Old Abilities
▶️
More pages for my Black Grimoire!
This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.
Devour (Pre 7.20)[]
Devour (Pre 7.20)
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed.
Cast Range: 300
Creep Health per Second: 20
Lucifer's appetite and greed are never sated.
- Can target all neutral creeps and summons, except for couriers, ancient creeps and creep-heroes.
- Can target ancient creeps (excluding couriers and Roshan) when the talent for it is chosen.
- The targeted creep is instantly killed, granting its bounty and experience like a regular last hit.
- Can only gain abilities from neutral creeps. Abilities are gained instantly upon devouring the creep.
- The abilities use the original cast point of the neutral creeps they come from.
- However, the cast backswing differs depending on the spell (see chart).
- Abilities from neutral creeps are kept permanently, even through death, until another neutral creep with abilities is devoured.
- Devouring a creep with no abilities does not remove the already acquired abilities.
- When devouring Ancient Black Dragons, Doom gets Fireball and Splash Attack, but not Dragonhide Aura.
- When devouring Ancient Thunderhides, Doom gets Frenzy and War Drums Aura, but not Slam.
- Places a debuff on Doom, which lasts 1 second per 20 health the creep had upon getting devoured. The debuff is lost upon death.
- The bonus gold is unreliable and granted when the debuff expires. Losing it upon death does not grant the gold.
- Doom cannot devour another creep while the debuff is active, even if Devour is off cooldown.
- The debuff lasts longer than Devour's cooldown when devouring a creep with more than 1400/1200/1000/800 current health.
Scorched Earth (6.05-6.66)[]
Blankets the ground in flames, damaging enemies and healing Doom. Also increases Doom's attack and movement speed. Lasts 20 seconds.
Cast Range: 800
Radius: 700
Damage/Heal per Second: 1/2/3/4
Movement Speed Bonus: 10%/15%/20%/30%
Attack Speed Bonus: 10/15/20/30
Duration: 20
The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.
- This ability got reworked into the current Scorched Earth in the 6.66 gameplay patch.
- The regeneration and speed bonus are provided by separate auras. Their buffs linger for 2-4 seconds.
- Multiple overlapping instances do not stack.
- Deals damage in 1 second intervals, starting 1 second after cast, resulting in 20 instances.
- Can deal up to 20/40/60/80 damage to a unit when it stays within the area for the full duration (before reductions).
- Can heal up to 22-24/44-48/66-72/88-96 health to Doom and his owned units if they stay within range for the full duration (varying values caused by the buff lingering).
Fire Storm (Pre 6.05)[]
Calls down 6 waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for 3 seconds.
Cast Range: 750
Max Channel Time: 6
Radius: 275
Number of Waves: 6
Wave Interval: 1
Damage per Wave: 30/45/56/70
Damage per Second: 5/10/15/20
Burn Duration: 3
The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.
- This ability was replaced by Scorched Earth (6.05-6.66) in the 6.05 gameplay patch.
- Each wave takes 1 second to come down. The first wave hits 1 second after cast, and the last wave 6 seconds after cast.
- The burn debuff does not stack per interval. Each interval refreshes its duration, resulting in 8 possible burn damage intervals.
- Can deal up to 220/350/456/580 damage (before reductions) when all waves hit and the debuff is not dispelled.
- The wave damage fully affects buildings. The damage per second does not.
- Can deal up to 180/270/336/420 damage to buildings.
Phaser (Pre 3.2a, 4.00beta2-Pre 5.31)[]
Ability
Target Point
Target Point
Affects
Self
Self
Moves hero instantly to destination by shadow power.
- This ability was replaced with LVL? Death in 5.31 gameplay patch.
- Disjoints projectiles upon teleporting.
- Double-tapping the ability automatically targets the team's Fountain.
- Unlike the teleports from Town Portal Scroll and Boots of Travel, canceling this one does not consume the cooldown and mana.
- During the cast time, a visual effect is created around Doom and at the target location. These visual effects are visible to everyone.
- Also plays a sound at the target location, however, this is only audible to enemies when Doom is visible to them.
Life Wave (Pre 5.10)[]
Ability
Target Unit
Target Unit
Affects
Allies
Allies
Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage.
Cast Range: 600
Bounce Radius: 1000
Number of Bounces: 3/4/5/6
Base Heal: 80/155/245/310
Bounce Heal Reduction: 20%/20%/15%/12%
- This ability got replaced by Devour (Pre 7.20) in the 5.10 gameplay patch.
- Bounces in 0.25 second intervals, so healing all targets takes 0.75/1/1.25/1.5 seconds.
- Heals each target 0.25 seconds after having bounced to it, including the initial target.
LVL? Death (Pre 6.86)[]
LVL? Death
Ignites an enemy hero's soul, dealing base damage and a mini-stun. If the target hero's level is a multiple of the Hero Level Multiplier, or they are level 25, they will be dealt additional damage equal to 20% of their maximum health.
Cast Range: 600
Hero Level Multiplier: 6/5/4/3
Base Damage: 125/175/225/275
Max Health as Extra Damage: 20%
Stun Duration: 0.03
Lucifer shares the fire branding bestowed upon him at the time of his exile.
- This ability was replaced by Infernal Blade in the 6.86 gameplay patch.
- The extra damage is dealt in a separate damage instance from the base damage.
- Can only be cast on heroes, including creep-heroes.
- Since non-hero units do not have levels like heroes, only the base damage is applied.
- The extra damage is applied on the following hero levels:
- LVL? Death Level 1: 6/12/18/24/25
- LVL? Death Level 2: 5/10/15/20/25
- LVL? Death Level 3: 4/8/12/16/20/24/25
- LVL? Death Level 4: 3/6/9/12/15/18/21/24/25
Summon Doom Guard (3.2a-3.2j)[]
Doom Guard (Doom) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Creep | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Summon Doom Guard
EO
Ability
No Target
No Target
Summons a powerful Doom Guard to attack your enemies. Each level decreases the cooldown and increases the duration.