Hero
Disruptor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Traps and silences foes in his static storm. | |
From upland Druud, the Stormcrafter known as Disruptor rides down on his stryder to meet those who threaten ancient Oglodi lands. On his back, he carries a device that lets him aim overloaded Thunder Strikes from the skies. The Stormcrafter is able to Glimpse his target back to an earlier location, and erects his Kinetic Field to confine them within a circular barrier. Magic dissipates inside Disruptor's Static Storm, leaving foes caught within no option but to await their own destruction. | |
Roles: | Support Disabler Nuker Initiator |
Complexity: | |
Adjectives: | Bearded, Red, Steed, Nose Legs ( 2 )
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Bio[]
▶️ "By stormcraft, I shall lay my enemies low."
Lore:
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization, a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.
Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
Voice:
Abilities[]
Thunder Strike
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement speed and attack speed by 100 for 6 seconds. Provides vision of its target.
Move Speed Slow: 100%
Attack Speed Slow: 100
Increases the cast range and strike count of Thunder Strike. It can now also be ground targeted, where it will lie dormant for up to 7 seconds and attach to the first enemy that comes within the radius.
Modifiers [?]
Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.
- Turning invulnerable or hidden does not stop Thunder Strike from hitting other units within the radius.
- Exposes the affected target, but does not provide True Sight over it.
- Thunder Strike hits all enemies within the Kinetic Field if the affected target is within the Kinetic Field radius.
- The strikes first apply the slow debuff, then the damage.
- TALENTThe movement speed slow increasing talent immediately updates the currently active instance.
- The debuff persists through death. If the target dies, Thunder Strike continues to apply damage at its death location.
- Strikes the target in 2-second intervals, starting immediately as the debuff is placed, resulting in 4 strikes.
- Can deal up to 100/220/340/460 ( 150/330/510/690) damage to a single unit (before reductions).
- Provides a 3.34-second 450 radius flying vision at the target's last location when the debuff expires or when it is dispelled.
- Successive casts on the same unit do not stack but refresh the duration.
- Adds area-targeting functionality to Thunder Strike, it may be unit-targeted on an enemy or ground-targeted.
- When targeting an enemy, it follows the targeted enemy like how a regular cast does.
- When ground-targeted, Thunder Strike lies dormant for 7 seconds.
- If an enemy unit comes within range during its dormant duration, Thunder Strike attaches to it and strikes the target following its ability notes.
- If no enemy unit comes within range after the dormant duration, it strikes the ground.
- Acquiring Aghanim's Shard does not update the current active instance.
Glimpse
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.
Backtracked Time: 4
Min Distance: 0
Max Distance: 1400
Min Damage: 25
Debuff Immunity Notes:
Does not teleport debuff immune enemies. Damage is still applied, but reduced.
Modifiers [?]
modifier_disruptor_glimpse
Undispellable
modifier_disruptor_glimpse_thinker
Undispellable
modifier_projectile_vision
Undispellable
Playing with electricity can have unexpected results.
- Glimpse does not instantly move the target back. A projectile spawns from the target which travels towards the mark.
- The projectile travels at a speed of 600, or reaches the mark in 1.8 seconds, whichever is faster.
- The projectile provides 400 radius flying vision while traveling, which lingers for 3.34 seconds at the marked location.
- If the target has been alive for less than 4 seconds, the target gets moved to the team's fountain instead.
- The location at which the target lands after Glimpse is marked with a blue visual effect which is visible to everyone.
- Does not move debuff immune or hidden units, but can move invulnerable units.
- Does not kill strong illusions.
- Following the general rule of position changing effects, it can cancel abilities like Time Walk or Ball Lightning.
- The target is silenced and is given a stop command as soon as it is moved back, effectively canceling channeling abilities.
- Glimpse deals damage (before reductions) to the affected target upon arriving at the marked location.
- Does not disjoint projectiles for the target upon teleporting them.
- Cannot be cast on creep-heroes.
Kinetic Field
Ability
Target Area
Target Area
Affects
Enemies
Enemies
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
Effect Delay: 1
Aura Linger Duration: 0.5
Debuff Immunity Notes:
Does not affect debuff immune units at all, not placing the debuff, and being instantly removed as soon as the unit turns debuff immune.
Modifiers [?]
modifier_disruptor_kinetic_field_thinker
Undispellable
modifier_disruptor_kinetic_field
Undispellable
The stryder is immune to the gale-force winds that will consume its adversaries.
- The actual Kinetic Field duration starts right after the 1-second effect delay.
- The visual and sound effects during the effect delay are visible and audible to everyone.
- Provides a 5.5-second 350 radius ground vision at the center of the area upon cast.
- Stops enemies by slowing them with a movement speed slow aura. The aura has a radius of 418 and is centered on the field.
- The slow gets exponentially stronger towards the visible barrier, which has a 350 radius.
- This effectively causes enemy units touching the barrier to come to a halt.
- The slow is only present when facing the barrier. Units at the barrier facing away from it are not slowed.
- The aura's effect lingers for 0.5 seconds, resulting in an effective duration of 3.1/3.7/4.3/4.9 ( 5.1/5.7/6.3/6.9) seconds.
- Since the slow is fluctuating a lot, it is not displayed in the HUD.
- Stops units with flying movement and units with unobstructed movement as well.
- Besides preventing enemies from walking in or out of the area, the following movement abilities are unable to pass the barrier either:
- Jetpack, Starbreaker, Skewer, Rebound (initial dash), God's Rebuke, Leap, Primal Spring, Tree Dance, Sun Ray, Onslaught, Pounce, Firesnap Cookie, Arctic Burn, Force Staff and Hurricane Pike.
- The following units are not affected by abilities, however, they also cannot pass the barrier:
- Phantom and Healing Ward.
- Deals 0 damage to units affected by the slow modifier in 0.25-second intervals.
- Fully procs on-damage effects (e.g. Corrosive Skin), except for abilities that have a minimum damage threshold (e.g. Gravekeeper's Cloak) and on certain exceptions (e.g. Blink).
- Despite dealing exactly 0 damage, it visually displays that it deals 1 damage in 0.25-second intervals.
- Thunder Strike hits all enemies within the radius, as long as the enemies are affected by a Kinetic Field debuff.
- This includes the outer edge Kinetic Field (i.e. the visible barrier with 350 radius), and other allied Kinetic Fields.
Static Storm
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
Max Damage per Second: 200/275/350
Aura Linger Duration: 0
Modifiers [?]
modifier_disruptor_static_storm_thinker
Undispellable
modifier_disruptor_static_storm
Undispellable
modifier_disruptor_static_storm_mute
Undispellable
A summer squall in Druud is a hardship that only an Oglodi can survive.
- Both the silence and mute are provided by an aura, its effects do not linger.
- Static Storm applies all effects to invulnerable units, but not hidden units.
- Does not update the current instance if the affected target is within the effect radius while acquiring the item.
- Since the ability upgrade is determined if Disruptor has Aghanim's Scepter equipped when the affected target(s) are within the effect radius, therefore, the effect radius applies the mute upon enemies re-entering.
- Deals a total of 20 ( 26) damage instances over 6 ( 7.5) seconds, resulting in 0.3-second (or 0.288-second) intervals.
- The damage on each instance is determined by the given max damage per second, divided by the max instance, then multiplied by the current instance count.
- Can deal up to 630/866.25/1102.5 ( 810/1113.75/1417.5) damage to a single unit (before reductions).
- Provides a 6 ( 7.5)-second 550 ( 750) radius flying vision at the center of the radius upon cast.
- For how much damage Static Storm deals in each interval on each level, with the duration increasing talent, please refer to the chart below.
Talents[]
Hero Talents | ||
---|---|---|
+200 Static Storm Radius | 25 | -12s Glimpse Cooldown |
+0.5s Thunder Strike Slow Duration | 20 | +2s Kinetic Field Duration |
+1.5s Static Storm Duration | 15 | +275 Glimpse Max Damage |
+10 Thunder Strike Damage per Strike | 10 | -3s Kinetic Field Cooldown |
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Increased Thunder Strike Slow Duration from 0.1/0.2/0.3/0.4s to 0.4s
- Increased Static Storm radius from 500 to 550.
- Aghanim's Shard upgrade:
- Increased Thunder Strike dormant duration from 5 to 7.
- Talents:
- LVL 15+250 Glimpse max damage increased to +275.LVL 20+0.4s Thunder Strike slow duration increased to +0.5s.
- Thunder Strike now strikes all enemies within the Kinetic Field if the affected target is inside the Kinetic Field.
- Talents:
- LVL 10
</div> </div>
Recommended Items[]
Starting items:
- Tango gives health sustain so that you can last longer in lane without going back to base.
- Healing Salve also restores health in lane.
- Clarity will allow Disruptor to maintain his mana pool in the laning stage. His mediocre base intelligence and static mana costs mean that casting spells in the early game will cost a disproportionately large amount of mana, so keeping it topped up in the early game can allow you to set up kills for your team more easily.
- Iron Branch is cheap, boosts Disruptor's low base attributes, as well as builds into Magic Wand or Mekansm.
- Observer Ward provides map vision and allow allies to make use of knowledge of the enemies' movements. Disruptor can benefit from having vision over enemies, as Glimpse has a long cast range at high level.
Early game:
- Boots of Speed allow him to escape pursuing enemies, or to close in to use Glimpse, as at early levels it has a low cast range.
- Magic Stick provides burst health and mana for any heroes to use their abilities.
Mid game:
- Magic Wand provides attributes and increases charge storage for cheap.
- Arcane Boots increase the size of Disruptor's mana pool and give him a way to replenish his mana for using abilities.
- Force Staff is easier to build than Blink Dagger, and can reposition himself, allies, or enemies. The extra intelligence also gives Disruptor a bigger mana pool to work with.
Late game:
- Glimmer Cape allows Disruptor to get closer to initiate on enemies, and allows him to provide the same benefit to allied initiators. It can also protect allies when escaping with increased magic resistance and invisibility.
- Guardian Greaves, built from Arcane Boots and Mekansm, restore both mana and health to allies, as well as dispelling debuffs off of Disruptor that may be hindering him from contributing to teamfights.
Situational items:
- Sentry Ward's True Sight combines with Kinetic Field's ground vision to allow Disruptor to reveal enemy wards.
- Urn of Shadows provides attributes and mana regeneration that helps maintain his mana pool. The active adds more damage during ganks, or to heal teammates.
- Tranquil Boots provide passive health regeneration to ensure that Disruptor is almost always at full health. The increased movement speed allows him to position for using abilities, allowing him to gank better.
- Medallion of Courage gives Disruptor more armor and mana regeneration. The active lowers the armor of gank targets, or gives an ally increased armor in a fight. It can also targets Roshan to help your team claim the Aegis of the Immortal faster.
- Blink Dagger allows Disruptor to close the distance instantly and works well with his short cast animation to disable the enemies before they can react.
- Veil of Discord gives Disruptor attributes and armor. The active lowers enemy magic resistance, benefitting Static Storm and allied magical nukes.
- Eul's Scepter of Divinity improves his mana pool and gives him mana regeneration, while the movement speed increases his mobility, allowing him to position for his abilities. He can use the active on himself to dispel debuffs, such as silences, or on the enemies to set up Kinetic Field.
- Rod of Atos improves Disruptor's attributes and gives him more mana for using abilities. The active's long cast range allows him root enemies from afar, setting up Kinetic Field to further limit their movements. The low cooldowns on Cripple and Kinetic Field allow Disruptor to use this combination often.
- Meteor Hammer has great synergy with Disruptor's combo. Kinetic Field traps enemies inside the target area, and Meteor Hammer's stun in turn pins enemies inside Static Storm.
- Pipe of Insight offers Disruptor and teammates magic resistance, as well as the ability to absorb magical damage, giving them an edge in fights.
- Shiva's Guard boosts Disruptor intelligence and armor; the aura can hinder enemy physical attacks by reducing their attack speed, and the active can slow enemies' movement speed, helping Kinetic Field to trap them in.
- Scythe of Vyse provides Disruptor with a hard disable, something he otherwise lacks. Besides the overall attribute improvement, especially in intelligence, using hex on a target will brings their movement speed to a crawl while silencing and muting them at the same time, serving as a great leading disable before using Kinetic Field and Static Storm.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- When first released in DotA his hero title was actually "Far Seer" which is a hero title belonging to the Orc faction in Warcraft III. His title was changed to Disruptor, since the Far Seer title did not fit him.[1]
- In DotA, his name and title is "Thrall, the Disruptor". Thrall is best known as the former warchief of the Orcish Horde in the "Warcraft" universe. His name and title got changed to Disruptor, the Stormcrafter for copyright reasons.[2]
- Disruptor's lore reveals that his race is called the Oglodi, while his voice lines confirm that Axe and Warlock are of the same race as he is.
- ▶️ "You've been disrupted." is a reference to the famous AC-DC song "Thunderstruck".
- ▶️ "So it goes." is a reference to a famous quote by Kurt Vonnegut in his book "Slaughterhouse-Five", and is meant as a response for when death occurs.
- In Disruptor's Splash art you can see the silhouette of Nyx Assassin in the background.