

Visual effect that appears over disarmed units.
“ | ▶️ Render you harmless!
— Pugna
|
” |
Disarm prevents the afflicted unit from attacking, although they can still cast abilities. When a disarmed unit is ordered to attack, they will attempt to stay within attack range of their target but will be unable to act. After the disarm's duration is over, they will resume attacking normally.
Sources[]
Besides the listed abilities, nearly all sources of ethereal and hex disarm affected units.
Enemy Disarming Abilities
Batrider – Flaming Lasso
Crystal Maiden – Frostbite
Heaven's Halberd – Disarm
Huskar – Inner Fire
Invoker – Deafening Blast
Kobold Soldier – Steal Weapon
Monkey King – Tree Dance
Nyx Assassin – Burrow
Phoenix – Sun Ray
Slark – Pounce
Techies – Reactive Tazer
Timbersaw – Chakram
Timbersaw – Second Chakram
Timbersaw – Timber Chain
Treant Protector – Overgrowth
Tusk – Snowball
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Ethereal Sources[]
Ethereal Sources
Ethereal Blade – Ether Blast
Ghost Scepter – Ghost Form
- Lua error: Found no Cargo data for "Leshrac - Nihilism".
Muerta – Pierce the Veil
Necrophos – Ghost Shroud
Pugna – Decrepify
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Hex Sources[]
Hex Sources
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Self-Disarm Sources[]
The following abilities disarm its caster, more information can be found in its respective ability notes.
Caster Disarming Abilities
Batrider – Flaming Lasso
Clockwerk – Hookshot
Earth Spirit – Rolling Boulder
Huskar – Life Break
Lone Druid – Summon Spirit Bear
Oracle – Fate's Edict
Pangolier – Lucky Shot
Sniper – Concussive Grenade
Techies – Reactive Tazer
Treant Protector – Overgrowth
- Lua error: Found no Cargo data for "Void - Astral Pulse".
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Version History[]
Version
Description
Patch History[]
Patch
Description
-
- Fixed disarm from stopping the following ability's auto-attacks completely while ability is active:
- Added visual effect for units affected by disarm.
- Now when attempting to cast-attack a target while hard disarmed, the error message
Can't Attack
will appear when you reach attack range of the target. - Fixed Disarm not disarming active attack modifiers.