Hero
Disruptor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Traps and silences foes in his static storm. | |
From upland Druud, the Stormcrafter known as Disruptor rides down on his stryder to meet those who threaten ancient Oglodi lands. On his back, he carries a device that lets him aim overloaded Thunder Strikes from the skies. The Stormcrafter is able to Glimpse his target back to an earlier location, and erects his Kinetic Field to confine them within a circular barrier. Magic dissipates inside Disruptor's Static Storm, leaving foes caught within no option but to await their own destruction. | |
Roles: | Support Disabler Nuker Initiator |
Complexity: | ★★☆ |
Contents
Bio[]
▶️ "By stormcraft, I shall lay my enemies low."
Lore:
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization, a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.
Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
Voice:
Abilities[]
Thunder Strike
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement speed and attack speed by 100 for 6 seconds. Provides vision of its target.
Cast Animation: 0.05+0
Cast Range: 800
Enemy Move Speed Slow: 100%
Enemy Attack Speed Slow: 100
Slow Duration: 0.1/0.2/0.3/0.4
Causes each strike gives a short 1.5 second buff to all allies within radius that provides +25% Movement Speed and +50 Attack Speed. Increases radius to 450.
Spell Immunity Notes:
Area effect continues to apply if debuff was placed before spell immunity and when not dispelled.
Does not attempt to damage spell immune enemies.
Modifiers [?]
Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.
Notes:
- Turning invulnerable or hidden does not stop Thunder Strike from hitting other units within the radius.
- Exposes the affected target, but does not provide True Sight over it.
- The strikes first apply the slow debuff, then the damage.
- The debuff persists through death. If the target dies, Thunder Strike continues to apply damage at its death location.
- Strikes the target in 2-second intervals, starting immediately as the debuff is placed, resulting in 4 (
7) strikes.
- Can deal up to 140/240/340/440 damage to a single unit (before reductions).
- With the damage increasing
talent, it can deal up to 260/360/460/560 damage.
- With the strikes increasing
talent, it can deal up to 245/420/595/770 damage.
- With both
talents, it can deal up to 455/630/805/980 damage.
- With the damage increasing
- Provides 450 range flying vision for 3.34 seconds at the target's last location when the debuff expires or is removed.
- Successive casts on the same unit do not stack, but only refresh the duration.
- With Aghanim's Shard, each strike also buffs allies within the area, increasing their movement and attack speed.
- Multiple instances of the buff do not stack.
- The damage upgrading
talent immediately upgrades all currently active instances.
- However, the number of strikes increasing
talent and the Aghanim's Shard upgrade does not update any active instances.
- However, the number of strikes increasing

Blue visual effects marking the location at which the target lands.
Glimpse
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.
Cast Animation: 0.05+0.83
Cast Range: 600/1000/1400/1800
Backtracked Time: 4
Modifiers [?]
modifier_disruptor_glimpse
Undispellable
modifier_disruptor_glimpse_thinker
Undispellable
modifier_projectile_vision
Undispellable
Playing with electricity can have unexpected results.
Notes:
- Glimpse does not instantly move the target back. A projectile spawns from the target which travels towards the mark.
- The projectile travels at a speed of 600, or reaches the mark in 1.8 seconds, whichever is faster.
- The projectile provides 400 range flying vision while traveling, which lingers for 3.34 seconds at the marked location.
- If the target was dead for more than 4 seconds, the target gets moved to the team's fountain instead.
- The location at which the target lands after Glimpse is marked with a blue visual effect which is visible to everyone.
- Does not move spell immune units, but can move invulnerable units.
- Following the general rule of position changing effects, it can cancel abilities like Time Walk or Ball Lightning.
- Does not move hidden units.
- The target is given a stop command as soon as it is moved back, effectively canceling channeling abilities.
- With the arrival damage
talent, Glimpse also deals 275 damage to the target upon reaching the marked location.
- With the arrival damage
- Does not disjoint projectiles for the target upon teleporting them.
- Cannot be cast on creep-heroes.
Kinetic Field
Ability
Target Area
Target Area
Affects
Enemies
Enemies
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
Cast Animation: 0.05+0
Cast Range: 900
Field Radius: 350
Effect Delay: 1
Aura Linger Duration: 0.5
Modifiers [?]
modifier_disruptor_kinetic_field_thinker
Undispellable
modifier_disruptor_kinetic_field
Undispellable
The stryder is immune to the gale-force winds that will consume its adversaries.
Notes:
- The effect delay is not included in the field's duration. The actual duration starts right after the delay.
- The visual and sound effects during the effect delay are visible and audible to everyone.
- Provides 350 range ground vision at the center of the area for 5.5 seconds upon cast
- Stops enemies by slowing them with a movement speed slow aura. The aura has a radius of 408 and is centered on the field.
- The slow gets exponentially stronger towards the visible barrier, which has a 350 radius.
- This effectively causes enemy units touching the barrier to come to halt.
- The slow is only present when facing towards the barrier. Units at the barrier facing away from it are not slowed.
- The aura's effect lingers for 0.5 seconds, resulting in an effective duration of 3.1/3.7/4.3/4.9 (
5.1/5.7/6.3/6.9) seconds.
- Since the slow is fluctuating a lot, it is not displayed in the HUD.
- Besides preventing enemies from walking in or out of the area, the following movement abilities are unable to pass the barrier either:
Static Storm
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
Cast Animation: 0.05+0
Cast Range: 800
Max Damage per Second: 200/275/350
Aura Linger Duration: 0
Modifiers [?]
modifier_disruptor_static_storm_thinker
Undispellable
modifier_disruptor_static_storm
Undispellable
modifier_disruptor_static_storm_mute
Undispellable
A summer squall in Druud is a hardship that only an Oglodi can survive.
Notes:
- Silences and mute invulnerable units, but not hidden units.
- The damage on each instance is determined by the given max damage per second, divided by max instance, then multiplied by the current instance count.
- Can deal up to 525/721.875/918.75 (
725/996.875/1268.75) damage to a single unit (before reductions).
- Can deal up to 525/721.875/918.75 (
- For how much damage Static Storm deals in each interval on each level, with the duration increasing
talent, please refer to the chart below.
- Provides 450 range flying vision at the center of the area for 5 (
7) seconds.
Static Storm Calculations[]
Level | Static Storm Damage at nth Interval | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | ||
1 ( ![]() |
2.5 | 5 | 7.5 | 10 | 12.5 | 15 | 17.5 | 20 | 22.5 | 25 | 27.5 | 30 | 32.5 | 35 | 37.5 | 40 | 42.5 | 45 | 47.5 | 50 | |||||||||
1.8 | 3.6 | 5.4 | 7.1 | 8.9 | 10.7 | 12.5 | 14.3 | 16.1 | 17.9 | 19.6 | 21.4 | 23.2 | 25 | 26.8 | 28.6 | 30.4 | 32.1 | 33.9 | 35.7 | 37.5 | 39.3 | 41.1 | 42.9 | 44.6 | 46.4 | 48.2 | 50 | ||
2 ( ![]() |
3.4 | 6.9 | 10.3 | 13.8 | 17.2 | 20.6 | 24.1 | 27.5 | 30.9 | 34.4 | 37.8 | 41.3 | 44.7 | 48.1 | 51.6 | 55 | 58.4 | 61.9 | 65.3 | 68.8 | |||||||||
2.5 | 4.9 | 7.4 | 9.8 | 12.3 | 14.7 | 17.2 | 19.6 | 22.1 | 24.6 | 27 | 29.5 | 31.9 | 34.4 | 36.8 | 39.3 | 41.7 | 44.2 | 46.7 | 49.1 | 51.6 | 54 | 56.5 | 58.9 | 61.4 | 63.8 | 66.3 | 68.8 | ||
3 ( ![]() |
4.4 | 8.8 | 13.1 | 17.5 | 21.9 | 26.3 | 30.6 | 35 | 39.4 | 43.8 | 48.1 | 52.5 | 56.9 | 61.3 | 65.6 | 70 | 74.4 | 78.8 | 83.1 | 87.5 | |||||||||
3.1 | 6.3 | 9.4 | 12.5 | 15.6 | 18.8 | 21.9 | 25 | 28.1 | 31.3 | 34.4 | 37.5 | 40.6 | 43.8 | 46.9 | 50 | 53.1 | 56.3 | 59.4 | 62.5 | 65.6 | 68.8 | 71.9 | 75 | 78.1 | 81.3 | 84.4 | 87.5 |
Talents[]
Hero Talents | ||
---|---|---|
+250 Static Storm AoE | 25 | -12s Glimpse Cooldown |
+3 Thunder Strike Hits | 20 | +2s Kinetic Field Duration |
+2s Static Storm Duration | 15 | +275 Glimpse Arrival Damage |
+30 Thunder Strike Damage | 10 | -3s Kinetic Field Cooldown |
Recent Changes[]
Main Article: Disruptor/Changelogs
Version
Description
- Reduced Thunder Strike mana cost from 130/140/150/160 to 125/130/135/140
- Reduced Thunder Strike damage per strike from 45/70/95/120 to 35/60/85/110.
- Glimpse
- Reduced mana cost from 100 on each level to 55/70/85/100.
- Reduced cooldown from 48/38/28/18 to 24/22/20/18.
- Reworked Aghanim's Shard upgrade:
- Old: Increases Thunder Strike radius by 410 and allows it to be cast on allies, following them and applying the damage and slow around them. Increases the targeted ally's movement speed by 50% and attack speed by 75 for 1.25 seconds on each strike.
- New: Increases Thunder Strike radius to 450 and makes it grant allies within the radius 25% movement speed and 50 attack speed for 1.5 seconds on each strike.
- Level 25 left talent: +275 Static Storm radius reduced to +250.
- Level 25 right talent: -11s Glimpse cooldown increased to -12s.
Recommended Items[]
Starting items:
- Tango gives health sustain so that you can last longer in lane without going back to base.
- Healing Salve also restores health in lane.
- Clarity will allow Disruptor to maintain his mana pool in the laning stage. His mediocre base intelligence and static mana costs mean that casting spells in the early game will cost a disproportionately large amount of mana, so keeping it topped up in the early game can allow you to set up kills for your team more easily.
- Iron Branch is cheap, boosts Disruptor's low base attributes, as well as builds into Magic Wand or Mekansm.
- Observer Ward provides map vision and allow allies to make use of knowledge of the enemies' movements. Disruptor can benefit from having vision over enemies, as Glimpse has a long cast range at high level.
Early game:
- Boots of Speed allow him to escape pursuing enemies, or to close in to use Glimpse, as at early levels it has a low cast range.
- Magic Stick provides burst health and mana for any heroes to use their abilities.
Mid game:
- Magic Wand provides attributes and increases charge storage for cheap.
- Arcane Boots increase the size of Disruptor's mana pool and give him a way to replenish his mana for using abilities.
- Force Staff is easier to build than Blink Dagger, and can reposition himself, allies, or enemies. The extra intelligence also gives Disruptor a bigger mana pool to work with.
Late game:
- Glimmer Cape allows Disruptor to get closer to initiate on enemies, and allows him to provide the same benefit to allied initiators. It can also protect allies when escaping with increased magic resistance and invisibility.
- Aghanim's Scepter allows Static Storm to mute enemies on top of the silence, meaning that they cannot use abilities or items, such as Black King Bar, as long as they stay within the area of effect.
- Guardian Greaves, built from Arcane Boots and Mekansm, restore both mana and health to allies, as well as dispelling debuffs off of Disruptor that may be hindering him from contributing to teamfights.
Situational items:
- Sentry Ward's True Sight combines with Kinetic Field's ground vision to allow Disruptor to reveal enemy wards.
- Urn of Shadows provides attributes and mana regeneration that helps maintain his mana pool. The active adds more damage during ganks, or to heal teammates.
- Tranquil Boots provide passive health regeneration to ensure that Disruptor is almost always at full health. The increased movement speed allows him to position for using abilities, allowing him to gank better.
- Medallion of Courage gives Disruptor more armor and mana regeneration. The active lowers the armor of gank targets, or gives an ally increased armor in a fight. It can also targets Roshan to help your team claim the Aegis of the Immortal faster.
- Blink Dagger allows Disruptor to close the distance instantly and works well with his short cast animation to disable the enemies before they can react.
- Veil of Discord gives Disruptor attributes and armor. The active lowers enemy magic resistance, benefitting Static Storm and allied magical nukes.
- Eul's Scepter of Divinity improves his mana pool and gives him mana regeneration, while the movement speed increases his mobility, allowing him to position for his abilities. He can use the active on himself to dispel debuffs, such as silences, or on the enemies to set up Kinetic Field.
- Rod of Atos improves Disruptor's attributes and gives him more mana for using abilities. The active's long cast range allows him root enemies from afar, setting up Kinetic Field to further limit their movements. The low cooldowns on Cripple and Kinetic Field allow Disruptor to use this combination often.
- Meteor Hammer has great synergy with Disruptor's combo. Kinetic Field traps enemies inside the target area, and Meteor Hammer's stun in turn pins enemies inside Static Storm.
- Pipe of Insight offers Disruptor and teammates magic resistance, as well as the ability to absorb magical damage, giving them an edge in fights.
- Shiva's Guard boosts Disruptor intelligence and armor; the aura can hinder enemy physical attacks by reducing their attack speed, and the active can slow enemies' movement speed, helping Kinetic Field to trap them in.
- Scythe of Vyse provides Disruptor with a hard disable, something he otherwise lacks. Besides the overall attribute improvement, especially in intelligence, using hex on a target will brings their movement speed to a crawl while silencing and muting them at the same time, serving as a great leading disable before using Kinetic Field and Static Storm.
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- When first released in DotA his hero title was actually "Far Seer" which is a hero title belonging to the Orc faction in Warcraft III. His title was changed to Disruptor, since the Far Seer title did not fit him.[1]
- In DotA, his name and title is Thrall, the Disruptor. Thrall is best known as the former warchief of the Orcish Horde in the Warcraft universe. His name and title got changed to Disruptor, the Stormcrafter for copyright reasons.[2]
- Disruptor's lore reveals that his race is called the Oglodi, while his voice lines confirm that Axe and Warlock are of the same race as he is.
- His kill response ▶️ "You've been disrupted." is a reference to the famous AC-DC song "Thunderstruck".
- His last hitting response ▶️ "So it goes." is a reference to a famous quote by Kurt Vonnegut in his book Slaughterhouse-Five, and is meant as a response for when death occurs.
- In Disruptors Splash art you can see the silhouette of Nyx Assassin in the background.