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Diffusal Blade 2
Diffusal Blade 2 icon.png
An enchanted blade that allows the user to cut straight into the enemy's soul.
3850 (700)
Bought From
Active Purge
Charges 8
Passive [?] Manabreak
Bonus [?] +30 Agility
+15 Intelligence
Disassemble? No
Alert allies? No
Diffusal Blade 2 (3850)Components2.png
Diffusal Blade 1 (3150)
Recipe (700)

Main Article: Diffusal Blade

The Diffusal Blade 2 was an item purchasable at the Main Shop, under Artifacts.

Additional Information[]


Targets an enemy, removing buffs from the target and slowing it for 4 seconds.
Cast Range: 600
Move Speed Slow: 100%
Non-Hero Root Duration: 3
Slow Duration: 4
Cooldown: 4
Blocked by Linken's Sphere. Still loses a charge when blocked.
Debuff Item Diffusal Blade Slow: Dispellable with any dispel.
Debuff Rooted: Dispellable with any dispel.


  • The dispel is applied first, followed by the slow.
  • The slow decreases in 0.8 second intervals, so it slows for 100%/80%/60%/40%/20%, going one step down every 0.8 seconds.
  • When cast on non-hero units, it roots the target for the initial 3 seconds, preventing it from moving and casting certain mobility spells.
    • The slow is still applied to the target, so that it still is slowed for the remaining duration once the root wears off.
    • Does not interrupt the target's channeling spells.
    • Does not provide True Sight over the target.

Partially usable by illusions. Does not pierce spell immunity.
Each attack burns 50 mana from the target, and deals 0.8 physical damage per burned mana.

Burns 16 mana per attack from melee illusions and 8 mana per attack from ranged illusions.
Mana Burned per Hit (Hero): 50
Mana Burned per Hit (Melee Illusion): 16
Mana Burned per Hit (Ranged Illusion): 8
Burned Mana as Damage: 80%
Partially usable by illusions. The amount of mana burned is reduced for illusions.


  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of, but it is not considered by crit or cleave.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • Effectively increases a hero's attack damage by 40 against units which have enough mana to burn.
    • Effectively increases the attack damage of an illusion by 12.8/6.4 (melee/ranged) against units which have enough mana to burn.
  • Applies the mana loss first, and then the damage.
  • Does not work against allied units when attacking them.