mNo edit summary |
m (→Ability) |
||
(One intermediate revision by one other user not shown) | |||
Line 22: | Line 22: | ||
[[File:Double Damage Rune buff icon.png|frame|Buff icon]] |
[[File:Double Damage Rune buff icon.png|frame|Buff icon]] |
||
+ | == Spawning == |
||
+ | {{#lst:Runes|other_spawn}} |
||
+ | |||
+ | == Ability == |
||
{{Ability |
{{Ability |
||
| name = Double Damage |
| name = Double Damage |
||
Line 43: | Line 47: | ||
| cooldown = 0 |
| cooldown = 0 |
||
− | | notes = * |
+ | | notes = * Grants flat [[bonus attack damage]] based on the affected unit's [[main attack damage]]. Does not further increase bonus attack damage. |
⚫ | |||
− | |||
⚫ | |||
* The buff is applied to [[invulnerable]] and [[hidden]] units. |
* The buff is applied to [[invulnerable]] and [[hidden]] units. |
Revision as of 19:29, 29 October 2021
Main Article: Runes
Spawning
- Power Runes
- Power runes start spawning at the 6:00 minute mark, and then every 2 minutes (8:00, 10:00, 12:00, etc.)
- They spawn at one of the rune spots within the river, which is randomly chosen.
- If a Power Rune is not picked up before the next one spawns, it disappears.
- Power Runes never repeat a rune within a cycle, meaning if a specific rune spawned, it cannot spawn again until all other Power Runes have spawned as well.
- The same Power Rune cannot spawn twice in a row, meaning the first rune of the next cycle cannot be the same as last rune of the previous cycle.
Ability
- Grants flat bonus attack damage based on the affected unit's main attack damage. Does not further increase bonus attack damage.
- The hero's current main attack damage is checked periodically, and the bonuses are adapted instantly.
- The buff is applied to invulnerable and hidden units.
- The buff of multiple Double Damage Runes does not stack, but refreshes the duration instead.