Changelogs
Version History[]
Version
Description
- Elder Dragon Form
- Illusions no longer apply dragon's on-hit effects if they have reverted back to melee form
- Reduced Corrosive Breath debuff duration from 5s to 3s
Talents
Level 15 Talent Health decreased from +400 to +300- Elder Dragon Form
- Reduced Frost Breath Movement Slow from 0/0/40/60% to 0/0/30/45%.
- Reduced Frost Breath Attack Slow from 0/0/40/60 to 0/0/30/45.
- Reduced Aghanim's Scepter Black Dragon Magic Resistance bonus from 25% to 20%.
- Breathe Fire
- Now applies Corrosive Breath and/or Frost Breath based on the current level of Elder Dragon Form.
- No longer requires Elder Dragon Form to be active to apply the debuffs.
- UIncreased Elder Dragon Form Frost Breath slow radius from 300 to 350.
- Elder Dragon Form
- Increased Dragon Tail cast range from 400 to 450.
- Increased movement speed bonus from 25/30/35 to 30/35/40.
- Increased Corrosive Breath damage per second from 20 to 25.
- Aghanim's Scepter upgrade:
- Black Dragon
- Increased movement speed bonus from 35 to 45.
- Increased Corrosive Breath damage per second from 30 to 35.
- Black Dragon
- Talents:
- LVL 20+75% Breathe Fire damage/cast range in Elder Dragon Form increased to 85%.
- Increased base movement speed from 310 to 315.
- Reduced base attack time from 1.7 to 1.6.
- Increased strength gain from 3.4 to 3.6.
- Reduced base health from 200 to 120.
- Reduced Dragon Tail stun duration from 2.25/2.5/2.75/3 to 1.8/2/2.2/2.4.
- Elder Dragon Form
- Breathe Fire now applies Corrosive Breath and/or Frost Breath based on the current level while active.
- Talents:
- LVL 15+0.5s Dragon Tail stun duration reduced to +0.4s.LVL 20+175 Elder Dragon Form attack range reduced to +150.
- Reduced Elder Dragon Form from 105 to 100.
- Aghanim's Scepter upgrade:
- No longer reduces Elder Dragon Form by 5.
- Aghanim's Shard upgrade:
- Reduced Fireball mana cost from 100 to 80.
- Increased base attack damage from 32‒38 to 34‒40.
- Reduced Elder Dragon Form cooldown from 115/110/105 to 105 on each level.
- Aghanim's Scepter upgrade:
- UReduces Elder Dragon Form cooldown by 5.
- Dragon Blood
- Increased health regeneration bonus from 3/6/9/12 to 4/7/10/13.
- Increased armor bonus from 3/6/9/12 to 4/7/10/13.
- Breathe Fire
- Increased attack damage reduction from 25% to 30%.
- Reduced mana cost from 90/100/110/120 to 90/95/100/105.
- Increased Elder Dragon Form movement speed bonus from 25 on each level to 25/30/35.
- Aghanim's Scepter upgrade:
- UIncreased Black Dragon movement speed bonus from 25 to 35.
- Talents:
- LVL 20
- Reduced base agility from to 19 to 16.
- Aghanim's Shard upgrade:
- Fireball
- Reduced radius from 450 to 350.
- Reduced duration from 10 to 8.
- Fireball
- Aghanim's Shard upgrade:
- Reduced Fireball damage per second from 80 to 75.
- Rescaled Breathe Fire damage from 90/170/240/300 to 80/160/240/320.
- Aghanim's Shard upgrade:
- Increased Fireball damage per second from 65 to 80.
- Talents:
- LVL 20+150 Elder Dragon Form attack range increased to +175.LVL 25375 AoE Dragon Tail during Elder Dragon Form increased to 400.
- Increased base attack damage from 31‒37 to 32‒38.
- Reduced Elder Dragon Form cooldown from 115 on each level to 115/110/105.
- Aghanim's Scepter upgrade:
- Elder Dragon Form
- Reduced cooldown from 115 to 100.
- Increased Black Dragon magic resistance bonus from 20% to 25%.
- Elder Dragon Form
- Aghanim's Shard upgrade:
- Increased Fireball damage per second from 60 to 65.
- Increased base health regeneration from 0 to 0.25.
- Reduced Dragon Tail stun duration from 2.5/2.75/3/3.25 to 2.25/2.5/2.75/3.
- Reduced Dragon Blood health regeneration bonus from 4/8/12/16 to 3/6/9/12.
- Aghanim's Scepter upgrade:
- Black Dragon
- Reduced magic resistance bonus from 40% to 20%.
- Reduced Splash Attack damage bonus from 115% to 100%.
- Black Dragon
- Aghanim's Shard upgrade:
- Dragon Tail
- Increased damage from 50/75/100/125 to 70/100/130/160.
- Reduced mana cost from 100 on each level to 70/80/90/100.
- Increased cooldown from 12/11/10/9 to 16/14/12/10.
- Aghanim's Shard upgrade:
- Fireball
- The granted ability is now always present, taking the fourth ability slot, instead of only available during Elder Dragon Form.
- Has a 600-cast range when used while Elder Dragon Form is not active. [?]
- Fireball
- AddedAttribute Bonus.
- Talents:
- LVL 10+24% Breathe Fire attack damage reduction increased to +30%.LVL 10+2 mana regeneration ➜ +15 attack damage.LVL 15+25 attack damage ➜ +0.5s Dragon Tail stun duration.LVL 2015% cooldown reduction ➜ +150 Elder Dragon Form attack range.LVL 25LVL 25
- Aghanim's Shard upgrade:
- Reduced Fireball mana cost from 150 to 100.
- Reduced Breathe Fire mana cost from 100/110/120/130 to 90/100/110/120.
- Increased Dragon Tail damage from 25/50/75/100 to 50/75/100/125.
- Increased Elder Dragon Form Splash Attack radius from 300 to 350.
- AddedAghanim's Shard upgrade for Dragon Knight:
- Adds the Fireball ability to Elder Dragon Form.
- Fireball
- Ignites an area, dealing damage per second to enemies standing within it for some time.
- Cast time: 0.2
- Cast range: 1400
- Radius: 450
- Damage per second: 80
- Duration: 10
- Mana cost: 150
- Cooldown: 20
- Notes: Only available during Elder Dragon Form. Deals damage in 0.5-second intervals.
- Talents:
- LVL 10+2.5 mana regeneration reduced to +2.LVL 15+325 health increased to +350.
- Talents:
- LVL 10+30% Breathe Fire attack damage reduction reduced to +24%.LVL 10+3 mana regeneration reduced to +2.5.LVL 15+400 health reduced to +325.LVL 15+30 attack damage reduced to +25.LVL 20+25 strength reduced to +20.LVL 2020% cooldown reduction reduced to 15%.LVL 25+2s Dragon Tail stun duration reduced to +1.6s.LVL 252x Dragon Blood health regen/armor reduced to 1.8x.
- Reduced strength gain from 3.6 to 3.4.
- Aghanim's Scepter upgrade:
- Reduced Black Dragon attack range from 450 to 350. [?]
- Increased base movement speed from 305 to 310.
- Increased base movement speed from 295 to 305.
- Reduced Elder Dragon Form movement speed bonus from 30 to 25.
- Aghanim's Scepter upgrade:
- Black Dragon now has unobstructed movement. [?]
- Talents:
- LVL 20
- Aghanim's Scepter upgrade:
- Increased Black Dragon magic resistance bonus from 30% to 40%.
- Increased base intelligence from 15 to 18.
- Talents:
- LVL 10+25% Breathe Fire attack damage reduction increased to to +30%.LVL 15+350 health increased to +400.
- AddedAghanim's Scepter upgrade for Dragon Knight:
- Elder Dragon Form [?]
- Level 1 now transforms into the Red Dragon.
- Level 2 now transforms into the Blue Dragon. [?]
- Level 3 now transforms into the new Black Dragon.
- Grants 450 attack range and 30% magic resistance bonus, and is 30% larger than the other dragons. While in this form, the 3 attack modifiers are enhanced:
- Increases Corrosive Breath damage per second from 20 to 30.
- Increases Splash Attack splash damage from 75% to 115%.
- Frost Breath
- Increases movement speed slow from 40% to 60%.
- Increases attack speed slow from 40 to 60.
- Elder Dragon Form [?]
- Elder Dragon Form Frost Breath
- Increased movement speed slow from 30% to 40%.
- Increased attack speed slow from 30 to 40.
- Talents:
- LVL 10+20% Breathe Fire attack damage reduction increased to to +25%.LVL 15+300 health increased to +350.LVL 20+150 Gold per minute increased to +180.LVL 25+1.75s Dragon Tail stun duration increased to +2s.
- Increased strength gain from 3.1 to 3.6.
- Increased base movement speed from 285 to 295.
- Increased Dragon Blood health regeneration bonus from 4/7/10/13 to 4/8/12/16.
- Fixed Elder Dragon Form Frost Breath attack speed slow still being 20, instead of 30. [?]
- Talents:
- LVL 20LVL 20
- Increased base movement speed from 280 to 285.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Increased Dragon Blood health regen bonus from 4/6/8/10 to 4/7/10/13.
- Elder Dragon Form
- Corrosive Breath no longer pierces spell immunity.
- Splash Attack
- No longer applies 50% of the splash damage on missed attacks.
- No longer deals 100% damage in a 150 radius.
- No longer deals 50% damage in a 300 radius.
- Increased 75% damage radius from 225 to 300.
- Frost Breath no longer pierces spell immunity.
- Talents:
- LVL 10+2 mana regeneration increased to +3.
- Talents:
- LVL 15+35 attack damage reduced to +30..
- Reduced base movement speed from 285 to 280.
- Increased Elder Dragon Form movement speed bonus from 25 to 30.
- Reduced base armor from 1 to 0.
- Reduced base movement speed from 290 to 285.
- Reduced agility gain from 2.2 to 2.
- Talents:
- LVL 10+30 attack speed ➜ +20% Breathe Fire attack damage reduction.
- Talents:
- LVL 15+40% experience gain ➜ +35 attack damage.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Rescaled Dragon Blood health regeneration bonus from 3/6/9/12 to 4/6/8/10.
- Breathe Fire
- Now reduces total attack damage, instead of just base attack damage and damage gained from primary attributes.
- Reduced attack damage reduction from 35% to 25%.
- Increased cast time from 0 to 0.2.
- UIncreased cast range from 500 to 600.
- Increased travel distance from 650 to 750.
- Talents:
- LVL 10LVL 15+40 attack damage ➜ +300 health.LVL 20+300 health ➜ 2x Dragon Blood health regeneration/armor.LVL 20+120 Gold per minute increased to +150.LVL 25LVL 25+75 movement speed ➜ +40 strength.
- Increased strength gain from 2.8 to 3.1.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Increased Elder Dragon Form Frost Breath attack speed slow from 20 to 30. [?]
- Talents:
- LVL 10+25 attack speed increased to +30.LVL 10+9 strength increased to +10.LVL 15+35% experience gain increased to +40%.
- Talents:
- LVL 10+20 attack speed increased to +25.LVL 10+7 strength increased to +9.LVL 25+60 movement speed increased to +75.
- Talents:
- LVL 10+6 strength increased to +7.LVL 15+25% experience gain increased to +35%.LVL 25+50 movement speed increased to +60.
- Dragon Tail now uses a projectile traveling at 1600 speed while in Dragon Form, instead of being instant.
- Elder Dragon Form Corrosive Breath now affects every enemy within the 300 splash radius of Splash Attack.
- RemovedAttribute Bonus.
- addedTalents:
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Increased base attack damage from 27‒33 to 31‒37.
- Increased attack range from 128 to 150.
- Breathe Fire
- Increased attack damage reduction from 20%/25%/30%/35% to 35% on each level.
- Rescaled cooldown from 12 on each level to 14/13/12/11.
- Reduced Elder Dragon Form attack range bonus from 372 to 350. [?]
- Increased base health from 150 to 180.
- Increased Dragon Blood health regeneration bonus from 2/3/4/5 to 3/6/9/12.
- Increased Elder Dragon Form Frost Breath slow radius from 250 to 300.
- Increased Breathe Fire damage reduction duration from 8 to 11.
- Breathe Fire now reduces hit enemies' attack damage by 20%/25%/30%/35% for 8 seconds.
- Elder Dragon Form
- Corrosive Breath damage is now lethal.
- Increased Splash Attack high/medium/low damage radius from 100/200/250 to 150/225/300.
- Elder Dragon Form Corrosive Breath now carries over to level 3 as well, instead of being only available on level 1 and 2.
- Rescaled Dragon Tail cooldown from 9 on each level to 12/11/10/9.
- Fixed ability interactions between Bloodrage and Elder Dragon Form.
- Elder Dragon Form Corrosive Breath now carries over to level 2 as well, instead of being only available on level 1.
- Reduced base armor from 2 to 1.
- Increased Dragon Blood armor bonus from 2/4/6/8 to 3/6/9/12.
- Elder Dragon Form
- No longer grants 0/5/14 attack damage bonus.
- Splash Attack
- Level 2: Increased high/medium/low damage radius from 75/150/250 to 100/200/250.
- Level 3: Increased small/medium/large radius damage from 100%/50%/25% to 100%/75%/50%.
- Level 3: Increased high/medium/low damage radius from 50/150/225 to 100/200/250.
- Notes: No longer uses different values for different levels.
- Elder Dragon Form now increases Dragon Tail cast range by 350 while active.
- ChangedDragon Knight hull type from
DOTA_HULL_SIZE_HERO_SMALL
toDOTA_HULL_SIZE_HERO
. [?]- Increased collision size from 18 to 27.
- Increased bound radius from 12 to 24.
- Fixed hero vision range interactions with Reincarnation.
- ChangedDragon Knight hull type from
DOTA_HULL_SIZE_HERO
toDOTA_HULL_SIZE_HERO_SMALL
.- Reduced collision size from 27 to 18.
- Reduced bound radius from 24 to 12.
- Increased attack range from 125 to 128.
- Increased Breathe Fire damage from 75/150/225/300 to 90/170/240/300.
- Increased Dragon Blood health regeneration bonus from 1/2/3/4 to 2/3/4/5.
- Fixed various abilities, including item abilities, malfunctioning during transformation abilities (e.g. Elder Dragon Form).
- Addednew Bound Radius mechanic. [?]
- Dragon Knight has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Dragon Knight has the
- Fixed ability interactions between Essence Shift with enemy transformation abilities (e.g. Elder Dragon Form).
- Fixed ability interactions between Cyclone and transformation abilities (e.g. Elder Dragon Form).
- Rescaled Elder Dragon Form movement speed bonus from 10/35/60 to 25 on each level.
- Reduced Breathe Fire mana cost from 100/115/130/150 to 100/110/120/130.
- Elder Dragon Form
- Reduced attack point from 0.94 to 0.5.
- Reduced attack backswing from 0.56 to 0.5.
- Increased cooldown from 100 to 115.
- Elder Dragon Form
- Reduced mana cost from 100/150/200 to 50 on each level.
- Reduced cooldown from 135 to 100.
- Fixed Elder Dragon Form lasting 58 seconds, instead of 60. [?]
- Fixed Dragon Knight losing his name when respawning.
- Updated Elder Dragon Form ability tooltips.
- Elder Dragon Form
- Fixed ability interactions with Shallow Grave.
- Fixed an issue with Blue Dragon attacking Gem of True Sight.
- Updated hero description.
- Increased base armor from 1 to 2.
- Dragon Blood now also grants 2/4/6/8 armor bonus.
- Elder Dragon Form
- Reduced mana cost from 175/225/300 to 100/150/200.
- Corrosive Breath
- Now affects buildings as well.
- Increased damage per second from 8 to 20.
- Fixed Dragon Knight being unable to level up abilities while in Elder Dragon Form.
- Reduced Breathe Fire damage from 85/170/255/320 to 75/150/225/300.
- Elder Dragon Form
- Dragon Knight can no longer be Tossed while under the effect of Elder Dragon Form.
- No longer grants 100/200/0 health.
- No longer uses 1 second transformation time. [?]
- Breathe Fire no longer causes a small damage over time on units that were affected by Drunken Haze upon hit. [?]
- AddedD as Hotkey for Dragon Blood.
- Reduced base strength from 21 to 19.
- Reduced base movement speed from 300 to 290.
- Increased Elder Dragon Form movement speed bonus from 0/25/50 to 10/35/60.
- Dragon Tail
- Rescaled damage from 0/50/100/150 to 25/50/75/100.
- Reduced stun duration from 2.5/2.75/3.1/3.35 to 2.5/2.75/3/3.25.
- Updated Dragon Blood ability tooltips.
- Increased strength gain from 1.7 to 2.8.
- Increased agility gain from 1.6 to 1.7.
- Reduced intelligence gain from 2.9 to 1.7
- Elder Dragon Form
- RemovedFreezing Breath from level 3. [?]
- Reduced Frost Breath duration from 10 to 3.
- ReplacedRoar with Dragon Blood.
- OldRoar
- Releases a bestial roar, directed at a particular enemy unit. The unit becomes intimidated, missing a portion of its attacks, and having a chance to get damage and stunned by Dragon Knight's attacks.
- Cast Range: 500.
- Enemy miss chance: 25%
- Damage/stun proc chance: 12%/24%/36%/48%
- Proc damage: 125
- Proc stun duration: 2
- Debuff Duration: 6
- NewDragon Blood
- The Dragon Knight has blood descended from dragons, and it grants him bonus health regeneration.
- Bonus health regeneration: 1/2/3/4
- Replaced Stoneform with Dragon Tail.
- OldStoneform
- Dragon Knight enters into a defensive state and hardens his skin, making him resilient to physical damage. Reduces his attack damage and movement speed.
- Movement speed slow: 20%
- Attack damage reduction: 30%
- Armor bonus: 5/10/15/20
- Mana cost: 50
- Cooldown: 0
- Notes: Toggle ability.
- NewDragon Tail
- Dragon Knight bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.
- Damage: 0/50/150/200
- Cast range: 150
- Stun duration: 2.5/2.6/2.8/3
- Increased attack point 0.325 to 0.5.
- Reduced attack backswing from 0.675 to 0.5.
- Reduced cast point from 0.3 to 0.
- Reduced cast backswing from 2.4 to 0.51.
- ReplacedDragon Blood with Roar.
- OldDragon Blood
- The Dragon Knight has blood descended from dragons, and it grants him bonus hp regeneration and armor.
- Bonus health regeneration: 1/2/3/4
- Bonus armor: 1/2/3/4
- NewRoar
- Releases a bestial roar, directed at a particular enemy unit. The unit becomes intimidated, missing a portion of its attacks, and having a chance to get damage and stunned by Dragon Knight's attacks.
- Cast Range: 500.
- Enemy miss chance: 25%
- Damage/stun proc chance: 12%/24%/36%/48%
- Proc damage: 125
- Proc stun duration: 2
- Debuff duration: 6
- ReplacedDragon Tail with Stoneform.
- OldDragon Tail
- Dragon Knight bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.
- Cast range: 150
- Damage: 0/50/150/200
- Stun duration: 2.5/2.6/2.8/3
- NewStoneform
- Dragon Knight enters into a defensive state and hardens his skin, making him resilient to physical damage. Reduces his attack damage and movement speed.
- Movement speed slow: 20%
- Attack damage reduction: 30%
- Armor bonus: 5/10/15/20
- Mana cost: 50
- Cooldown: 0
- Notes: Toggle ability.
- Fixed Dragon Blood granting 100%/200%/300%/400% bonus health regeneration instead of 1/2/3/4.
- ReplacedImmolation with Dragon Tail.
- OldImmolation
- Engulfs the Dragon Knight in flames causing damage to nearby enemy land units. Drains mana until deactivated.
- Damage radius: 160
- Damage per second: 12/24/36/48
- Debuff linger duration: 1
- Initial mana cost: 25
- Mana cost per second: 4
- Notes: Toggle ability. Automatically toggles itself off once mana goes below 10.
- NewDragon Tail
- Dragon Knight bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.
- Damage: 0/50/150/200
- Stun Duration: 2.5/2.6/2.8/3
- Cast Range: 150
- ReplacedDragon's Greed with Dragon Blood.
- OldDragon's Greed
- The Dragon Knight has the greed of a dragon and extract extra gold from enemies that you kill, These bonuses are increased while in elder dragon form.
- NewDragon Blood
- The Dragon Knight has blood descended from dragons, and it grants him bonus health regeneration and armor.
- Bonus health regeneration: 1/2/3/4
- Bonus armor: 1/2/3/4
- AddedFreezing Breath to level 3 Elder Dragon Form.
- Attacks stun buildings for 5 seconds within a 100 radius. [?]
- Reduced base mana regeneration from 0.02 to 0.01.
- Reduced base agility and gain from 18 + 1.75 to 17 + 1.7.
- Reduced intelligence gain from 1.8 to 1.7.
- Reduced base attack time from 1.59 to 1.7.
- Reduced Immolation mana cost per second from 5 to 4.
- Elder Dragon Form
- No longer reduces base attack time to 1.35/1.3/1.3.
- Reduced Corrosive Breath damage per second from 15 to 8.
- Reduced Breathe Fire damage from 90/180/270/360 to 85/170/255/320.
- Elder Dragon Form
- Corrosive Breath
- Increased damage per second from 5 to 15.
- Reduced duration from 8 to 5.
- Corrosive Breath
- Reduced Breathe Fire damage from 90/180/270/360 to 85/170/255/340.
- Immolation
- Increased damage per second from 10/20/30/40 to 12/24/36/48.
- Reduced mana drained per second from 7 to 5.
- Rescaled Dragon's Greed bonus gold while in Red Dragon form 7/10/13/20 to 5/8/10/12 . [?]
- Elder Dragon Form
- Changedorder of dragons from Blue Dragon / Green Dragon / Red Dragon to Green Dragon / Red Dragon / Blue Dragon.
- No longer gains Flying Movement and Flying vision on Level 3.
- Reduced base attack time from 1.4/1.35/1.3 to 1.35/1.3/1.3.
- Reduced movement speed bonus from 15/25/50 to 0/25/50.
- Reduced health bonus from 100/200/300 to 100/200/0.
- Increased attack damage bonus from 15/25/35 to 25/30/35.
- Increased mana cost from 175 on each level to 175/225/300.
- Increased cooldown from 75 to 135.
- Reduced duration 75 to 60.
- AddedCorrosive Breath to level 1.
- Applies a debuff on attack that deals 5 damage per second for 8 seconds.
- Splash Attack
- Level 2: Increased small/medium/large radius damage from 100%/50%/25% to 100%/75%/50%.
- Level 2: Increased high/medium/low damage radius rom 47/140/215 to 75/150/250.
- Level 3: Values are unchanged (100%/50%/25% damage in a 50/150/225 radius)
- MovedFrost Breath from Level 1 to Level 3.
- Increased base health from 100 to 150.
- RemovedAghanim's Scepter upgrade for Dragon Knight:
- No longer increases Elder Dragon Form duration to 120.
- AddedAghanim's Scepter upgrade for Dragon Knight:
- Increases Elder Dragon Form duration to 120.
- Increased strength gain from 2.75 to 2.8.
- Increased intelligence gain from 1.25 to 1.8.
- Increased base armor increased from 1 to 2.
- Elder Dragon Form no longer reduces base armor by 1.
- ReplacedDragonhide Armor with Immolation.
- OldDragonhide Armor
- Armor made form the hides of dragons.
- Bonus armor: 1/3/4/6
- NewImmolation
- Engulfs the Dragon Knight in flames causing damage to nearby enemy land units. Drains mana until deactivated.
- Damage radius: 160
- Damage per second: 10/20/30/40
- Debuff linger duration: 1
- Initial mana cost: 25
- Mana cost per second: 7
- Notes: Toggle ability. Automatically toggles itself off once mana goes below 10.
- Rescaled Dragonhide Armor armor bonus from 2/4/7/10 to 1/3/4/6.
- Reduced base attack damage from 32‒38 to 27‒33.
- Increased base armor from 0 to 1.
- Elder Dragon Form
- No longer grants 2 armor bonus.
- Now reduces base armor by 1.
- Rescaled Breathe Fire mana cost from 150 on each level to 100/115/130/150.
- Reduced Dragonhide Armor armor bonus from 2/5/8/12 to 2/4/7/10.
- Addeda 4th level to all basic abilities.
- Breathe Fire
- Rescaled damage 90/180/270 to 90/180/270/360.
- Increased mana cost from 85 to 150.
- Increased cooldown from 15 to 12.
- Dragon's Greed
- Rescaled bonus gold from 3/6/9 to 3/6/9/12 .
- Rescaled bonus gold while in Blue Dragon/Green Dragon form from 5/8/11 to 5/8/11/20 .
- Rescaled bonus gold while in Red Dragon form from 7/10/13 to 7/10/13/20 .
- Rescaled Dragonhide Armor armor bonus from 3/6/10 to 2/5/8/12.
- Elder Dragon Form
- Reduced health bonus from 100/400/450 to 100/200/300.
- Reduced base attack damage from 35/50/65 to 15/25/35.
- Reduced base attack time from 1.4/1.25/1.2 to 1.4/1.35/1.3
- Reduced attack range bonus from 372/572/772 to 372.
- Breathe Fire
- Reduced cast range from 600 to 500.
- Reduced travel distance from 600 to 500.
- Reduced end radius from 250/300/350 to 250 on each level.
- Created
Patch History[]
Patch
Description
- Increased versus scale from 0.79 to 0.84.
- Typing
Dragon's Blood
in the hero selection now highlights Dragon Knight. - Addednew Adjectives attributes. [?]
- Dragon Knight has the following values: Fiery
1
, Red1
, Legs2
and Nose1
.
- Dragon Knight has the following values: Fiery
- Updated Splash Attack ability backend strings.
- Updated Corrosive Breath ability backend strings.
- Fixed the following modifiers not stacking with the Breathe Fire modifier:
- Fixed Black Dragon being able to phase through other units but not vice versa.
- Added Elder Dragon Form ability modifier icons:
- Elder Dragon Form
- Added ability modifiers.
- Updated ability tooltips.
-
- Dragon Tail
- Fixed dealing 2x damage against non-hero units.
- Fixed damage being 80/120/160/200 instead of 70/100/130/160.
- Dragon Tail
- Updated the following ability backend strings:
- Updated Dragon Tail talent descriptions.
-
- Updated default hero model.
- Fixed Elder Dragon Form illusions created with Aghanim's Blessing not having unobstructed movement.
- Updated voiceover lines sound files.
- Enabled rivalry and allied responses towards Marci with Davion of Dragon Hold equipped.
- Updated Fireball ability particles.
-
- Updated default Elder Dragon Form model.
- Updated default hero model and animations.
- Added attack speed activity modifier at 140 attack speed.
- Added attack range activity modifier at 0 for closest range and 90 for normal range.
- Added aggressive stance animations.
- Updated subtitles.
- Added new Fireball animations. [?]
-
- Updated default hero model.
- Updated Fireball cast particle effects.
- Typing
Davion
in the hero selection now highlights Dragon Knight.
- Increased shoulder slot poly budget from 1000/750 to 1600/1200.
- Fixed losing Elder Dragon Form level color after being hexed.
- Some particle effects support for
Aurora Weapon
has been added.
- Updated Arcane Rune responses.
-
- Added new sound effect to Elder Dragon Form's Dragon Tail projectile.
- Added Elder Dragon Form as officially supported workshop submissions.
- To function with animation layers and cloth, these need to use Valve's skeleton and animations.
- Fixed having slightly too large of an attack range during Elder Dragon Form.
- Reduced bonus from 372 to 350.
- Elder Dragon Form
- Fixed ability not refreshing and updating on recast.
- Fixed animation layers on custom Elder Dragon Form cosmetic attacks.
- Fixed Echo Shell incorrectly applying Dragon Tail effects through spell immunity.
- Fixed some Elder Dragon Form cosmetics having incorrect selection boxes.
-
- Fixed ability interactions between Breathe Fire and Aethereal Focus.
- Added Russian voiceover lines.
- Fixed unit selection boxes on custom Elder Dragon Form cosmetics.
- Elder Dragon Form
- Fixed transformation bug allowing Dragon Knight in Dragon Form to attack Roshan from outside of the pit.
- Splash Attack will now do half damage to nearby units if it misses the primary target.
- Updated Dota2 workshop model and texture files.
- Fixed Dragon Blood bonus armor not showing properly in the HUD.
- Updated ability icons.
- Fixed Dragon Blood armor bonus not carrying over to illusions. [?]
- Fixed Elder Dragon Form Frost Breath getting dispelled when target initially becomes spell immune.
- Fixed Breathe Fire ability wave speed issues.
- Breathe Fire
- Fixed sometimes missing at very close range in Elder Dragon Form.
- Fixed ability travel time being too slow.
- Fixed Elder Dragon Form not splashing on Siege Creep.
- UAdded victory animations.
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- Fixed abilities with 0 cast point missing its ability effects:
- UAdded spawn, teleport start and end animations.
- Fixed having 1 more armor than intended.
- Fixed very minor inaccuracy on Elder Dragon Form attack range.
- UAdded injured attack animations and injured idle animations.
- UUpdated default hero model texture to be more orange.
- Elder Dragon Form
- Fixed Corrosive Breath and Frost Breath working with Dragon Form illusions.
- Plays a range-enabled effect when Dragon Tail is cast while in Dragon Form.
- Fixed Breathe Fire unit targeting behavior.
- Fixed Elder Dragon Form Frost Breath slowing units while Doomed.
- Fixed Dragon Tail ignoring Spellblock.
- Added more movement lines.
- Fixed Legacy Keys.
- Fixed Elder Dragon Form attack properties getting lost when he is dispelled or affected by Repel.
- Addedto Captain's Mode.
- Cleaned up some effects.
- Updated run and idle animations.
- Fixed Breathe Fire not working on Siege Creep.
- Fixed Elder Dragon Form Corrosive Breath damage being lethal.
- AddedDragon Knight.
- AddedLegacy Keys.
- Illusions now copy the state of the morphed hero (i.e. Elder Dragon Form).
- Fixed Elder Dragon Form from being dispellable.
- Fixed ability interactions between Elder Dragon Form and Hex sources, not changing Dragon Knight to the new Hex model.