Hero
This page is about the hero Davion, the Dragon Knight. For other uses, see Davion (Disambiguation).
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Transforms into a formidable ranged dragon. | |
As Sir Davion slew Slyrak in arranged combat, the Eldwurm's blood mingled with his own, sealing their essences together. He was no longer a dragon-slayer, but a Dragon Knight. The infusion of Dragon Blood caused his wounds to heal with inhuman speed, and granted him great new powers. While nowhere as grand as Slyrak, he found himself with the ability to Breathe Fire or Fireball, immolating packs of foes at once. But when Davion took on his Elder Dragon Form, he became the formidable Eldwurm itself, and upon his awestruck enemies he rained projectiles of acid, fire, and ice. | |
Roles: | Carry Pusher Durable Disabler Initiator Nuker |
Complexity: | ★☆☆ |
Contents
Bio[]
▶️ "The Dragon Slyrak sleeps within this armor, and the knight within the Dragon waits. Beware you do not wake them both."
Lore:
After years on the trail of a legendary Eldwurm, the Knight Davion found himself facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, its wings tattered, its few remaining scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts no more threatening than a pack of wet matchsticks.
Seeing no honor to be gained in dragon-murder, Knight Davion prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that Davion might honor him with death in combat. Davion agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon pierced Davion's throat with a talon. As their blood mingled, Slyrak sent his power out along the Blood Route, sending all its strength and centuries of wisdom to the knight. The dragon's death sealed their bond and Dragon Knight was born. The ancient power slumbers in the Dragon Knight Davion, waking when he calls it. Or perhaps it is the Dragon that calls the Knight…
Seeing no honor to be gained in dragon-murder, Knight Davion prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that Davion might honor him with death in combat. Davion agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon pierced Davion's throat with a talon. As their blood mingled, Slyrak sent his power out along the Blood Route, sending all its strength and centuries of wisdom to the knight. The dragon's death sealed their bond and Dragon Knight was born. The ancient power slumbers in the Dragon Knight Davion, waking when he calls it. Or perhaps it is the Dragon that calls the Knight…
Aliases:
DK, Davion
Abilities[]
Breathe Fire
Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.
Cast Animation: 0.2+0.47
Cast Range: 600
Starting Radius: 150
Travel Distance: 750
End Radius: 250
Damage: 80/160/240/320
Reduction Duration: 11
Spell Immunity Notes:
Attack damage reduction persists if debuff was placed before spell immunity and when not dispelled.
Can directly target spell immune units, launching the fire in their direction.
Knight Davion's breath has become that of the mighty Eldwurm Slyrak, remembered for burning numerous other knights to a crisp.
Notes:
- Breathe Fire travels at a speed of 1050, taking 1.4 seconds to travel the full distance.
- With the travel distance and end radius, Breathe Fire can hit units up to 1000 range away.
- The complete area is shaped like a cone.
- Reduces hit targets' total attack damage, including attack damage bonuses.
- Breathe Fire first applies the damage, then the debuff.
- Has a cast backswing of 0.53 seconds while in Elder Dragon Form.
Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage. When in Elder Dragon Form, the cast range increases to 400.
Cast Animation: 0+0.5
Cast Range: 150
Dragon Form Cast Range: 400
Damage: 70/100/130/160
Davion's combination of dragon talents and knightly skills makes him a vicious opponent in melee combat.
Notes:
- In human form, Dragon Tail does not rely on a projectile and can therefore not be disjointed.
- Dragon Tail first applies the damage, then the debuff.
- While in Elder Dragon Form, Dragon Tail has a cast range of 400 and uses a projectile, instead of being instant.
- The projectile travels at a speed of 1600.
- The area of effect
talent adds a 400 radius to this ability while in Elder Dragon Form. The ability still must be centered over a unit.
- Causes the launched projectile to apply its effects within the area, instead of only to the targeted unit.
- Can hit invisible units and units inside the Fog of War.
Ability
Passive
Passive
Affects
Self
Self
The life blood of the Dragon improves health regeneration and strengthens armor.
Slyrak's blood still courses through Davion's veins, giving him twice the vitality of an ordinary knight.
Notes:
- Can regenerate up to 180/360/540/720 (
900/1080/1260/1440) health in one minute.
Fireball
Ignites an area, dealing damage over time that lingers on enemies in it. Has reduced cast range when melee.
Cast Animation: 0.2+0.53
Cast Range: 600
Dragon Form Cast Range: 1400
Radius: 450
Damage per Second: 75
Duration: 10
Aura Linger Duration: 2
Spell Immunity Notes:
Continues to deal damage while lingering out if spell immunity was acquired after receiving the debuff.
Modifiers [?]
modifier_dragon_knight_fireball
Undispellable
modifier_dragon_knight_fireball_burn
Undispellable
Requires drafting Elder Dragon Form to be unlocked.
Notes:
- Requires Aghanim's Shard to be unlocked.
- The damage is provided by an aura, its debuff lingers for 2 seconds.
- Deals 37.5 damage in 0.5-second intervals, immediately upon receiving the debuff, resulting in 25 damage instances.
- Can deal up to 937.5 damage to a single unit (before reductions).
- Multiple instances of Fireball's debuff do not stack.
- While in Elder Dragon Form, Fireball has a cast range of 1400.
Dragon Knight takes the form of one of three powerful elder dragons, increasing his speed, and Dragon Tail's range, while granting him new powers.
LEVEL 1 Green Dragon - Corrosive Breath: attacks deal 20 poison damage per second for 5 seconds. Works on structures.
LEVEL 2 Red Dragon - Splash Attack: attacks damage all enemy units in a 350 radius for 0%/75%/75%/100%, with Corrosive Breath added to the targets.
LEVEL 3 Blue Dragon - Frost Breath: slows movement speed by 40% and attack speed by 40 of enemy units in Splash Attack range for 3 seconds, with Corrosive Breath added to the targets.
LEVEL 1 Green Dragon - Corrosive Breath: attacks deal 20 poison damage per second for 5 seconds. Works on structures.
LEVEL 2 Red Dragon - Splash Attack: attacks damage all enemy units in a 350 radius for 0%/75%/75%/100%, with Corrosive Breath added to the targets.
LEVEL 3 Blue Dragon - Frost Breath: slows movement speed by 40% and attack speed by 40 of enemy units in Splash Attack range for 3 seconds, with Corrosive Breath added to the targets.
Cast Animation: 0+0.5
Move Speed Bonus: 25
Corrosive Breath Debuff Duration: 5
Splash Attack Radius: 350
Frost Breath Radius: 300
Frost Breath Debuff Duration: 3
Dragon Form Duration: 60
Increases the level of Dragon Knight's ultimate. Adds a 4th level, Black Dragon. Black Dragon has bonus Corrosive Damage, Splash Damage and Slow amount, 25% increased Magic Resistance and free pathing.
Grants the Fireball ability.
Spell Immunity Notes:
Poison Attack and Frost Breath do not pierce spell immunity.
Splash Attack pierces spell immunity.
Corrosive Breath attempts to damage spell immune enemies when placed before spell immunity and when not dispelled.
Illusion Notes:
Illusions created while the ability is active copy the all modifier. The main modifier uses matching duration, while the 3 attack modifiers last indefinitely.
Modifiers [?]
The dormant dragon power springs forth from within Davion, combining the powers of a legendary knight with a legendary Eldwurm.
Notes:
- Turns Dragon Knight into a
ranged unit and increases his attack range to 500 (
675). His attack projectiles travel at a speed of 900.
- This causes items that use different values for melee and ranged heroes (e.g. Manta Style) to now treat the caster as a ranged hero.
- Also increases Dragon Knight's movement speed to 335.
- With Aghanim's Scepter, it also increases magic resistance to 43.75%.
- Stacks multiplicatively with other sources of magic resistance.
- Level 1 transforms him into a Green Dragon, level 2 into a Red Dragon, and level 3 into a Blue Dragon (
and level 4 into a Black Dragon).
- Elder Dragon Form is fully canceled on death. The Dragon Form buff is hidden, only the 3 attack modifier buffs are displayed.
- Successive casts of Elder Dragon Form refresh the duration and update the form, adapting to the current level of the ability.
- While in Elder Dragon Form, Dragon Knight gains the following attack modifiers through undispellable buffs:
- Corrosive Breath: (Available for Elder Dragon Form Level 1 and above)
- When on level 2 or higher, the debuff is applied to all enemies within the 350 splash radius.
- When an attack misses or is disjointed, the debuff is not applied within the radius.
- Deals magical damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 5 instances.
- Can deal up to 100 (
150) damage to a unit (before reductions).
- The attacks first apply the debuff, then their own attack damage. However, on secondary targets, it first applies the splash damage, then the debuff.
- Successive hits do not stack, but refresh the duration.
- Does not work against wards, but works against buildings and allied units.
- However, buildings and allied units are only affected when directly attacked.
- Splash Attack: (Available for Elder Dragon Form Level 2 and above)
- When an attack misses or is disjointed, no splash damage is dealt.
- The splash damage is physical damage, and is affected by damage block.
- Splash damage cannot be amplified with outgoing spell damage amplification and cannot spell lifesteal.
- Can be amplified by incoming spell damage amplification.
- Does not work against wards or buildings.
- Frost Breath: (Available for Elder Dragon Form Level 3 and above)
- The debuff is applied to all enemies within the 300 Frost Breath radius.
- When an attack misses or is disjointed, the debuff is not applied within the radius.
- The attacks first apply the debuff, then their own attack damage. The splash damage is applied after the debuff as well.
- Successive hits do not stack, but refresh the duration.
- Does not work against wards, buildings, or allied units.
- With Aghanim's Scepter, the level of Elder Dragon Form increases by 1.
- Elder Dragon Form has 4 levels by default, but the 4th level requires Aghanim's Scepter to be unlocked.
- The Black Dragon form has unobstructed movement, allowing him to path over impassable terrain, units, buildings, and trees.
- However, it does not have phased movement meaning other units cannot pass through it.
- The black dragon form is 30% larger than the other forms.
- Losing Aghanim's Scepter during Elder Dragon Form removes the Corrosive Breath and Frost Breath bonuses, but keeps all other bonuses.
Talents[]
Hero Talents | ||
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+400 AoE Dragon Tail During Elder Dragon Form | 25 | +12 Dragon Blood HP Regen/Armor |
+20 Strength | 20 | +175 Elder Dragon Form Attack Range |
+400 Health | 15 | +0.5s Dragon Tail |
-30% Breathe Fire Damage Reduction | 10 | +15 Damage |
Notes:
- This attack damage talent is added as bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
- The health talent increases maximum health capacity, and keeps the current health percentage.
- The strength talent effectively grants Dragon Knight 400 health, 2 health regeneration, and 20 main attack damage.
Recent Changes[]
Main Article: Dragon Knight/Changelogs
Version
Description
- Aghanim's Shard upgrade:
- Reduced Fireball damage per second from 80 to 75.
- Rescaled Breathe Fire damage from 90/170/240/300 to 80/160/240/320.
- Aghanim's Shard upgrade:
- Increased Fireball damage per second from 65 to 80.
Talents:
- Level 20 right talent: +150 Elder Dragon Form attack range increased to +175.
- Level 25 left talent: 375 AoE Dragon Tail during Elder Dragon Form increased to 400.
- Increased base attack damage from 31-37 to 32-38.
- Reduced Elder Dragon Form cooldown from 115 on each level to 115/110/105/100.
- Aghanim's Scepter upgrade:
- Black Dragon
- Increased magic resistance bonus from 20% to 25%.
- Black Dragon
- Aghanim's Shard upgrade:
- Increased Fireball damage per second from 60 to 65.
Recommended Items[]
Starting items:
- Clarity helps with Dragon Knight's small mana pool, allowing him to use Breathe Fire more often in lane.
- Iron Branch gives nice attributes, and can be used to build a Magic Wand.
- Tango regenerates health early on until Dragon Blood.
Early game:
- Boots of Speed are compulsory because of the early speed boost they give.
- Bracer provides a good amount of strength, survivability, and overall tankiness in the early game.
- Magic Stick can help offset the damage of being harassed by spells, and provide a burst of HP and Mana to help win early fights.
- Quelling Blade makes last hitting easier due to his low base damage.
- Soul Ring is a useful item on Dragon Knight, as it allows him to farm using Breathe Fire constantly. The health regeneration from Dragon Blood offsets the health loss.
Mid game:
- Armlet of Mordiggian is common choice for strength DPS heroes. HP regen from Dragon Blood effectively manages the HP consumed by an activated Armlet.
- Black King Bar is a crucial item to have in most games to prevent being disabled. With the added survivability, damage and spell immunity, you become more durable and able to jump into the fight with less risk of dying.
- Blink Dagger gives great mobility and initiation potential which Dragon Knight severely lacks.
- Shadow Blade gives good mobility and ideal in games where Dragon Knight requires a way to initiate or gank the opposing team. The stealth allows you to initiate using your stun, and the bonus damage coming out of stealth is also helpful. Can be upgraded later into Silver Edge to break passive abilities.
- Magic Wand is a natural upgrade for Magic stick, offering a larger potential burst of health and mana.
- Power Treads increases attack speed, and also allows for attribute switching. Using Soul Ring while set to strength, then casting spells on intelligence minimizes the HP cost and maximizes the mana gained.
Late game:
- Assault Cuirass gives attack speed and armor to you and surrounding allies. It also places a debuff on enemies, making them easier to kill. It is a good item if you have many attackers in your team.
Situational items:
- Heaven's Halberd gives strength, status resistance and evasion that stacks nicely with Dragon Knight's large HP pool and high armor, and the disarm effectively prevents the enemy from dealing damage.
- Sange and Yasha provides you with a modest chunk of attributes, as well as increasing his movement speed and attack speed, boosts health regeneration and lifesteal, and gives status resistance.
- Manta Style illusions get full benefits of the bonuses of Elder Dragon Form and the passive Dragon Blood. It provides you with valuable attack speed and movement speed.
- Aghanim's Scepter gives another level to your ultimate which allows you to become a black dragon. It also provides health, mana, and some decent stats. Upgrade to Aghanim's Blessing later on in order to free up an item slot.
- Aghanim's Shard unlocks the "Fireball" ability; great for pushing and also provides more AoE damage in team fights .
- Satanic grants a sizeable strength boost, as well as damage and lifesteal, significantly increasing Dragon Knight's survivability.
- Heart of Tarrasque provides you with a massive HP boost and a passive ability to gain health more quickly, also adds strength which increases his attack damage and synergizes well with Dragon Blood.
- Daedalus makes you deal more damage, and gives you the chance to make critical hits.
- Eye of Skadi provides a slow that pierces spell immunity, like the Frost Breath from your level 3 Dragon Form. Cold Attack combined with Frost Breath reduces an enemy's damage output significantly and makes it hard for enemy heroes to disengage from a fight once they are attacked by Dragon Knight. It also provides a huge boost to health (increases overall survivability), intelligence (helps with your mana consumption), and agility (gives more attack speed and armor).
- Moon Shard can be considered as a final luxury when your team is far ahead.
- Overwhelming Blink a natural upgrade for Blink Dagger which gives a good amount of strength as well as slowing both attack and movement speed of enemies when you blink near them.
- Radiance Substantially increases DPS in team fights due to the AoE DoT and can also boost farming potential.
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- In DotA, Dragon Knight's fun name was Trogdor, a character that first appeared in episode 58 of the "Strong Bad e-mail" show on the website HomestarRunner.com.
- He also has an alternate name when he transforms with his ultimate in DotA, in which he is named "Arc Honist".
- In The Lab, a VR game by Valve, there are some Bendie soldiers who wield Dragon Knight's sword in the minigame Longshot, along with other Dota 2 weapons like Axe's war axe, Huskar's spear and Stout Shield.
- One of Davion's voice line during his Elder Dragon Form ▶️ “Fly-by-night” may be a reference to the unnamed dragon in the Old English poem Beowulf, who waited for night to attack a settlement, hence he was known as an "old night-ravager". Said dragon was an inspiration for another dragon named Smaug from The Hobbit series by J.R.R. Tolkien. Like Beowulf's dragon, Smaug attacked Laketown at night.
Gallery[]
Alpha textures from 2011 as seen in the trailer
"Are We Heroes Yet?", featuring new shield designNew textures to avoid similarities between Dragon Knight and Silencer
Dragon Knight concept art for Dragon's Blood