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Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
24 + 3.7
15 + 1.5
15 + 1.7
Level 0 1 15 25 30
Health 20 548 1670 2748 3210
+0.25 +2.65 +7.83 +12.73 +14.78
Mana 80 260 536 884 1016
+0 +0.75 +1.94 +3.39 +3.92
Armor 2 4.5 8 12.5 14.08
Magic Resist 25% 26.5% 28.88% 31.78% 32.83%
Damage Block 16 (50%)






Attack Rate 0.53/s 0.61/s 0.72/s 0.86/s 0.91/s
Attack Range Melee 200 (400)
Attack Speed ▶️ 100 (1.9s BAT)
Attack Animation 0.5 + 0.7
Projectile Speed Instant
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.262s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_doom_bringer
Can prevent a single enemy from using abilities and healing.
Wings branded and visage twisted, the Fallen One bears little resemblance to his former self. Banished from the realm of light, Lucifer now walks the earth, bringing misery to all who stand against him. The towering demon Devours creeps in a single bite, digesting them whole and assimilating their abilities. The fires of Hell smolder at Lucifer's feet, leaving in his wake fields of Scorched Earth. When the bell of Vashundol tolls, an enemy's downfall is sure to follow. Raising his Infernal Blade, Lucifer places upon his adversary an enduring curse, burning away at its health and rendering it utterly powerless as it staggers towards its inevitable Doom.
Scorched Earth
Scorched Earth
Infernal Blade
Devoured Ability 1
Devoured Ability 2
Roles: Carry Carry Disabler Disabler Initiator Initiator Durable Durable Nuker Nuker
Complexity: Hero ComplexityHero Complexity
Adjectives: Arachnophobic, Demon, Fiery, Horns, Red, Wings
Legs ( 2 )


Doom minimap iconLucifer, the Doom
▶️ "Hehm ehme meh heh heh, speak of me, and I shall appear. Face me and face the furnace!"
He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment--Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel.

Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.


Devour icon
Enemy Units / Self
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed and gaining armor temporarily while it digests the creep. If Alt-Cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Cast Animation: 0.3+0.5
Cast Range: Affected by Cast Range bonuses. 300
Max Creep Level: 4/5/6/6
Gold Bonus: 40/80/120/160
Armor Bonus: 1/3/5/7
Digest Duration: 70
Talent Magic Resistance Bonus: 15%
Cooldown symbol
Mana symbol
Cannot be used by illusions.
Illusion Notes:
Does not copy the acquired abilities.
Does not benefit from the armor bonus.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Devour only grants passive abilities of devoured neutral creeps (except for Dragonhide Aura (Ancient Black Dragon) icon Dragonhide Aura), active abilities are not gained. The passive abilities are gained in the form of status buffs.
Devour's cooldown is not reset by Rearm icon Rearm.
Lucifer's appetite and greed are never sated.
Devour (Secondary) icon
Alt-Cast Icon

  • Upon leveling Devour for the first time, it has Alt-cast activated by default, which enables acquiring abilities of neutral creeps.
    • The acquired abilities' levels are based on the current level of Devour at the time of acquisition and levels up accordingly based on the Neutral Upgrade interval.
    • These abilities appear in the dedicated Devoured Ability 1 icon Fourth and Devoured Ability 2 icon Fifth ability slot.
    Stacks multiplicatively with other Magic Resistance magic resistance sources.
    • Increases Doom's magic resistance to 36.25%.
    • With the magic resistance bonus from this source, every 10 points of Intelligence attribute symbol intelligence further increases the total magic resistance by 0.85%. [?]
  • Despite the ability description stating that the duration is equal to the ability's cooldown, cooldown reduction sources affect the ability's cooldown but not the duration.

Scorched Earth
Scorched Earth icon
No Target
Enemies / Self
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Radius: Affected by AoE Radius bonuses. 600
Damage per Second: 20/35/50/65 (Talent 32/47/62/77)
Move Speed Bonus: 7%/8%/9%/10% (Talent 14%/15%/16%/17%)
Aura Linger Duration: 0.5
Duration: 10/12/14/16
With Aghanim's Shard Heal per Second: 12/21/30/39 (With Aghanim's Shard and Talent 19.2/28.2/37.2/46.2)
Cooldown symbol
 35 (Talent 25)
Mana symbol
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Heals Doom and his controlled units for 60% of the damage dealt.
Modifiers [?]
The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.

  • Scorched Earth's radius is centered on Doom for its duration.
    • The movement speed bonus is provided by an aura and lingers for 0.5 seconds.
    • However, the damage and heal per second component is independent of the aura.
    • The ability's visual effect disappears while hidden or invulnerable, and Scorched Earth stops applying its damage and heal per second.
  • Deals damage and heal in 1-second intervals, starting 1 second after cast, resulting in up to 10/12/14/16 possible instances.
    • Can deal up to 200/420/700/1040 (Talent 320/564/868/1232) damage to a single enemy within the radius for the entire duration (before reductions).
  • Leveling up the ability does not update the current instance.
    • TALENT
      However, the damage increasing Talent talent immediately updates the damage and heal per second of the current instance.
  • Both leveling up and the movement speed increasing Talent talent does not update the movement speed bonus of the current instance.
  • Successive casts do not stack but refresh the ability values and duration.
  • Acquiring the Aghanim's Shard icon Ability Upgrade does not update the current active instance.
    • Always heal Doom and his player-controlled units for the full amount per instance, regardless of how much damage the target actually takes.
    • The healing value is not based on the damage dealt. Therefore, spell amplification sources can not affect the heal value.
    • The heal can be affected by lifesteal manipulation source but not heal manipulation.
    • Can heal up to 120/252/420/624 (Talent 192/338.4/520.8/739.2) for the entire duration.

Infernal Blade
Infernal Blade icon
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Cast Range: Affected by Attack Range bonuses. 200
Base Damage per Second: 20/30/40/50
Max Health as Damage per Second: 1%/2%/3%/4% (Talent 3%/4%/5%/6%)
Damage Duration: 4
Bash Duration: 0.6
Cooldown symbol
Mana symbol
Modifiers [?]
Lucifer shares the fire branding bestowed upon him at the time of his exile.

  • Infernal Blade's cast range can only be further increased by attack range bonuses of the same range type as the caster. However, it is not affected by cast range bonuses.
    • Both Autocast and manually casting it uses Doom's current attack range.
  • Only works with regular attacks. Instant attacks cannot trigger Infernal Blade.
  • Deals damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.
  • Can deal up to 80/120/160/200 + 4%/8%/12%/16% (Talent 12%/16%/20%/24%) of the target's max health as damage (before reductions).
  • Successive casts on the same target fully stack and its debuff works independently.
    • Both leveling up the ability and the max health as damage increasing Talent talent does not update the damage of the current instances.
  • Infernal Blade first applies the bash, the burn debuff, then the attack damage.
    • Stacks with other bash sources, with its duration following the regular rule of stuns — the longer one overrides the shorter one.

Devoured Ability 1
Devoured Ability 1 icon
This slot will be replaced by abilities acquired with Devour.
Ability Slot Cast Animation Time: 1.1
Acquired Ability Duration: Permanent

  • Only acquires the first and second ability of the neutral creep. If it has a third ability, it is not acquired.
  • Does not acquire any of the attack class abilities, Martyrdom icon Martyrdom or the Inspiration Aura (Flagbearer Creep) icon Inspiration Aura.
    • Can only gain abilities from neutral creeps. Other units' abilities cannot be gained. Abilities are gained instantly upon devouring the creep.
    • The abilities use the original cast point of the neutral creeps they come from, however, the cast backswing differs depending on the ability acquired (see here).
    • Abilities from neutral creeps are kept permanently, even through death, until another neutral creep with abilities is Devour icon Devoured with Alt-cast activated.
  • The abilities use the original cast point of the neutral creeps they come from. However, the cast backswing differs depending on the ability acquired (see chart).
  • Uses the player-controlled radius for acquired aura abilities.
  • expr
    • Cast point: Original Cast Point of Acquired Ability
    • Cast backswing: 1.1 - OriginalCastPoint, 0 when OriginalCastPoint ≥ 1.1
  • Devoured abilities acquired are based on Doom minimap icon Doom's current acquired ability.
  • Abilities acquired from Devour icon Devour are considered hero abilities and are cast on the secondary target if it is a unit-targeted ability.

Devoured Ability 2
Devoured Ability 2 icon
This slot will be replaced by abilities acquired with Devour.
Ability Slot Cast Animation Time: 1.1
Acquired Ability Duration: Permanent

  • expr
    • Cast point: Original Cast Point of Acquired Ability
    • Cast backswing: 1.1 - OriginalCastPoint, 0 when OriginalCastPoint ≥ 1.1

Doom ability icon
(Upgradable by Aghanim's Scepter. Self)
Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time.
Cast Animation: 0.5+0.4
Cast Range: Affected by Cast Range bonuses. 500
Damage per Second: 30/50/70
Duration: 12/14/16
With Aghanim's Scepter Radius: Affected by AoE Radius bonuses. 300
With Aghanim's Scepter Aura Linger Duration: 0
Talent Mute Duration: 12/14/16
Talent Break Duration: 12/14/16
Cooldown symbol
Mana symbol
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Allies in a 300 radius around the doomed target also suffer the effects of Doom. Allows Doom to be self-cast to affect enemies around caster.
Blocked by Linken's Sphere.
May indirectly cast on ancient creeps via Spell Reflection.
Upgradable by Aghanim's Scepter.
Self-cast does not trigger Spell Block.
Disables Doom when reflected.
Modifiers [?]
When a name is tolled from the bell of Vashundol, doom is sure to follow.

  • Applies a basic dispel upon cast on the affected target(s).
    • Cannot be cast on ancient creeps.
  • Silences the target preventing it from casting abilities, but does not affect the following mechanics:
    • The current state of toggled On abilities. They remain On if Doom is cast on them while toggled on.
    • Item related player actions (e.g. selling, disassembling etc.).
    • Activating runes.
    • Leveling up abilities or learning Talent talents.
    • Channeling an Watch Tower icon Outpost.
  • Deals damage in 1-second intervals, starting immediately upon cast, resulting in 13/15/17 instances.
  • Leveling up the ability does not update the damage of already debuffs.
  • Successive casts on the same unit do not stack but refresh the ability values.
  • Applies a debuff that freezes health and prevents the following current health increasing effects:
    • Flat current health sources.
    • Percentage-based current health sources.
    • Current health increase from Strength attribute symbol strength items and/or from health bonus items.
    • Granite Aura (Ancient Granite Golem) icon Granite Aura
  • However, the debuff does not prevent the following sources from increasing health:
  • Doom now turns into an aura with 300 radius and it does not linger.
    • ↓↓ Double-tapping automatically target self.
    • Enemies within the radius of the affected target are also Doomed following the same intervals. Leaving and re-entering the Doom aura does not apply a basic dispel on affected enemies.
    • Self-casting ability does not disable Doom in any way and he can use his other abilities and items.
    • Doom first applies the damage, then the aura.
    • While active, both acquiring and losing Aghanim's Scepter icon Aghanim's Scepter does not update the current instance.
    • Fully affect Animal Courier Radiant minimap icon Couriers while active.
    Both Doom applies Mute and Doom applies Break Talent talent do not update the current active instance.
  • Can indirectly affect ancient creeps if they are the secondary target, while Doom is cast on the primary target.

Neutral Abilities Cast Times[]

The following are active abilities that can be acquired with Devour icon Devour, and their cast animations on Doom.

Acquirable Castable Abilities with Devour icon Devour
Neutral Creep Abilities Cast Point Doom's Cast Backswing
Fireball (Ancient Black Dragon) icon Ancient Black DragonFireball 0.3 0.8 Talent
Icefire Bomb (Ancient Ice Shaman) icon Ancient Ice ShamanIcefire Bomb 0.35 0.75 Talent
Frenzy (Ancient Thunderhide) icon Ancient ThunderhideFrenzy 0 1.1 Talent
Slam (Ancient Thunderhide) icon Ancient ThunderhideSlam 0.3 0.8 Talent
War Stomp (Centaur Conqueror) icon Centaur ConquerorWar Stomp 0.4 0.7 -
Raise Dead (Dark Troll Summoner) icon Dark Troll SummonerRaise Dead 0.3 0.8 -
Vex (Fell Spirit) icon Fell SpiritVex 0 1.1 -
Intimidate (Giant Wolf) icon Giant WolfIntimidate 0.2 0.9 -
Take Off (Harpy Scout) icon Harpy ScoutTake Off 0 0 -
Chain Lightning (Harpy Stormcrafter) icon Harpy StormcrafterChain Lightning 0.3 0.8 -
Thunder Clap (Hellbear Smasher) icon Hellbear SmasherThunder Clap 0.4 0.7 -
Ensnare (Hill Troll) icon Hill TrollEnsnare 0.3 0.8 -
Heal (Hill Troll Priest) icon Hill Troll PriestHeal 0.5 0.6 -
Hurl Boulder (Mud Golem) icon Mud GolemHurl Boulder 0.3 0.8 -
Ogre Smash! (Ogre Bruiser) icon Ogre BruiserOgre Smash! 2.7 0 -
Hurl Boulder (Mud Golem) icon Shard GolemHurl Boulder 0.3 0.8 -
Ice Armor (Ogre Frostmage) icon Ogre FrostmageIce Armor 0.56 0.54 -
Purge (Satyr Banisher) icon Satyr BanisherPurge 0.2 0.9 -
Mana Burn (Satyr Mindstealer) icon Satyr MindstealerMana Burn 0.3 0.8 -
Shockwave (Satyr Tormenter) icon Satyr TormenterShockwave 0.5 0.6 -
Seed Shot (Warpine Raider) icon Warpine RaiderSeed Shot 0.2 0.9 -
Tornado (Wildwing) icon WildwingTornado 0.4 0.7 -
Hurricane (Wildwing Ripper) icon Wildwing RipperHurricane 0 1.1 -


Hero Talents
Doom ability icon Doom applies Break25Doom ability icon Doom applies Mute
+2% Infernal Blade icon Infernal Blade Damage20-10s Scorched Earth icon Scorched Earth Cooldown
Devour icon Devour Can Target Ancients15+7% Scorched Earth icon Scorched Earth Movement Speed
+12 Scorched Earth icon Scorched Earth Damage10Devour icon Devour Grants 15% Magic Resistance

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
  • Talent Talents:
    • LVL 10
      +15 Scorched Earth Damage decreased to +12..
  • Increased base movement speed from 285 to 290.
  • Devour icon Devour acquired neutral creep abilities now level up automatically accordingly to the in-game time.
  • Reduced Infernal Blade icon Infernal Blade cooldown from 16/12/8/4 to 13/10/7/4.
  • Removed
    Doom ability icon Doom denying functionality. [?]
  • Devour icon Devour
    • Increased digest duration from 65 to 70.
    • Increased cooldown from 65 to 70.

Recommended Items[]

Starting items:

  • Tango icon Tango restores health to stay in lane.
  • Iron Branch icon Iron Branch provides bonus attributes and can later be upgraded into a Magic Wand.

Early game:

  • Soul Ring icon Soul Ring solves his mana problem during the early game.
  • Boots of Speed icon Boots of Speed grants Doom movement speed bonus to increase his mobility with Scorched Earth, helping him to chase down or run away.

Mid game:

  • Phase Boots icon Phase Boots give bonus armor making him tankier and with Scorched Earth give even more mobility.
  • Magic Wand icon Magic Wand provides burst health and mana regen that can often be enough to survive.
  • Hand of Midas icon Hand of Midas is a good item for any role Doom as he can get lots of early gold from Devour to be able to afford it and to get levels for talents.
  • Drum of Endurance icon Drum of Endurance is a good attributes booster that has an easy buildup and lets Doom participate more often in early fights. It provides more health, a bigger mana pool, and an active that increases attack and movement speed to boost his team's mobility and damage output.
  • Blink Dagger icon Blink Dagger is a useful initiating item on Doom, as he can use it to quickly get within range to disable enemies using any abilities he has gained via the use of Devour, as well as his ultimate. It greatly improves his mobility, allowing him to move around the map or position himself for casting spells more easily.

Late game:

  • Shiva's Guard icon Shiva's Guard rectifies Doom's low base intelligence, allowing him to cast his spells much more often, while simultaneously alleviating his armor problem. The active can be used in a teamfight to debilitate enemies' movements, and is powerful when chasing enemies down.
  • Lotus Orb icon Lotus Orb helps Doom survive with regeneration and armor. The active dispels and reflects targeted spells, which can be used on allies.
  • Refresher Orb icon Refresher Orb is a powerful complement to Doom's ultimate, as it allows him to remove two enemy players from a teamfight, drastically tipping the odds in his team's favor. However, due to Doom's low intelligence and the high mana cost of refreshing cooldowns, Doom should increase the size of his mana pool before attempting to purchase this.

Situational items:

  • Shadow Blade icon Shadow Blade improves Doom's physical damage output, helping him deal damage in fights or farm more efficiently. The active allows Doom to invisibly initiate on enemies while dealing backstab damage prior to casting his ultimate, or can be used as an escape ability as needed.
  • Blade Mail icon Blade Mail is a powerful mid-game item that gives Doom many powerful benefits. The increased intelligence greatly offsets his low base mana pool, the armor alleviates his weakness to physical damage, and the active works alongside his huge health pool to punish the enemy should they decide to attack him.
  • Heaven's Halberd icon Heaven's Halberd can give Doom increased survivability against physical damage by giving him more strength, status resistance, as well as evasion against attacks, helping to offset his armor vulnerability. The active is also powerful in eliminating a target's ability to attack, a powerful complement to his ultimate if the target decides to stand their ground and fight.
  • Crimson Guard icon Crimson Guard is a good utility item that vastly increases Doom's survivability against physical damage. The active ability can further protect all teammates from physical damage for some time as well.
  • Assault Cuirass icon Assault Cuirass is a strong item on Doom that solves his armor and attack speed issues, giving him and his team increased physical damage output during fights.
  • Radiance icon Radiance turns Doom into a walking hazard, as it inflicts burn damage to all nearby enemies (as well as stacking with Scorched Earth), and augments his attack damage. The Burn also induces a blind on all nearby enemies, causing them to miss some attacks and giving Doom more survivability against physical attacks.
  • Heart of Tarrasque icon Heart of Tarrasque is a very strong item on Doom, as it augments his already impressive strength growth. Once he has sufficient armor, bulking up his health can make him much harder to kill in teamfights, allowing him to outlast the enemy. The passive health regen allows him to completely recover his health pool outside of battle, which lets him be much more active.
  • Black King Bar icon Black King Bar can be extremely important to get on Doom, so that he can prevent himself from being chain-disabled and killed before getting his ultimate off. As well, once he gets farmed enough he needs to prevent himself from being disabled in teamfights so that he can take the enemy team head-on.
  • Scythe of Vyse icon Scythe of Vyse gives Doom a much bigger mana pool, good mana regen, good stats across the board and a ranged hard-disable that is a powerful complement to his ultimate. It is also useful on a carry Doom due to the Hex alone.
  • Guardian Greaves icon Guardian Greaves greatly improves Doom's overall survivability, as its aura can make him much harder to bring down at low health. The active is very powerful in teamfights for healing and replenishing mana, and can remove debuffs from Doom himself.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Devour icon Devour Gold Earned
Relic Rare icon
Damage During Scorched Earth icon Scorched Earth
Relic Rare icon
Infernal Blade icon Infernal Blade Burn Kills
Relic strength icon
Crit Damage
Relic strength icon
Damage From Invisibility
Relic strength icon
Long Range Kills
Relic strength icon
Double Stuns
Relic strength icon
Silences Leading To Kills
Relic strength icon
Slows Leading To Kills
Relic strength icon
Triple Kills
Relic strength icon
Mega Kill Streaks
Relic strength icon
Kill Assists
Relic strength icon
Plus Hero Badge 1
Plus Hero Badge 2
Plus Hero Badge 3
Plus Hero Badge 4
Plus Hero Badge 5
Plus Hero Badge 6



  • In DotA, Doom used to be known as "Doombringer", which was first kept as "Doom Bringer" in the transition to Dota 2. Later with the January 10, 2013 update, his name was changed to avoid copyright conflicts with "Blizzard Entertainment".
  • His name, Lucifer, is taken from the Bible's Book of Isaiah and translates to "Lightbringer", from Latin lux[1] and fero[2]. It is often used to refer to the Biblical Devil (or Satan), thus fitting Doom's evil and demonic image.
  • Doom's ultimate icon depicts a pentacle which, despite its popular connotation as Satanic/"evil" mark, is actually a Pagan symbol of protection. For its common "evil" symbolism to apply, the pentagram has to be inverted; this only occasionally occurs in-game, as the "star" inside the circle of the ability's particle effect slowly rotates.
  • Doom ability icon Doom is derived from the Pit Lord's, a playable hero in Warcraft III: Frozen Throne. The original ability varied in that it was only castable on non-hero units, is non-removable, and would spawn a Doomguard on its death. The Doomguard's model was Lucifer's hero model in DotA.