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▶️ Mm-mm denied!

Denying is the act of last hitting a friendly unit. Enemies gain no gold and reduced experience from any denied unit. Enemies gain 50% experience for denied lane creeps and 0% experience for denied player-controlled units. All allied units can be denied once they fall below a certain percentage of health: creeps, and non-hero units at 50%, heroes at 25%, and towers at 10%. However, heroes can only be denied under special circumstances. Illusions and couriers cannot be denied.

To deny a unit, issue an attack command on the unit. If the "Right-Click Allies" option is set to anything other than "To Follow", the unit can also be denied with Keyboard White Mouse Right Right Click.

Denying units[]

Besides couriers, every non-hero unit can be denied, including creep-heroes. They can be denied once their health falls below 50%. Denying an allied, non-player-controlled unit (lane creeps which are not taken over by players) grants 50% of its experience bounty to enemies within the 1500 experience range, instead of 100%. Denying a player-controlled unit grants 0% experience to the enemy, and also none to the denying team.

Denying allied lane creeps in the laning phase is important to create a gold and experience advantage. It can lead to having a level advantage over the enemy, opening up a chance to get a kill on them. Gold-wise, it cripples the enemy's farming, slowing them down significantly, if they depend on farming gold. Creeps should be denied whenever possible, although getting last hits should be prioritized. Denying creeps is also important to shift the creep equilibrium towards one's own tower and further from the enemy's tower.

A creep is not considered denied if a neutral creep (e.g. Roshan) deals the finishing blow and thus will give full experience to the enemy heroes.

Player-controlled units can be denied as well, but unlike lane creeps, most summons expire after a while, so that their bounties can be "denied" in other ways rather than killing them by manually attacking. For many small summons this does not make much of a difference, but it should still be done when possible, especially when having multiple units as they can be used to deny each other. Heroes should always attempt to deny bigger summons, such as Warlock Warlock Golem icon Warlock Golem and Lone Druid Spirit Bear icon Spirit Bear, since they usually have significant gold and experience bounties. Denying such units is an excellent way to prevent giving the enemy free gold and experience when the unit is unlikely to survive.

Unlike creeps, no experience is given if a neutral creep deals the finishing blow to a player-controlled unit.

Denying towers[]

Towers may be denied once they drop to 10% health and below, yielding half its gold bounty to the enemy team and half to the denying team. Denying a tower also prevents an enemy player from receiving the 110-130 bonus gold for the last-hit.

Towers can only be attacked with an attack command, regardless of the Game Settings.

Denying heroes[]

Heroes can also be denied under specific circumstances. A denied hero prevents the enemy from gaining any experience or gold from the kill, but still loses gold upon death.

A hero under 25% health and under the effects of certain spells can be denied by an allied hero. The spells that allow denying allied heroes are:

During Supernova icon Supernova, Phoenix minimap icon Phoenix may be denied in a similar fashion if the sun is below 50% health.

It is possible to deny oneself (commit suicide) in a variety of ways:

It is also possible to deny allied heroes with some abilities:

A hero can also be denied if a neutral creep deals the finishing blow to them.

Special cases and exceptions[]

  • When a hero affected by Winter's Curse icon Winter's Curse or Reaper's Scythe icon Reaper's Scythe is denied, the death is instead designated as a kill, credited to the caster of said ability.
  • When an ally is affected by Ice Blast icon Ice Blast, bringing the ally's health below the shatter threshold results in a deny. The shatter credits the kill to whoever brought the hero below the threshold, even when it was an ally. The exception to this is self-inflicted damage. If the affected hero brought their life below the threshold by themself, then the shatter credits Ancient Apparition the kill.

Version History[]

  • Heroes no longer gain a free Town Portal Scroll icon Town Portal Scroll if they denied themselves, or if the kill is credited to a neutral creep.
  • The denying player no longer gains 20% of the denied creep's gold bounty.
  • Increased lane creep deny experience for the denied team from 40% to 50%.
  • Denying a tower now grants half the team gold bounty to each team, instead of no bounty for anyone.
  • Increased lane creep deny experience for the denied team from 35% to 40%.
  • Increased lane creep deny experience for the denied team from 30% to 35%.
  • Increased lane creep deny experience for the denied team from 25% to 30%.
  • The denying team no longer gains 25% of the creep's experience.
  • The denying player now gains 20% of the denied creep's gold bounty.
  • Reduced lane creep deny experience for the denied team from 70% to 25%.
  • Denied XP gained by the denier reduced from 30% to 25%.
  • Neutrals killing lane creeps is now considered the same as the enemy creeps killing them—it's not a deny, and gives full XP. You must deny the creep yourself to deny its XP.
  • Lane creeps now give 70% experience when killed by neutral creeps or when denied by allies, instead of 50%.
  • Denying lane creeps now grants the denying team 30% of the experience bounty.
  • Denied creeps now give less experience (50% experience, instead of a constant 36 XP per unit).
  • Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%).
  • Ranged heroes now get the same denied experience as melee heroes (instead of less).
  • Deny XP and Bonus XP/gold AoE is now the same as regular XP AoE (1000->1200).
  • You have to be below 25% health for an ally to be able to start denying you (assuming you can be denied of course).
  • Melee heroes get denied less XP than range heroes do.
  • Lowered the recent XP deny change a little.
  • Denied units now give off minor experience instead of none (planned for improved league play from a while back, unrelated to the recent forum postings for those wondering).

Patch History[]

  • Reduced ranged deny sound volume from 0.6 to 0.5.
  • Melee deny sound
    • Added a pitch randomizer, 0/0.1
    • Reduced sound delay from 0.15 to 0.1.
  • Updated the deny sound event:
    • Removed pitch_rand_min (was -0.05)
    • Removed pitch_rand_max (was 0.05)
    • Added mixgroup "UI"
    • Split up the sound event into melee deny and ranged deny.
      Melee deny: Increased volume from 80% to 100% (+25% volume), added 0.15 seconds delay. [?]
      Ranged deny: Reduced volume from 80% to 60% (-25% volume).


See also[]