Disruptor
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Disruptor, the Stormcrafter, is a ranged intelligence hero who requires good positioning to use his abilities effectively. His signature ability is Kinetic Field, a pseudo-disable that traps enemies within a small area for a long duration. Combined with his Static Storm, Disruptor can act as the initiator for a teamfight, or supplement his teammates' initiation very well. Glimpse is another powerful spell that forces enemies to watch their movements, as Disruptor can easily drag them back to a previous location to be focused down. Thunder Strike provides Disruptor with some reliable single-target damage, but more importantly grants vision on the target to prevent jukes and escapes.
Contents
Bio[edit]
Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
Abilities[edit]


Notes:
- Turning invulnerable or hidden does not stop the Thunder Strike from hitting other units within the 800/ radius.
- Thunder Strike exposes the target.
- The strikes first apply the debuff, then the damage.
- Strikes the target in 2-second intervals, starting immediately as the debuff is placed, resulting in 4/720tal strikes.
- The debuff persists through death. If the target dies, Thunder Strike continues to apply damage at its death location.
- Can deal up to 180/280/380/480 damage to a single unit (before reductions).
- With the level 10 damage increasing
talent, it deals a total of 300/400/500/600 damage.
- With the level 20 number of strikes increasing
talent, it deals a total of 315/490/665/840 damage.
- With both
talents, it deals a total of 525/700/875/1050 damage.
- With the level 10 damage increasing
- The damage upgrading
talent immediately upgrades all of Disruptor's currently active Thunder Strike instances.
- However, the number of strikes increasing
talent does not update currently active instances.
- The current instance must expire first.
- Provides 450 range flying vision for 3.34 seconds at the target's last location when the debuff expires or is removed.
- Successive casts on the same unit do not stack, but only refresh the duration.
Notes:
- Glimpse does not instantly move the target back. A projectile spawns from the target which travels towards the mark.
- The projectile travels at a speed of 600, or reaches the mark in 1.8 seconds, whichever is faster.
- The projectile provides 400 range flying vision while traveling, which lingers for 3.34 seconds at the marked location.
- If the target was dead for more than 4 seconds, the target gets moved to the team's fountain instead.
- Cannot target creep-heroes.
- The location at which the target lands after Glimpse is marked with a blue visual effect which is visible to everyone.
- With the level 15
talent, Glimpse deals 275 damage to the target upon arriving at the mark.
- With the level 15
- Does not move spell immune units, but can move invulnerable units.
- Following the general rule of position changing effects, it can cancel abilities Time Walk or Ball Lightning.
- While Doppelganger, Sleight of Fist and Activate Fire Remnant reposition the caster, they cannot be interrupted, these abilities can be used to dodge.
- Does not move hidden units.
- The target is given a stop command as soon as it is moved back, effectively canceling channeling abilities.
- Does not disjoint projectiles for the target upon teleporting them.
Target Area
Enemies
Notes:
- The actual duration of the ability starts right after the 1.2 effect delay.
- The visual and sound effects during the effect delay are visible and audible to everyone.
- Provides 350 range ground vision at the center of the area for 5.5 seconds upon cast
- Stops enemies by slowing them with a slow aura. The aura has a radius of 408 and is centered on the field.
- The slow gets exponentially stronger towards the visible barrier, which has a 350 radius.
- This effectively causes enemy units touching the barrier to come to halt.
- The slow is only present when facing towards the barrier. Units at the barrier facing away from it are not slowed.
- The aura's effect lingers for 0.5 seconds, resulting in an effective duration of 3.1/3.7/4.3/4.9 (
5.1/5.7/6.3/6.9) seconds.
- Since the slow is fluctuating a lot, it is not displayed in the HUD.
- Besides preventing enemies from walking in or out of the area, the following movement abilities are unable to pass the barrier either:
Notes:
- Silences and mute invulnerable units, but not hidden units.
- Deals a total of 20 damage instances over 5/7 seconds, in 0.25/0.35-second intervals.
- The damage on each instance is determined by the given max damage per second, divided by max instance, then multiplied by the current instance count.
- This is how much damage each interval deals (before reductions) on each level:
- Level 1: 2.5/5/7.5/10/12.5/15/17.5/20/22.5/25/27.5/30/32.5/35/37.5/40/42.5/45/47.5/50 damage.
- Level 2: 3.4/6.9/10.3/13.8/17.2/20.6/24.1/27.5/30.9/34.4/37.8/41.3/44.7/48.1/51.6/55/58.4/61.9/65.3/68.8 damage.
- Level 3: 4.4/8.8/13.1/17.5/21.9/26.3/30.6/35/39.4/43.8/48.1/52.5/56.9/61.3/65.6/70/74.4/78.8/83.1/87.5 damage.
- Can deal up to 525/721.875/918.75 damage to a single unit (before reductions).
- Provides 450 range flying vision at the center of the area for 5/7 seconds.
Talents[edit]
Hero Talents | ||
---|---|---|
+275 Static Storm AoE | 25 | -11s Glimpse Cooldown |
+3 Thunder Strike Hits | 20 | +2s Kinetic Field Duration |
+2s Static Storm Duration | 15 | +275 Glimpse Arrival Damage |
+30 Thunder Strike Damage | 10 | -3s Kinetic Field Cooldown |
Recent Changes[edit]
- Increased turn rate from 0.5 to 0.6.
- Reduced Glimpse cooldown from 60/46/32/18 to 48/38/28/18.
- Aghanim's Shard upgrade:
- Thunder Strike
- Increased bonus radius from 260 to 410.
- Increased ally buff duration from 1 to 1.25.
- Thunder Strike
- Talents:
- Level 15 left talent: +1.5s Static Storm duration increased to +2s.
- Level 15 right talent changed: +125 cast range ➜ +275 Glimpse arrival damage.
- Level 20 right talent changed: Kinetic Field grants true sight ➜ +2s Kinetic Field duration.
- Level 25 left talent changed: +3s Kinetic Field ➜ +275 Static Storm AoE.
- Level 25 right talent: -8s Glimpse cooldown increased to -11s.
- Aghanim's Shard upgrade:
- Increased Thunder Strike radius from 160 to 260.
- Added Aghanim's Shard upgrade for Disruptor:
- Allows Thunder Strike to be cast on allies, following them and applying the damage and slow around them, and increasing its radius by 160. Causes each strike to grant the targeted ally 50% movement speed bonus and 75 attack speed bonus for 1 second.
- Talents:
- Level 10 right talent: -2s Kinetic Field cooldown increased to -3s.
Recommended Items[edit]
Starting items:
- Tango gives health sustain so that you can last longer in lane without going back to base.
- Healing Salve also restores health in lane.
- Clarity will allow Disruptor to maintain his mana pool in the laning stage. His mediocre base intelligence and static mana costs mean that casting spells in the early game will cost a disproportionately large amount of mana, so keeping it topped up in the early game can allow you to set up kills for your team more easily.
- Iron Branch is cheap, boosts Disruptor's low base attributes, as well as builds into Magic Wand or Mekansm.
- Observer Ward provides map vision and allow allies to make use of knowledge of the enemies' movements. Disruptor can benefit from having vision over enemies, as Glimpse has a long cast range at high level.
Early game:
- Boots of Speed allow him to escape pursuing enemies, or to close in to use Glimpse, as at early levels it has a low cast range.
- Magic Stick provides burst health and mana for any heroes to use their abilities.
Mid game:
- Magic Wand provides attributes and increases charge storage for cheap.
- Arcane Boots increase the size of Disruptor's mana pool and give him a way to replenish his mana for using abilities.
- Force Staff is easier to build than Blink Dagger, and can reposition himself, allies, or enemies. The extra intelligence also gives Disruptor a bigger mana pool to work with.
Late game:
- Glimmer Cape allows Disruptor to get closer to initiate on enemies, and allows him to provide the same benefit to allied initiators. It can also protect allies when escaping with increased magic resistance and invisibility.
- Aghanim's Scepter allows Static Storm to mute enemies on top of the silence, meaning that they cannot use abilities or items, such as Black King Bar, as long as they stay within the area of effect.
- Guardian Greaves, built from Arcane Boots and Mekansm, restore both mana and health to allies, as well as dispelling debuffs off of Disruptor that may be hindering him from contributing to teamfights.
Situational items:
- Sentry Ward's True Sight combines with Kinetic Field's ground vision to allow Disruptor to reveal enemy wards.
- Urn of Shadows provides attributes and mana regeneration that helps maintain his mana pool. The active adds more damage during ganks, or to heal teammates.
- Tranquil Boots provide passive health regeneration to ensure that Disruptor is almost always at full health. The increased movement speed allows him to position for using abilities, allowing him to gank better.
- Medallion of Courage gives Disruptor more armor and mana regeneration. The active lowers the armor of gank targets, or gives an ally increased armor in a fight. It can also targets Roshan to help your team claim the Aegis of the Immortal faster.
- Blink Dagger allows Disruptor to close the distance instantly and works well with his short cast animation to disable the enemies before they can react.
- Veil of Discord gives Disruptor attributes and armor. The active lowers enemy magic resistance, benefitting Static Storm and allied magical nukes.
- Eul's Scepter of Divinity improves his mana pool and gives him mana regeneration, while the movement speed increases his mobility, allowing him to position for his abilities. He can use the active on himself to dispel debuffs, such as silences, or on the enemies to set up Kinetic Field.
- Rod of Atos improves Disruptor's attributes and gives him more mana for using abilities. The active's long cast range allows him root enemies from afar, setting up Kinetic Field to further limit their movements. The low cooldowns on Cripple and Kinetic Field allow Disruptor to use this combination often.
- Meteor Hammer has great synergy with Disruptor's combo. Kinetic Field traps enemies inside the target area, and Meteor Hammer's stun in turn pins enemies inside Static Storm.
- Pipe of Insight offers Disruptor and teammates magic resistance, as well as the ability to absorb magical damage, giving them an edge in fights.
- Shiva's Guard boosts Disruptor intelligence and armor; the aura can hinder enemy physical attacks by reducing their attack speed, and the active can slow enemies' movement speed, helping Kinetic Field to trap them in.
- Scythe of Vyse provides Disruptor with a hard disable, something he otherwise lacks. Besides the overall attribute improvement, especially in intelligence, using hex on a target will brings their movement speed to a crawl while silencing and muting them at the same time, serving as a great leading disable before using Kinetic Field and Static Storm.
Gameplay[edit]
Roles: | Support Disabler Nuker Initiator |
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Complexity: | ★★☆ |
Playstyle: | From upland Druud, the Stormcrafter known as Disruptor rides down on his stryder to meet those who threaten ancient Oglodi lands. On his back, he carries a device that lets him aim Thunder Strikes from the skies. The Stormcrafter teleports enemy heroes to an earlier location, and erects his Kinetic Field to confine them within a circular barrier. Magic dissipates inside Disruptor's Static Storm, leaving foes caught within no option but to await their own destruction. |
Audio[edit]
History[edit]
Equipment[edit]
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Trivia[edit]
- When first released in DotA his hero title was actually "Far Seer" which is a hero title belonging to the Orc faction in Warcraft III. His title was changed to Disruptor, since the Far Seer title did not fit him.[1]
- In DotA, his name and title is Thrall, the Disruptor. Thrall is best known as the former warchief of the Orcish Horde in the Warcraft universe. His name and title got changed to Disruptor, the Stormcrafter for copyright reasons.[2]
- Disruptor's lore reveals that his race is called the Oglodi, while his voice lines confirm that Axe and Warlock are of the same race as he is.
- His kill response ▶️ "You've been disrupted." is a reference to the famous AC-DC song "Thunderstruck".
- His last hitting response ▶️ "So it goes." is a reference to a famous quote by Kurt Vonnegut in his book Slaughterhouse-Five, and is meant as a response for when death occurs.
- In Disruptors Splash art you can see the silhouette of Nyx Assassin in the background.