Dota 2 Wiki

Version History[]

Version
Description

Talents

Level 15 Talent Health decreased from +400 to +300
  • Breathe Fire
    • Increased attack damage reduction from 25% to 30%.
    • Reduced mana cost from 90/100/110/120 to 90/95/100/105.
  • Increased Elder Dragon Form movement speed bonus from 25 on each level to 25/30/35.
  • Aghanim's Scepter icon Aghanim's Scepter upgrade:
    • U
      Increased Black Dragon movement speed bonus from 25 to 35.
  • Dragon Tail
    • Increased damage from 50/75/100/125 to 70/100/130/160.
    • Reduced mana cost from 100 on each level to 70/80/90/100.
    • Increased cooldown from 12/11/10/9 to 16/14/12/10.
  • Aghanim's Shard icon Aghanim's Shard upgrade:
    • Fireball
      • The granted ability is now always present, taking the fourth ability slot, instead of only available during Elder Dragon Form.
      • Has a 600-cast range when used while Elder Dragon Form is not active. [?]
  • Added
    Attribute Bonus.
Fireball
Ignites an area, dealing damage per second to enemies standing within it for some time.
Cast time: 0.2
Cast range: 1400
Radius: 450
Damage per second: 80
Duration: 10
Mana cost: 150
Cooldown: 20
Notes: Only available during Elder Dragon Form. Deals damage in 0.5-second intervals.
  • Talent Talents:
    • LVL 20
       
      +180 Gold Gold per minute increased to +210.
  • Talent Talents:
    • LVL 10
       
      +20% Breathe Fire attack damage reduction increased to to +25%.
      LVL 15
       
      +300 health increased to +350.
      LVL 20
       
      +150 Gold Gold per minute increased to +180.
      LVL 25
       
      +1.75s Dragon Tail stun duration increased to +2s.
  • Reduced Agility attribute symbol agility gain from 2.2 to 2.
  • Increased base health from 180 to 200.
  • Increased base mana from 0 to 50.
  • Increased base attack damage from 27‒33 to 31‒37.
  • Increased attack range from 128 to 150.
  • Breathe Fire
    • Increased attack damage reduction from 20%/25%/30%/35% to 35% on each level.
    • Rescaled cooldown from 12 on each level to 14/13/12/11.
  • Reduced Elder Dragon Form attack range bonus from 372 to 350. [?]
  • Increased Breathe Fire damage reduction duration from 8 to 11.
  • Rescaled Dragon Tail cooldown from 9 on each level to 12/11/10/9.
  • Reduced base armor from 2 to 1.
  • Increased Dragon Blood armor bonus from 2/4/6/8 to 3/6/9/12.
  • Elder Dragon Form
    • No longer grants 0/5/14 attack damage bonus.
    • Splash Attack
      • Level 2: Increased high/medium/low damage radius from 75/150/250 to 100/200/250.
      • Level 3: Increased small/medium/large radius damage from 100%/50%/25% to 100%/75%/50%.
      • Level 3: Increased high/medium/low damage radius from 50/150/225 to 100/200/250.
Notes: No longer uses different values for different levels.
  • Increased attack range from 125 to 128.
  • Increased Breathe Fire damage from 75/150/225/300 to 90/170/240/300.
  • Added
    new Bound Radius mechanic. [?]
    • Dragon Knight minimap icon Dragon Knight has the DOTA_HULL_SIZE_HERO hull size. [?]
    • This unit has a 27-radius collision size and a 24-radius bound radius respectively.
  • Reduced Breathe Fire mana cost from 100/115/130/150 to 100/110/120/130.
  • Elder Dragon Form
    • Reduced attack point from 0.94 to 0.5.
    • Reduced attack backswing from 0.56 to 0.5.
    • Increased cooldown from 100 to 115.
  • Elder Dragon Form
    • Reduced mana cost from 100/150/200 to 50 on each level.
    • Reduced cooldown from 135 to 100.
  • Increased base Agility attribute symbol agility and gain from 17 + 1.7 to 19 + 2.2.
  • Updated hero description.
  • Reduced Breathe Fire damage from 85/170/255/320 to 75/150/225/300.
  • Elder Dragon Form
    • Dragon Knight can no longer be Tossed while under the effect of Elder Dragon Form.
    • No longer grants 100/200/0 health.
    • No longer uses 1 second transformation time. [?]
  • Dragon Tail
    • Rescaled damage from 0/50/100/150 to 25/50/75/100.
    • Reduced stun duration from 2.5/2.75/3.1/3.35 to 2.5/2.75/3/3.25.
Old
Roar
Releases a bestial roar, directed at a particular enemy unit. The unit becomes intimidated, missing a portion of its attacks, and having a chance to get damage and stunned by Dragon Knight's attacks.
Cast Range: 500.
Enemy miss chance: 25%
Damage/stun proc chance: 12%/24%/36%/48%
Proc damage: 125
Proc stun duration: 2
Debuff Duration: 6
New
Dragon Blood
The Dragon Knight has blood descended from dragons, and it grants him bonus health regeneration.
Bonus health regeneration: 1/2/3/4
Old
Stoneform
Dragon Knight enters into a defensive state and hardens his skin, making him resilient to physical damage. Reduces his attack damage and movement speed.
Movement speed slow: 20%
Attack damage reduction: 30%
Armor bonus: 5/10/15/20
Mana cost: 50
Cooldown: 0
Notes: Toggle ability.
New
Dragon Tail
Dragon Knight bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.
Damage: 0/50/150/200
Cast range: 150
Stun duration: 2.5/2.6/2.8/3
  • Increased attack point 0.325 to 0.5.
  • Reduced attack backswing from 0.675 to 0.5.
  • Reduced cast point from 0.3 to 0.
  • Reduced cast backswing from 2.4 to 0.51.
  • Replaced
    Dragon Blood with Roar.
Old
Dragon Blood
The Dragon Knight has blood descended from dragons, and it grants him bonus hp regeneration and armor.
Bonus health regeneration: 1/2/3/4
Bonus armor: 1/2/3/4
New
Roar
Releases a bestial roar, directed at a particular enemy unit. The unit becomes intimidated, missing a portion of its attacks, and having a chance to get damage and stunned by Dragon Knight's attacks.
Cast Range: 500.
Enemy miss chance: 25%
Damage/stun proc chance: 12%/24%/36%/48%
Proc damage: 125
Proc stun duration: 2
Debuff duration: 6
Old
Dragon Tail
Dragon Knight bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.
Cast range: 150
Damage: 0/50/150/200
Stun duration: 2.5/2.6/2.8/3
New
Stoneform
Dragon Knight enters into a defensive state and hardens his skin, making him resilient to physical damage. Reduces his attack damage and movement speed.
Movement speed slow: 20%
Attack damage reduction: 30%
Armor bonus: 5/10/15/20
Mana cost: 50
Cooldown: 0
Notes: Toggle ability.
  • Fixed Dragon Blood granting 100%/200%/300%/400% bonus health regeneration instead of 1/2/3/4.
Old
Immolation
Engulfs the Dragon Knight in flames causing damage to nearby enemy land units. Drains mana until deactivated.
Damage radius: 160
Damage per second: 12/24/36/48
Debuff linger duration: 1
Initial mana cost: 25
Mana cost per second: 4
Notes: Toggle ability. Automatically toggles itself off once mana goes below 10.
New
Dragon Tail
Dragon Knight bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.
Damage: 0/50/150/200
Stun Duration: 2.5/2.6/2.8/3
Cast Range: 150
Old
Dragon's Greed
The Dragon Knight has the greed of a dragon and extract extra gold from enemies that you kill, These bonuses are increased while in elder dragon form.
Bonus gold: 3/6/9/12 Gold
Bonus gold while in dragon form: 5/8/11/20 Gold
New
Dragon Blood
The Dragon Knight has blood descended from dragons, and it grants him bonus health regeneration and armor.
Bonus health regeneration: 1/2/3/4
Bonus armor: 1/2/3/4
  • Reduced Breathe Fire damage from 90/180/270/360 to 85/170/255/340.
  • Immolation
    • Increased damage per second from 10/20/30/40 to 12/24/36/48.
    • Reduced mana drained per second from 7 to 5.
  • Rescaled Dragon's Greed bonus gold while in Red Dragon form 7/10/13/20 Gold to 5/8/10/12 Gold. [?]
  • Elder Dragon Form
    • Changed
      order of dragons from Blue Dragon / Green Dragon / Red Dragon to Green Dragon / Red Dragon / Blue Dragon.
    • No longer gains Flying Movement and Flying vision on Level 3.
    • Reduced base attack time from 1.4/1.35/1.3 to 1.35/1.3/1.3.
    • Reduced movement speed bonus from 15/25/50 to 0/25/50.
    • Reduced health bonus from 100/200/300 to 100/200/0.
    • Increased attack damage bonus from 15/25/35 to 25/30/35.
    • Increased mana cost from 175 on each level to 175/225/300.
    • Increased cooldown from 75 to 135.
    • Reduced duration 75 to 60.
    • Added
      Corrosive Breath to level 1.
      • Applies a debuff on attack that deals 5 damage per second for 8 seconds.
    • Splash Attack
      • Level 2: Increased small/medium/large radius damage from 100%/50%/25% to 100%/75%/50%.
      • Level 2: Increased high/medium/low damage radius rom 47/140/215 to 75/150/250.
      • Level 3: Values are unchanged (100%/50%/25% damage in a 50/150/225 radius)
    • Moved
      Frost Breath from Level 1 to Level 3.
Old
Dragonhide Armor
Armor made form the hides of dragons.
Bonus armor: 1/3/4/6
New
Immolation
Engulfs the Dragon Knight in flames causing damage to nearby enemy land units. Drains mana until deactivated.
Damage radius: 160
Damage per second: 10/20/30/40
Debuff linger duration: 1
Initial mana cost: 25
Mana cost per second: 7
Notes: Toggle ability. Automatically toggles itself off once mana goes below 10.
  • Added
    a 4th level to all basic abilities.
  • Breathe Fire
    • Rescaled damage 90/180/270 to 90/180/270/360.
    • Increased mana cost from 85 to 150.
    • Increased cooldown from 15 to 12.
  • Dragon's Greed
    • Rescaled bonus gold from 3/6/9 Gold to 3/6/9/12 Gold.
    • Rescaled bonus gold while in Blue Dragon/Green Dragon form from 5/8/11 Gold to 5/8/11/20 Gold.
    • Rescaled bonus gold while in Red Dragon form from 7/10/13 Gold to 7/10/13/20 Gold.
  • Rescaled Dragonhide Armor armor bonus from 3/6/10 to 2/5/8/12.
  • Elder Dragon Form
    • Reduced health bonus from 100/400/450 to 100/200/300.
    • Reduced base attack damage from 35/50/65 to 15/25/35.
    • Reduced base attack time from 1.4/1.25/1.2 to 1.4/1.35/1.3
    • Reduced attack range bonus from 372/572/772 to 372.
  • Reduced base armor from 2 to 0.
  • Breathe Fire
    • Reduced cast range from 600 to 500.
    • Reduced travel distance from 600 to 500.
    • Reduced end radius from 250/300/350 to 250 on each level.
  • Created

Patch History[]

Patch
Description
  • Increased versus scale from 0.79 to 0.84.
  • Typing Dragon's Blood in the hero selection now highlights Dragon Knight minimap icon Dragon Knight.
  • Added
    new Adjectives attributes. [?]
    • Dragon Knight minimap icon Dragon Knight has the following values: Fiery 1, Red 1, Legs 2 and Nose 1.
  • Updated default hero model and animations.
    • Added attack speed activity modifier at 140 attack speed.
    • Added attack range activity modifier at 0 for closest range and 90 for normal range.
    • Added aggressive stance animations.
  • Updated subtitles.
  • Added new Fireball animations. [?]
    • Updated default hero model.
  • Typing Davion in the hero selection now highlights Dragon Knight minimap icon Dragon Knight.
  • Increased shoulder slot poly budget from 1000/750 to 1600/1200.
  • Some particle effects support for Aurora Weapon has been added.
  • Added Elder Dragon Form as officially supported workshop submissions.
    • To function with animation layers and cloth, these need to use Valve's skeleton and animations.
  • Fixed having slightly too large of an attack range during Elder Dragon Form.
    • Reduced bonus from 372 to 350.
  • Added Russian voiceover lines.
  • Elder Dragon Form
    • Fixed transformation bug allowing Dragon Knight minimap icon Dragon Knight in Dragon Form to attack Roshan icon Roshan from outside of the pit.
    • Splash Attack will now do half damage to nearby units if it misses the primary target.
  • Updated Dota2 workshop model and texture files.
  • Updated ability icons.
  • U
    Added victory animations.
  • U
    Added spawn, teleport start and end animations.
  • Fixed having 1 more armor than intended.
  • U
    Added injured attack animations and injured idle animations.
  • U
    Updated default hero model texture to be more orange.