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Devour (Pre 7.20)[]

Devour (Pre 7.20)
Devour icon
Affects
Enemy Units
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed.
Cast Animation: 0.3+0.93
Cast Range: 300
Gold Bonus: 25/50/75/100 (Talent 175/200/225/250)
Creep Health per Second: 20
Cooldown symbol
 70/60/50/40
Mana symbol
 40/50/60/70
Buff/Debuff
Modifiers
modifier_doom_bringer_devour
Death
Lucifer's appetite and greed are never sated.

  • This ability got reworked into the current Devour icon Devour in the 7.20 gameplay patch.
  • The targeted creep is instantly killed, granting its bounty and experience like a regular last hit.
  • Can only gain abilities from neutral creeps. Abilities are gained instantly upon devouring the creep.
    • The abilities use the original cast point of the neutral creeps they come from.
    • However, the cast backswing differs depending on the spell (see chart).
    • Abilities from neutral creeps are kept permanently, even through death, until another neutral creep with abilities is devoured.
    • Devouring a creep with no abilities does not remove the already acquired abilities.
    • When devouring Ancient Black Dragon icon Ancient Black Dragons, Doom gets Fireball (Ancient Black Dragon) icon Fireball and Splash Attack (Ancient Black Dragon) icon Splash Attack, but not Dragonhide Aura (Ancient Black Dragon) icon Dragonhide Aura.
    • When devouring Ancient Thunderhide icon Ancient Thunderhides, Doom gets Frenzy (Ancient Thunderhide) icon Frenzy and War Drums Aura (Ancient Thunderhide) icon War Drums Aura, but not Slam (Ancient Thunderhide) icon Slam.
  • Places a debuff on Doom, which lasts 1 second per 20 health the creep had upon getting devoured. The debuff is lost upon death.
    • The bonus gold is unreliable and granted when the debuff expires. Losing it upon death does not grant the gold.
    • Doom cannot devour another creep while the debuff is active, even if Devour is off cooldown.
    • The debuff lasts longer than Devour's cooldown when devouring a creep with more than 1400/1200/1000/800 current health.


Scorched Earth (6.05-6.66)[]

Scorched Earth (6.05-6.66)
Does not pierce spell immunity. WT
Scorched Earth icon
Affects
Enemies / Self
Damage
Magical
Blankets the ground in flames, damaging enemies and healing Doom. Also increases Doom's attack and movement speed. Lasts 20 seconds.
Cast Animation: 0.3+0.51
Cast Range: 800
Radius: 700
Damage/Heal per Second: 1/2/3/4
Movement Speed Bonus: 10%/15%/20%/30%
Attack Speed Bonus: 10/15/20/30
Duration: 20
Cooldown symbol
 10
Mana symbol
 60
Buff/Debuff
Modifiers
Scorched Earth Speed
Death
The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.

  • The regeneration and speed bonus are provided by separate auras. Their buffs linger for 2-4 seconds.
  • Multiple overlapping instances do not stack.
  • Deals damage in 1 second intervals, starting 1 second after cast, resulting in 20 instances.
  • Can deal up to 20/40/60/80 damage to a unit when it stays within the area for the full duration (before reductions).
  • Can heal up to 22-24/44-48/66-72/88-96 health to Doom and his owned units if they stay within range for the full duration (varying values caused by the buff lingering).


Fire Storm (Pre 6.05)[]

Fire Storm
Does not pierce spell immunity. WT
Firestorm icon
Affects
Enemies
Damage
Magical
Calls down 6 waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for 3 seconds.
Cast Range: 750
Max Channel Time: 6
Radius: 275
Number of Waves: 6
Wave Interval: 1
Damage per Wave: 30/45/56/70
Damage per Second: 5/10/15/20
Burn Duration: 3
Cooldown symbol
 10
Mana symbol
 75
Buff/Debuff
Modifiers
Firestorm Debuff
Death
The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.

  • Each wave takes 1 second to come down. The first wave hits 1 second after cast, and the last wave 6 seconds after cast.
  • The burn debuff does not stack per interval. Each interval refreshes its duration, resulting in 8 possible burn damage intervals.
  • Can deal up to 220/350/456/580 damage (before reductions) when all waves hit and the debuff is not dispelled.
  • The wave damage fully affects buildings. The damage per second does not.
  • Can deal up to 180/270/336/420 damage to buildings.


Phaser (Pre 3.2a, 4.00beta2-Pre 5.31)[]

Phaser
Cannot be cast while rooted or leashed. WR
Unknown icon
Affects
Self
Moves hero instantly to destination by shadow power.
Cast Range: Global
Cooldown symbol
 60/50/40/30
Mana symbol
 70
Buff/Debuff
Modifiers
Phasing
Death

  • Double-tapping the ability automatically targets the team's Fountain.
  • During the cast time, a visual effect is created around Doom and at the target location. These visual effects are visible to everyone.
  • Also plays a sound at the target location, however, this is only audible to enemies when Doom is visible to them.


Life Wave (Pre 5.10)[]

Life Wave
Not blocked by Linken's Sphere. Pierces spell immunity. WQ
Unknown icon
Affects
Allies
Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage.
Cast Animation: 0.3+1.53
Cast Range: 600
Bounce Radius: 1000
Number of Bounces: 3/4/5/6
Base Heal: 80/155/245/310
Bounce Heal Reduction: 20%/20%/15%/12%
Cooldown symbol
 9
Mana symbol
 100/120/135/145

  • Bounces in 0.25 second intervals, so healing all targets takes 0.75/1/1.25/1.5 seconds.
  • Heals each target 0.25 seconds after having bounced to it, including the initial target.


LVL? Death (Pre 6.86)[]

LVL? Death
LVL Death icon
Damage
Magical
Ignites an enemy hero's soul, dealing base damage and a mini-stun. If the target hero's level is a multiple of the Hero Level Multiplier, or they are level 25, they will be dealt additional damage equal to 20% of their maximum health.
Cast Animation: 0.3+0.93
Cast Range: 600
Hero Level Multiplier: 6/5/4/3
Base Damage: 125/175/225/275
Max Health as Extra Damage: 20%
Stun Duration: 0.03
Cooldown symbol
 7
Mana symbol
 110
Buff/Debuff
Modifiers
modifier_stunned
Lucifer shares the fire branding bestowed upon him at the time of his exile.

  • The extra damage is dealt in a separate damage instance from the base damage.
  • Can only be cast on heroes, including creep-heroes.
    • Since non-hero units do not have levels like heroes, only the base damage is applied.
  • The extra damage is applied on the following hero levels:
    • LVL? Death Level 1: 6/12/18/24/25
    • LVL? Death Level 2: 5/10/15/20/25
    • LVL? Death Level 3: 4/8/12/16/20/24/25
    • LVL? Death Level 4: 3/6/9/12/15/18/21/24/25


Summon Doom Guard (3.2a-3.2j)[]

Doom Guard (Doom)
Unknown icon
Summoned Creep
900
+0.5
This unit has no mana.
Level 8
Duration Ability Duration 30/45/60
Armor Armor 0
Magic Resistance 0%
Attack Damage Chaos [?]
26 ‒ 33
Attack Range Ranged 400
Acquisition Range 600
Attack Animation 0.5+0.7
Projectile Speed 900
Move Speed 270 (100)
Turn Rate Takes 0.393s to turn 180°. 0.4
Collision Size 48
Vision Range (G) 1400800
Bounty Gold 7688
Experience 0


Summon Doom Guard
EO
Unknown icon
Ability
No Target
Summons a powerful Doom Guard to attack your enemies. Each level decreases the cooldown and increases the duration.
Cast Animation: 0.3+1.53
Cooldown symbol
 60/45/30
Mana symbol
 125

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