Dota 2 Wiki
Patches (latest) December 10, 2015 Patch December 16, 2015 Patch December 17, 2015 Patch


Version Notes

Updated to game version 6.86.


  • Added Arcane Rune minimap icon.png Arcane Rune
    • Causes all spell cooldowns to be reduced by 30% and mana costs to be reduced by 50%. Lasts for 50 seconds.
  • Creep bounty increases by 1 gold per normal upgrade cycle
    • I.e. every 7 minutes 30 seconds
  • Siege damage against heroes increased from 75% to 85%
    • E.g. Level 1 towers' damage against heroes effectively increased from 82.5 to 93.5
  • Hero base HP increased from 150 to 180
  • Creeps now arrive slightly closer to the top dire tower and bottom Radiant tower
  • Centaur Courser now has a stacking magic resistance aura, Cloak Aura
    • This is the small neutral from the Centaur Camp.
  • Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)
    • This is the small neutral from the Hellbear Camp.
  • Dragonhide Aura's stackable armor increased from 2 to 3
  • Ancient Dragons armor reduced by 1
  • Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE
  • Added a new ability to Ancient Black Dragon, Fireball:
    • Fireball: Targets an area and hurls a fire blast towards it, igniting the 300 AoE area for 10 seconds. Deals 85 damage per second.
    • Cooldown: 10
    • Mana cost: 100
    • Cast Range: 1000.
  • Roshan's base armor increased by 1
  • Roshan's Base Attack Time increased from 1 to 2
  • Roshan now has +100 Attack Speed
    • He still attacks at the same rate, but is affected less by negative attack speed.
  • Added a Patrol command
  • You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button
  • Single Target with AoE effects now have a new targeting UI
  • Ranked All Pick initial pre-picking time reduced from 15 to 5
  • Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area)


Alchemist icon.png
Arc Warden icon.png
Bane icon.png
Batrider icon.png
  • Base HP regeneration increased from 0.25 to 2
  • Flamebreak mana cost reduced from 140 to 110/120/130/140
Beastmaster icon.png
Bloodseeker icon.png
  • Blood Rite cooldown rescaled from 29/26/23/20 to 30/25/20/15
Bounty Hunter icon.png
  • Jinada movement and attack speed reduction increased from 25% to 25/27/29/31%
Brewmaster icon.png
Bristleback icon.png
Broodmother icon.png
Centaur Warrunner icon.png
  • Return damage increased from 30/42/54/66 to 30/45/60/75%
Chaos Knight icon.png
  • Reality Rift bonus damage increased from 60/80/100/120 to 60/100/140/180
Chen icon.png
  • Base strength increased from 20 to 23
  • Penitence mana cost reduced from 100 to 70
  • Penitence duration increased from 5/6/7/8 to 8
Clinkz icon.png
  • Agility growth increased from 3 to 3.3
Clockwerk icon.png
  • Strength growth increased from 2.7 to 2.9
  • Power Cogs now spawn in a circle rather than a rectangle
Crystal Maiden icon.png
  • Crystal Nova cooldown reduced from 13 to 12
  • Arcane Aura level 4 mana regen increased from 2.5/5 (allies/self) to 3/6
Dark Seer icon.png
  • Base intelligence reduced from 27 to 25
  • Ion Shell is now purgeable
Dazzle icon.png
  • Poison Touch mana cost reduced from 100 to 70
  • Shallow Grave cast point increased from 0.3 to 0.35
  • Shallow Grave mana cost increased from 140/130/120/110 to 150
  • Weave no longer provides 800 flying vision. Now provides ground vision for the AoE of the ability for 3 seconds
Death Prophet icon.png
  • Temporarily removed from Captain's Mode
  • Replaced Witchcraft with a new ability, Spirit Siphon:
    • Spirit Siphon: Creates a spirit link between you and the target, draining 20 + 1/1.8/2.6/3.4% Max HP per second and slowing movement speed by 6/10/14/18%. Lasts 4 seconds.
    • Cast Range: 500
    • Buffer Distance: 300
    • Mana cost: 70/65/60/55
    • Has 1/2/3/4 charges, 45 second replenish
    • A unit cannot be affected by multiple instances at the same time. Cannot target Roshan.
  • Base movement speed increased from 280 to 310
  • Crypt Swarm cooldown reduced from 8 to 8/7/6/5
  • Silence cooldown reduced from 15 to 15/14/13/12
  • Exorcism spirit count increased from 8/14/21 to 8/16/24
  • Exorcism spawn rate decreased from 1 ghost per 0.1 seconds to 0.3 seconds
Doom icon.png
  • Temporarily removed from Captain's Mode
  • Replaced LVL? Death with a new ability, Infernal Blade:
    • Infernal Blade: Passive/autocast attack ability. Ministuns for 0.3 seconds and applies a 4 second burn that deals 40 + 1.25/2.5/3.75/5% Max HP as magic damage.
    • Cooldown: 16/12/8/4
    • Mana cost: 40
  • Base Attack Time increased from 1.7 to 2
  • Scorched Earth damage/heal reduced from 12/23/34/45 to 10/20/30/40
  • Scorched Earth movement speed bonus from 16% to 14%
  • Doom cooldown increased from 100 to 125
Dragon Knight icon.png
Drow Ranger icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Drow Ranger:
    • Marksmanship now causes her attacks to splinter on the target and split into two arrows affecting two random units in a 375 radius. The splintered arrows deal 50% damage each. Primary target still takes full damage.
    • The split arrows act as normal attacks, carrying all attack modifiers.
Earth Spirit icon.png
Elder Titan icon.png
Ember Spirit icon.png
Enchantress icon.png
  • Enchant cooldown reduced from 30/25/20/15 to 30/24/18/12
Enigma icon.png
  • Eidolon movement speed increased from 250/250/260/260 to 260/280/300/320
  • Malefice damage increased from 25/40/55/70 to 30/50/70/90
  • Black Hole cooldown reduced from 200/190/180 to 200/180/160
Faceless Void icon.png
  • Temporarily removed from Captain's Mode
  • Replaced Backtrack (6.10-6.85b) with a new ability, Time Dilation:
    • Time Dilation: Applies a debuff to all nearby enemies (650 AoE) for 6/7/8/9 seconds. Causes time to be frozen on all enemy abilities, causing their cooldowns to make no progress while they have this debuff. Slows movement and attack speed by 4/6/8/10% for each locked ability.
    • Cooldown: 34/28/22/16
    • Mana cost: 50
  • Time Walk no longer slows units
  • Time Walk now undoes any damage taken in the last 2 seconds
  • Time Walk cooldown rescaled from 19/17/15/13 to 24/18/12/6
  • Time Walk mana cost reduced from 90 to 40
  • Time Walk range reduced from 700/900/1100/1300 to 550
  • Time Walk cast point reduced from 0.35 to 0.2
Gyrocopter icon.png
  • Call Down's first missile damage reduced from 250/300/350 to 220/285/350
Huskar icon.png
  • Berserker's Blood bonuses are provided linearly from full until 10% HP (rather than stepwise at 7% increments)
  • Berserker's Blood maximum magic resistance reduced from 42/56/70/84% to 20/30/40/50%
Invoker icon.png
  • Invoker now starts with Invoke Level 1 at the beginning of the game
  • Invoke now has the standard 6/11/16 leveling
  • Level 25 invoker (since he is now missing an ability level) has an attribute bonus ability that grants 6 all stats
Jakiro icon.png
  • Base damage increased by 7
Keeper of the Light icon.png
  • Chakra Magic cooldown reduction increased from 2/3/4/5 to 3/4/5/6
  • Chakra Magic buff duration increased from 12 to 15 seconds
  • Chakra Magic now restores and increases mana capacity by 75/150/225/300
Kunkka icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Kunkka:
    • Ghostship now drags enemies within a 200 AoE of it towards the crash site. It now starts from where you are, rather than behind you, lands in the same position it normally would have.
    • Enemies are still able to perform actions while being pulled by the Ghostship.
    • Works similar to Drow Ranger minimap icon.png Drow Ranger's Gust knockback
  • Torrent now gives your team vision over target area immediately upon cast, rather than just when triggering
  • Tidebringer is now an autocast ability, will only trigger if turned on or cast directly on the target
  • Tidebringer damage bonus increased from 20/35/50/65 to 25/40/55/70
  • Tidebringer AoE from rescaled 500/500/500/600 to 450/500/550/600
  • Ghostship mana cost reduced from 150/200/250 to 125/175/225
Legion Commander icon.png
Lifestealer icon.png
  • Rage attack speed bonus increased from 30/45/60/80 to 50/60/70/80
  • Feast damage and lifesteal increased from 4/5/6/7% to 4.5/5.5/6.5/7.5%
  • Infest cooldown reduced from 100 to 100/75/50
Lion icon.png
  • Earth Spike mana cost reduced from 100/120/145/170 to 100/120/140/160
  • Earth Spike duration increased from 1.02/1.52/2.02/2.52 to 1.1/1.6/2.1/2.6
  • Mana Drain reduced cooldown from 20/15/10/5 to 16/12/8/4
Lone Druid icon.png
  • Temporarily removed from Captain's Mode
  • Replaced Synergy with a new ability for Lone Druid, Savage Roar:
    • Savage Roar: Causes enemies in a 325 AoE around you or your bear to run away with 20% movement speed bonus for 1.2/1.6/2/2.4 seconds towards their fountain.
    • Cooldown: 28/24/20/16
    • Mana cost: 50
    • Note: An entangled hero will not be able to move still. Spirit Bear also has this ability, but the cooldown is shared with your hero.
  • Spirit Bear attack damage increased from 33 to 35/45/55/65
  • Spirit Bear movement speed increased from 320/320/330/340 to 320/330/340/350
  • Rabid duration increased from 10 to 18/22/26/30
  • Rabid movement speed bonus increased from 5/10/15/20% to 10/15/20/25%
  • True Form health bonus increased from 250/400/600 to 300/600/900
Luna icon.png
Lycan icon.png
  • Lycan Wolves and Shapeshift no longer grant critical strike
  • Lycan Wolves now gain Cripple at level 2, granting a 20% chance to cripple the target, causing it to take 8 damage per second and lose 40 Attack Speed for 4 seconds.
  • Shapeshift now grants all units under your control a 40% chance for 1.4/1.6/1.8x critical strike
Magnus icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Magnus:
    • Changes Empower to be an allied hero aura. Affects ranged heroes for half values and causes them to deal splash damage around the target in a 200 AoE.
    • Can still be cast on units, but does not stack.
  • Skewer distance increased from 750/900/1050/1200 to 900/1000/1100/1200
  • Skewer slow reduced from 40% to 25/30/35/40%
  • Skewer slow duration increased from 2.5 to 2.5/2.75/3/3.25 seconds
Medusa icon.png
Meepo icon.png
Mirana icon.png
  • Attack range increased from 600 to 630
  • Starstorm radius increased from 625 to 650
  • Sacred Arrow now instantly kills the first unit it hits if it is a non-ancient creep
Morphling icon.png
  • Adaptive Strike base damage increased from 50/60/70/80 to 100
  • Adaptive Strike mana cost reduced from 100 to 100/90/80/70
  • Morph rate increased from 2/4/6/10 per second to 2/4/8/16
  • Morph now shifts in intervals of 1 rather than 2
    • This change doesn't affect rate of change, just smoothness
  • Hybrid cooldown reduced from 140 to 120
Naga Siren icon.png
  • Base Intelligence increased from 18 + 1.95 to 21 + 2
Nature's Prophet icon.png
  • Base intelligence increased by 4
  • Treant damage increased from 28 to 32
    • This means Greater Treant damage is increased from 84 to 96
Necrophos icon.png
  • Base armor increased by 1
Night Stalker icon.png
  • Void slow at night reduced from 4 to 2.5/3/3.5/4 seconds
Nyx Assassin icon.png
  • Impale duration increased from 1.27/1.77/2.27/2.77 to 1.6/2/2.4/2.8
  • Spiked Carapace cooldown reduced from 23/20/17/14 to 22/18/14/10
Ogre Magi icon.png
  • Base health regen increased from 2.5 to 3.5
Oracle icon.png
  • Enabled Oracle in Captain's Mode
  • Fate's Edict cooldown rescaled from 12 to 16/13/10/7
  • Fate's Edict duration reduced from 3/4/5/6 to 3/3.5/4/4.5
  • Fate's Edict cast range rescaled from 700 to 500/600/700/800
  • Fortune's End mana cost reduced from 130 to 110
  • Fortune's End can now target allies
    • Does not root or hurt the ally, but purges and applies the effect in the area
  • False Promise no longer continuously dispels after the initial cast
    • It previously continuously removed all debuffs including stuns
  • False Promise duration increased from 6/7/8 to 7/8/9
  • False Promise cooldown rescaled from 80/60/40 to 90/60/30
  • False Promise mana cost reduced from 200 to 100
Outworld Destroyer icon.png
  • Reworked how Astral Imprisonment works:
    • Now deals damage to enemies in an area around the target when it ends. The target itself will also take damage, if it is an enemy. Deals 75/150/225/300 magic damage. Affects a 400 area.
    • You are only hurt once by this AoE with Scepter.
    • No longer steals intelligence.
    • Can now be targeted on creeps.
  • Astral Imprisonment cooldown rescaled from 18/16/14/12 to 20/17/14/11
  • Astral Imprisonment cast range rescaled from 500 to 450/500/550/600
  • Astral Imprisonment duration increased from 1/2/3/4 to 4
  • Essence Aura AoE reduced from 1000 to the standard 900 aura radius
  • Arcane Orb now steals 0/1/2/3 intelligence per hit for 40 seconds (heroes only)
  • Intelligence growth reduced from 3.3 to 2.7
Phantom Assassin icon.png
  • Base Intelligence increased from 13 + 1 to 15 + 1.4
Phoenix icon.png
  • Sun Ray turn rate increased from 20 to 25
  • Supernova damage per second increased from 60/80/100 to 60/90/120
Puck icon.png
Pudge icon.png
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter on Pudge:
    • Reduces cooldown of Meat Hook to 4 seconds and increases damage from 360 to 475.
    • Note: No longer grants previous Scepter bonuses.
  • Dismember damage from 75/125/175 to 60/90/120 +30/40/50% of strength
  • Dismember now heals you for the damage it does
Pugna icon.png
Queen of Pain icon.png
Riki icon.png
  • Temporarily removed from Captain's Mode
  • Reworked Permanent Invisibility to include Backstab:
    • Permanent Invisibility: Riki grants 0.4/0.6/0.8/1 damage when attacking from behind.
    • Invisibility Fade Time: 6/5/4/3 seconds
    • Note: No longer grants 6/8/10/12 HP regeneration
  • Blink Strike back to basic ability without charges:
    • Damage: 20/40/60/80
    • Cooldown: 16/12/8/4
    • Mana cost: 50
  • Added a new ultimate for Riki, Tricks of the Trade:
    • Tricks of the Trade: Riki phases out of the world for up to 3/4/5 seconds, attacking every enemy from behind in a 450 area around him. He attacks once when phasing out and then once per second while being phased out.
    • Can be cancelled any time.
    • Cooldown: 90/80/70
    • Mana cost: 75
    • Cast Point: 0.4
  • Smoke Screen no longer slows turn rates
  • Strength growth reduced from 2 to 1.6
  • Agility growth reduced from 2.9 to 2.2
  • Base armor reduced by 1
Rubick icon.png
  • Fade Bolt attack damage reduction increased from 14/20/26/32 to 20/25/30/35
Sand King icon.png
Shadow Demon icon.png
  • Disruption illusions duration from 5/6/7/8 to 6/8/10/12 seconds
Shadow Fiend icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Shadow Fiend:
    • Requiem of Souls waves now return back to Shadow Fiend dealing 40% damage on the way back.
    • All of the damage the Requiem does to heroes on its way back heals you.
  • Base armor reduced by 1
  • Shadowraze mana cost increased from 75 to 90
Shadow Shaman icon.png
  • Shackles total damage increased from 120/180/240/300 to 120/200/280/360
  • Mass Serpent Ward require 2 hits to destroy
    • Previously had 135/150/150 hp
Silencer icon.png
  • Replaced Curse of the Silent with a new ability, Arcane Curse:
    • Arcane Curse: Targets an area, causes enemies to take damage over time. Anytime they cast a spell, the duration of the debuff is increased. If an enemy affected by this debuff is silenced, the debuff will pause (no damage and no time elapses). Affects Creeps.
    • Duration: 7 seconds
    • Stacking Duration: 4 seconds (anytime a spell is cast, this is added to the duration)
    • DPS: 14/21/28/35
    • Cooldown: 18/16/14/12
    • Mana cost: 75/95/115/135
    • Radius: 425
    • Note: Spell cast means the same stuff as CotS rules were, stuff that procs magic stick and isn't an item.
  • Glaives of Wisdom is no longer a Unique Attack Modifier
Skywrath Mage icon.png
Slardar icon.png
  • Corrosive Haze now only reveals the target rather than the area around it
Storm Spirit icon.png
Sven icon.png
Templar Assassin icon.png
Terrorblade icon.png
  • Enabled Terrorblade in Captain's Mode
Tidehunter icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Tidehunter:
    • Causes Gush to become a ground targeted wave ability that travels for 1800 range.
    • AoE: 240
    • Projectile speed: 1500
    • Cooldown: 7
  • Anchor Smash cast time reduced from 0.5 to 0.4
  • Ravage stun duration rescaled from 2.02/2.32/2.77 to 2/2.4/2.8
Timbersaw icon.png
Tinker icon.png
  • Laser cast time improved from 0.53 to 0.4
  • Laser cast range increased from 550 to 650
Tiny icon.png
Treant Protector icon.png
Troll Warlord icon.png
  • Fervor attacks speed bonus per stack reduced from 20/25/30/35 to 15/20/25/30
  • Fervor max stacks increased from 4 to 6
  • Ranged Whirling Axes cooldown reduced from 20/19/18/17 to 20/18/16/14
Tusk icon.png
Undying icon.png
  • Tombstone Zombie damage reduced from 35 to 33
  • Tombstone bounty increased from 75/100/125/150 to 125/150/175/200
  • Tombstone no longer grants 44 XP
Ursa icon.png
  • Aghanim's Scepter icon.png Aghanim's Scepter added to Ursa:
    • Allows you to cast your ultimate while disabled and reduces cooldown from 50/40/30 to 30/24/18 seconds.
  • Enrage is no longer purgeable
Vengeful Spirit icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter bonus to Vengeful Spirit:
    • Causes you to spawn a Vengeance Illusion when you die. The Vengeance Illusion deals 50% damage, takes 150% damage, and is able to use all of your abilities (but not items). The Vengeance Illusion lasts until she revives.
    • Note: Still grants previous Scepter bonuses to Nether Swap.
Venomancer icon.png
Visage icon.png
Warlock icon.png
  • Base strength increased by 4
  • Shadow Word duration increased from 11 to 12 seconds
Weaver icon.png
  • Base damage increased by 3
  • The Swarm Beetles' Base Attack Time improved from 1.4/1.25/1.1/0.95 to 1.25/1.1/0.95/0.8
Windranger icon.png
  • Shackleshot is now disjointable
  • Shackleshot speed increased from 1515 to 1650
  • Shackleshot angle reduced from 26 degrees to 23 degrees
  • Powershot speed no longer decreases by a small amount as it goes through units
Winter Wyvern icon.png
  • Temporarily removed from Captain's Mode
  • Cold Embrace cooldown increased from 17/16/15/14 to 24/21/18/15
  • Arctic Burn slow reduced from 25/30/35/40% to 19/26/33/40%
  • Winter's Curse primary and secondary units are now immune to all damage from their enemies
  • Winter's Curse secondary units now have 50 attack speed bonus
  • Winter's Curse AoE increased from 400 to 500
  • Winter's Curse cooldown increased from 110/100/90 to 120/110/100
  • Winter's Curse duration increased from 2.5/3/3.5 to 3.25/4/4.75
  • Fixed Winter's Curse lingering if the primary target died
Witch Doctor icon.png
  • Maledict mana cost reduced from 120 to 105/110/115/120
  • Maledict cast range increased from 525 to 575
Wraith King icon.png
  • Vampiric Aura can now be toggled to make the lifesteal for heroes only


New Items

Faerie Fire icon.png
  • Consumable item.
  • +2 Damage
  • Costs: 75 gold
  • Use: Consume the Faerie Fire to restore 75 HP.
  • Cooldown: 5 seconds.
Dragon Lance icon.png
  • Formed from Ogre Axe icon.png Ogre Axe (1000) and Quarterstaff icon.png Quarterstaff (875).
  • +10 Strength
  • +10 Attack Speed
  • +10 Damage
  • +130 Attack Range (ranged heroes only, does not stack)
  • Can be disassembled.
Aether Lens icon.png
  • Formed from Energy Booster icon.png Energy Booster (900), Ring of Health icon.png Ring of Health (850) and Cloak icon.png Cloak (550).
  • +250 Mana
  • +8 HP Regeneration
  • +15 Magic Resistance
  • +200 Cast Range
  • +8% Spell Damage
  • Cast range improvement affects targeted spells and distance related spells, such as Venomous Gale.
  • Does not affect AoE abilities like Poison Nova.
Iron Talon icon.png
  • Formed from Quelling Blade icon.png Quelling Blade (200), Ring of Protection icon.png Ring of Protection (175) and a Recipe (125).
  • +2 Armor
  • Bonuses of Quelling Blade
  • Active: Lets you target non-player enemy units to remove 40% of their current HP.
    • Cooldown: 14 seconds.
  • Note: Cannot target ancients. Has normal 4 second cooldown when used on Trees.


The following items are related in their changes with bonus damage and proc damage being modified: Abyssal Blade icon.png Abyssal Blade, Javelin icon.png Javelin, Monkey King Bar icon.png Monkey King Bar, and Skull Basher icon.png Skull Basher

Abyssal Blade icon.png
  • Bash damage increased from 60 to 120
  • Damage bonus decreased from 85 to 70
Animal Courier (Radiant) icon.png
  • Courier purchase cooldown increased from 7 seconds to 2 minutes
  • Animal Courier cost decreased from 120 to 100
Arcane Boots icon.png
  • Movement speed bonus reduced by 5 and total cost reduced by 50 (see Boots of Speed icon.png Boots of Speed changes)
Assault Cuirass icon.png
  • Attack speed aura bonus now affects buildings
  • Armor portion already affects buildings.
Blade Mail icon.png
  • Cooldown reduced from 15 to 13
Boots of Speed icon.png
  • Cost reduced from 450 to 400
  • Movement speed bonus reduced by 5
Bottle (Full) icon.png
  • Cost reduced from 700 to 660
  • Health regen per charge reduced from 110 to 90
  • Mana regen per charge reduced from 70 to 60
  • A charge now heals over 2.5 seconds instead of 3 seconds (total amount is still 90/60)
  • Added Bottle to Side Shop, starts with only 1 charge.
    • As usual, if you use the item, you cannot sell it back for full price.
Butterfly icon.png
  • Flutter movement speed bonus increased from 25% to 35%
  • Flutter duration reduced from 6 to 4 seconds
Clarity icon.png
  • Mana regeneration increased from 170 over 45 seconds to 190 over 50 seconds
    • Same mana regen per second
Cloak icon.png
  • Magic resistance reduced from 20% to 15%
Crimson Guard icon.png
  • Crimson Guard chance from 75% to block 40/20 to 100% to block 32/16
  • Cooldown reduced from 70 to 60
Daedalus icon.png
  • Critical Strike from 25% chance for 2.4x to 30% chance for 2.2x
    • Average damage increase from 35% to 36%
Diffusal Blade 1 icon.png
  • Agility bonus increased from 20/35 to 25/35
  • Intelligence bonus increased from 6/10 to 10/15
Drum of Endurance icon.png
  • Endurance movement speed bonus increased from 10% to 13%
    • Endurance is the active ability
Ethereal Blade icon.png
  • Mana cost reduced from 150 to 100
Flying Courier (Radiant) icon.png
  • Cost reduced from 220 to 200
Glimmer Cape icon.png
  • Base magic resistance reduced from 20% to 15%
Heart of Tarrasque icon.png
  • HP regeneration increased from 4% to 4.75%
Helm of the Dominator icon.png
  • Dominate now sets the dominated creeps' base movement speed to 350
    • Dominate is the active ability
Hood of Defiance icon.png
  • Hood of Defiance now has an active ability.
    • Creates a spell shield on your hero that absorbs up to 325 magical damage.
    • Duration: 12 seconds
    • Cooldown: 60 seconds
    • Mana cost: 75
Iron Branch icon.png
  • Can now be used by targeting the ground, planting a happy little tree that lasts 20 seconds. 200 Cast Range.
Javelin icon.png
  • Pierce improved from 20% to deal 40 damage to 25% to deal 85 bonus damage
    • Pierce is the passive ability
    • Damage bonus reduced from 21 to 10
Linken's Sphere icon.png
  • Cooldown reduced from 16 to 13
  • Damage bonus increased from 10 to 15
Mantle of Intelligence icon.png
  • Removed from Side Shop
Monkey King Bar icon.png
  • Mini bash proc damage increased from 100 to 160
  • Damage bonus reduced from 88 to 66
Necronomicon 1 icon.png
  • Recipe cost reduced from 1250 to 1200
  • Necronomicon Archer attack range increased from 350/450/550 to 450/500/550
Observer and Sentry Wards 1 icon.png
  • Observer and Sentry Wards now have an AoE indicator before placing
    • They also use a new UI for placement
Observer Ward icon.png
  • Experience bounty increased from 50 to 100
Octarine Core icon.png
  • Now affects the replenish time of charged abilities
Orb of Venom icon.png
Phase Boots icon.png
  • Phase active no longer cancels when casting
  • Movement speed bonus reduced by 5 and total cost reduced by 50 (see Boots of Speed icon.png Boots of Speed changes)
Power Treads icon.png
  • Movement speed bonus reduced by 5 and total cost reduced by 50 (see Boots of Speed icon.png Boots of Speed changes)
Quelling Blade icon.png
  • Cost reduced from 225 to 200
Ring of Protection icon.png
  • Cost reduced from 200 to 175
  • Armor bonus reduced from 3 to 2
Rod of Atos icon.png
  • Cripple cooldown increased from 10 to 12
  • Cripple now grants units that attack the target 40% accuracy
    • This means that targets attacking that unit will not miss 40% of the time.
Sange icon.png
  • Maim no longer pierces Spell Immunity
Sange and Yasha icon.png
  • Greater Maim no longer pierces Spell Immunity
Satanic icon.png
  • Duration increased from 4 to 4.5 seconds
Scythe of Vyse icon.png
  • Hex cooldown reduced from 30 to 25 seconds
Silver Edge icon.png
  • Silver Edge debuff is no longer dispellable
Skull Basher icon.png
  • Strength bonus increased from 8 to 10
  • Bash damage increased from 60 to 120
  • Damage reduced from 25 to 10
Smoke of Deceit icon.png
  • Cost reduced from 100 to 50
Tango icon.png
  • Boosted Tangos now last for double the duration instead of providing double the healing rate
  • Using Tango on Iron Branch icon.png Iron Branch trees provides double healing duration
Tranquil Boots (Active) icon.png
  • Tranquil Boots armor reduced from 4 to 3
  • Movement speed bonus reduced by 5
Vanguard icon.png
  • Vanguard chance from 75% to block 40/20 to 100% to block 32/16
Veil of Discord icon.png
  • Now requires 2x Robe of the Magi icon.png Robe of the Magi instead of a 900 recipe (Int bonus increased by 12)
Vitality Booster icon.png
  • Added to Side Shop
Ultimate Orb icon.png
  • Removed from Side Shop
Yasha icon.png

Game Map

  • Added a new neutral hard camp for each team, near their respective Secret Shops
  • Added a small ramp from the Radiant Secret Shop to the ward spot right above it
  • Moved the Radiant hard camp closer to the Dire offlane
  • Swapped Medium and Hard camp in Radiant Jungle
  • Added a new pathway from Radiant mid to Radiant jungle
  • Added a ramp connecting the Radiant jungle to the area near Roshan
  • Created a walkable pathway to the Radiant rune ward
  • Created a new juke spot behind the Dire Secret Shop
  • Expanded Terrain around the top Tier 2 Radiant tower
  • Moved the bottom rune up a little bit
  • Radiant middle tier 1 tower has been moved back
  • Adjusted Radiant small camp spawn box
  • Added a new ward spot near the Radiant ancients (does not reveal top rune)
  • Created a new pathway leading to the wardspot below the Radiant Secret Shop
  • Moved the Radiant ramp leading to the top rune further away from the rune (slightly closer to mid lane)
  • Moved the Dire ramp leading to the top rune closer up
  • Adjusted the terrain and the ramp going down from the Radiant Ancients slightly
  • Improved jukability in the terrain around the Dire side shop
  • Added a path through the trees at Radiant offlane sideshop moving south and added juke paths
  • Added a new ward spot to the right of the top tier 1 Radiant tower
  • Added a couple of trees to right of the ramp leading down from the Radiant ancients (covering some vision to the left of it)
  • Dire is now able to enter the jungle through the middle Radiant ramp and walk to the side without being in range to dispel their smoke
  • Added a new pathway above the top Dire side shop
  • Created a new pathway in the middle of the long column of trees at the bottom Radiant Tier 2 area
  • Added a walkable path to the ward spot near bottom rune
  • Reduced the size of the pull camp box on the Dire safelane hard camp
  • Added a passable walkway from the cliff above the top rune to the Dire area to the right of it
  • Added a new pathway to the south of the bottom side shop
  • Added a couple of trees in the Dire base between the mid and top towers along the ledge
  • Adjusted juke paths near the Radiant ward spot near the hard camp
  • Added a new juke spot to the south of the bottom Radiant hard camp
  • Added a hiding spot in the Dire middle lane near the edge of the Secret Shop
  • Added some trees below the top Radiant T2 tower
  • Adjusted trees to the left of the Dire offlane (affecting visibility of heroes coming from the left)
  • Added a pathway above the Radiant Ancient (leading up to the new ward spot)
  • Adjusted Dire secret shop location slightly
  • Adjusted the terrain pathing a little bit around the loop where the Radiant bottom left ward spot is
  • Adjusted tree layout of the high ground to the right of the Radiant middle camp
  • Moved Radiant ramp to the bottom rune back a little bit
  • Added hiding spots in the clump of trees above the formerly Radiant hard camp (now the Radiant medium camp)
  • Nudged the Radiant small camp down very slightly
  • Moved the Radiant mid medium camp down slightly and adjusted nearby trees
  • Added a new hiding spot on the Dire bottom lane, in the area higher ground to the right of the Dire Ancients
  • Adjusted the position of the Radiant middle ramp slightly
  • Added a new juke spot to the terrain to the right of the Radiant small camp
  • Adjusted tree pathway and added a couple of hiding spots above the top Dire T2 tower

Game Modes

  • Updated ARDM game mode:
    • Fixed various ARDM-related client crashes
    • When selling items in ARDM, you now get 85% of the purchase price
    • You can now see your next hero (and skill up) as soon as your current hero dies

Patch Notes

Additional Changes

  • Updated the Dashboard Top Bar:
    • The Armory has been moved from within the Heroes tab to its own top level button (next to the quit button)
    • The Armory now has a New Items preview panel when hovered
    • Custom Games can now be found inside of the Arcade tab
    • There is now a top level Store tab, which includes featured items, top sellers, new releases, spotlighted treasures, and items on sale
    • The Treasury has been moved to within the Store tab
  • Fixes in the Steam client released on Thursday, Dec 10:
    • Fixed a problem that could cause frame rate hitches, especially for players subscribed to a large number of hero guides
    • Added a mechanism to Steam for Dota to tell it when you are in a match, so Steam should not patch the game. Steam never downloads updates to the game, or custom game items that have already been completely installed, once you launch Dota. This change ensures that Steam will also not update Dota if you exit the game or crash and try to relaunch Dota.
    • Added an option for specifying whether you always want to hear the default respawn music, even when using a music pack
    • Private lobbies can now set how pause is available in game: Unlimited where any player can pause, Limited where players have limited amount of pauses, and Disabled for no pauses allowed
    • Added a new targeting UI for unit-AoE abilities
    • Chatting "lmao" now causes your hero to laugh
    • Fountain Healing now shows a buff icon during its duration
    • Fixed a bug where picking "None" for a stat didn't stick on Profile Cards
    • Added a "Clear" button that lets you clear a slot on your Profile Card
    • Added an item details page to show features of items available for purchase including item description, brand and associated league information, items that are contained within bundles, demo mode, and ability icons and other modifiers associated with the items
    • Improved the appearance of Prismatic Gems in the armory
    • Spectator Gems now show the logo of the team they are associated with in the armory
    • In the Customize screen, It is now possible to select all items in the same set as a particular item by right-clicking on the item icon and choosing 'Select Set Items'
    • Fixed particles not appearing in the Hero Loadout and in-game Hero Picker screens for some of Terrorblade minimap icon.png Terrorblade's Demon Form items
    • Fixed a bug where the Arcana of Legion Commander minimap icon.png Legion Commander, Shadow Fiend minimap icon.png Shadow Fiend, and Techies minimap icon.png Techies looked incorrect in the in-game hero picker screen
    • Fixed a bug where Terrorblade minimap icon.png Terrorblade's Demon Form items would not correctly pick up the arcana color gem color in the Customize screen
    • Improved pathfinding (please report any bugs you find)
    • Fixed a bug where the friends menu sometimes clipped elements off of the end
    • Fixed dota_spectator_auto_spectate_games.
    • Added dota_redeem_item_code, a console command to redeem legacy dota codes (particularly autographs from TI3/TI4)
    • Fixed Dire tower destruction portraits
    • Fixed a bug where sounds from the dashboard would sometimes play while in game.
    • Fixed "Bring to foreground when match found" option not working correctly in Exclusive Fullscreen video modes
    • Fixed bug where some screenshake effects weren't happening (e.g. Enigma Immortal Black Hole)
    • Fixed a bug where heroes would sometimes be missing facial movement in portraits
    • Fixed a bug random polygons shooting out of hero faces
    • Fixed status effects and illusion effects on Bonkers the Mad
    • Fixing a bug with screenspace particle effects not previewing correctly in particle editor
    • Fixing a crash when equpping certain wearable items (ones that didn't have a model associated with them)
    • Fixed cases in which the loadout screen showed the wrong Marketplace price and the Steam Market button would take you to an incorrect Marketplace page
    • Fixed a bug where ghost units would sometimes appear in the center of the minimap
    • Fixed a bug where some text in item tooltips would be cut off
    • Lowered memory usage, particularly on the treasure details page
  • Workshop Importer
    • Added ability to preview work that doesn't yet meet submission constraints (still cannot be submitted until the errors are resolved)
    • General improvements to the workshop importer UI
    • Added more information about submission constraints (triangle count, etc.) to workshop importer UI
    • Added support for effects meshes (sword glow geometry, etc.)
    • Added support for importing cursor packs, and music packs
  • SFM
    • Character picker can now preview and create alternate model sets (Tiny minimap icon.png Tiny, Night Stalker minimap icon.png Night Stalker) and replacement models (Dragon Knight minimap icon.png Dragon Knight, Lone Druid minimap icon.png Lone Druid, Lycan minimap icon.png Lycan, Terrorblade minimap icon.png Terrorblade)
    • Character picker now previews and creates item-specifc particle snapshots, instead of always using the snapshot from the base item (fixes Anti-Mage minimap icon.png Anti-Mage's weapon glows, for example)
    • Fixed models with cloth collision volumes having bones incorrectly marked as procedural (Axe minimap icon.png Axe, Zeus minimap icon.png Zeus)
  • Updated Zeus minimap icon.png Zeus model.
  • Added new loadout slots for Zeus minimap icon.png Zeus.
  • Added new Team Showcase and Terrain loadout slots.
  • Added Russian voice responses for Zeus minimap icon.png Zeus and Arc Warden minimap icon.png Arc Warden.
  • Added Santa hat to Roshan.
  • Renamed Permanent Invisibility to Cloak and Dagger.
  • Added Hero Stats panel to player profiles.
  • Weapon sound effect volume lowered from 0.6 to 0.5.
  • Nexon players now connect through Steam.
  • Brand logos have been added to cosmetic item icons.


Arc Warden icon.png


  • Contains:


  • Contains:



Update 2

  • Fixed branch-created trees path blocking AoE
  • Fixed Radiant offlane camp stackability
  • Fixed Drow's Aghanim's Scepter tooltip showing percent symbols instead of correct values.
  • Fixed Pudge's Dismember tooltip showing incorrect Aghanim's Scepter text
  • Fixed Illuminate w/ Aether Lens
  • Fixed Blink Dagger w/ Aether Lens
  • Fixed Pulling Trolls in the Dire Offlane
  • Fixed Flux being dispellable
  • Fixed Static Link w/ Aether Lens
  • Fixed Whirling Axes ranged w/ Aether Lens
  • Fixed AM Blink w/ Aether Lens
  • Fixed Sonic Wave w/ Aether Lens
  • Fixed client mana display being incorrect by 1 in many cases.
  • Fixed QoP Blink w/ Aether Lens
  • Fixed Magnus Shockwave/Skewer w/ Aether Lens
  • Fixed Elder Titan Earth Splitter w/ Aether Lens
  • Fixed Dragon Knight Breathe Fire w/ Aether Lens
  • Fixed Random Draft not showing up under Ranked Matchmaking tab
  • Fixed buggy behavior with Focus Fire and Dragon Lance/Aether Lens
  • Fixed a bad interaction between Aether Lens and Techies' Suicide Squad Attack!
  • Fixed a case where a bottle purchased directly into your stash only had one charge.
  • Fixed AoE targeting cursor to be hard to see

Update 3

  • Fixed game not rendering properly for some users
  • Adjusted spawn boxes for Radiant Secret Shop camp, Dire Secret Shop camp, and the Dire offlane hard camp
  • Fixed a bug where the spell immunity buff on the Black Dragon and Thunder Lizard Auras wasn't showing the correct text.
  • Fixed Savage Roar causing channeling heroes not to run away
  • Fixed Invoker's interaction with Aether Lens
  • Fixed right-clicking during Patrol not cancelling patrol mode.
  • Fixed Tempest Double not idle acquiring
  • Fixed a bug where you could not target items while muted.
  • Fixed a bug where mega creeps would give too much bounty gold.
  • Fixed missing Magnus's Agh's aura tooltip
  • Fixed ranged heroes not doing half-cleave damage as splash with Magnus's Ultimate Scepter aura
  • Fixed Aether Lens causing many spells which normally have a cast range of 0 show a UI hover AoE display that's incorrect.

Update 4

  • Fixed some performance issues
  • Fixed Goo hitting units in FoW
  • Faceless Void's Time Dilation now resets cooldown times correctly when purged
  • Added Cast Range to the tooltip of Flux
  • Fixed Rubick not applying Caustic Finale when using a stolen Burrowstrike with Agh's Scepter
  • Fixed some map exploits with Ironwood Trees around Roshan and the Fountain
  • Outworld Devourer's intelligence steal via Arcane Orb now creates a single buff/debuff showing the amount of intelligence stolen rather than multiple individual buffs/debuffs
  • Fixed various missing tooltips.
  • Fixed Crypt Swarm w/ Aether Lens

Update 5

  • Updated Legacy Keys for Savage Roar on Spirit Bear
  • Fixed Arcane Curse tooltip on Silencer Aghanim
  • Renamed Permanent Invisibility to Cloak and Dagger
  • Fixed Heaven's Halberd and Silver Edge Maim debuff going through Spell Immunity
  • Fixed fountain healing buff missing an icon
  • Fixed Arc Warden not being listed as a Dire hero
  • Fixed minor terrain clipping issues
  • Fixed server crash when attacking a dead unit with Arcane Orb
  • Fixed Invoker being able to upgrade Invoke four times
  • Fixed the interaction of Faceless Void's Time Dilation and Refresher Orb.
  • Fixed the interaction of Drow Ranger's Marksmanship with Aghanim's Scepter and very high attack speeds.
  • Fixed a bad pathing interaction with some new juke spots.
  • Fixed Kunkka Tidebringer incorrectly showing a range indicator
  • Fixed a bug where certain effects would cause the screen to shake even if the option was disabled (such as Wraith King's Wraithfire Blast)
  • Fixed non-ultimates always displaying Agh's tooltips, even when you didn't have Agh's (like Meat Hook)
  • Fixed targeted max-range channels breaking if the target unit moved towards the channeler
  • Savage Roar on Spirit Bear is now always in the third slot, regardless of bear level
  • Fixed Alchemist's Aghanim's Buff not transferring to the Tempest Double
  • Fixed Tempest Double always commenting on the last item purchased.
  • Fixed Savage Roar affecting non-player controlled creeps
  • Fixed Boulder Smash and Rolling Boulder interactions with Aether Lens
  • Fixed cursor range indicator not taking Aether Lens into account.
  • Added a cooldown display for the fade time of Riki's Permanent Invisibility
  • Fixed the range indicator incorrectly being extended by Aether Lens on attack abilities and on AOE abilities

Update 6 =

  • Iron Talon now prioritizes units over trees when both are clickable
  • Fixed Lion's Impale visual not updating properly with Aether Lens
  • Fixed the interaction of using tangos on trees after a ward or ironwood tree
  • Fixed a bug which caused dead units to be instantly deselected
  • Fixed a bug which prevented player-controlled units from starting to auto-attack when units entered their attack range when the attack range was very large.
  • Added AoE display to Gyrocopter's Rocket Barrage and Flak Cannon.
  • Fixed Arcane Rune and Octarine Core interaction
  • Fixed a bug in the UI where units affected by Helm of the Dominator would display their original movespeed.
  • Fixed Roshan attack animation bug.
  • Timewalk now works if used right after skilling
  • Fixed Powershot not being affected by Aether Lens`
  • Added range display to Faceless Void's Timewalk and Time Dilation.
  • Faceless Void's Timewalk is now affected by Aether Lens.
  • Fixed some neutral creep sound bugs
  • Cloak and Dagger's cooldown now updates correctly as it's leveled up, and is no longer affected by Refresher
  • Fixed a bug where the AOE circle wouldn't appear when casting a spell if the ability rangefinder is enabled