 to 290.
- Increased Elder Dragon Form movement speed bonus from 0/25/50 to 10/35/60.
- Dragon Tail
- Rescaled damage from 0/50/100/150 to 25/50/75/100.
- Reduced stun duration from 2.5/2.75/3.1/3.35 to 2.5/2.75/3/3.25.
- Increased strength gain from 1.7 to 2.8.
- Increased agility gain from 1.6 to 1.7.
- Reduced intelligence gain from 2.9 to 1.7
- Elder Dragon Form
- Removed Freezing Breath from level 3. [?]
- Reduced Frost Breath duration from 10 to 3.
- Replaced Roar with Dragon Blood.
- Old Roar
- Releases a bestial roar, directed at a particular enemy unit. The unit becomes intimidated, missing a portion of its attacks, and having a chance to get damage and stunned by Dragon Knight's attacks.
- Cast Range: 500.
- Enemy miss chance: 25%
- Damage/stun proc chance: 12%/24%/36%/48%
- Proc damage: 125
- Proc stun duration: 2
- Debuff Duration: 6
- New Dragon Blood
- The Dragon Knight has blood descended from dragons, and it grants him bonus health regeneration.
- Bonus health regeneration: 1/2/3/4
- Replaced Stoneform with Dragon Tail.
- Old Stoneform
- Dragon Knight enters into a defensive state and hardens his skin, making him resilient to physical damage. Reduces his attack damage and movement speed.
- Movement speed slow: 20%
- Attack damage reduction: 30%
- Armor bonus: 5/10/15/20
- Mana cost: 50
- Cooldown: 0
- Notes: Toggle ability.
- New Dragon Tail
- Dragon Knight bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.
- Damage: 0/50/150/200
- Stun Duration: 2.5/2.6/2.8/3
- Cast Range: 150
- Increased attack point and backswing from 0.325/0.675 to 0.5/0.5.
- Reduced cast point and backswing from 0.3/2.4 to 0/0.51.
- Replaced Dragon Blood with Roar.
- Old Dragon Blood
- The Dragon Knight has blood descended from dragons, and it grants him bonus hp regeneration and armor.
- Bonus health regeneration: 1/2/3/4
- Bonus armor: 1/2/3/4
- New Roar
- Releases a bestial roar, directed at a particular enemy unit. The unit becomes intimidated, missing a portion of its attacks, and having a chance to get damage and stunned by Dragon Knight's attacks.
- Cast Range: 500.
- Enemy miss chance: 25%
- Damage/stun proc chance: 12%/24%/36%/48%
- Proc damage: 125
- Proc stun duration: 2
- Debuff duration: 6
- Replaced Dragon Tail with Stoneform.
- Old Dragon Tail
- Dragon Knight bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.
- Damage: 0/50/150/200
- Stun Duration: 2.5/2.6/2.8/3
- Cast Range: 150
- New Stoneform
- Dragon Knight enters into a defensive state and hardens his skin, making him resilient to physical damage. Reduces his attack damage and movement speed.
- Movement speed slow: 20%
- Attack damage reduction: 30%
- Armor bonus: 5/10/15/20
- Mana cost: 50
- Cooldown: 0
- Notes: Toggle ability.
- Fixed Dragon Blood granting 100%/200%/300%/400% bonus health regeneration instead of 1/2/3/4.
- Replaced Immolation with Dragon Tail.
- Old Immolation
- Engulfs the Dragon Knight in flames causing damage to nearby enemy land units. Drains mana until deactivated.
- Damage radius: 160
- Damage per second: 12/24/36/48
- Debuff linger duration: 1
- Initial mana cost: 25
- Mana cost per second: 4
- Notes: Toggle ability. Automatically toggles itself off once mana goes below 10.
- New Dragon Tail
- Dragon Knight bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.
- Damage: 0/50/150/200
- Stun Duration: 2.5/2.6/2.8/3
- Cast Range: 150
- Replaced Dragon's Greed with Dragon Blood.
- Old Dragon's Greed
- The Dragon Knight has the greed of a dragon and extract extra gold from enemies that you kill, These bonuses are increased while in elder dragon form.
- Bonus gold: 3/6/9/12
- Bonus gold while in dragon form: 5/8/11/20
- New Dragon Blood
- The Dragon Knight has blood descended from dragons, and it grants him bonus health regeneration and armor.
- Bonus health regeneration: 1/2/3/4
- Bonus armor: 1/2/3/4
- Elder Dragon Form
- Added Freezing Breath to level 3.
- Attacks freeze buildings within a 100 radius, preventing them from attacking for 5 seconds.
- Added Freezing Breath to level 3.
- Reduced base mana regeneration from 0.02 to 0.01.
- Reduced base agility and gain from 18 + 1.75 to 17 + 1.7.
- Reduced intelligence gain from 1.8 to 1.7.
- Reduced base attack time from 1.59 to 1.7.
- Reduced Immolation mana cost per second from 5 to 4.
- Elder Dragon Form
- No longer reduces base attack time to 1.35/1.3/1.3.
- Reduced Corrosive Breath damage per second from 15 to 8.
- Reduced Breathe Fire damage from 90/180/270/360 to 85/170/255/320.
- Elder Dragon Form
- Corrosive Breath
- Increased damage per second from 5 to 15.
- Reduced duration from 8 to 5.
- Corrosive Breath
- Reduced Breathe Fire damage from 90/180/270/360 to 85/170/255/340.
- Immolation
- Increased damage per second from 10/20/30/40 to 12/24/36/48.
- Reduced mana drained per second from 7 to 5.
- Rescaled Dragon's Greed bonus gold while in Red Dragon form 7/10/13/20 to 5/8/10/12. [?]
- Elder Dragon Form
- Changed order of dragons from Blue Dragon/Green Dragon/Red Dragon to Green Dragon/Red Dragon/Blue Dragon
- No longer gains flying movement and flying vision on level 3.
- Reduced base attack time from 1.4/1.35/1.3 to 1.35/1.3/1.3.
- Reduced movement speed bonus from 15/25/50 to 0/25/50.
- Reduced health bonus from 100/200/300 to 100/200/0.
- Increased attack damage bonus from 15/25/35 to 25/30/35.
- Increased mana cost from 175 to 175/225/300.
- Increased cooldown from 75 to 135.
- Reduced duration 75 to 60.
- Added Corrosive Breath to level 1.
- Applies a debuff on attack that deals 5 damage per second for 8 seconds.
- Splash Attack
- Level 2: Increased small/medium/large radius damage from 100%/50%/25% to 100%/75%/50%.
- Level 2: Increased high/medium/low damage radius rom 47/140/215 to 75/150/250.
- Level 3 values are unchanged (100%/50%/25% damage in a 50/150/225 radius)
- Moved Frost Breath from level 1 to level 3.
- Increased base health from 100 to 150.
- Removed Aghanim's Scepter upgrade for Dragon Knight.
- No longer increases Elder Dragon Form duration to 120.
- Added Aghanim's Scepter upgrade for Dragon Knight:
- Increases Elder Dragon Form duration to 120.
- Increased strength gain from 2.75 to 2.8.
- Increased intelligence gain from 1.25 to 1.8.
- Increased base armor increased from 1 to 2.
- Elder Dragon Form no longer reduces base armor by 1.
- Replaced Dragonhide Armor with Immolation.
- Old Dragonhide Armor
- Armor made form the hides of dragons.
- Bonus armor: 1/3/4/6
- New Immolation
- Engulfs the Dragon Knight in flames causing damage to nearby enemy land units. Drains mana until deactivated.
- Damage radius: 160
- Damage per second: 10/20/30/40
- Debuff linger duration: 1
- Initial mana cost: 25
- Mana cost per second: 7
- Notes: Toggle ability. Automatically toggles itself off once mana goes below 10.
- Rescaled Dragonhide Armor bonus armor from 2/4/7/10 to 1/3/4/6.
- Reduced base attack damage from 32-38 to 27-33.
- Increased base armor from 0 to 1.
- Elder Dragon Form
- Rescaled Breathe Fire mana cost from 150 on each level to 100/115/130/150.
- Reduced Dragonhide Armor bonus armor from 2/5/8/12 to 2/4/7/10.
- Added a 4th level to all basic abilities.
- Breathe Fire
- Rescaled damage 90/180/270 to 90/180/270/360.
- Increased mana cost from 85 to 150.
- Increased cooldown from 15 to 12.
- Dragon's Greed
- Rescaled bonus gold from 3/6/9 to 3/6/9/12.
- Rescaled bonus gold while in Blue Dragon/Green Dragon form from 5/8/11 to 5/8/11/20.
- Rescaled bonus gold while in Red Dragon form from 7/10/13 to 7/10/13/20.
- Dragonhide Armor
- Rescaled bonus armor from 3/6/10 to 2/5/8/12.
- Elder Dragon Form
- Reduced health bonus from 100/400/450 to 100/200/300.
- Reduced base attack damage from 35/50/65 to 15/25/35.
- Reduced base attack time from 1.40/1.25/1.2 to 1.40/1.35/1.30
- Reduced attack range from 500/700/900 to 500
- Breathe Fire
- Reduced cast range from 600 to 500.
- Reduced travel distance from 600 to 500.
- Reduced final area radius from 250/300/350 to 250 on each level.
- Created.
Patch History
Patch
Description
- Updated default hero model and animations.
- Added attack speed activity modifier at 140 attack speed.
- Added attack range activity modifier at 0 for closest range and 90 for normal range.
- Added aggressive stance animations.
- Updated subtitles.
- Added new Fireball animations. [?]
- Update 2
- Updated default hero model.
- Updated Fireball cast particle effects.
- Typing
Davion
in the hero selection now highlights Dragon Knight.
- Increased shoulder slot poly budget from 1000/750 to 1600/1200.
- Fixed losing Elder Dragon Form level color after being hexed.
- Some particle effects support for
Aurora Weapon
has been added.
- Updated Arcane Rune responses.
- Update 9
- Added new sound effect to Elder Dragon Form's Dragon Tail projectile.
- Added Elder Dragon Form as officially supported workshop submissions.
- To function with animation layers and cloth, these need to use Valve's skeleton and animations.
- Fixed having slightly too large of an attack range during Elder Dragon Form.
- Reduced bonus from 372 to 350.
- Elder Dragon Form
- Fixed ability not refreshing and updating on recast.
- Fixed animation layers on custom Elder Dragon Form cosmetic attacks.
- Fixed Echo Shell incorrectly applying Dragon Tail effects through spell immunity.
- Fixed some Elder Dragon Form cosmetics having incorrect selection boxes.
- Update 2
- Fixed ability interactions between Breathe Fire and Aethereal Focus.
- Added Russian voiceover lines.
- Fixed unit selection boxes on custom Elder Dragon Form cosmetics.
- Elder Dragon Form
- Fixed transformation bug allowing Dragon Knight in Dragon Form to attack Roshan from outside of the pit.
- Splash Attack will now do half damage to nearby units if it misses the primary target.
- Fixed Dragon Blood's bonus armor not showing properly in the HUD.
- Updated ability icons.
- Fixed Dragon Blood armor bonus not carrying over to illusions. [?]
- Fixed Elder Dragon Form Frost Breath getting dispelled when target initially becomes spell immune.
- Fixed Breathe Fire ability wave speed issues.
- Breathe Fire
- Fixed sometimes missing at very close range in Elder Dragon Form.
- Fixed ability travel time being too slow.
- Fixed Elder Dragon Form not splashing on siege units.
- UAdded victory animations.
- UAdded teleport start and end animations.
- UAdded spawn animations.
- Fixed very minor inaccuracy on Elder Dragon Form attack range.
- UAdded injured attack animations and injured idle animations.
- UUpdated Dragon Knight's texture to be more orange.
- Elder Dragon Form
- Fixed Corrosive Breath and Frost Breath working with Dragon Form illusions.
- Plays a range-enabled effect when Dragon Tail is cast while in Dragon Form.
- Fixed Elder Dragon Form Frost Breath slowing units while Doomed.
- Fixed Breathe Fire unit targeting behavior being bugged.
- Fixed Dragon Tail ignoring Linken's Sphere.
- Added more movement lines.
- Fixed Legacy Keys.
- Fixed Elder Dragon Form attack properties getting lost when he is dispelled or affected by Repel.
- Added to Captain's Mode.
- Cleaned up some effects.
- Updated run and idle animations.
- Fixed Breathe Fire not working on siege units.
- Fixed Elder Dragon Form Corrosive Breath damage being lethal.
- Added Dragon Knight.
- Illusions now copy the state of the morphed hero (i.e. Elder Dragon Form).
- Fixed Elder Dragon Form from being dispellable.
- Fixed ability interactions between Elder Dragon Form and Hex sources, not changing Dragon Knight to the new Hex model.